; ; generated mission script: [plaguespitter4] ; expected_completion_time 0.000000 capture_possibilities 0 gcEnvironment 2 gcEnvironmentScript plaguespitter4 sonica_ambient_program 9 sonica_reverb_program 0 sonica_score_gain -200 SCAID_score 52841 true SCAID_score_cinematic 3551 true SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 import "PS4_missionobjective" import "actors_Stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "actors_plaguespitter" import "actors_nighthorde" import "help" ; console commands console { ui clear ui add main_hud ui 2 add statscreen exec pc_plaguespitter4 exec pc_global exec pc_cin_grommel filecache slot ps4FC.dat renderer fade black 0 renderer fade restore 3 } ; HelpTexts ; Actors ; Dialogs dialogSequenceBank "Intro1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "IceMage" textline 0 { ENG "Stormbringer clanshrine complete, Master!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro2" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Bombardier" textline 0 { ENG "We build Titan hut, but we no build hut-place yet!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro3" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Pitboss" textline 0 { ENG "Stonekrusher building clanshrine as we speak!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro4" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! We have the Hive surrounded!" } textline 1 { ENG "There is no escape for the Plaguespitter clan!" } textline 2 { } } } } } dialogSequenceBank "Intro5" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Bombardier" textline 0 { ENG "Bad gobbies come! They too many!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro6" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Pitboss" textline 0 { ENG "We under attack!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Intro7" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Defend yourselves!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Intro8" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "The Plaguespitters are rallying! We must" } textline 1 { ENG "keep them at bay until we have enough" } textline 2 { ENG "resources to rebuild what we have lost!" } } } } } dialogSequenceBank "SKClanshrine" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Excellent! Now that we have rebuilt our" } textline 1 { ENG "clanshrine, we should have the strength" } textline 2 { ENG "to take the fight to our enemies!" } } } } } dialogSequenceBank "GoldTents" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Quickly, we must gather all the gold we" } textline 1 { ENG "can. With it, we should be able to turn" } textline 2 { ENG "the tide of battle in our favor." } } } } } dialogSequenceBank "TheEscapedHF1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Bombardier" textline 0 { ENG "Hey Grommel, bad gobbies kill Hellfire" } textline 1 { ENG "good, but we escape!" } textline 2 { } } } } } dialogSequenceBank "TheEscapedHF2" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Amazing! I had given you up for dead!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "TheEscapedHF3" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Bombardier" textline 0 { ENG "Hellfire good sneaky gobbies! We find" } textline 1 { ENG "hidey-hole and when bad gobbies no look," } textline 2 { ENG "we sneak away and build hut-place!" } } } } } dialogSequenceBank "TheEscapedHF4" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "You bring honor to your clan... Now," } textline 1 { ENG "we must use this opportunity to exact" } textline 2 { ENG "vengeance on the Plaguespitter clan!" } } } } } dialogSequenceBank "TheEscapedHF5" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" textline 0 { ENG "Since they think your clan has fallen," } textline 1 { ENG "they'll never know what hit them!" } textline 2 { } } } } } dialogSequenceBank "TheEscapedHF6" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Bombardier" textline 0 { ENG "Tee-hee... We kill bad gobbies!" } textline 1 { } textline 2 { } audio_index Affirmative } } } } dialogSequenceBank "Foundation" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Our Hall of Titans has been damaged," } textline 1 { ENG "but the foundation should hold!" } textline 2 { ENG "Quickly, we must rebuild it at once!" } } } } } dialogSequenceBank "HallRebuilt" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Great work! Now we can lay siege to" } textline 1 { ENG "the Hive itself!" } textline 2 { } } } } } dialogSequenceBank "Syst" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "Treacherous brother Grommel..." } textline 1 { ENG "Come, the Tribe awaits!" } textline 2 { } audio_index Negative } } } } dialogSequenceBank "Hint1" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Grind them! The Plaguespitter clan is" } textline 1 { ENG "swarming us! There must be something" } textline 2 { ENG "we can do to draw their fire!" } } } } } dialogSequenceBank "Hint2" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Syst is repairing his clanshrines! Quickly," } textline 1 { ENG "he must be stopped before it's too late!" } textline 2 { } } } } } dialogSequenceBank "The2ndComing" { total_weight 1 dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "Syssst! Can nothing be left to your" } textline 1 { ENG "feeble care? Come children, my brother" } textline 2 { ENG "needsss a lessson in bloodssshed!" } } } dialogblock { time 0.500 4.000 uiScript gamedialog dialog { match "Grommel" textline 0 { ENG "Naxus! Our fight is not with you!" } textline 1 { } textline 2 { } audio_index Negative } } dialogblock { time 0.500 10.000 uiScript headlessgamedialog dialog { match "Naxus" textline 0 { ENG "On the contrary, any battle that" } textline 1 { ENG "allowsss usss to get our handsss around" } textline 2 { ENG "your throat isss our conflict as well!" } } } } } dialogSequenceBank "SystRebuild" { total_weight 5 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "The Tribe cannot be defeated so easily!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "Arise once more and attack the rebels!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "What has been broken can be easily rebuilt!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "The damage done is easily repaired!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "The rebels cannot destroy our hive!" } textline 1 { } textline 2 { } audio_index Negative } } } } dialogSequenceBank "SystHurt" { total_weight 5 dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "The Tribe cannot be defeated!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "Drink deep, coward!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "The Tribe shall not be undone!" } textline 1 { } textline 2 { } audio_index Negative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "Taste vengeance, fiend!" } textline 1 { } textline 2 { } audio_index Affirmative } } } dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Syst" textline 0 { ENG "Suffer the wrath of the Tribe!" } textline 1 { } textline 2 { } audio_index Affirmative } } } }