; generated script [is_mp_statscreen] state sInitial { when always { goto sInitial2 bind "sca pauserange 0 11" bind "sca pauserange 13 13" } } state sInitial2 { when actionButton { goto reloadMission } when cancelButton { goto loadMainMenu } } state loadMainMenu { when always { exitTime 1.000 goto DoLoadMainMenu bind "inputdev Ignore" bind "ui 2.2.mp_statscreen hide" bind "ui 2.2.mp_p1_victory hide" bind "ui 2.2.mp_p2_victory hide" bind "renderer fade black 1" } } state DoloadMainMenu { when always { goto trap_state bind "sca muterange 0 11" bind "sca muterange 13 13" bind "sca resumerange 0 11" bind "sca resumerange 13 13" bind "timing unpause" bind "gc load menu" } } state reloadMission { when always { goto DoReloadMission exitTime 1.000 bind "inputdev Ignore" bind "ui 2.2.mp_statscreen hide" bind "ui 2.2.mp_p1_victory hide" bind "ui 2.2.mp_p2_victory hide" bind "renderer fade black 1" } } state DoReloadMission { when always { goto trap_state bind "sca muterange 0 11" bind "sca muterange 13 13" bind "sca resumerange 0 11" bind "sca resumerange 13 13" bind "timing unpause" bind "gc load current" } } state trap_state { } initialState sInitial ; end of script [is_lose]