# teleport locations # ------------------ # # following syntax: # locationname x / y / z # # locationname: must NOT have blanks, must NOT start with digit # x, y, z: are floats (e.g. "1024", "-3.4", ...) # blanks and "/" signs are ignored by the parser # coordinates taken from code, core/game.cpp/CGame::Process() # following coordinates taken from levels/main.sc lnkvbuy 304.5 376.3 12.7 hycobuy -834.8 1306.9 11.0 ochebuy 14.0 -1500.7 12.7 washbuy 88.5 -804.7 11.2 vcptbuy 531.4 1273.7 17.6 skumbuy -560.1 703.6 20.5 hotel 209.5 -1288.9 12.4 sergio 257.1 -231.7 10.0 printbuy -1059.6 -274.5 11.4 carbuy -1007.3 -869.9 12.8 pornbuy 15.2 962.6 10.9 icebuy -864.3 -576.6 11.0 taxibuy -1011.7 203.9 11.2 bankbuy 487.2 -81.5 11.4 boatbuy -685.8 -1495.6 12.5 taxiwar -1003.1 207.0 10.0 general -246.6 -1360.5 7.3 baron -378.5 -551.3 18.2 bankjob 463.9 -58.5 10.5 phil -1101.1 343.2 10.2 porn -69.4 932.7 9.9 counter -1062.6 -278.8 11.0 lawyer 119.2 -826.9 9.7 kent 488.6 -75.4 10.4 bikers -597.3 652.9 10.0 rock -875.5 1159.3 10.2 cuban -1170.0 -606.9 10.6 haitian -962.4 143.0 8.2 strpbuy 99.5 -1468.5 9.9 nbmnbuy 428.4 605.9 12.2 icecream -865.9 -571.9 11.0 porncash -1.9 959.9 10.9 boatcash -640.8 -1491.8 13.7 taxicash -997.1 189.8 11.4 # other coordinates handy for development