filetype command label init # This is run automatically when the level loads #delay 1.5 crowd1 delay 7.7 crowd4 delay 7.7 crowd7 # This is run automatically when the level loads object_off pod object_off crowd1 object_off crowd2 object_off crowd3 object_off crowd4 object_off crowd5 object_off crowd6 object_off camtar object_off gold object_off silver object_off bronze object_off cam object_off mic object_off cam1 object_off cam2 object_off look sound cheer1 return #label crowd1 # use_anim crowd2 1 # delay 7.7 crowd2 # return #label crowd2 # use_anim crowd2 2 # delay 7.7 crowd1 # return #label crowd3 # use_anim crowd2 0 # delay 1.5 crowd1 # return label crowd4 use_anim crowd5 1 delay 7.7 crowd5 return label crowd5 use_anim crowd5 2 delay 1.5 crowd4 return #label crowd6 # use_anim crowd5 0 # delay 7.7 crowd4 # return label crowd7 use_anim crowd3 1 delay 1.5 crowd8 return label crowd8 use_anim crowd3 2 delay 7.7 crowd7 return #label crowd9 # use_anim crowd3 0 # delay 7.7 crowd7 # return label dead1 die rule_reset dead1 sprite_on scrn_k sprite_on die! return label dead2 die rule_reset dead2 sprite_on scrn_k sprite_on die! return label 2nd sound cheer delay 2.0 next return label 3rd sound cheer0 delay 2.0 next1 return label 4th sound cheery delay 2.0 next2 return label 5th sound cheer0 delay 2.0 next3 return label 6th sound cheery delay 2.0 next4 return label 7th sound cheer0 delay 2.0 next5 return label next stop_sound cheer rule_reset 2nd return label next1 stop_sound cheer0 rule_reset 3rd return label next2 stop_sound cheer rule_reset 4th return label next3 stop_sound cheer0 rule_reset 5th return label next4 stop_sound cheer rule_reset 6th return label next5 stop_sound cheer0 rule_reset 7th return