//Do not edit this file directly! // Edit the copy in game_data instead!! // /////////////////////////////////////////////////////////////////////////////// // // List of available play modes/selections // /////////////////////////////////////////////////////////////////////////////// [MainMenu] BEGIN_PROP_TABLE BACKGROUND "MainMenu" WHEELPOS "(0.0,-100.0,450.0) 52.0 WheelLights" GROWTH 150.0 SONG "title_theme" CAMERA 0 HIGHLIGHT "255,255,255,255" DISABLED "130,130,130,255" COLOR "200,200,200,255" END_PROP_TABLE Online Versus Adventure Survival Melee TeamBattle Destruction Gallery Options PlayerSelect [Online] BEGIN_PROP_TABLE NAME "Online" // name of the mode - used during other screens MODE 0 // Mode selection # - for passing on to game TEXT "getupdates.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Versus] BEGIN_PROP_TABLE NAME "Versus" // name of the mode - used during other screens MODE 1 // Mode selection # - for passing on to game TEXT "versus.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Melee] BEGIN_PROP_TABLE NAME "Melee" // name of the mode - used during other screens MODE 3 // Mode selection # - for passing on to game TEXT "melee.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [TeamBattle] BEGIN_PROP_TABLE NAME "TeamBattle" // name of the mode - used during other screens MODE 2 // Mode selection # - for passing on to game TEXT "teambattle.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Adventure] BEGIN_PROP_TABLE NAME "Adventure" // name of the mode - used during other screens MODE 5 // Mode selection # - for passing on to game TEXT "adventure.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Destruction] BEGIN_PROP_TABLE NAME "Destruction" // name of the mode - used during other screens MODE 4 // Mode selection # - for passing on to game TEXT "destruction.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Gallery] BEGIN_PROP_TABLE NAME "Gallery" // name of the mode - used during other screens MODE 0 // Mode selection # - for passing on to game TEXT "gallery.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Options] BEGIN_PROP_TABLE NAME "Options" // name of the mode - used during other screens MODE 0 // Mode selection # - for passing on to game TEXT "options.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Survival] BEGIN_PROP_TABLE NAME "Survival" // name of the mode - used during other screens MODE 6 // Mode selection # - for passing on to game TEXT "survival.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [PlayerSelect] BEGIN_PROP_TABLE NAME "PlayerSelect" // name of the mode - used during other screens MODE 0 // Mode selection # - for passing on to game TEXT "selectfile.pwk" // text object to be used CONTROLLERS 1 // at least X controllers END_PROP_TABLE [Lights] WheelLights (0.0,0.0,0.0) EyeVector (0.1,0.1,0.1) [EyeVector] // This light set is always used for bump map lighting LeftLight RightLight [WheelLights] LeftLight RightLight [LeftLight] BEGIN_LIGHT LIGHT_TYPE DIRECTIONAL DIFFUSE_R 0.425 DIFFUSE_G 0.425 DIFFUSE_B 0.425 SPECULAR_R 0.0 SPECULAR_G 0.0 SPECULAR_B 0.0 AMBIENT_R 0.0 AMBIENT_G 0.0 AMBIENT_B 0.0 DIRECTION_X 0.707 DIRECTION_Y 0.707 DIRECTION_Z 0.0 RANGE 10000.0 FALLOFF 0.0 ATTENUATION_0 0.0 ATTENUATION_1 0.0 ATTENUATION_2 0.0 THETA 0.0 PHI 0.0 END_LIGHT [RightLight] BEGIN_LIGHT LIGHT_TYPE DIRECTIONAL DIFFUSE_R 0.425 DIFFUSE_G 0.425 DIFFUSE_B 0.425 SPECULAR_R 0.1 SPECULAR_G 0.08 SPECULAR_B 0.02 AMBIENT_R 0.0 AMBIENT_G 0.0 AMBIENT_B 0.0 DIRECTION_X -0.707 DIRECTION_Y 0.707 DIRECTION_Z 0.0 RANGE 10000.0 FALLOFF 0.0 ATTENUATION_0 0.0 ATTENUATION_1 0.0 ATTENUATION_2 0.0 THETA 0.0 PHI 0.0 END_LIGHT