# CLASSIC LAYOUT PRESETS # -------------------------------- # Syntax: ACTION CONTROL # [CHRISTIANB] addition: ACTION @MAPPED_ACTION # mapped actions must be declared prior to their usage # # IMPORTANT: only _one_ indirection layer, with '@', is supported. # do NOT do something like the following: # ACTION1 BUTTON1 # ACTION2 @ACTION1 # ACTION3 @ACTION2 # <- that's bad, it's 2 indirections from ACTION3 to BUTTON1. it won't work! # -------------------------------- # # player outside of vehicles # FOOT_WEAPON_FIRE BUTTON_B FOOT_WEAPON_CYCLE_NEXT DPAD_RIGHT FOOT_WEAPON_CYCLE_PREVIOUS DPAD_LEFT FOOT_WEAPON_HOLSTER DPAD_DOWN FOOT_PICKUP DPAD_UP #LEFT_TRIGGER FOOT_MOVEMENT_LEFT_RIGHT LEFT_STICK_X FOOT_MOVEMENT_UP_DOWN LEFT_STICK_Y FOOT_MOVEMENT_JUMP BUTTON_X FOOT_MOVEMENT_DUCK BUTTON_LEFT_THUMBSTICK FOOT_MOVEMENT_SPRINT BUTTON_A FOOT_ENTER_EXIT_VEHICLE BUTTON_Y # used for entering and exiting all kinds of vehicles FOOT_CAMERA_CYCLE_MODE BUTTON_WHITE FOOT_CAMERA_FORCE_BEHIND_PLAYER LEFT_TRIGGER FOOT_WEAPON_TARGET RIGHT_TRIGGER # also used to exit all of the sniper camera modes FOOT_CAMERA_LOOK_BACK BUTTON_RIGHT_THUMBSTICK FOOT_CAMERA_LOOK_LEFT_RIGHT RIGHT_STICK_X FOOT_CAMERA_LOOK_UP_DOWN RIGHT_STICK_Y FOOT_WEAPON_SHIFT_TARGET_RIGHT LEFT_TRIGGER #todo: should be RIGHT_STICK_X FOOT_WEAPON_SHIFT_TARGET_LEFT UNKNOWN_CONTROL #todo: should be RIGHT_STICK_X SNIPE_FIRE @FOOT_WEAPON_FIRE # new SNIPE_ZOOM_IN BUTTON_X SNIPE_ZOOM_OUT BUTTON_A SNIPE_LOOK_LEFT_RIGHT LEFT_STICK_X SNIPE_LOOK_UP_DOWN LEFT_STICK_Y # # car # CAR_WEAPON_FIRE BUTTON_B #BUTTON_RIGHT_THUMBSTICK CAR_MOVEMENT_ACCELERATE BUTTON_A #RIGHT_TRIGGER CAR_MOVEMENT_BRAKE BUTTON_X #LEFT_TRIGGER CAR_MOVEMENT_HANDBRAKE RIGHT_TRIGGER #BUTTON_B CAR_MOVEMENT_LEFT_RIGHT LEFT_STICK_X CAR_MOVEMENT_UP_DOWN LEFT_STICK_Y CAR_MOVEMENT_DIGITAL_LEFT UNKNOWN_CONTROL #DPAD_LEFT CAR_MOVEMENT_DIGITAL_RIGHT UNKNOWN_CONTROL #DPAD_RIGHT CAR_RADIO_CHANGE BUTTON_BLACK CAR_RADIO_NEXT_SOUNDTRACK DPAD_UP CAR_RADIO_PREVIOUS_SOUNDTRACK DPAD_DOWN CAR_RADIO_NEXT_SONG DPAD_RIGHT CAR_RADIO_PREVIOUS_SONG DPAD_LEFT CAR_HORN BUTTON_LEFT_THUMBSTICK CAR_SUBMISSION BUTTON_RIGHT_THUMBSTICK CAR_CAMERA_LOOK_LEFT_RIGHT DPAD_X #RIGHT_STICK_X CAR_CAMERA_LOOK_UP_DOWN DPAD_Y #RIGHT_STICK_Y #we always use the foot controls CAR_CAMERA_CYCLE_MODE @FOOT_CAMERA_CYCLE_MODE #new CAR_SUSPENSION_ACTIVATE @CAR_SUBMISSION CAR_SUSPENSION_LEFT_RIGHT RIGHT_STICK_X # Replaced automatically to use the stick or dpad not used for steering or looking around CAR_SUSPENSION_UP_DOWN RIGHT_STICK_Y # Replaced automatically to use the stick or dpad not used for steering or looking around CAR_BOMB @CAR_WEAPON_FIRE #CAR_WEAPON_LEFT_RIGHT RIGHT_STICK_X #CAR_WEAPON_UP_DOWN RIGHT_STICK_Y CAR_SPECIAL_FIRE LEFT_TRIGGER #BUTTON_RIGHT_THUMBSTICK CAR_SPECIAL_FIRETRUCK_FIRE @CAR_SPECIAL_FIRE CAR_SPECIAL_FIRETRUCK_WATER_LEFT_RIGHT RIGHT_STICK_X CAR_SPECIAL_FIRETRUCK_WATER_UP_DOWN RIGHT_STICK_Y CAR_SPECIAL_TANK_FIRE @CAR_SPECIAL_FIRE CAR_SPECIAL_TANK_TURRET_LEFT_RIGHT @CAR_SPECIAL_FIRETRUCK_WATER_LEFT_RIGHT # # bike # BIKE_WEAPON_FIRE @CAR_WEAPON_FIRE BIKE_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE BIKE_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE BIKE_MOVEMENT_HANDBRAKE @CAR_MOVEMENT_HANDBRAKE BIKE_MOVEMENT_LEFT_RIGHT @CAR_MOVEMENT_LEFT_RIGHT BIKE_MOVEMENT_UP_DOWN @CAR_MOVEMENT_UP_DOWN BIKE_HORN @CAR_HORN BIKE_BOMB @CAR_WEAPON_FIRE BIKE_CAMERA_LOOK_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT BIKE_CAMERA_LOOK_UP_DOWN @CAR_CAMERA_LOOK_UP_DOWN BIKE_CAMERA_WHEELIE_FORCE_1ST_PERSON @FOOT_CAMERA_CYCLE_MODE #for chris sake # # boat # BOAT_WEAPON_FIRE @CAR_WEAPON_FIRE BOAT_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE BOAT_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE BOAT_MOVEMENT_HANDBRAKE @CAR_MOVEMENT_HANDBRAKE BOAT_MOVEMENT_LEFT_RIGHT @CAR_MOVEMENT_LEFT_RIGHT BOAT_MOVEMENT_UP_DOWN @CAR_MOVEMENT_UP_DOWN BOAT_MOVEMENT_DIGITAL_LEFT DPAD_LEFT BOAT_MOVEMENT_DIGITAL_RIGHT DPAD_RIGHT BOAT_CAMERA_LOOK_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT BOAT_CAMERA_LOOK_UP_DOWN @CAR_CAMERA_LOOK_UP_DOWN BOAT_SPECIAL_POLICE_FIRE @CAR_WEAPON_FIRE # # heli # HELI_WEAPON_FIRE BUTTON_B #BUTTON_B # used for machine gun (at least in hunter) HELI_MOVEMENT_ACCELERATE BUTTON_A HELI_MOVEMENT_BRAKE BUTTON_X HELI_MOVEMENT_PITCH LEFT_STICK_Y HELI_MOVEMENT_ROLL LEFT_STICK_X HELI_MOVEMENT_YAW TRIGGER_X HELI_MOVEMENT_STABILIZE UNKNOWN_CONTROL #@CAR_HORN HELI_SPECIAL_HUNTER_FIRE BUTTON_LEFT_THUMBSTICK # used for firing rockets when MODELID_CAR_COPTER_HUNTER HELI_SUBMISSION BUTTON_RIGHT_THUMBSTICK HELI_RADIO_CHANGE BUTTON_BLACK #DPAD_UP HELI_CAMERA_LOOK_UP_DOWN RIGHT_STICK_Y # # planes / rc-planes # # [CHRISTIANB] the skimmer can do drive-by's, since it's technically a boat PLANE_WEAPON_FIRE @HELI_WEAPON_FIRE PLANE_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE PLANE_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE PLANE_MOVEMENT_HANDBRAKE @HELI_SPECIAL_HUNTER_FIRE PLANE_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH # [CHRISTIANB] the only plane in VC is the skimmer, which is technically a boat, # and also gets controlled like a boat. that's why ROLL is on YAW # note that the rcplanes ARE planes (rc ones, but with correct pitch/yaw/roll # behavior) PLANE_MOVEMENT_ROLL UNKNOWN_CONTROL PLANE_MOVEMENT_YAW @HELI_MOVEMENT_ROLL PLANE_MOVEMENT_UP_DOWN LEFT_STICK_Y #not used PLANE_CAMERA_LOOK_LEFT_RIGHT RIGHT_STICK_X PLANE_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN RCPLANE_WEAPON_FIRE @HELI_WEAPON_FIRE RCPLANE_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE RCPLANE_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE RCPLANE_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH RCPLANE_MOVEMENT_ROLL @HELI_MOVEMENT_YAW RCPLANE_MOVEMENT_YAW @HELI_MOVEMENT_ROLL RCPLANE_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN # # rc-cars # RCCAR_WEAPON_FIRE @CAR_WEAPON_FIRE RCCAR_MOVEMENT_ACCELERATE @CAR_MOVEMENT_ACCELERATE RCCAR_MOVEMENT_BRAKE @CAR_MOVEMENT_BRAKE # # rc-heli # RCHELI_WEAPON_FIRE @HELI_WEAPON_FIRE RCHELI_MOVEMENT_ACCELERATE @HELI_MOVEMENT_ACCELERATE RCHELI_MOVEMENT_BRAKE @HELI_MOVEMENT_BRAKE RCHELI_MOVEMENT_PITCH @HELI_MOVEMENT_PITCH RCHELI_MOVEMENT_ROLL @HELI_MOVEMENT_ROLL RCHELI_MOVEMENT_YAW @HELI_MOVEMENT_YAW RCHELI_MOVEMENT_STABILIZE @CAR_HORN RCHELI_CAMERA_LOOK_UP_DOWN @HELI_CAMERA_LOOK_UP_DOWN # # menu # #MENU_ENTER BUTTON_START #still hardcoded #MENU_EXIT @MENU_ENTER MENU_LEFT_RIGHT LEFT_STICK_X MENU_LEFT DPAD_LEFT MENU_RIGHT DPAD_RIGHT MENU_UP_DOWN LEFT_STICK_Y MENU_UP DPAD_UP MENU_DOWN DPAD_DOWN MENU_SELECT BUTTON_A MENU_BACK BUTTON_B # # video playback and stuff # VIDEO_CANCEL @MENU_SELECT CUTSCENE_CANCEL @MENU_SELECT SCRIPT_CLEAR_MESSAGES @MENU_SELECT CREDITS_CANCEL UNKNOWN_CONTROL # [CHRISTIANB] common actions for scriptcontrol mappings (need to be declared # prior to their usage MISSION_CANCEL @CAR_SUBMISSION # # script control mappings # WEAPON_AMMO_BUY BUTTON_A WEAPON_AMMO_LEFT DPAD_LEFT WEAPON_AMMO_RIGHT DPAD_RIGHT WEAPON_AMMO_EXIT @FOOT_ENTER_EXIT_VEHICLE ACTIVATE_MISSION @CAR_SUBMISSION ANSWER_PHONE LEFT_TRIGGER #@FOOT_CAMERA_FORCE_BEHIND_PLAYER # [CHRISTIANB] always leave it to FOOT_WEAPON_TARGET, otherwise the player # will have to press WEAPON_TARGET _and_ pictureA _and_ pictureB TAKE_PICTURE_A @FOOT_WEAPON_TARGET TAKE_PICTURE_B @FOOT_WEAPON_FIRE # [CHRISTIANB] pizza_left and _right are needed for ScriptControls.txt, # to distinguish the directions. in the game, PIZZA_LEFT_RIGHT must always # be used, since that's mapped to CAR_CAMERA_LOOK_LEFT_RIGHT PIZZA_LEFT UNKNOWN_CONTROL PIZZA_RIGHT UNKNOWN_CONTROL PIZZA_LEFT_RIGHT @CAR_CAMERA_LOOK_LEFT_RIGHT PIZZA_FIRE @CAR_WEAPON_FIRE #because the pizza works like the drive-by PIZZA_CANCEL @CAR_SUBMISSION # 6 races can be selected or so in RACES.SC RACE_LEFT DPAD_LEFT RACE_RIGHT DPAD_RIGHT RACE_OK BUTTON_A RACE_CANCEL BUTTON_B # Skip round in shooting range SKIP_SHOOTING_ROUND BUTTON_X