filetype command label init # This is run automatically when the level loads object_off g1 object_off r1 object_off a1 object_off v1 object_off i1 object_off t1 object_off y1 object_off dandy object_off genf1 object_off lc object_off cam1 object_off cam2 object_off cam3 object_off cam4 object_off cam9 object_off ftn object_off ld motion_off fem3 sound fan sound train sound tun sound fget sound siren sound foun return #GRAVTITY lettters label g sprite_on g object_off g object_on g1 delay .75 gexoff sound reward return label r sprite_on r object_off r object_on r1 delay .75 rexoff sound reward return label a sprite_on a object_off a object_on a1 delay .75 aexoff sound reward return label v sprite_on v object_off v object_on v1 delay .75 vexoff sound reward return label i sprite_on i object_off i object_on i1 delay .75 iexoff sound reward return label t sprite_on t object_off t object_on t1 delay .75 texoff sound reward return label y sprite_on y object_off y object_on y1 delay .75 yexoff sound reward return #Gravity letters explosions turning off label aexoff object_off a1 return label gexoff object_off g1 return label rexoff object_off r1 return label vexoff object_off v1 return label iexoff object_off i1 return label texoff object_off t1 return label yexoff object_off y1 return ###spell gravity task label grav sprite_off g sprite_off r sprite_off a sprite_off v sprite_off i sprite_off t sprite_off y sprite_on grav sprite_on task sound task return ###find hidden task label hidden sprite_on hidden sprite_on task object_off hidden object_off glow sound hidden return ###Breaking the pinata task label dandy sprite_on task sprite_on pin object_on dandy sound candy sound pin sound hit delay 2 pinny return label pinny object_off ass delay 2 dandy3 return ###end of pinata task label dandy3 object_off dandy return #Chick tied up on the tracks task label chick sound girl sprite_on chick sprite_on task object_off fem3 object_on genf1 use_anim genf1 0 no_loop delay 1.58 chick2 sound reward return #Continued label chick2 motion_on fem3 use_anim genf1 1 delay 9 chick3 return #End - chick goes bye bye label chick3 object_off genf1 return #label pegg # use_anim peg 1 # sound girl # delay 1 pegg1 # return #label pegg1 # use_anim peg 0 # rule_reset peg # return label bgrl use_anim bar 1 #sound girl delay 1 bgrl2 return label bgrl2 use_anim bar 0 rule_reset barb return label gal sound girl delay 3.0 gal1 return label gal1 rule_reset gal return #label salt # use_anim sal 1 # sound hey # delay 1 salty # return #label salty # use_anim sal 0 # rule_reset sal1 # return label malt use_anim genm2 1 #sound hey delay 1 malt2 return label malt2 use_anim genm2 0 #sound hey! rule_reset mal return label heya sound hey delay 3.0 hey1 return label hey1 rule_reset heya return #label grl # use_anim grl1 1 #sound girl # delay 1 dud # return #label dud # use_anim grl1 0 # rule_reset grl # return label nerd use_anim boy1 1 #sound hey delay 1 geek return label geek use_anim boy1 0 rule_reset boy return label heyb sound heyz delay 3.0 hey2 return label hey2 rule_reset heyb return #Catching Vandals command starts label v1 sprite_on vdle use_anim rob1a 1 #sound hey delay .5 v1a return label v1a use_anim rob1a 0 delay .5 v1b #sound heyz return label v1b use_anim rob1a 1 object_off rob1a return label heyc sound heyz delay 3.0 hey3 return label hey3 rule_reset heyc return label v2 sprite_on vdle use_anim rob2a 1 #sound mad delay .5 v2a return label v2a use_anim rob2a 0 object_off rob2a return label v3 sprite_on vdle use_anim nas1 1 #sound hey! delay .5 v3a return label v3a use_anim nas1 0 object_off nas1 return label heyd sound hey delay 3.0 hey4 return label hey4 rule_reset heyd return #End of Vandals task label vandi sprite_on task return label d die rule_reset death sprite_on scrn_k sprite_on foun sound soak return label e set_position warp2 rule_reset dead sprite_on scrn_k sprite_on warp return label f set_position warp1 rule_reset gone sprite_on scrn_k sprite_on warp return ###dumpster diver label dum object_off jim object_move cr1 object_on lc object_off lo sprite_on dump sound dump return ###dumpster diver label dum2 object_off dave object_move cr2 object_on ld object_off lu sprite_on dump sound dump return ###Dumpster task completed label dumpi sprite_on task return ###Commands for the water pipes label h1 sprite_on agua object_move lv1 object_off lv1a target_disable lev1a return label h1a sprite_on agua object_move lv1a object_off lv1 target_disable lev1 return label h2 sprite_on agua object_move lv2 object_off lv2a target_disable lev2a return label h2a sprite_on agua object_move lv2a object_off lv2 target_disable lev2 return label h3 sprite_on agua object_move lv3 object_off lv3a target_disable lev3a return label h3a sprite_on agua object_move lv3a object_off lv3 target_disable lev3 return ###Fountain turns on and task completed label h4 player_pause sprite_on task camera_target_motor ftn camera_position_motor ftn1 object_on ftn motion_on ftn motion_on ftn1 delay 2.5 h4a return label h4a player_unpause camera_normal return ####points task label 30k sprite_on 30k sprite_on task sound score return ###points task label 50k sprite_on 50k sprite_on task sound score return ####trick task label trick sprite_on trick sprite_on task sound trick return label task1 rule_disable 30k return label task2 rule_disable 50k return label task3 rule_disable trick return label task4 object_off hidden target_disable hidden object_off glow return label task5 object_off g object_off r object_off a object_off v object_off i object_off t object_off y target_disable g target_disable r target_disable a target_disable v target_disable i target_disable t target_disable y return label task6 object_off dandy target_disable candy object_off ass rule_disable pin return label task7 object_off fem3 target_disable girl rule_disable girl return label task8 rule_disable vand object_off rob1a object_off rob2a object_off nas1 # Detmar - target offs target_disable van1 target_disable van2 target_disable nas1 return label task9 object_off jim object_off cr1 object_on lc object_off lo object_off dave object_off cr2 object_on ld object_off lu target_disable sto target_disable pun rule_disable dumpy return label task0 rule_disable h3o object_on ftn motion_on ftn motion_on ftn1 # Detmar -- targets off target_disable lev1 target_disable lev1a target_disable lev2 target_disable lev2a target_disable lev3 target_disable lev3a return