destroyStr { ENG "Destroy" EUK "Destroy" FRN "Détruire" GER "Zerstören" } repairStr { ENG "Repair" EUK "Repair" FRN "Réparer" GER "Reparieren" } repCostStr { ENG "Repair: ^%d Gold^" EUK "Repair: ^%d Gold^" FRN "Réparer : ^%d Or^" GER "Reparieren: ^%d Gold^" } bldCostStr { ENG "Build: ^%d Gold^" EUK "Build: ^%d Gold^" FRN "Construire: ^%d Or^" GER "Aufbauen: ^%d Gold^" } bldProg { ENG "Building..." EUK "Building..." FRN "En construction..." GER "Aufbauen ..." } repProg { ENG "Repairing..." EUK "Repairing..." FRN "En réparation..." GER "Reparieren ..." } tCtrl { ENG "Control" EUK "Control" FRN "Contrôler" GER "Steuerung" } tCncl { ENG "Cancel" EUK "Cancel" FRN "Annuler" GER "Abbrechen" } tPlc { ENG "Place" EUK "Place" FRN "Placer" GER "Platzieren" } tEnter { ENG "Enter" EUK "Enter" FRN "Entrer" GER "Betreten" } t_Rel { ENG "Release" EUK "Release" FRN "Libérer" GER "Freisetzen" } sl_a2 { ENG "Acid Blast" EUK "Acid Blast" FRN "Explosion d'acide" GER "Säureattacke" } ct_a1 { ENG "Bash" EUK "Bash" FRN "Frapper" GER "Schlagen" } ct_a2 { ENG "Eat" EUK "Eat" FRN "Manger" GER "Essen" } ct_a3 { ENG "Swing" EUK "Swing" FRN "Balancer" GER "Schwingen" } bb_a1 { ENG "Jump" EUK "Jump" FRN "Sauter" GER "Springen" } bb_a2 { ENG "Detonate" EUK "Detonate" FRN "Exploser" GER "Zünden" } le_a1 { ENG "Lightning" EUK "Lightning" FRN "Eclair" GER "Blitz" } le_a2 { ENG "Tornado" EUK "Tornado" FRN "Tornade" GER "Tornado" } wp_a1 { ENG "Fire" EUK "Fire" FRN "Feu" GER "Feuer" } wp_a2 { ENG "Ammo" EUK "Ammo" FRN "Munitions" GER "Munition" } ch_at { ENG "Attack" EUK "Attack" FRN "Attaquer" GER "Angriff" } fe_campaign { ENG "Campaign" EUK "Campaign" FRN "Campagne" GER "Feldzug" } fe_skirmish { ENG "Skirmish" EUK "Skirmish" FRN "Rixe" GER "Gefecht" } fe_options { ENG "Options" EUK "Options" FRN "Options" GER "Optionen" } fe_credits { ENG "Credits" EUK "Credits" FRN "Crédits" GER "Punktestand" } fe_confirm { ENG "Confirm" EUK "Confirm" FRN "Confirmer" GER "Bestätigen" } fe_cancel { ENG "Cancel" EUK "Cancel" FRN "Annuler" GER "Abbrechen" } fe_main { ENG "Main" EUK "Main" FRN "Principal" GER "Hauptmenü" } fe_new { ENG "New" EUK "New" FRN "Nouveau" GER "Neu" } fe_back { ENG "Back" EUK "Back" FRN "Retour" GER "Zurück" } fe_delete { ENG "Delete" EUK "Delete" FRN "Supprimer" GER "Löschen" } fe_Load { ENG "Load" EUK "Load" FRN "Charger" GER "Laden" } fe_Save { ENG "Save" EUK "Save" FRN "Sauvegarder" GER "Speichern" } fe_Exit { ENG "Exit" EUK "Exit" FRN "Quitter" GER "Ende" } fe_start { ENG "Start" EUK "Start" FRN "Démarrer" GER "Start" } fe_name { ENG "Name" EUK "Name" FRN "Nom" GER "Name" } fe_type { ENG "Type" EUK "Type" FRN "Type" GER "Typ" } fe_clan1 { ENG "Clan 1" EUK "Clan 1" FRN "Clan 1" GER "Clan 1" } fe_clan2 { ENG "Clan 2" EUK "Clan 2" FRN "Clan 2" GER "Clan 2" } fe_clan3 { ENG "Clan 3" EUK "Clan 3" FRN "Clan 3" GER "Clan 3" } fe_human { ENG "Human" EUK "Human" FRN "Humain" GER "Mensch" } fe_ai { ENG "AI" EUK "AI" FRN "IA" GER "KI" } fe_souls { ENG "Souls" EUK "Souls" FRN "Ames" GER "Seelen" } fe_gold { ENG "Gold" EUK "Gold" FRN "Or" GER "Gold" } fe_tech { ENG "Tech" EUK "Tech" FRN "Technologie" GER "Tech" } fe_turrets { ENG "Turrets" EUK "Turrets" FRN "Tourelles" GER "Türme" } fe_titans { ENG "Titans" EUK "Titans" FRN "Titans" GER "Titanen" } fe_on { ENG "On" EUK "On" FRN "Oui" GER "Ein" } fe_off { ENG "Off" EUK "Off" FRN "Non" GER "Aus" } fe_none { ENG "None" EUK "None" FRN "Aucun" GER "Keine" } fe_full { ENG "Full" EUK "Full" FRN "Plein" GER "Voll" } fe_audio { ENG "Audio" EUK "Audio" FRN "Audio" GER "Audio" } fe_video { ENG "Video" EUK "Video" FRN "Vidéo" GER "Video" } fe_controls { ENG "Controls" EUK "Controls" FRN "Commandes" GER "Steuerungen" } fe_sound_effects { ENG "Sound Effects" EUK "Sound Effects" FRN "Effets sonores" GER "Soundeffekte" } fe_music { ENG "Music" EUK "Music" FRN "Musique" GER "Musik" } fe_widescreen { ENG "Widescreen" EUK "Widescreen" FRN "Ecran large" GER "Breitbild" } fe_tv { ENG "TV" EUK "TV" FRN "TV" GER "TV" } fe_vibration { ENG "Vibration" EUK "Vibration" FRN "Vibrations" GER "Vibrationen" } fe_Deleteyourprofile { ENG "Delete Your Campaign?" EUK "Delete Your Campaign?" FRN "Supprimer votre campagne ?" GER "Feldzug löschen?" } fe_OverwiteData pc,ps2,gc { ENG "Overwrite Existing Save?" EUK "Overwrite Existing Save?" FRN "Ecraser les données existantes ?" GER "Bestehende Daten überschreiben?" } fe_OverwiteData xbox { ENG "Overwrite Existing Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" EUK "Overwrite Existing Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" FRN "Ecraser les données existantes ?${menuPrimaryActionButton} Oui {menuCancelButton} Non" GER "Bestehende Daten überschreiben?${menuPrimaryActionButton} Ja {menuCancelButton} Nein" } fe_DeleteCorruptData xbox { ENG "Delete Corrupt Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" EUK "Delete Corrupt Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" FRN "" GER "" } fe_deletingcorruptsave { ENG "Accessing hard disk. Please don't turn off Xbox console." EUK "Accessing hard disk. Please don't turn off Xbox console." FRN "" GER "" } fe_players { ENG "Players" EUK "Players" FRN "Joueurs" GER "Spieler" } fe_yes { ENG "Yes" EUK "Yes" FRN "Oui" GER "Ja" } fe_no { ENG "No" EUK "No" FRN "Non" GER "Nein" } fe_press_start ps2,pc,gc { ENG "Press START" EUK "Press START" FRN "Appuyez sur START" GER "Drücken Sie START" } fe_press_start xbox { ENG "Please press START to begin" EUK "Please press START to begin" FRN "Veuillez appuyez sur START pour commencer" GER "Drücken Sie START, um zu beginnen" } fe_demo_mode { ENG "Demo Mode" EUK "Demo Mode" FRN "Mode démo" GER "Demo-Modus" } fe_checkingmemorycard ps2,pc { ENG "Checking memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console." EUK "Checking memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console." FRN "Vérification de la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) dans la fente pour MEMORY CARD N°1. Ne retirez pas la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) ni la manette et ne réinitialisez/n'éteignez pas la console." GER "Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 wird überprüft. Entfernen Sie weder die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) noch den Controller, schalten Sie die Konsole nicht aus, und starten Sie sie nicht neu." } fe_loading ps2,pc { ENG "Loading data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" EUK "Loading data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" FRN "Chargement des données. Ne retirez pas la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) ni la manette et ne réinitialisez/n'éteignez pas la console." GER "Daten werden geladen. Entfernen Sie weder die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) noch den Controller, schalten Sie die Konsole nicht aus, und starten Sie sie nicht neu." } fe_loadsucceeded ps2,pc { ENG "Load Successful" EUK "Load Successful" FRN "Chargement terminé" GER "Erfolgreich geladen" } fe_failed_nomemorycard ps2,pc { ENG "No memory card (8MB) (for PlayStation{hudRegisteredIcon}2) inserted in MEMORY CARD slot 1. GOBLIN COMMANDER uses an Autosave feature. Insertion of a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) beyond this point may cause data to be overwritten. Do you want to continue?" EUK "No memory card (8MB) (for PlayStation{hudRegisteredIcon}2) inserted in MEMORY CARD slot 1. GOBLIN COMMANDER uses an Autosave feature. Insertion of a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) beyond this point may cause data to be overwritten. Do you want to continue?" FRN "Par de memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) insérée dans la fente pour MEMORY CARD N°1. GOBLIN COMMANDER comporte une fonction de sauvegarde automatique. L'insertion d'une memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) à partir de maintenant pourrait entraîner l'écrasement de données. Voulez-vous continuer ?" GER "Keine Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) MEMORY CARD Steckplatz 1 eingesetzt. GOBLIN COMMANDER verwendet eine automatische Speicherfunktion. Beim späteren Einsetzen einer Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) könnten Daten überschrieben werden. Möchten Sie fortfahren?" } fe_failed_unformatted ps2,pc { ENG "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is unformatted.$Format memory card (8MB) (for PlayStation{hudRegisteredIcon}2)?" EUK "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is unformatted.$Format memory card (8MB) (for PlayStation{hudRegisteredIcon}2)?" FRN "La memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) dans la fente pour MEMORY CARD N°1 n'est pas formatée.$Formater la memory card ?" GER "Die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 ist nicht formatiert.$Soll die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) formatiert werden?" } fe_failed_noavailablespace ps2,pc { ENG "Insufficient free space on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Insert a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) with at least 475 KB of free space, or create some space using the console's internal browser. Do you want to continue?" EUK "Insufficient free space on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Insert a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) with at least 475 KB of free space, or create some space using the console's internal browser. Do you want to continue?" FRN "Espace libre insuffisant sur la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) dans la fente pour MEMORY CARD N°1. Insérez une memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) avec au moins 475 KB d'espace libre ou libérez de l'espace de l'interface de la console. Voulez-vous continuer ?" GER "Nicht genug freier Speicherplatz auf der Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1. Setzen Sie eine Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) mit mindestens 475 KB freiem Speicherplatz ein, oder schaffen Sie freien Speicherplatz mit dem internen Browser der Konsole. Möchten Sie fortfahren?" } fe_failed_nodata ps2,pc { ENG "No GOBLIN COMMANDER save data present on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." EUK "No GOBLIN COMMANDER save data present on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." FRN "Aucune donnée GOBLIN COMMANDER sauvegardée sur la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1." GER "Es befinden sich keine Speicherdaten von GOBLIN COMMANDER auf der Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1." } fe_failed_datacorrupt ps2,pc { ENG "GOBLIN COMMANDER save data on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is corrupted.$Do you want to overwrite it?" EUK "GOBLIN COMMANDER save data on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is corrupted.$Do you want to overwrite it?" FRN "Les données GOBLIN COMMANDER sauvegardées sur la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1 sont corrompues.$Voulez-vous les écraser ?" GER "Die Speicherdaten von GOBLIN COMMANDER auf der Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 sind fehlerhaft.$Möchten Sie die Daten überschreiben?" } fe_formating ps2,pc { ENG "Formatting memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off console." EUK "Formatting memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off console." FRN "Formatage de la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1. Ne retirez pas la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) ni la manette et ne réinitialisez/n'éteignez pas la console." GER "Die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 wird formatiert. Entfernen Sie weder die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) noch den Controller, schalten Sie die Konsole nicht aus, und starten Sie sie nicht neu." } fe_formatsucceeded ps2,pc { ENG "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 format successful." EUK "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 format successful." FRN "Memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1 formatée." GER "Die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 wurde erfolgreich formatiert." } fe_formatfailed ps2,pc { ENG "Format failed! Please check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and try again. Press {menuPrimaryActionButton} To Continue" EUK "Format failed! Please check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and try again. Press {menuPrimaryActionButton} To Continue" FRN "Echec du formatage ! Veuillez vérifiez la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) dans la fente pour MEMORY CARD N°1 et réessayez. Appuyez sur {menuPrimaryActionButton} pour continuer" GER "Formatierung fehlgeschlagen! Prüfen Sie die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 und versuchen Sie es erneut. Drücken Sie zum Fortfahren {menuPrimaryActionButton}." } fe_creatingsave ps2,pc { ENG "NOW SAVING. DO NOT TURN THE POWER OFF, RESET, OR REMOVE THE memory card (8MB) (for PlayStation{hudRegisteredIcon}2) FROM MEMORY CARD slot 1." EUK "NOW SAVING. DO NOT TURN THE POWER OFF, RESET, OR REMOVE THE memory card (8MB) (for PlayStation{hudRegisteredIcon}2) FROM MEMORY CARD slot 1." FRN "SAUVEGARDE EN COURS. N'ETEIGNEZ PAS LA CONSOLE ET NE RETIREZ PAS LA memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1." GER "SPEICHERN ... SCHALTEN SIE DAS GERÄT NICHT AUS, DRÜCKEN SIE NICHT DIE RESET-TASTE UND ENTFERNEN SIE DIE Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) NICHT AUS MEMORY CARD Steckplatz 1." } fe_loadinggame ps2,pc { ENG "Loading saved game. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" EUK "Loading saved game. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" FRN "Chargement de la partie sauvegardée. Ne retirez pas la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) ni la manette et ne réinitialisez/n'éteignez pas la console." GER "Gespeichertes Spiel wird geladen. Entfernen Sie weder die Memory Card (8 MB) (für PlayStation{hudRegisteredIcon}2) noch den Controller, schalten Sie die Konsole nicht aus, und starten Sie sie nicht neu." } fe_savecreationsuceeded ps2,pc { ENG "GOBLIN COMMANDER save data has been created on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." EUK "GOBLIN COMMANDER save data has been created on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." FRN "Les données GOBLIN COMMANDER ont été sauvegardées sur la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) de la fente pour MEMORY CARD N°1." GER "Die Speicherdaten von GOBLIN COMMANDER wurden auf der Memory Card (8MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD-Steckplatz 1 erstellt." } fe_savecreationfailed ps2,pc { ENG "Failed to create GOBLIN COMMANDER save data on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1.$Continue Without Saving?" EUK "Failed to create GOBLIN COMMANDER save data on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1.$Continue Without Saving?" FRN "Impossible de sauvegarder de données GOBLIN COMMANDER sur la memory card (carte mémoire) (8MB) (pour PlayStation{hudRegisteredIcon}2) dans la fente pour MEMORY CARD N°1.$Continuer sans sauvegarder ?" GER "Erstellen der Speicherdaten von GOBLIN COMMANDER auf der Memory Card (8MB) (für PlayStation{hudRegisteredIcon}2) in MEMORY CARD Steckplatz 1 fehlgeschlagen.$Weiter ohne Speichern?" } fe_checkingmemorycard gc { ENG "Checking for memory card in Slot A. Do not remove memory card, controller, or reset/switch off the console." EUK "Checking for memory card in Slot A. Do not remove memory card, controller, or reset/switch off the console." FRN "" GER "" } fe_loading gc { ENG "Loading data. Do not remove memory card, controller, or reset/switch off the console" EUK "Loading data. Do not remove memory card, controller, or reset/switch off the console" FRN "" GER "" } fe_loadsucceeded gc { ENG "Load Successful" EUK "Load Successful" FRN "" GER "" } fe_failed_nomemorycard gc { ENG "No memory card found in Slot A. Goblin Commander uses an Autosave feature. Insertion of a memory card beyond this point may cause data to be overwritten. Do you want to continue?" EUK "No memory card found in Slot A. Goblin Commander uses an Autosave feature. Insertion of a memory card beyond this point may cause data to be overwritten. Do you want to continue?" FRN "" GER "" } fe_failed_unformatted gc { ENG "Memory card in Slot A is corrupt and needs to be formatted. Formatting the card will erase all previously saved data.$Format memory card?" EUK "Memory card in Slot A is corrupt and needs to be formatted. Formatting the card will erase all previously saved data.$Format memory card?" FRN "" GER "" } fe_failed_noavailablespace gc { ENG "There is not enough free space on the memory card in Slot A. Goblin Commander requires Y files and Z blocks to save. Do you want to continue?" EUK "There is not enough free space on the memory card in Slot A. Goblin Commander requires Y files and Z blocks to save. Do you want to continue?" FRN "" GER "" } fe_failed_nodata gc { ENG "No Goblin Commander save data present on memory card in Slot A." EUK "No Goblin Commander save data present on memory card in Slot A." FRN "" GER "" } fe_failed_datacorrupt gc { ENG "Goblin Commander save data on the memory card in Slot A is corrupted.$Do you want to delete it?" EUK "Goblin Commander save data on the memory card in Slot A is corrupted.$Do you want to delete it?" FRN "" GER "" } fe_formating gc { ENG "Formatting memory card in Slot A. Do not remove memory card, controller, or reset/switch off console." EUK "Formatting memory card in Slot A. Do not remove memory card, controller, or reset/switch off console." FRN "" GER "" } fe_formatsucceeded gc { ENG "Memory card in Slot A format successful." EUK "Memory card in Slot A format successful." FRN "" GER "" } fe_formatfailed gc { ENG "Format failed! Please check memory card in Slot A and try again. Press {menuPrimaryActionButton} To Continue" EUK "Format failed! Please check memory card in Slot A and try again. Press {menuPrimaryActionButton} To Continue" FRN "" GER "" } fe_creatingsave gc { ENG "Now saving. Do not turn the power off, reset, or remove the memory card from Slot A." EUK "Now saving. Do not turn the power off, reset, or remove the memory card from Slot A." FRN "" GER "" } fe_loadinggame gc { ENG "Loading saved game.$Do not turn the power off or reset." EUK "Loading saved game.$Do not turn the power off or reset." FRN "" GER "" } fe_savecreationsuceeded gc { ENG "Goblin Commander save data has been created on the memory card in Slot A." EUK "Goblin Commander save data has been created on the memory card in Slot A." FRN "" GER "" } fe_savecreationfailed gc { ENG "Failed to create Goblin Commander save data on memory card in Slot A.$Continue Without Saving?" EUK "Failed to create Goblin Commander save data on memory card in Slot A.$Continue Without Saving?" FRN "" GER "" } fe_checkingmemorycard xbox { ENG "Checking hard disk$Do not turn the power off or reset." EUK "Checking hard disk$Do not turn the power off or reset." FRN "" GER "" } fe_loading xbox { ENG "Loading Goblin Commander save from hard disk$ DO NOT TURN THE POWER OFF OR RESET." EUK "Loading Goblin Commander save from hard disk$ DO NOT TURN THE POWER OFF OR RESET." FRN "" GER "" } fe_loadsucceeded xbox { ENG "A Goblin Commander save has been detected on the hard disk." EUK "A Goblin Commander save has been detected on the hard disk." FRN "" GER "" } fe_failed_nomemorycard xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } fe_failed_unformatted xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } fe_failed_noavailablespace xbox { ENG "Your Xbox doesn't have enough free blocks to save games. Select A to continue without saving or B to free {FreeBlocks} more blocks." EUK "Your Xbox doesn't have enough free blocks to save games. Select A to continue without saving or B to free {FreeBlocks} more blocks." FRN "" GER "" } fe_failed_nodata xbox { ENG "You do not have a Goblin Commander save." EUK "You do not have a Goblin Commander save." FRN "" GER "" } fe_failed_datacorrupt xbox { ENG "Unable to load Goblin Commander save. Press A to continue." EUK "Unable to load Goblin Commander save. Press A to continue." FRN "" GER "" } fe_formating xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } fe_formatsucceeded xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } fe_formatfailed xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } fe_creatingsave xbox { ENG "Saving to hard disk. Please don't turn off Xbox console." EUK "Saving to hard disk. Please don't turn off Xbox console." FRN "" GER "" } fe_loadinggame xbox { ENG "Loading saved game.$ DO NOT TURN THE POWER OFF OR RESET." EUK "Loading saved game.$ DO NOT TURN THE POWER OFF OR RESET." FRN "" GER "" } fe_savecreationsuceeded xbox { ENG "A Goblin Commander save has been created on the hard disk." EUK "A Goblin Commander save has been created on the hard disk." FRN "" GER "" } fe_savecreationfailed xbox { ENG "Failed to create a Goblin Commander save.$Press A to continue" EUK "Failed to create a Goblin Commander save.$Press A to continue" FRN "" GER "" } fe_removed_controller_port1 pc,ps2 { ENG "The analog controller (DUALSHOCK{hudRegisteredIcon}2) is not detected. Please insert an analog controller (DUALSHOCK{hudRegisteredIcon}2) to controller port 1, and press the {menuPrimaryActionButton} button to continue." EUK "The analog controller (DUALSHOCK{hudRegisteredIcon}2) is not detected. Please insert an analog controller (DUALSHOCK{hudRegisteredIcon}2) to controller port 1, and press the {menuPrimaryActionButton} button to continue." FRN "" GER "" } fe_removed_controller_port1 gc { ENG "The analog controller is not detected. Please insert an analog controller to controller port 1, and press the {menuPrimaryActionButton} button to continue." EUK "The analog controller is not detected. Please insert an analog controller to controller port 1, and press the {menuPrimaryActionButton} button to continue." FRN "" GER "" } fe_removed_controller_port2 pc,ps2 { ENG "The analog controller (DUALSHOCK{hudRegisteredIcon}2) is not detected. Please insert an analog controller (DUALSHOCK{hudRegisteredIcon}2) to controller port 2, and press the {menuPrimaryActionButton} button to continue." EUK "The analog controller (DUALSHOCK{hudRegisteredIcon}2) is not detected. Please insert an analog controller (DUALSHOCK{hudRegisteredIcon}2) to controller port 2, and press the {menuPrimaryActionButton} button to continue." FRN "" GER "" } fe_removed_controller_port2 gc { ENG "The analog controller is not detected. Please insert an analog controller to controller port 2, and press the {menuPrimaryActionButton} button to continue." EUK "The analog controller is not detected. Please insert an analog controller to controller port 2, and press the {menuPrimaryActionButton} button to continue." FRN "" GER "" } fe_removed_controller_port1 xbox { ENG "Please reconnect the controller into controller port 1 and press START to continue." EUK "Please reconnect the controller into controller port 1 and press START to continue." FRN "" GER "" } fe_removed_controller_port2 xbox { ENG "Please reconnect the controller into controller port 2 and press START to continue." EUK "Please reconnect the controller into controller port 2 and press START to continue." FRN "" GER "" } fe_removed_controller_port3 { ENG "Please reconnect the controller into controller port 3 and press START to continue." EUK "Please reconnect the controller into controller port 3 and press START to continue." FRN "" GER "" } fe_removed_controller_port4 { ENG "Please reconnect the controller into controller port 4 and press START to continue." EUK "Please reconnect the controller into controller port 4 and press START to continue." FRN "" GER "" } fe_damaged_disk xbox { ENG "There's a problem with the disc you're using. It may be dirty or damaged. Press A to continue." EUK "There's a problem with the disc you're using. It may be dirty or damaged. Press A to continue." FRN "" GER "" } fe_exitwithoutsaving { ENG "Progress Will Be Lost!$Exit Without Saving?" EUK "Progress Will Be Lost!$Exit Without Saving?" FRN "" GER "" } fe_multiplayer_unavailable ps2,pc { ENG "Must have 2 analog controllers (DUAL SHOCK{hudRegisteredIcon}2) connected to play skirmish maps!$Press {menuPrimaryActionButton} to return to menu" EUK "Must have 2 analog controllers (DUAL SHOCK{hudRegisteredIcon}2) connected to play skirmish maps!$Press {menuPrimaryActionButton} to return to menu" FRN "" GER "" } fe_multiplayer_unavailable xbox { ENG "Must have 2 controllers connected to play skirmish maps!$Press {menuPrimaryActionButton} To return to menu?" EUK "Must have 2 controllers connected to play skirmish maps!$Press {menuPrimaryActionButton} To return to menu?" FRN "" GER "" } fe_multiplayer_unavailable gc { ENG "Must have 2 controllers connected to play skirmish maps!$Press {menuPrimaryActionButton} To return to menu?" EUK "Must have 2 controllers connected to play skirmish maps!$Press {menuPrimaryActionButton} To return to menu?" FRN "" GER "" } fe_Camera_Invert { ENG "Camera Invert" EUK "Camera Invert" FRN "Inversion de caméra" GER "Kameradrehung" } fe_player1 { ENG "Player 1" EUK "Player 1" FRN "Joueur 1" GER "Spieler 1" } fe_player2 { ENG "Player 2" EUK "Player 2" FRN "Joueur 2" GER "Spieler 2" } fe_deletecampaign { ENG "Delete Campaign" EUK "Delete Campaign" FRN "Effacer campagne" GER "Feldzug löschen" } fe_selectmap { ENG "Continue" EUK "Continue" FRN "Continuer" GER "Fortsetzen" } fe_loadgame { ENG "Load Game" EUK "Load Game" FRN "Charger une partie" GER "Spiel laden" } memorycard_checking pc,ps2 { ENG "Checking memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console." EUK "Checking memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console." FRN "" GER "" } memorycard_checking gc { ENG "Checking memory card in Slot A. Do not remove memory card, controller, or reset/switch off the console." EUK "Checking memory card in Slot A. Do not remove memory card, controller, or reset/switch off the console." FRN "" GER "" } memorycard_hasdata pc,ps2 { ENG "GOBLIN COMMANDER save data has been detected on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." EUK "GOBLIN COMMANDER save data has been detected on the memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." FRN "" GER "" } memorycard_hasdata gc { ENG "Goblin Commander save data has been detected on the memory card in Slot A." EUK "Goblin Commander save data has been detected on the memory card in Slot A." FRN "" GER "" } memorycard_nocard pc,ps2 { ENG "No memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." EUK "No memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1." FRN "" GER "" } memorycard_nocard gc { ENG "No memory card found in Slot A." EUK "No memory card found in Slot A." FRN "" GER "" } memorycard_unformatted pc,ps2 { ENG "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is unformatted. Format memory card (8MB) (for PlayStation{hudRegisteredIcon}2)?" EUK "Memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 is unformatted. Format memory card (8MB) (for PlayStation{hudRegisteredIcon}2)?" FRN "" GER "" } memorycard_unformatted gc { ENG "Memory card in Slot A is corrupt and needs to be formatted. Formatting the card will erase all previously saved data.$Format memory card?" EUK "Memory card in Slot A is corrupt and needs to be formatted. Formatting the card will erase all previously saved data.$Format memory card?" FRN "" GER "" } memorycard_formatting pc,ps2,xbox { ENG "Formatting memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off console." EUK "Formatting memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off console." FRN "" GER "" } memorycard_formatting gc { ENG "Formatting memory card in Slot A. Do not remove memory card, controller, or reset/switch off console." EUK "Formatting memory card in Slot A. Do not remove memory card, controller, or reset/switch off console." FRN "" GER "" } memorycard_noavailablespace pc,ps2 { ENG "Insufficient free space on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Insert a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) with at least 475 KB of free space, or create some space using the console's internal browser" EUK "Insufficient free space on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1. Insert a memory card (8MB) (for PlayStation{hudRegisteredIcon}2) with at least 475 KB of free space, or create some space using the console's internal browser" FRN "" GER "" } memorycard_noavailablespace gc { ENG "There is not enough free space on the memory card in Slot A. Goblin Commander requires Y files and Z blocks to save." EUK "There is not enough free space on the memory card in Slot A. Goblin Commander requires Y files and Z blocks to save." FRN "" GER "" } memorycard_nodata pc,ps2 { ENG "No GOBLIN COMMANDER save data present on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1" EUK "No GOBLIN COMMANDER save data present on memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1" FRN "" GER "" } memorycard_nodata gc { ENG "No Goblin Commander save data present on memory card in Slot A" EUK "No Goblin Commander save data present on memory card in Slot A" FRN "" GER "" } memorycard_saving pc,ps2 { ENG "Saving Data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" EUK "Saving Data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" FRN "" GER "" } memorycard_saving gc { ENG "Saving Data. Do not remove memory card, controller, or reset/switch off the console" EUK "Saving Data. Do not remove memory card, controller, or reset/switch off the console" FRN "" GER "" } memorycard_autosaving pc,ps2 { ENG "Autosaving Data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" EUK "Autosaving Data. Do not remove memory card (8MB) (for PlayStation{hudRegisteredIcon}2), controller, or reset/switch off the console" FRN "" GER "" } memorycard_autosaving gc { ENG "Autosaving Data. Do not remove memory card, controller, or reset/switch off the console" EUK "Autosaving Data. Do not remove memory card, controller, or reset/switch off the console" FRN "" GER "" } memorycard_savingfailed pc,ps2 { ENG "Save failed! Check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and please try again" EUK "Save failed! Check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and please try again" FRN "" GER "" } memorycard_savingfailed gc { ENG "Save failed! Check memory card in Slot A and please try again" EUK "Save failed! Check memory card in Slot A and please try again" FRN "" GER "" } memorycard_savingsucceeded pc,ps2,gc { ENG "Save Successful" EUK "Save Successful" FRN "" GER "" } memorycard_overwrite pc,ps2,gc { ENG "Overwrite previous Goblin Commander Data?" EUK "Overwrite previous Goblin Commander Data?" FRN "" GER "" } memorycard_continuewithoutsaving pc,ps2,gc { ENG "Press {menuPrimaryActionButton} To Continue.$Autosave will be disabled." EUK "Press {menuPrimaryActionButton} To Continue.$Autosave will be disabled." FRN "" GER "" } memorycard_selectsaveslot pc,ps2,gc,xbox { ENG "Please select a save slot to save your game to." EUK "Please select a save slot to save your game to." FRN "" GER "" } memorycard_selectloadslot pc,ps2,gc,xbox { ENG "Please select the game you wish to load" EUK "Please select the game you wish to load" FRN "" GER "" } memorycard_checking xbox { ENG "Checking hard disk$ DO NOT TURN THE POWER OFF OR RESET." EUK "Checking hard disk$ DO NOT TURN THE POWER OFF OR RESET." FRN "" GER "" } memorycard_hasdata xbox { ENG "A Goblin Commander save has been detected on the hard disk." EUK "A Goblin Commander save has been detected on the hard disk." FRN "" GER "" } memorycard_nocard xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } memorycard_unformatted xbox { ENG "We don't do this on the Xbox so why are you seeing this?" EUK "We don't do this on the Xbox so why are you seeing this?" FRN "" GER "" } memorycard_noavailablespace xbox { ENG "Your Xbox doesn't have enough free blocks to save games" EUK "Your Xbox doesn't have enough free blocks to save games" FRN "" GER "" } memorycard_nodata xbox { ENG "There is no Goblin Commander save on the hard disk." EUK "There is no Goblin Commander save on the hard disk." FRN "" GER "" } memorycard_datacorrupt xbox { ENG "Save on the hard disk is corrupt. Delete corrupt save?${menuPrimaryActionButton} Yes {menuCancelButton} No" EUK "Save on the hard disk is corrupt. Delete corrupt save?${menuPrimaryActionButton} Yes {menuCancelButton} No" FRN "" GER "" } memorycard_saving xbox { ENG "Saving Goblin Commander campaign progress and settings. Please don't turn off your Xbox console." EUK "Saving Goblin Commander campaign progress and settings. Please don't turn off your Xbox console." FRN "" GER "" } memorycard_autosaving xbox { ENG "Saving Goblin Commander campaign progress and settings. Please don't turn off your Xbox console." EUK "Saving Goblin Commander campaign progress and settings. Please don't turn off your Xbox console." FRN "" GER "" } memorycard_savingfailed xbox { ENG "Save Failed" EUK "Save Failed" FRN "Echec de la sauvegarde" GER "Speichern fehlgeschlagen" } memorycard_savingsucceeded xbox { ENG "Save Successful" EUK "Save Successful" FRN "Sauvegarde terminée" GER "Speichervorgang erfolgreich" } ; - KJK - on these, frn, ger are still "data" - I added the conf lines as well memorycard_overwrite xbox { ENG "Overwrite Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" EUK "Overwrite Save?${menuPrimaryActionButton} Yes {menuCancelButton} No" FRN "Ecraser les données?${menuPrimaryActionButton} Oui {menuCancelButton} Non" GER "Daten überschreiben?${menuPrimaryActionButton} Ja {menuCancelButton} Nein" } memorycard_continuewithoutsaving xbox { ENG "Press {menuPrimaryActionButton} To Continue" EUK "Press {menuPrimaryActionButton} To Continue" FRN "Appuyez sur {menuPrimaryActionButton} pour continuer" GER "Drücken Sie zum Fortfahren {menuPrimaryActionButton}." } fe_main_menu { ENG "Main Menu" EUK "Main Menu" FRN "Menu principal" GER "Hauptmenü" } fe_menu { ENG "Menu" EUK "Menu" FRN "Menu" GER "Menü" } fe_restart { ENG "Restart" EUK "Restart" FRN "Redémarrer" GER "Neustart" } fe_replay { ENG "Replay" EUK "Replay" FRN "Rejouer" GER "Wiederholen" } fe_defeat { ENG "Defeat" EUK "Defeat" FRN "Défaite" GER "Niederlage" } fe_close { ENG "Close" EUK "Close" FRN "Fermer" GER "Schließen" } fe_help { ENG "Help" EUK "Help" FRN "Aide" GER "Hilfe" } fe_scroll { ENG "Scroll" EUK "Scroll" FRN "Faire défiler" GER "Scrollen" } fe_next { ENG "Next" EUK "Next" FRN "Suivant" GER "Weiter" } fe_victory { ENG "Victory" EUK "Victory" FRN "Victoire" GER "Sieg" } fe_objectives { ENG "Objectives" EUK "Objectives" FRN "Objectifs" GER "Ziele" } fe_copyright { ENG "Copyright Jaleco Entertainment, Inc., 2003$All Rights Reserved" EUK "Copyright Jaleco Entertainment, Inc., 2003$All Rights Reserved" FRN "Copyright Jaleco Entertainment, Inc., 2003$Tous droits réservés" GER "Copyright Jaleco Entertainment, Inc., 2003$Alle Rechte vorbehalten" } fe_legal { ENG "2003 Jaleco Entertainment. All rights reserved." EUK "2003 Jaleco Entertainment. All rights reserved." FRN "2003 Jaleco Entertainment. Tous droits réservés." GER "2003 Jaleco Entertainment. Alle Rechte vorbehalten." } fe_saveGame { ENG "Save Game" EUK "Save Game" FRN "Sauvegarder une partie" GER "Spiel speichern" } fe_loadGame { ENG "Load Game" EUK "Load Game" FRN "Charger une partie" GER "Spiel laden" } clanshrine_sk { ENG "StoneKrusher" EUK "StoneKrusher" FRN "StoneKrusher" GER "StoneKrusher" } clanshrine_hf { ENG "HellFire" EUK "HellFire" FRN "HellFire" GER "HellFire" } clanshrine_sb { ENG "StormBringer" EUK "StormBringer" FRN "StormBringer" GER "StormBringer" } clanshrine_nh { ENG "NightHorde" EUK "NightHorde" FRN "NightHorde" GER "NightHorde" } clanshrine_ps { ENG "PlagueSpitter" EUK "PlagueSpitter" FRN "PlagueSpitter" GER "PlagueSpitter" } stat_soulsCollected { ENG "Souls Collected" EUK "Souls Collected" FRN "Ames récupérées" GER "Gesammelte Seelen" } stat_soulsSpent { ENG "Souls Spent" EUK "Souls Spent" FRN "Ames utilisées" GER "Verbrauchte Seelen" } stat_goldCollected { ENG "Gold Collected" EUK "Gold Collected" FRN "Or récupéré" GER "Gesammeltes Gold" } stat_goldSpent { ENG "Gold Spent" EUK "Gold Spent" FRN "Or dépensé" GER "Ausgegebenes Gold" } stat_unitsBuilt { ENG "Units Built" EUK "Units Built" FRN "Unités construites" GER "Aufgestellte Einheiten" } stat_unitsLost { ENG "Units Lost" EUK "Units Lost" FRN "Unités perdues" GER "Verlorene Einheiten" } stat_titansBuilt { ENG "Titans Built" EUK "Titans Built" FRN "Titans construits" GER "Gebaute Titanen" } stat_titansLost { ENG "Titans Lost" EUK "Titans Lost" FRN "Titans perdus" GER "Verlorene Titanen" } stat_turretsBuilt { ENG "Turrets Built" EUK "Turrets Built" FRN "Tourelles construites" GER "Gebaute Türme" } stat_turretsLost { ENG "Turrets Lost" EUK "Turrets Lost" FRN "Tourelles perdues" GER "Verlorene Türme" } stat_unitsDestroy { ENG "Units Destroyed" EUK "Units Destroyed" FRN "Unités détruites" GER "Zerstörte Einheiten" } stat_titansDestroy { ENG "Titans Destroyed" EUK "Titans Destroyed" FRN "Titans détruits" GER "Zerstörte Titanen" } stat_turretsDestroy { ENG "Turrets Destroyed" EUK "Turrets Destroyed" FRN "Tourelles détruites" GER "Zerstörte Türme" } mp_p1Win { ENG "Player 1 wins." EUK "Player 1 wins." FRN "Victoire du joueur 1." GER "Spieler 1 gewinnt." } mp_p2Win { ENG "Player 2 wins." EUK "Player 2 wins." FRN "Victoire du joueur 2." GER "Spieler 2 gewinnt." } fe_usingheadphones xbox { ENG "Using Headphones" EUK "Using Headphones" FRN "" GER "" } fe_loadinggame_failed ps2,pc { ENG "Load Failed! Check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and please try again" EUK "Load Failed! Check memory card (8MB) (for PlayStation{hudRegisteredIcon}2) in MEMORY CARD slot 1 and please try again" FRN "" GER "" } fe_loadinggame_failed gc { ENG "Load Failed! Check memory card in Slot A and please try again" EUK "Load Failed! Check memory card in Slot A and please try again" FRN "" GER "" } fe_loadinggame_failed xbox { ENG "Load Failed! Check console and please try again" EUK "Load Failed! Check console and please try again" FRN "" GER "" } fe_done { ENG "Done" EUK "Done" FRN "" GER "" } fe_del { ENG "Del" EUK "Del" FRN "" GER "" }