; ; configuration of animation per-bone track mask blending resources ; ; updated to include bone index hint after name - fixup so we can avoid loading ; the source model in non editor builds - KJK ; track_mask PigPultFire { src_model PigPult 30 default_weight 100.0 bone lcog 27 0.0 bone rcog 28 0.0 bone turret1 2 0.0 bone PultBase 1 0.0 } track_mask PigPultCockback { src_model PigPult 30 default_weight 100.0 bone lcog 27 0.0 bone rcog 28 0.0 bone turret1 2 0.0 bone turret2 3 0.0 bone PultBase 1 0.0 } track_mask PigPultRotate { src_model PigPult 30 default_weight 0.0 bone lcog 27 1.0 bone rcog 28 1.0 bone turret1 2 1.0 bone turret2 3 1.0 bone PigPult 0 1.0 bone PultBase 1 1.0 } track_mask BFGPultFire { src_model def_pultBFG 29 default_weight 1.0 bone lcog 19 0.0 bone rcog 18 0.0 bone turret1 1 0.0 bone def_pultBFG 0 0.0 bone frontwheels 16 0.0 bone middlewheels 17 0.0 bone rearwheels 23 0.0 } track_mask BFGPultCockBack { src_model def_pultBFG 29 default_weight 1.0 bone lcog 19 0.0 bone rcog 18 0.0 bone turret2 2 0.0 bone turret1 1 0.0 bone def_pultBFG 0 0.0 bone frontwheels 16 0.0 bone middlewheels 17 0.0 bone rearwheels 23 0.0 } track_mask BFGPultRotate { src_model def_pultBFG 29 default_weight 0.0 bone lcog 19 100.0 bone rcog 18 100.0 bone turret1 1 100.0 bone def_pultBFG 0 100.0 } track_mask BFGWheelRotate { src_model def_pultBFG 29 default_weight 0.0 bone frontwheels 16 100.0 bone middlewheels 17 100.0 bone rearwheels 23 100.0 } track_mask TrollAttackWalk { src_model T_SK_CT_L1 32 default_weight 0.0 bone t_sk_ct_l1 0 1.0 bone lfoot 28 1.0 bone lknee 27 1.0 bone lleg 26 1.0 bone rfoot 31 1.0 bone rknee 30 1.0 bone rleg 29 1.0 bone belly_jiggle 12 1.0 bone front_loin 13 1.0 }