# # Load IDEs first, then the models and after that the IPLs # # everything is loaded on a per directory basis and in alphabetical order # to improve the speed of loading # # Object types # IDE DATA\MAPS\generic.IDE IDE DATA\MAPS\INDUSTNE\INDUSTNE.ide IDE DATA\MAPS\INDUSTNW\INDUSTNW.ide IDE DATA\MAPS\INDUSTSE\INDUSTSE.ide IDE DATA\MAPS\INDUSTSW\INDUSTSW.ide IDE DATA\MAPS\MAKING\MAKING.ide IDE DATA\MAPS\TEMPPART\TEMPPART.ide IDE DATA\MAPS\INDROADS\INDROADS.ide IDE DATA\MAPS\COMNtop\COMNtop.ide IDE DATA\MAPS\COMNbtm\COMNbtm.ide IDE DATA\MAPS\COMSE\COMSE.ide IDE DATA\MAPS\COMSW\COMSW.ide IDE DATA\MAPS\COMROAD\COMROAD.ide IDE DATA\MAPS\LANDne\LANDne.ide IDE DATA\MAPS\LANDsw\LANDsw.ide IDE DATA\MAPS\SUBROADS\SUBROADS.ide SPLASH loadsc2 #collision data COLFILE 0 MODELS\COLL\GENERIC.COL COLFILE 1 DATA\MAPS\INDUSTNE\INDUSTNE.col COLFILE 1 DATA\MAPS\INDUSTNW\INDUSTNW.col COLFILE 1 DATA\MAPS\INDUSTSE\INDUSTSE.col COLFILE 1 DATA\MAPS\INDUSTSW\INDUSTSW.col COLFILE 1 DATA\MAPS\MAKING\MAKING.col COLFILE 1 DATA\MAPS\TEMPPART\TEMPPART.col COLFILE 1 DATA\MAPS\INDROADS\INDROADS.col COLFILE 2 DATA\MAPS\COMNtop\COMNtop.col COLFILE 2 DATA\MAPS\COMNbtm\COMNbtm.col COLFILE 2 DATA\MAPS\COMSE\COMSE.col COLFILE 2 DATA\MAPS\COMSW\COMSW.col COLFILE 2 DATA\MAPS\COMROAD\COMROAD.col COLFILE 3 DATA\MAPS\LANDne\LANDne.col COLFILE 3 DATA\MAPS\LANDsw\LANDsw.col COLFILE 3 DATA\MAPS\SUBROADS\SUBROADS.col SPLASH loadsc3 # have to load map.zon before any of the IPLs MAPZONE DATA\MAP.ZON IPL DATA\GTA3.ZON # # Scene information # IPL DATA\MAPS\COMNtop\COMNtop.IPL IPL DATA\MAPS\COMNbtm\COMNbtm.IPL IPL DATA\MAPS\COMSE\COMSE.IPL IPL DATA\MAPS\COMSW\COMSW.IPL IPL DATA\MAPS\CULL.IPL IPL DATA\MAPS\INDUSTNE\INDUSTNE.IPL IPL DATA\MAPS\INDUSTNW\INDUSTNW.IPL IPL DATA\MAPS\INDUSTSE\INDUSTSE.IPL IPL DATA\MAPS\INDUSTSW\INDUSTSW.IPL IPL DATA\MAPS\LANDne\LANDne.IPL IPL DATA\MAPS\LANDsw\LANDsw.IPL IPL DATA\MAPS\overview.IPL IPL DATA\MAPS\props.IPL