; ; generated mission script: plaguespitter3 ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 2 gcEnvironmentScript PlagueSpitter3 sonica_score_gain -200 sonica_ambient_program 9 SCAID_score 52837 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3551 ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_plaguespitter3 exec pc_global exec pc_cin_grommel exec pc_cin_syst filecache slot ps3FC.dat renderer fade black 0 renderer fade restore 3 } import "PS3_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "actors_plaguespitter" import "help" dialogSequenceBank "Intro" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Kinsmen, the path to Syst's Hive must" } textline 1 { ENG "be secreted nearby. Scour the area!" } textline 2 { } } } dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "We must find it and end this fruitless" } textline 1 { ENG "war with the cursed Plaguespitter clan!" } textline 2 { } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "To aid us, I have set aside reinforcements." } textline 1 { ENG "Yet we must tread carefully, our reserves" } textline 2 { ENG "are limited." } } } } } dialogSequenceBank "TheScarecrow" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Savage" audio_index Generic textline 0 { ENG "The Tribe wishes to talk of peace!" } textline 1 { ENG "Seek our Wise One where the sun finds" } textline 2 { ENG "sleep..." } } } } } dialogSequenceBank "TheSnitch1" { dialogSequence { dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "So these are the rebels who make war" } textline 1 { ENG "with the Tribe... and who now" } textline 2 { ENG "seek the Hive of our Clan-Chief..." } } } dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Affirmative textline 0 { ENG "The Tribe wishes to offer aid..." } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch2" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "Why would 'the Tribe' want to do that?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch3" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "Our Clan-Chief's heart is twisted. He has" } textline 1 { ENG "abandoned the Tribe and must be punished." } textline 2 { ENG "Such is our way!" } } } } } dialogSequenceBank "TheSnitch4" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "And how do I know you're not just as twisted yourself?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch5" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "Our Clan-Chief cowers as his people make" } textline 1 { ENG "war. Our honor suffers. It cannot stand!" } textline 2 { } } } } } dialogSequenceBank "TheSnitch6" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "What would you ask in return?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch7" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The Tribe requires 300 gold. In return, we" } textline 1 { ENG "will direct the rebels to our Clan-Chief." } textline 2 { } } } } } dialogSequenceBank "TheSnitch8" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Very well... the Tribe shall have its gold!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch9" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The deal is done... but know this: there are many" } textline 1 { ENG "among us without honor. They make war still." } textline 2 { } } } } } dialogSequenceBank "TheSnitch10" { dialogSequence { dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Then they will die... Such is OUR way!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheSnitch11" { dialogSequence { dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "So it shall be! When you are ready, seek" } textline 1 { ENG "the Tribe where the North and the East winds meet." } textline 2 { } } } } } dialogSequenceBank "MoreHF" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our Hellfire reinforcements have arrived!" } } } } } dialogSequenceBank "MoreSK" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "More Stonekrushers have come to aid us!" } } } } } dialogSequenceBank "MoreSB" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've called up our Stormbringer reserves!" } } } } } dialogSequenceBank "ReserveBank" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our reinforcements have arrived!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our reserves have come to aid us!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've called up reinforcements!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Additional forces have come to our aid!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our reserves have come to join the fray!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our clansmen have come to aid us!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've called in additional forces!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've called up more reserves!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "More of our clansmen have arrived!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Our clansmen have come to join the fray!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've summoned reinforcements!" } textline 1 { } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "I've summoned more of our clansmen!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "Slime" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Question textline 0 { ENG "Hey boss, what that thing?" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Negative textline 0 { ENG "Ewww... it big puddle of goo!" } textline 1 { } textline 2 { } } dialog { match "Stormbringer" audio_index Question textline 0 { ENG "Is that what I think it is, Master?" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "A Slime! The Plaguespitters must have" } textline 1 { ENG "found a way to bend them to their will!" } textline 2 { ENG "Quickly, it must be destroyed!" } } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "But, be wary! Slimes have been known to" } textline 1 { ENG "devour entire clanhomes whole! We must" } textline 2 { ENG "be careful when we move in to attack!" } } } } } dialogSequenceBank "NotEnoughGold" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The rebels do not have the agreed upon" } textline 1 { ENG "offering. The Tribe is not appeased." } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The rebels do not have enough gold." } textline 1 { ENG "Return when the offering is gathered." } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The Tribe's demands have not been met." } textline 1 { ENG "The rebels must gather more gold." } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "Our people are not satisfied with" } textline 1 { ENG "the offering. More gold is required." } textline 2 { } } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "The Tribe requires more gold. Return when" } textline 1 { ENG "the agreed upon offering is complete." } textline 2 { } } } } } dialogSequenceBank "TheOffering" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Question textline 0 { ENG "So, the rebels have returned! Does their" } textline 1 { ENG "Clan-Chief bring the proper offering?" } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "He does..." } textline 1 { } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Affirmative textline 0 { ENG "Chief Grommel is honorable." } textline 1 { } textline 2 { } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Generic textline 0 { ENG "Seek the passage to our Clan-Chief's Hive" } textline 1 { ENG "across the flowing water where the North" } textline 2 { ENG "and the West winds meet." } } } dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Affirmative textline 0 { ENG "The pact between our Tribes is complete." } textline 1 { } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Affirmative textline 0 { ENG "Excellent! We thank your Tribe for its aid!" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "TheTrap1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" audio_index Question textline 0 { ENG "Did my brother fall for it?" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 4.000 uiScript headlessgamedialog dialog { match "Shaman" audio_index Affirmative textline 0 { ENG "Yes, Clan-Chief..." } textline 1 { } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Syst" audio_index Generic textline 0 { ENG "Very well... The Tribe appreciates your" } textline 1 { ENG "courage. Now leave this place." } textline 2 { } } } dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Syst" audio_index Generic textline 0 { ENG "Chief Grommel will come for the Wise" } textline 1 { ENG "One when he finds he has been tricked!" } textline 2 { } } } } } dialogSequenceBank "TheTrap2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" audio_index Negative textline 0 { ENG "KINSMEN, IT'S A TRAP!" } textline 1 { ENG "ATTACK AT WILL!" } textline 2 { } } } } } dialogSequenceBank "SlimeDefeat" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Crush you, Syst, but the fight is not" } textline 1 { ENG "over yet! Come, my clansmen, we take" } textline 2 { ENG "our fight to the Hive itself!" } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "With might of our three clans, we" } textline 1 { ENG "will surround our enemy and pound them" } textline 2 { ENG "into the slime from which they came!" } } } } }