; generated script [is_pausemenu_p2] state sInitial { when always { exitTime 0.500 goto Back bind "sca pauserange 0 13" } } state Restart { entry { bind "ui 2.2.mp_p2_pausemenu.menu.restart select" } when generalUp -2 { waitTime 0.200 goto Back bind "ui 2.2.mp_p2_pausemenu.menu.restart deselect" gotoF } when generalDown -2 { waitTime 0.200 goto MainMenu bind "ui 2.2.mp_p2_pausemenu.menu.restart deselect" gotoF } when actionButton -2 { goto RestartLevel exitTime 0.750 bind "ui 2.2.mp_p2_pausemenu.menu.restart deselect" bind "renderer fade black 0.5" bind "inputdev Ignore" gotoF } when generalStart -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.restart deselect" gotoF } when cancelButton -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.restart deselect" gotoF } } state MainMenu { entry { bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu select" } when generalUp -2 { waitTime 0.200 goto Restart bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu deselect" gotoF } when generalDown -2 { waitTime 0.200 goto Back bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu deselect" gotoF } when actionButton -2 { goto LoadMainMenu exitTime 0.750 bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu deselect" bind "renderer fade black 0.5" bind "inputdev Ignore" gotoF } when generalStart -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu deselect" gotoF } when cancelButton -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.mainmenu deselect" gotoF } } state Back { entry { bind "ui 2.2.mp_p2_pausemenu.menu.back select" } when generalUp -2 { waitTime 0.200 goto MainMenu bind "ui 2.2.mp_p2_pausemenu.menu.back deselect" gotoF } when generalDown -2 { waitTime 0.200 goto Restart bind "ui 2.2.mp_p2_pausemenu.menu.back deselect" gotoF } when actionButton -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.back deselect" gotoF } when generalStart -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.back deselect" gotoF } when cancelButton -2 { goto ReturnToGame bind "ui 2.2.mp_p2_pausemenu.menu.back deselect" gotoF } } state LoadMainMenu { when always { goto trap_state bind "sca muterange 0 13" bind "sca resumerange 0 13" bind "timing unpause" bind "gc load menu" } } state RestartLevel { when always { goto trap_state bind "timing unpause" bind "sca muterange 0 13" bind "sca resumerange 0 13" bind "gc load current" } } state ReturnToGame { entry { entryTime 0.000 bind "sca resumerange 0 13" bind "ui 2.2.mp_p2_pausemenu hide" } } state trap_state { } initialState sInitial ; end of script [is_pausemenu_p2]