filetype command label init sound cock sound cocky sound horse sound horse2 sound horse3 sound dog return # This is run automatically when the level loads #delay 3.31 horse2 #delay 6 horse3 #delay 6.6 horse5 #delay 1.5 crowd1 # object_off pod # object_off camtar # object_off gold # object_off silver # object_off bronze #object_off cam1 #object_off cam2 #object_off look #delay 45.0 plane #delay 20.0 plane1 sound cock sound cocky sound horse sound horse2 sound horse3 sound dog return #label horse2 #use_anim horse4 1 #delay 5 horse1 #return #label horse1 #use_anim horse4 0 #delay 3.31 horse2 #return #label horse3 #use_anim horse5 1 #delay 5 horse4 #return #label horse4 #use_anim horse5 0 #delay 6 horse3 #return # #label horse5 #use_anim horse6 1 #delay 5 horse6 #return #label horse6 #use_anim horse6 0 #delay 6.6 horse5 #return #label dogsit # motion_off dog # use_anim dog 0 # rule_reset dogrun # return #label dogrun # motion_on dog # rule_reset dogsit # return #label cock #sound ???? #rule_reset cock #return #label crowd1 #use_anim crowdA 2 #delay 7.7 crowd2 #return #label crowd2 #use_anim crowdA 1 #delay 7.7 crowd3 #return #label crowd3 #use_anim crowdA 0 #delay 1.5 crowd1 #return label d1 die rule_reset die sprite_on scrn_k sprite_on die return label d2 die rule_reset die2 sprite_on scrn_k sprite_on die2 return label d3 die rule_reset die3 sprite_on scrn_k sprite_on die3 return label d4 die rule_reset die4 sprite_on scrn_k sprite_on die3 return label d5 die rule_reset die5 sprite_on scrn_k sprite_on die4 return label d6 die rule_reset die6 sprite_on scrn_k sprite_on die2 return label d7 die rule_reset die7 sprite_on scrn_k sprite_on die3 return label d8 die rule_reset die8 sprite_on scrn_k sprite_on die2 return label d9 die rule_reset die9 sprite_on scrn_k sprite_on die return label d10 die rule_reset die10 sprite_on scrn_k sprite_on die2 return label d11 die rule_reset die11 sprite_on scrn_k sprite_on die4 return label d12 die rule_reset die12 sprite_on scrn_k sprite_on die2 return label d13 die rule_reset die13 sprite_on scrn_k sprite_on die3 return label d14 die rule_reset die14 sprite_on scrn_k sprite_on die return label d15 die rule_reset die15 sprite_on scrn_k sprite_on die3 return label d16 die rule_reset die16 sprite_on scrn_k sprite_on die2 return label d17 die rule_reset die17 sprite_on scrn_k sprite_on die4 return label d18 die rule_reset die18 sprite_on scrn_k sprite_on die3 return #label plane #sound plane #return #label plane1 #sound plane1 #return