; ; input script for the front end interface ; state sInitial { entry { entryTime 15.0 bind "sequence frontendcam" } when always { goto newgame } } state newgame { when stickLeft { goto options exitTime 3.2 bind "sequence ng_2_op" } when stickRight { goto getmap exitTime 3.2 bind "sequence ng_2_gm" } when actionButton { goto loadingMap bind "sequence ng_go" } } state options { when stickLeft { goto newgame exitTime 3.2 bind "sequence op_2_ng" } when stickRight { goto getmap exitTime 3.2 bind "sequence op_2_gm" } } state getmap { when stickLeft { goto options exitTime 3.2 bind "sequence gm_2_op" } when stickRight { goto newgame exitTime 3.2 bind "sequence gm_2_ng" } } state loadingMap { } ; start in the sInitial state initialState sInitial