; ; generated mission script: [stormbringer3] ; expected_completion_time 30.000000 capture_possibilities 3 gcEnvironment 1 gcEnvironmentScript stormbringer3 sonica_score_gain -200 sonica_ambient_program 4 SCAID_score 52836 SCAID_score_stunning_victory 3577 SCAID_score_crushing_defeat 3576 SCAID_score_cinematic 3510 import "SB3_missionobjective" import "actors_stonekrusher" import "actors_hellfire" import "actors_stormbringer" import "help" dialogSequenceBank "IntroAttack1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Pitboss" audio_index Generic textline 0 { ENG "Grommel, thank Froxx you here! We" } textline 1 { ENG "build base, but Stormbringer attack us" } textline 2 { ENG "in waves. It all we can do to defend it!" } } } } } dialogSequenceBank "IntroAttack2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Question textline 0 { ENG "Where are the attacks coming from?" } textline 1 { } textline 2 { } } } } } dialogSequenceBank "IntroAttack3" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Pitboss" audio_index Generic textline 0 { ENG "That Moongate to our west! Its" } textline 1 { ENG "Master must be somewhere to our north!" } textline 2 { } } } } } dialogSequenceBank "IntroAttack4" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Crush them! We've walked right" } textline 1 { ENG "into a blast furnace! Yet, there's" } textline 2 { ENG "nothing we can do..." } } } dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Until we wrest control of the Master" } textline 1 { ENG "Moongate from the Stormbringer clan," } textline 2 { ENG "we're going to be vulnerable to attack!" } } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Kinsmen! We're nearing the summit of the" } textline 1 { ENG "peak, the very seat of Faine's power." } textline 2 { ENG "We have no choice! We must fight on!" } } } } } dialogSequenceBank "LightningElemental" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Question textline 0 { ENG "What in Froxx's name is that?" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Question textline 0 { } textline 1 { ENG "Hey Grommel, what that?" } textline 2 { } } } dialogblock { time 0.500 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "A Lightning Elemental! A fearsome" } textline 1 { ENG "monstrosity wrought from pure energy." } textline 2 { ENG "Faine must have bent them to his will!" } } } dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "If we attack, we must do so in force!" } textline 1 { ENG "Elementals are relentless killers. They'll" } textline 2 { ENG "inflict heavy losses on our clans." } } } } } dialogSequenceBank "FoundPig" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Generic textline 0 { ENG "We found what look" } textline 1 { ENG "like pig. It frozen in ice!" } textline 2 { } } dialog { match "Hellfire" audio_index Generic textline 0 { ENG "We find piggie stuck in ice." } textline 1 { ENG "Poor piggie... he look cold!" } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "It must be freed! Its ability to rain fire" } textline 1 { ENG "on our enemies should prove quite useful." } textline 2 { } } } } } dialogSequenceBank "Mastercaptured" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 4.000 uiScript gamedialog dialog { match "Stonekrusher" audio_index Affirmative textline 0 { ENG "Hey boss, Master Moongate ours!" } textline 1 { } textline 2 { } } dialog { match "Hellfire" audio_index Affirmative textline 0 { ENG "We steal Master Moo-gate!" } textline 1 { } textline 2 { } } } dialogblock { time 0.500 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Now that the Stormbringer clan can no" } textline 1 { ENG "longer lay siege to our base, we are" } textline 2 { ENG "free to press the attack!" } } } } } dialogSequenceBank "Faineorders1" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Faine" audio_index Generic textline 0 { ENG "Don't just stand there and die! Use the" } textline 1 { ENG "Moongates to destroy them!" } textline 2 { } } } } } dialogSequenceBank "Faineorders2" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Faine" audio_index Generic textline 0 { ENG "You miserable curs, do something!" } textline 1 { ENG "Use the Moongates and attack!" } textline 2 { } } } } } dialogSequenceBank "ReachSBbase" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "The gate to the peak!" } textline 1 { ENG "KINSMEN! WE HAVE OUR OBJECTIVE!" } textline 2 { ENG "LET NOTHING STAND IN OUR WAY!" } } } } } dialogSequenceBank "SBbasedestroyed" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 8.000 uiScript gamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "Great work! The gate to Faine's" } textline 1 { ENG "mountain stronghold is ours!" } textline 2 { } } } } } dialogSequenceBank "OpeningtheStormGate" { dialogSequence { can_be_called_actorless dialogblock { time 0.000 10.000 uiScript headlessgamedialog dialog { match "Grommel" audio_index Generic textline 0 { ENG "We are coming for you, Faine, you and" } textline 1 { ENG "the rest of your clan, and nothing short" } textline 2 { ENG "of Froxx himself can save you now!" } } } } } ; console commands console { renderer fade black 0 renderer fade restore 2 ui clear ui add main_hud ui 2 add statscreen exec pc_stormbringer3 exec pc_global filecache slot sb3FC.dat }