filetype motion object hidden start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object g start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object r start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object a start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object v start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object i start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object t start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object y start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object gem1 start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object gem2 start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object gem3 start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create object DETON1 start_on degrees_per_second 360 duration 0 rot_axis 0 1 0 create name spin1 duration 10 rot_axis 0 1 0 start_angle 0 start_pre_trans_obj A start_post_trans 0 0 0 end_angle 360 end_pre_trans_obj A end_post_trans 0 0 0 create # 200k camera pass name trans1 duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj A start_post_trans 0 0 0 end_angle 360 end_pre_trans_obj g end_post_trans 0 0 0 create # 400k cam pass name trans2 duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj g start_post_trans 0 20 0 end_angle 250 end_pre_trans_obj r end_post_trans 0 100 0 create # spell GRAVITY cam pass name arc_G duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj G start_post_trans 0 40 120 end_angle 360 end_pre_trans_obj G end_post_trans 0 70 80 create # sic trick cam pass name arc_H duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj G start_post_trans 0 40 120 end_angle 300 end_pre_trans_obj G end_post_trans 0 100 80 create # hidden icon cam pass name trans3 duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj hidden start_post_trans 0 20 60 end_angle 360 end_pre_trans_obj hidden end_post_trans 0 20 100 create # save kid cam pass name trans4 duration 10 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj grl1 start_post_trans 0 50 120 end_angle 360 end_pre_trans_obj grl1 end_post_trans 0 50 80 create # house on fire cam pass name trans5 duration 10 rot_axis 0 1 0 start_angle 360 start_pre_trans_obj piss start_post_trans 0 50 200 end_angle 150 end_pre_trans_obj piss end_post_trans 0 120 200 create # geyser cam pass name trans6 duration 5 rot_axis 0 1 0 start_angle 50 start_pre_trans_obj ddb start_post_trans 0 10 10 end_angle 100 end_pre_trans_obj ddb end_post_trans 0 20 100 create # tiki god cam pass name trans7 duration 10 rot_axis 0 1 0 start_angle 100 start_pre_trans_obj tiki start_post_trans 0 20 50 end_angle 200 end_pre_trans_obj tiki end_post_trans 0 20 50 create # mine shaft cam pass name trans8 duration 5 rot_axis 0 1 0 start_angle 200 start_pre_trans_obj b3 start_post_trans 0 5 35 end_angle 100 end_pre_trans_obj b3 end_post_trans 0 20 60 create name b1 object b1 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b2 object b2 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b3 object b3 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b4 object b4 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b5 object b5 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b6 object b6 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b7 object b7 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create name b8 object b8 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create #girl's runs on path name grl1 object grl1 path girl1 1 path_speed_fps 6 create name cart1 object cart1 #start_on path track1 4 39 path_speed_fps 80 create name cart2 object cart2 #start_on path track2 5 14 path_speed_fps 120 create object g7 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g8 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g9 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g10 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g11 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g12 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object g13 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object work degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create #Bridge piece object bud7 degrees_per_second 0 duration 0.5 rot_axis 0 1 0 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 0 0 0 end_post_trans 0 -25 0 create #Bridge piece object bud8 degrees_per_second 0 duration 1.0 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 0 0 0 end_post_trans 0 -32 0 create #Bridge piece object bud9 degrees_per_second 0 duration .75 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 0 0 0 end_post_trans 0 -32 0 create object arm degrees_per_second 75 duration 0.8 rot_axis 0 1 0 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 75 end_pre_trans 0 0 0 end_post_trans 0 0 0 create object JD2 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object JD3 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object JD4 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object JD5 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object JD6 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz1 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz2 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz3 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz4 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz5 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create object oz6 degrees_per_second 700 duration 0.5 rot_axis 1 1 1 start_angle 0 start_pre_trans 0 0 0 start_post_trans 0 0 0 end_angle 0 end_pre_trans 2 -2 4 end_post_trans 5 0 0 on_end_turn_off create # arm1 and pos4 are the cut scene cameras #when the house fire task is co name arm1 #this is the cameras target duration 7 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj smeg start_post_trans 0 0 0 end_angle 0 end_pre_trans_obj smeg end_post_trans 0 0 0 create name pos4 #this is thew cameras poistion and movement duration 7 rot_axis 0 1 1 start_angle 330 start_pre_trans_obj piss start_post_trans 0 25 200 end_angle 330 end_pre_trans_obj piss end_post_trans 0 25 200 create # name pos5 duration 1.25 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj ddb start_post_trans 200 10 -20 end_angle 0 end_pre_trans_obj ddb end_post_trans 200 10 -20 create name doc duration 1.25 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj gey3 start_post_trans 0 0 0 end_angle 0 end_pre_trans_obj gey3 end_post_trans 0 0 0 create name pos6 #shake duration .5 rot_axis 0 1 1 start_angle 0 start_pre_trans_obj ddb start_post_trans 5 10 5 end_angle 3600 end_pre_trans_obj ddb end_post_trans 5 10 5 create name doc1 #target duration .5 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj gey3 start_post_trans 0 0 0 end_angle 0 end_pre_trans_obj gey3 end_post_trans 0 0 0 create # DR. Dynomite name dyno duration 1.25 rot_axis 0 1 0 start_angle 250 start_pre_trans_obj ddb start_post_trans 0 5 120 end_angle 250 end_pre_trans_obj ddb end_post_trans 0 10 120 create name dyno1 duration 1.25 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj card start_post_trans 0 0 0 end_angle 0 end_pre_trans_obj card end_post_trans 0 0 0 create # little girl name girly duration 5.0 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj grl1 start_post_trans 0 0 0 end_angle 0 end_pre_trans_obj grl1 end_post_trans 0 0 0 create # cam position name card1 duration 5.0 rot_axis 1 1 1 start_angle -90 start_pre_trans_obj card1 start_post_trans 0 10 0 end_angle -90 end_pre_trans_obj card1 end_post_trans 0 10 0 create name pos7 #shake duration 3.0 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj cl3 start_post_trans 5 10 5 end_angle 36000 end_pre_trans_obj cl3 end_post_trans 15 10 5 create name card2 duration 3.0 rot_axis 1 1 1 start_angle 0 start_pre_trans_obj card2 start_post_trans 15 10 5 end_angle 36000 end_pre_trans_obj card2 end_post_trans 5 10 5 create ####ALANS' NEW STUFF FOR W-MAG-MOV.TXT####### create name vult1 object vult1 start_on path vult1 0 path_speed_fps 40 create name vult2 object vult2 start_on path vult2 16 path_speed_fps 15 create name vult3 object vult3 start_on path vult3 9 path_speed_fps 20 create name vult4 object vult4 start_on path vult4 9 path_speed_fps 60 create name vult5 object vult5 start_on path vult5 9 path_speed_fps 20 create name vult6 object vult6 start_on path vult6 9 path_speed_fps 20 create name vult7 object vult7 start_on path vult7 9 path_speed_fps 20 create name vult8 object vult8 start_on path vult8 9 path_speed_fps 20 create name vult9 object vult9 start_on path haw1 9 path_speed_fps 20 create name vult10 object vult10 start_on path haw2 9 path_speed_fps 10 create name vult11 object vult11 start_on path haw3 9 path_speed_fps 20 create name vult12 object vult12 start_on path haw4 9 path_speed_fps 10 create name bat1 object bat1 start_on path bat1 9 path_speed_fps 40 create name bat2 object bat2 start_on path bat2 1 path_speed_fps 60 create name bat3 object bat3 start_on path bat3 9 path_speed_fps 30 create name bat4 object bat4 start_on path bat4 9 path_speed_fps 40 create name bat5 object bat5 start_on path bat5 1 path_speed_fps 30 create name bat6 object bat6 start_on path bat6 9 path_speed_fps 30 create name bat7 object bat7 start_on path bat7 9 path_speed_fps 40 create name bat8 object bat8 start_on path bat8 1 path_speed_fps 30 create name bat9 object bat9 start_on path bat3 9 path_speed_fps 30 create name bat10 object bat10 start_on path bat10 9 path_speed_fps 40 create name bat11 object bat11 start_on path bat11 0 path_speed_fps 30 create name bat12 object bat12 start_on path bat12 0 path_speed_fps 30 create name bat13 object bat13 start_on path bat13 0 path_speed_fps 40 create name bat14 object bat14 start_on path bat11 31 path_speed_fps 30 create name bat15 object bat15 start_on path bat12 31 path_speed_fps 40 create name bat16 object bat16 start_on path bat13 31 path_speed_fps 30 create