; generated script [is_cinematic] state sInitial { entry { entryTime 0.1000 } when always { goto UnPaused } } state UnPaused { entry { entryTime 0.200 } when generalStart { goto Paused bind "timing pause" bind "ui capture" bind "ui -2 add cin_pausemenu" bind "ui -2..cin_pausemenu show" } when actionButton { goto advanceMission exitTime 1.000 bind "inputdev Ignore" bind "renderer fade black 1" gotoF } } state Paused { when always { IfCommand "timing is_paused" goto Paused gotoF UnPaused } } state advanceMission { entry { entryTime 0.000 bind "gc load next" } } initialState sInitial ; end of script [is_cinematic]