; generated script [is_lose] state sInitial { entry { entryTime 0.200 bind "sca pauserange 0 11" bind "sca pauserange 13 13" } when actionButton { goto reloadMission exitTime 1.000 bind "inputdev Ignore" bind "renderer fade black 1" } when cancelButton { goto loadMainMenu exitTime 1.000 bind "inputdev Ignore" bind "renderer fade black 1" } } state loadMainMenu { entry { entryTime 1.000 bind "ui 2..statscreen hide" } when always { goto trap_state bind "ui 2..lose.losestuff hide" bind "sca muterange 0 11" bind "sca muterange 13 13" bind "sca resumerange 0 11" bind "sca resumerange 13 13" bind "timing unpause" bind "gc load menu" } } state reloadMission { entry { entryTime 1.000 bind "ui 2..statscreen hide" } when always { goto trap_state bind "ui 2..lose.losestuff hide" bind "sca muterange 0 11" bind "sca muterange 13 13" bind "sca resumerange 0 11" bind "sca resumerange 13 13" bind "timing unpause" bind "gc load current" } } state trap_state { } initialState sInitial ; end of script [is_lose]