filetype rules declare_command g declare_command r declare_command a declare_command v declare_command i declare_command t declare_command y declare_command aexoff declare_command gexoff declare_command rexoff declare_command vexoff declare_command iexoff declare_command texoff declare_command yexoff declare_command key declare_command grav declare_command 15k declare_command hidden declare_command valve declare_command valve1 declare_command valve2 declare_command button declare_command card declare_command swiped declare_command poff declare_command bar_1 declare_command BARX declare_command bar_a declare_command bar_b declare_command bar_c declare_command bar_d declare_command bar_e declare_command bar_f declare_command bar_g declare_command bar_h declare_command bar_i declare_command bar_j declare_command bar_k declare_command bar_l declare_command bar_m #declare_command bar_n declare_command bar_o declare_command bar_p declare_command bar_q declare_command bar_r declare_command bar_s declare_command gls declare_command acd_1a declare_command acd_1b declare_command acd_1c declare_command acd_1d declare_command acd_1e declare_command acd_1f declare_command acd_1g declare_command light1 declare_command light2 declare_command light3 declare_command light4 declare_command light5 declare_command light6 declare_command light7 declare_command light8 declare_command light9 declare_command lit10 declare_command lit11 declare_command lit12 declare_command lit13 declare_command lit14 declare_command lit15 declare_command lit16 declare_command lit17 declare_command lit18 declare_command lit19 declare_command lit20 declare_command lit21 declare_command lit22 declare_command lit23 declare_command lit24 declare_command lit25 declare_command lit26 declare_command lights declare_command for5 declare_command for5a declare_command for6 declare_command for6a declare_command for4 declare_command for4a declare_command for3 declare_command for3a declare_command 25k declare_command trick declare_command deathp3 declare_command swipe1 declare_command swipe2 declare_command task1 declare_command task2 declare_command task3 declare_command task4 declare_command task5 declare_command task6 declare_command task7 declare_command task8 declare_command task9 declare_command task0 declare_command hey declare_command heya declare_command heyb declare_command heyc name hidden target hidden result command hidden define_entry name g target g result command g define_entry name g target r result command r define_entry name g target a result command a define_entry name g target v result command v define_entry name g target i result command i define_entry name g target t result command t define_entry name g target y result command y define_entry name grav rule g min_count 7 result command grav define_entry name button target button result command button define_entry name valvex target valve1 result command valve1 define_entry name valvex target valve2 result command valve2 define_entry name valve rule valvex min_count 2 result command valve define_entry # BARRELS # All the following barrel rules do one or more of 3 things: # 1) makes barrel fly thru air # 2) counts toward the 4 acid barrels total # 3) satisfies the 4 acid barrel task name acid_b target BAR_B result command BAR_b define_entry name acid_b target BAR_C result command BAR_c define_entry name acid_b target BAR_D result command BAR_d define_entry name acid_b target BAR_J result command BAR_j define_entry name BARX rule acid_b min_count 4 result command BARX define_entry name key target card result command key define_entry name swiped target swipe result command swiped define_entry # just a plain-old non-acid barrel name barrel target BAR_a result command BAR_a define_entry # just a plain-old non-acid barrel name barrel target BAR_e result command BAR_e define_entry # just a plain-old non-acid barrel name barrel target BAR_f result command BAR_f define_entry # just a plain-old non-acid barrel name barrel target BAR_g result command BAR_g define_entry # just a plain-old non-acid barrel name barrel target BAR_h result command BAR_h define_entry # just a plain-old non-acid barrel name barrel target BAR_i result command BAR_i define_entry # just a plain-old non-acid barrel name barrel target BAR_k result command BAR_k define_entry # just a plain-old non-acid barrel name barrel target BAR_l result command BAR_l define_entry # just a plain-old non-acid barrel name barrel target BAR_m result command BAR_m define_entry ## just a plain-old non-acid barrel #name barrel #target BAR_n #result command BAR_n #define_entry # just a plain-old non-acid barrel name barrel target BAR_o result command BAR_o define_entry # just a plain-old non-acid barrel name barrel target BAR_p result command BAR_p define_entry # just a plain-old non-acid barrel name barrel target BAR_R result command BAR_R define_entry # just a plain-old non-acid barrel name barrel target BAR_s result command BAR_s define_entry name gls target gls result command gls define_entry name light target 1 result command light1 define_entry name light target 2 result command light2 define_entry name light target 3 result command light3 define_entry name light target 4 result command light4 define_entry name light target 5 result command light5 define_entry name light target 6 result command light6 define_entry name light target 7 result command light7 define_entry name light target 8 result command light8 define_entry name light target 9 result command light9 define_entry name light target 10 result command lit10 define_entry name light target 11 result command lit11 define_entry name light target 12 result command lit12 define_entry name light target 13 result command lit13 define_entry name light target 14 result command lit14 define_entry name light target 15 result command lit15 define_entry name light target 16 result command lit16 define_entry name light target 17 result command lit17 define_entry name light target 18 result command lit18 define_entry name light target 19 result command lit19 define_entry name light target 20 result command lit20 define_entry name light target 21 result command lit21 define_entry name light target 22 result command lit22 define_entry name light target 23 result command lit23 define_entry name light target 24 result command lit24 define_entry name light target 25 result command lit25 define_entry name light target 26 result command lit26 define_entry name lights rule light min_count 10 result command lights define_entry #BARRELL_DUMPER#1 name for5 target for5 result command for5 define_entry ##sound for for5 name heyb target for5 result command heyb define_entry #BARRELL_DUMPER#2 name for6 target for6 result command for6 define_entry ##sound for for6 name hey target for6 result command hey define_entry #Worker Pacing on Catwalk name ACD4 target for4 result command for4 define_entry ##sound for for4 name heya target for4 result command heya define_entry #Worker standing name ACD3 target for3 result command for3 define_entry ##sound for ACD3 name heyc target for3 result command heyc define_entry name 15k score min_count 10000 declare_command 15k result command 15k define_entry name 25k score min_count 25000 declare_command 25k result command 25k define_entry name trick tricks_in_combo min_count 5 declare_command trick result command trick define_entry name death target death declare_command death result command death define_entry name deathp3 target deathp2 declare_command deathp2 result command deathp2 define_entry