filetype command label init # This is run automatically when the level loads target_disable targ45 target_disable activ1 target_disable activ2 sound stlp sound hum return label die die rule_reset die sprite_on scrn_b sprite_on oilp return label die2 die rule_reset die2 sprite_on scrn_k sprite_on oilp return label die3 die rule_reset die3 sprite_on scrn_k sprite_on gap return label die4 die rule_reset die4 sprite_on scrn_k sprite_on gap return label die5 die rule_reset die5 sprite_on scrn_k sprite_on gap return label die6 die rule_reset die6 sprite_on scrn_k sprite_on gap return label die7 die rule_reset die7 sprite_on scrn_k sprite_on oilp return label die8 die rule_reset die8 sprite_on scrn_k sprite_on oilp return label elevdn set_position elevdn rule_reset elevdn sprite_on down return label elevup set_position elevup rule_reset elevup sprite_on up delay 3.0 activ0 return label activ0 target_enable activ1 target_enable activ2 rule_reset elevdn return label active delay 3.0 act1 return label act1 target_enable targ45 rule_reset activ9 rule_reset activ8 return label reset1 delay 3.0 activ7 return label activ7 rule_reset elevup rule_reset active return label reset2 delay 3.0 activ6 return label activ6 rule_reset elevup rule_reset active return