; ; generated mission script: [plaguespitter1] ; expected_completion_time 30.000000 capture_possibilities 0 gcEnvironment 0 sonica_score_gain -200 sonica_ambient_program 9 SCAID_score 52837 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3551 import "PS1_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "help" ; console commands console { renderer fade black 0 renderer fade restore 2 ui clear ui add main_hud ui 2 add statscreen exec pc_plaguespitter1 exec pc_global exec pc_cin_grommel filecache slot ps1FC.dat } dialogSequenceBank "Intro1" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "... Syst ..." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Intro2" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "My kinsmen, we tread on dangerous" } textline 1 { ENG "ground. This land is home to my brother" } textline 2 { Eng "Syst and his Plaguespitter clan." } } } dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "They are a savage and secretive tribe that" } textline 1 { ENG "will attack first and ask questions later." } textline 2 { } } } } } dialogSequenceBank "Intro3" { dialogSequence { dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Yet, we must press on. We need to find" } textline 1 { ENG "Soul Fountains to promote the growth of" } textline 2 { ENG "our clans. Perhaps we can avoid conflict." } } } } } dialogSequenceBank "Intro4" { dialogSequence { dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "But, if not, know this: the Plaguespitter" } textline 1 { ENG "clan's familiarity with this swamp is" } textline 2 { ENG "absolute. They hold the advantage!" } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Coupled with their proficiency with herbs," } textline 1 { ENG "acids and poisons, every fight we engage" } textline 2 { ENG "in will be a fight for our very lives." } } } } } dialogSequenceBank "Soulcache" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "There, amongst the brambles... a Soul Cache!" } textline 1 { ENG "That should sustain our clans for a time!" } textline 2 { } } } dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Quickly, we must cut our way to it" } textline 1 { ENG "and capture it for our clans!" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Whatever you say, boss!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Affirmative textline 0 { ENG "We do!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Affirmative textline 0 { ENG "We shall obey, Master!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "DefiledSoul" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Negative textline 0 { ENG "We find fountain, but something wrong!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Negative textline 0 { ENG "We find soul-thingy, but it b-a-a-a-d!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Negative textline 0 { ENG "We have found a fountain, Master, but it" } textline 1 { ENG "is tainted." } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Froxx! I've never seen its like!" } textline 1 { ENG "Whatever is responsible, I have no doubt" } textline 2 { ENG "that the Plaguespitter clan is behind it!" } } } dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Either way, we must get to the bottom" } textline 1 { ENG "of this before our resources are" } textline 2 { ENG "depleted completely!" } } } } } dialogSequenceBank "PSClanshrine" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Commander, we find giant hive!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Affirmative textline 0 { ENG "We find weird hut-place!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Affirmative textline 0 { ENG "Master, we have discovered a rather" } textline 1 { ENG "peculiar structure." } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "It must be a clanshrine, used to house" } textline 1 { ENG "the vile Plaguespitter clan. I want it" } textline 2 { ENG "torn down immediately!" } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "As you command, sir!" } textline 1 { ENG "STONEKRUSHER!" } textline 2 { } } dialog { match "Hellfire" audio_index Affirmative textline 0 { ENG "We kill gobie hut-place good!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Affirmative textline 0 { ENG "A wise decision, Master!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheDefiler" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Negative textline 0 { ENG "Boss, we find big noxious tree!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Negative textline 0 { ENG "We find nasty tree-thingy!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Negative textline 0 { ENG "Master, it appears to be a parasitic plant!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "That grotesque monstrosity must be" } textline 1 { ENG "what is causing the blight on the" } textline 2 { ENG "Soul Fountains! Destroy it at once!" } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "No problem, Commander!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Affirmative textline 0 { ENG "Ewwww, do we have to? ...Oh well, we do." } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Affirmative textline 0 { ENG "It would be an honor, Master!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "DefilerDestroy" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The fountains are free from that vile" } textline 1 { ENG "scourge. Now, we'll be able to use them" } textline 2 { ENG "for the good of our clans. Great work!" } } } } }