; generated script [is_frontendstormlands] state sInitial { entry { entryTime 3.000 bind "sequence frontendstormla" } when always { goto stormlandsMenu } } state stormlandsMenu { entry { entryTime 0.000 bind "ui clear" bind "ui add menustormlands" } when always { goto stormlandsMenuMission1 } } state stormlandsMenuMission1 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMulti2 bind "ui deselect menustormlands Mission1" bind "ui select menustormlands Multi2" } when generalDown { goto stormlandsMenuMission2 bind "ui deselect menustormlands Mission1" bind "ui select menustormlands Mission2" } when actionButton { goto loadMission1 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission2 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission1 bind "ui deselect menustormlands Mission2" bind "ui select menustormlands Mission1" } when generalDown { goto stormlandsMenuMission3 bind "ui deselect menustormlands Mission2" bind "ui select menustormlands Mission3" } when actionButton { goto loadMission2 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission3 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission2 bind "ui deselect menustormlands Mission3" bind "ui select menustormlands Mission2" } when generalDown { goto stormlandsMenuMission4 bind "ui deselect menustormlands Mission3" bind "ui select menustormlands Mission4" } when actionButton { goto loadMission3 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission4 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission3 bind "ui deselect menustormlands Mission4" bind "ui select menustormlands Mission3" } when generalDown { goto stormlandsMenuHFCin bind "ui deselect menustormlands Mission4" bind "ui select menustormlands CinematicHellfire" } when actionButton { goto loadMission4 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuSBCin { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission8 bind "ui deselect menustormlands CinematicStormbringer" bind "ui select menustormlands Mission8" } when generalDown { goto stormlandsMenuMulti2 bind "ui deselect menustormlands CinematicStormbringer" bind "ui select menustormlands Multi2" } when actionButton { goto loadSBCin exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMulti2 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuSBCin bind "ui deselect menustormlands Multi2" bind "ui select menustormlands CinematicStormbringer" } when generalDown { goto stormlandsMenuMission1 bind "ui deselect menustormlands Multi2" bind "ui select menustormlands Mission1" } when actionButton { goto loadMulti2 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission5 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMulti1 bind "ui deselect menustormlands Mission5" bind "ui select menustormlands Multi1" } when generalDown { goto stormlandsMenuMission6 bind "ui deselect menustormlands Mission5" bind "ui select menustormlands Mission6" } when actionButton { goto loadMission5 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission6 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission5 bind "ui deselect menustormlands Mission6" bind "ui select menustormlands Mission5" } when generalDown { goto stormlandsMenuMission7 bind "ui deselect menustormlands Mission6" bind "ui select menustormlands Mission7" } when actionButton { goto loadMission6 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission7 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission6 bind "ui deselect menustormlands Mission7" bind "ui select menustormlands Mission6" } when generalDown { goto stormlandsMenuMission8 bind "ui deselect menustormlands Mission7" bind "ui select menustormlands Mission8" } when actionButton { goto loadMission7 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMission8 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission7 bind "ui deselect menustormlands Mission8" bind "ui select menustormlands Mission7" } when generalDown { goto stormlandsMenuSBCin bind "ui deselect menustormlands Mission8" bind "ui select menustormlands CinematicStormbringer" } when actionButton { goto loadMission8 exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuHFCin { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuMission4 bind "ui deselect menustormlands CinematicHellfire" bind "ui select menustormlands Mission4" } when generalDown { goto stormlandsMenuMulti1 bind "ui deselect menustormlands CinematicHellfire" bind "ui select menustormlands Multi1" } when actionButton { goto loadHFCin exitTime 0.100 bind "ui hide menustormlands" } } state stormlandsMenuMulti1 { entry { entryTime 0.050 } when generalUp { goto stormlandsMenuHFCin bind "ui deselect menustormlands Multi1" bind "ui select menustormlands CinematicHellfire" } when generalDown { goto stormlandsMenuMission5 bind "ui deselect menustormlands Multi1" bind "ui select menustormlands Mission5" } when actionButton { goto loadMulti1 exitTime 0.100 bind "ui hide menustormlands" } } state loadMission1 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load hellfire1" } } state loadSBCin { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load cin_sc_sb" } } state loadMulti2 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load 2P_bill2 " } } state loadMission2 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load hellfire2" } } state loadMission3 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load hellfire3" } } state loadMission4 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load hellfire4" } } state loadMission5 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load stormbringer1" } } state loadMission6 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load stormbringer2" } } state loadMission7 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load stormbringer3" } } state loadMission8 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load stormbringer4" } } state loadHFCin { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load cin_sc_hellfire" } } state loadMulti1 { entry { entryTime 0.750 bind "renderer fade black 0.5" } when always { goto always bind "load 2P_dan1" } } initialState sInitial ; end of script [is_frontendstormlands]