; generated script [is_missionobjdialog] state sInitial { entry { entryTime 0.500 } when DPadRight { goto trap_state bind "ui 2..missionObjDialog hide" } when cancelButton { goto trap_state bind "ui 2..missionObjDialog hide" } when generalDown { waitTime 0.200 bind "ui 2..missionObjDialog.MissionObjWindow.MissionObjectives advancepage" } when generalUp { waitTime 0.200 bind "ui 2..missionObjDialog.MissionObjWindow.MissionObjectives backuppage" } } state trap_state { } initialState sInitial ; end of script [is_missionobjdialog]