filetype tex_anim #how many texture-animated objects you have in the level count 15 #a number for each object (to be used by the AI) id 1 #the name of the dff file (without the extension) file "o_jmag01" #rotation angle per frame (in degrees) rotation 0.0 #translation per frame translation -0.00 0.03 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 2 #the name of the dff file (without the extension) file "o_jmag02" #rotation angle per frame (in degrees) rotation 0.0 #translation per frame translation -0.00 0.03 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 3 #the name of the dff file (without the extension) file "o_jmag03" #rotation angle per frame (in degrees) rotation 0.0 #translation per frame translation -0.00 0.03 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 4 #the name of the dff file (without the extension) file "o_jmag04" #rotation angle per frame (in degrees) rotation 0.0 #translation per frame translation 0.0 0.03 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 5 #the name of the dff file (without the extension) file "o_jgeyser_01" #rotation angle per frame (in degrees) rotation 0.6 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 6 #the name of the dff file (without the extension) file "o_jvolc_01" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 7 #the name of the dff file (without the extension) file "o_jvolc_02" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 8 #the name of the dff file (without the extension) file "o_jvolc_03" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 9 #the name of the dff file (without the extension) file "o_jvolc_04" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 10 #the name of the dff file (without the extension) file "o_jvolc_05" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 11 #the name of the dff file (without the extension) file "o_jvolc_06" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 12 #the name of the dff file (without the extension) file "o_jmagpit_01" #rotation angle per frame (in degrees) rotation 0.9 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 13 #the name of the dff file (without the extension) file "o_jvolc_07" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 14 #the name of the dff file (without the extension) file "o_jvolc_08" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 15 #the name of the dff file (without the extension) file "o_jvolc_09" #rotation angle per frame (in degrees) rotation 0.7 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry