filetype tex_anim #how many texture-animated objects you have in the level count 4 #a number for each object (to be used by the AI) id 1 #the name of the dff file (without the extension) file "o_joil_pit_01" #rotation angle per frame (in degrees) rotation 0.9 #translation per frame translation -0.00 0.00 #uv scale per frame scale 1.0 1.0 define_entry #a number for each object (to be used by the AI) id 2 #the name of the dff file (without the extension) file "o_joil_run_01" #rotation angle per frame (in degrees) rotation 0.0 #translation per frame translation -0.00 0.04 #uv scale per frame scale 1.0 1.0 define_entry