// Do not edit this file directly! // Edit the copy in game_data instead!! // // // Camera Manager BEGIN_PROP_TABLE // Choices here: // FREE_CAM // FIXED_CAM // PATH_CAM // PLAYER_CAM DEFAULT_MODE PLAYER_CAM END_PROP_TABLE // Free cam BEGIN_PROP_TABLE ROTATION_SCALE 1.099 //Pi * .35f; TRANSLATION_SCALE 50. TRANSLATION_ACCEL_FACTOR 1.2 MAX_TRANSLATION_ACCEL 100 END_PROP_TABLE // Fixed cam BEGIN_PROP_TABLE FOV 0.78539816339744830961566084581988 // Pi /4 POS_X 0 POS_Y -100 POS_Z 25 DIR_X 0 DIR_Y 1 DIR_Z 0 END_PROP_TABLE // Path cam BEGIN_PROP_TABLE FOV 0.78539816339744830961566084581988 // Pi /4 OFFSET_Y -200 OFFSET_Z 10 END_PROP_TABLE // Player cam BEGIN_PROP_TABLE FOV 0.78539816339744830961566084581988 // Pi /4 RADIUS 50 // Radius of the camera - to keep camera within the path boundary. DEADBAND_X 50 // Camera does not move with player until the player pushes on the DEADBAND_Z 25 // walls of the deadband. ROLL_SCALE 0.5 // Multiplier: adjusts how much the camera rolls relative to the roll of the player ROLL_RETURN_TO_CENTER 2.0 // Multiplier: adjusts how fast the camera rolls with the player ROLL_AWAY_FROM_CENTER 1.0 END_PROP_TABLE // Sound multipler for audible distance // When a 3D sound is started, the maximum distance the sound can be heard is muliplied by this value // The larger the value, the closer the sounds will seem BEGIN_PROP_TABLE FREE_CAM 2.0 FIXED_POS 2.0 PATH_CAM 2.0 PLAYER_CAM 2.0 TRACK_CAM 2.0 END_PROP_TABLE