# teleport locations # ------------------ # # following syntax: # locationname x / y / z # # locationname: must NOT have blanks, must NOT start with digit # x, y, z: are floats (e.g. "1024", "-3.4", ...) # blanks and "/" signs are ignored by the parser # coordinates taken from code, core/game.cpp/CGame::Process() warehouse 891.0 / -308.0 / 11.0 garage 891.0 / -308.0 / 11.0 bombshop 1263.0 / -1100.0 / 13.0 resprayshop 924.0 / -340.0 / 13.0 moesbar 994.0 / -389.0 / 16.0 # following coordinates taken from levels/industrial/debug.sc eightball 811.90 / -939.95 / -100.0 luigi 905.2 -425.4 13.9 joey 1193.0 -872.0 13.9 toni 1203.0 -320.0 23.9 frankie 1453.0 -193.0 54.5 diablo 938.6 -235.3 -100.0 asuka 531.5 -648.7 -100.0 kenji 458.8 -1424.6 26.1 ray 48.6 -724.0 24.9 love 78.9 -1548.4 28.2 yardie 118.3 -272.6 -100.0 asuka2 367.9 -331.2 -100.0 hoods -443.0 -8.9 2.8 cats -364.7 240.7 -100.0 # other coordinates handy for development firetruck 1111.7 / -50.6 / 7.4 targets 1079.98 / -400.73 / 14.9