filetype command label init # This is run automatically when the level loads object_off pod object_off crowd1 object_off crowd2 object_off crowd3 object_off crowd4 object_off crowd5 object_off crowd6 object_off camtar object_off gold object_off silver object_off bronze object_off cam object_off mic object_off cam1 object_off cam2 object_off look sound cheer1 sound cheer2 sound cheer3 sound cheer4 sound cheer5 sound cheer6 sound cheer7 sound cheer8 return label targ00 sound cheer delay 2.0 next return label targ01 sound cheer0 delay 2.0 next1 return label targ02 sound cheer delay 2.0 next2 return label targ03 sound cheer0 delay 2.0 next3 return label targ04 sound cheer delay 2.0 next4 return label targ05 sound cheer0 delay 2.0 next5 return label targ06 sound cheer delay 2.0 next6 return label targ07 sound cheer0 delay 2.0 next7 return label targ08 sound cheery delay 2.0 next8 return label targ09 sound cheer0 delay 2.0 next9 return label targ10 sound cheery delay 2.0 next10 return label targ11 sound cheer0 delay 2.0 next11 return label targ12 sound cheer delay 2.0 next12 return label targ13 sound cheer0 delay 2.0 next13 return label targ14 sound cheer delay 2.0 next14 return label next stop_sound cheer rule_reset zero return label next1 stop_sound cheer0 rule_reset 1st return label next2 stop_sound cheer rule_reset 2nd return label next3 stop_sound cheer0 rule_reset 3rd return label next4 stop_sound cheer rule_reset 4th return label next5 stop_sound cheer0 rule_reset 5th return label next6 stop_sound cheer rule_reset 6th return label next7 stop_sound cheer0 rule_reset 7th return label next8 stop_sound cheery rule_reset 8th return label next9 stop_sound cheer0 rule_reset 9th return label next10 stop_sound cheery rule_reset 10th return label next11 stop_sound cheer0 rule_reset 11th return label next12 stop_sound cheer rule_reset 12th return label next13 stop_sound cheer0 rule_reset 13th return label next14 stop_sound cheer rule_reset 14th return