; generated script [is_pausemenu_p1] state sInitial { when always { exitTime 0.500 goto Back bind "sca pauserange 0 13" } } state Restart { entry { bind "ui 2..mp_p1_pausemenu.menu.restart select" } when generalUp -1 { waitTime 0.200 goto Back bind "ui 2..mp_p1_pausemenu.menu.restart deselect" gotoF } when generalDown -1 { waitTime 0.200 goto MainMenu bind "ui 2..mp_p1_pausemenu.menu.restart deselect" gotoF } when actionButton -1 { goto RestartLevel exitTime 0.750 bind "ui 2..mp_p1_pausemenu.menu.restart deselect" bind "renderer fade black 0.5" gotoF } when generalStart -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.restart deselect" gotoF } when cancelButton -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.restart deselect" gotoF } } state MainMenu { entry { bind "ui 2..mp_p1_pausemenu.menu.mainmenu select" } when generalUp -1 { waitTime 0.200 goto Restart bind "ui 2..mp_p1_pausemenu.menu.mainmenu deselect" gotoF } when generalDown -1 { waitTime 0.200 goto Back bind "ui 2..mp_p1_pausemenu.menu.mainmenu deselect" gotoF } when actionButton -1 { goto LoadMainMenu exitTime 0.750 bind "ui 2..mp_p1_pausemenu.menu.mainmenu deselect" bind "renderer fade black 0.5" bind "inputdev Ignore" gotoF } when generalStart -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.mainmenu deselect" gotoF } when cancelButton -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.mainmenu deselect" gotoF } } state Back { entry { bind "ui 2..mp_p1_pausemenu.menu.back select" } when generalUp -1 { waitTime 0.200 goto MainMenu bind "ui 2..mp_p1_pausemenu.menu.back deselect" gotoF } when generalDown -1 { waitTime 0.200 goto Restart bind "ui 2..mp_p1_pausemenu.menu.back deselect" gotoF } when actionButton -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.back deselect" gotoF } when generalStart -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.back deselect" gotoF } when cancelButton -1 { goto ReturnToGame bind "ui 2..mp_p1_pausemenu.menu.back deselect" gotoF } } state LoadMainMenu { when always { goto trap_state bind "timing unpause" bind "sca muterange 0 13" bind "sca resumerange 0 13" bind "gc load menu" } } state RestartLevel { when always { goto trap_state bind "timing unpause" bind "sca muterange 0 13" bind "sca resumerange 0 13" bind "gc load current" } } state ReturnToGame { entry { entryTime 0.000 bind "sca resumerange 0 13" bind "ui 2..mp_p1_pausemenu hide" } } state trap_state { } initialState sInitial ; end of script [is_pausemenu_p1]