filetype command label init # This is run automatically when the level loads object_off g1 object_off r1 object_off a1 object_off v1 object_off i1 object_off t1 object_off y1 object_off LANT1A object_off LANT2A object_off LANT3A object_off LANT4A object_off LANT5A object_off LANT6A object_off LANT7A object_off relicA object_off relicB object_off relicC object_off relicD object_off cable object_off bolt2 object_off bolt3 object_off mus1s object_off mus2p target_disable mus1 target_disable mus2 object_off rob1a object_off rob2a target_disable mus4a target_disable rob2b target_disable rob2a target_disable rob1b target_disable rob1a target_disable mus4b object_off levcam object_off lvcam1 grindline_disable r_tl_m target_disable t1a target_disable t2a #object_off relic1 #object_off relic2 #object_off relic3 object_off tomb object_off arc object_off swr1 object_off swr2 target_disable ta2 target_disable ta4 target_disable ta6 target_disable ta8 grindline_disable b_a_m object_off glow object_off glow1 object_off bliq object_off fr1 object_off fr2 object_off fr1a object_off fr2a object_off fr3a object_off fr4a sound flow sound glow sound sflow sound sflow1 sound flow return label g sound reward sprite_on g object_off g object_on g1 delay .55 gexoff return label r sound reward sprite_on r object_off r object_on r1 delay .55 rexoff return label a sound reward sprite_on a object_off a object_on a1 delay .55 aexoff return label v sound reward sprite_on v object_off v object_on v1 delay .55 vexoff return label i sound reward sprite_on i object_off i object_on i1 delay .55 iexoff return label t sound reward sprite_on t object_off t object_on t1 delay .55 texoff return label y sound reward sprite_on y object_off y object_on y1 delay .55 yexoff return label aexoff object_off a1 return label gexoff object_off g1 return label rexoff object_off r1 return label vexoff object_off v1 return label iexoff object_off i1 return label texoff object_off t1 return label yexoff object_off y1 return label grav sprite_off g sprite_off r sprite_off a sprite_off v sprite_off i sprite_off t sprite_off y sprite_on grav #sound ?????? return label hidden sound hidden sprite_on hidden object_off logo OBJECT_OFF GLOW3 return label LANT1 sound reward object_off LANT1 object_on LANT1A return label LANT2 sound reward object_off LANT2 object_on LANT2A return label LANT3 sound reward object_off LANT3 object_on LANT3A return label LANT4 sound reward object_off LANT4 object_on LANT4A return label LANT5 sound reward object_off LANT5 object_on LANT5A return label LANT6 sound reward object_off LANT6 object_on LANT6A return label LANT7 sound reward object_off LANT7 object_on LANT7A return label LANTS sound reward sprite_on LANTS return label RELIC1 sound reward object_off RELIC1 SPRITE_ON GOT1 object_on relicA return label RELIC2 sound reward object_off RELIC2 SPRITE_ON GOT1 object_on relicB return label RELIC3 sound reward object_off RELIC3 SPRITE_ON GOT1 object_on relicC return label RELIC4 sound reward object_off RELIC4 SPRITE_ON GOT1 object_on relicD return # relics are obtained - start the TOMB DOOR animations label RELIC player_pause camera_target_motor look camera_position_motor move motion_on look motion_on move delay 1.0 next return label next object_on fr1 object_on fr2 object_move TOMB sound door object_move relicA object_move relicB object_move relicC object_move relicD sprite_on RELICS delay 2.0 next1 return label next1 #sound flame object_off fr1 object_off fr2 object_on fr1a object_on fr2a object_on fr3a object_on fr4a player_unpause camera_normal return ##paint thief commands label paint1 #sound hey object_off ROB1 object_on rob1a object_use_motor rob1a rob1 target_enable rob1a target_disable rob1 sprite_on got1 return label heya sound hey delay 3.0 hey1 return label hey1 rule_reset heya return ##paint thief2 commands label paint2 #sound hey object_off ROB2 object_on rob2a object_use_motor rob2a rob2 target_disable rob2 target_enable rob2a sprite_on got1 return label heyb sound hey delay 3.0 hey2 return label hey2 rule_reset heyb return label paint sound reward sprite_on paint sprite_on paint1 target_disable mus4 target_enable mus4a #delay 2.0 painty return label painty sprite_on paint2 sound reward #sound Yipee use_anim mus4 0 delay 2.0 paintz return label paintz use_anim mus4 2 target_disable mus4a target_enable mus4b # sprite_on paint2 # sound reward return ##clerk commands label clerk #sound hey use_anim mus4 1 delay 0.75 clerk1 return label clerk1 use_anim mus4 2 rule_reset clerk return label heyc sound hey delay 3.0 hey3 return label hey3 rule_reset heyc return label shovel sound reward object_off shovel object_off glow2 sprite_on got1 return label pikaxe sound reward object_off pikaxe object_off glow0 sprite_on got1 return #mus1a and mus2p are dodging targets label tools sound reward target_enable mus1 target_disable mus1a target_enable mus2 target_disable mus2p sprite_on TOOLS sprite_on TOOLS1 return label SWORDA sound reward object_off SWORDA sprite_on got1 return label SWORDB sound reward object_off SWORDB sprite_on got1 return label SWORDC sound reward object_off SWORDC sprite_on got1 return label SWORDD sound reward object_off SWORDD sprite_on got1 return label SWORDE sound reward object_off SWORDE sprite_on got1 return label SWORDS sound reward sprite_on SWORDS return label walk #sound gate object_off mus1 object_off mus2 object_on mus1s object_on mus2p target_disable mus1 target_disable mus2 target_disable mus1sa target_enable mus1a target_enable mus2p object_move ToolGa sprite_on tooly delay 0.5 dig delay 2.75 walk1 return label walk1 motion_on mus1s use_anim mus1s 1 return label dig #sound ?????? use_anim mus2p 1 return label astcol #sound ?????? use_anim ast2 1 delay 1 astco2 return label astco2 use_anim ast2 0 rule_reset astcol return #label robcol # use_anim rob1 1 # delay 1 robcl2 # return #label robcl2 # use_anim rob1 0 # return ##fem commands label bycol1 #sound hey1 use_anim genf1 1 delay 1 bycol2 return label bycol2 use_anim genf1 0 rule_reset femcl1 return label heyd sound hey1 delay 3.0 hey4 return label hey4 rule_reset heyd return ##fem2 commands label bycol3 #sound hey1 use_anim genf2 1 delay 1 bycol4 return label bycol4 use_anim genf2 0 rule_reset femcl2 return label heye sound hey1 delay 3.0 hey5 return label hey5 rule_reset heye return label birth sound glow object_on glow object_on glow1 object_on bliq return ##arc commands label Arc #sound hey use_anim arc 1 delay 1.0 Arc1 return label Arc1 use_anim arc 0 rule_reset arc return label heyf sound hey delay 3.0 hey6 return label hey6 rule_reset heyf return ##dodge commands ##(workers?) label dodge #sound hey use_anim mus1s 2 delay 1.0 dodge1 return label dodge1 use_anim mus1s 1 rule_reset dodge return label heyg sound hey delay 3.0 hey7 return label hey7 rule_reset heyg return ##dodge2 commands label dodge2 #sound hey use_anim mus2p 2 delay 1.0 dodge3 return label dodge3 use_anim mus2P 1 rule_reset dodge2 return label heyh sound hey delay 3.0 hey8 return label hey8 rule_reset heyh return ##dodge4 commands label dodge4 use_anim mus1 3 #sound hey delay 1.0 dodge5 return label dodge5 use_anim mus1 0 rule_reset dodge1 return label heyi sound hey delay 3.0 hey9 return label hey9 rule_reset heyi return label cata sound glass player_pause camera_position_object lvcam1 camera_target_object bolt3 grindline_enable b_a_m object_off bolt object_on bolt3 motion_on bolt #sound bird-dying delay 1.5 cata2 return label cata2 camera_normal player_unpause object_off bolt3 motion_off bolt object_on bolt2 object_on cable return ##ped commands label ped use_anim ped1 1 use_anim hdog 1 #sound hey #sound dog growl delay 1.9 ped1 return label ped1 use_anim ped1 0 use_anim hdog 0 rule_reset ped return label heyj sound hey delay 3.0 hey10 return label hey10 rule_reset heyj return label ROB1a #sound hey use_anim rob1a 1 delay 1.0 rob1aa return # label rob1aa motion_off rob1 use_anim rob1a 2 delay 2.0 rob1ab return LABEL rob1ab use_anim rob1a 3 motion_on rob1 target_disable rob1a target_enable rob1b return # dodge target for the duration of level label rob1c use_anim rob1a 1 #sound hey delay 1.0 rob1d return #running without painting label rob1d use_anim rob1a 3 rule_reset rob1B return label heyk sound hey delay 3.0 hey11 return label hey11 rule_reset heyk return #Dodge upon losing paiting label ROB2a use_anim rob2a 1 #sound hey delay 1.0 rob2aa return #Deactivate path and REACT TO HAVING PAITNING REMOVED label rob2aa motion_off rob2 use_anim rob2a 2 DELAY 2.0 ROB2AB RETURN # Reactivate path and resume running on path LABEL ROB2AB use_anim rob2a 3 motion_on rob2 target_disable rob2a target_enable rob2b return label heyl sound hey delay 3.0 hey12 return label hey12 rule_reset heyl return # dodge target for the duration of level label rob2c use_anim rob2a 1 #sound hey delay 1.0 rob2d return #running without painting label rob2d use_anim rob2a 3 rule_reset rob2B return label heym sound hey delay 3.0 hey13 return label hey13 rule_reset heym return label lever sound switch object_move lever sprite_on got1 return label lever2 sound switch object_move lever2 sprite_on got1 return label lever3 sound switch object_move lever3 sprite_on got1 return label lever4 sound switch object_move lever4 sprite_on got1 return label go #sound ?????? player_pause camera_target_motor tar camera_position_motor moves motion_on tar motion_on moves delay 0.5 go2 return label go2 sound roof sound tele motion_on tele motion_on roof delay 11.0 go1 return label go1 stop_sound roof stop_sound tele grindline_enable r_tl_m object_move logo #object_move glow3 object_use_motor logo logo2 delay 1.0 go3 return label go3 motion_on logo2 delay 2.0 go4 return label go4 player_unpause camera_normal return #ggicon and ggico1 are supposed to make the gravity games icon move down to desired position #currently not working!!! label ggicon delay 12.0 ggico1 return label ggico1 object_move logo delay 0.25 ggico2 return label ggico2 motion_on LOGO2 return #museum clerk label mus4 #sound hey use_anim mus4 1 delay 2.0 mus41 return label mus41 use_anim mus4 0 rule_reset mus4 return label heyn sound hey delay 3.0 hey14 return label hey14 rule_reset heyn return label 85k sound points sprite_on 85k return label 115k sound points sprite_on 115k return label trick sound points sprite_on trick return label fern_1 sound pot object_move fern_1 return label fern_2 sound pot object_move fern_2 return label fern_3 sound pot object_move fern_3 return label fern_4 sound pot object_move fern_4 return label fern_5 sound pot object_move fern_5 return label fern_6 sound pot object_move fern_6 return label trash1 sound barrel object_move trash1 object_move lid1 sound barrel return label trash2 sound barrel object_move trash2 object_move lid2 sound barrel return label trash3 sound barrel object_move trash3 object_move lid3 sound barrel return label trash4 sound barrel object_move trash4 object_move lid4 sound barrel return label trash5 sound barrel object_move trash5 object_move lid5 sound barrel return label trash6 sound barrel object_move trash6 object_move lid6 sound barrel return label trash7 sound barrel object_move trash7 object_move lid7 sound barrel return label trash8 sound barrel object_move trash8 object_move lid8 sound barrel return label death die rule_reset death sprite_on scrn_b sprite_on death return label gls1 glass 0 sound glass return label gls2 glass 1 sound glass1 return label gls3 glass 2 sound glass2 return label gls4 glass 3 sound glass return label gls5 glass 4 sound glass1 return label gls6 glass 5 sound glass2 return label gls7 glass 6 sound glass return label gls8 glass 7 sound glass1 return label gls9 glass 8 sound glass2 return label gls10 glass 9 sound glass return label gls11 glass 10 sound glass1 return label gls12 glass 11 sound glass2 return label gls13 glass 12 sound glass return label gls14 glass 13 sound glass1 return label gls15 glass 14 sound glass2 return label vase01 object_move vase01 sound glass1 return label vase02 object_move vase02 sound glass1 return #label steam # sound steam # rule_reset steam1 # return ############ label steam sound steam delay 3.0 resstm # in 3 seconds, reset steam triggers return label resstm # reset steam (after a short delay) rule_reset steam1 return ############ label glspt glass 15 sound glass2 return # the following command shuts off assets # currently not being used in a sector label off #sound off object_off LANT1 object_off LANT2 object_off LANT3 object_off LANT4 object_off LANT5 object_off LANT6 object_off LANT7 object_off LANT1a object_off LANT2a object_off LANT3a object_off LANT4a object_off LANT5a object_off LANT6a object_off LANT7a object_off g object_off fern_1 object_off fern_2 object_off fern_3 object_off fern_4 object_off fern_5 object_off fern_6 object_off bbq1 object_off fire1 return label off1 #sound off1 #object_off ast object_off ast2 object_off tele object_off logo object_off sworda object_off swordb object_off swordc object_off swordd object_off sworde object_off mus4 object_off genf1 object_off genf2 object_off ped1 object_off roof #object_on relic1 #object_on relic2 #object_on relic3 object_on tomb object_on arc return label tar #sound tar target_disable t1 target_disable t2 rule_reset off1 rule_reset tar delay 2.0 tar2 return label tar2 #sound tar2 target_enable t1a target_enable t2a return label on #sound on #object_on ast object_on ast2 object_on tele object_on logo object_on sworda object_on swordb object_on swordc object_on swordd object_on sworde object_on mus4 object_on genf1 object_on genf2 object_on ped1 object_on roof #object_off relic1 #object_off relic2 #object_off relic3 object_off tomb object_off arc return label tar1 #sound tar1 target_disable t1a target_disable t2a rule_reset on rule_reset tar1 delay 2.0 tar3 return label tar3 #sound tar3 target_enable t1 target_enable t2 return label valve target_enable ta2 target_disable ta3 return label valve1 target_enable ta4 target_disable ta1 return label cover motion_on coverl object_off mlev delay 0.5 cov1 return label cov1 motion_on cov1 delay 0.5 swr1 return label swr1 object_on swr1 sound sflow return label cover1 motion_on coverr object_off mleva delay 0.5 cov1 return label valve2 target_enable ta6 target_disable ta7 return label valve3 target_enable ta8 target_disable ta5 return label cover2 motion_on covela object_off mlevc delay 0.5 cov2 return label cover3 motion_on coverb object_off mlevb delay 0.5 cov2 return label cov2 motion_on cov2 delay 0.5 swr2 return label swr2 object_on swr2 sound sflow1 return label task1 rule_disable 85k return label task2 rule_disable 115k return label task5 rule_disable trick return label task3 object_off logo target_disable hidden object_off glow3 motion_on tele motion_on roof # MOTION_ON GLOW3 grindline_enable r_tl_m return label task4 object_off g object_off r object_off a object_off v object_off i object_off t object_off y target_disable g target_disable r target_disable a target_disable v target_disable i target_disable t target_disable y return label task6 object_on LANT1A object_on LANT2A object_on LANT3A object_on LANT4A object_on LANT5A object_on LANT6A object_on LANT7A target_disable lant1 target_disable lant2 target_disable lant3 target_disable lant4 target_disable lant5 target_disable lant6 target_disable lant7 rule_disable lants return label task7 object_on relicA object_on relicB object_on relicC object_on relicD object_move TOMB object_move relicA object_move relicB object_move relicC object_move relicD target_disable relic1 target_disable relic2 target_disable relic3 target_disable relic4 object_off relic1 object_off relic2 object_off relic3 object_off relic4 object_on fr1a object_on fr2a object_on fr3a object_on fr4a rule_disable relics return label task8 object_off shovel object_off pikaxe target_disable shovel target_disable pikaxe object_off glow2 object_off glow0 object_on mus1s object_on mus2p target_disable mus1 target_disable mus2 target_enable mus1a target_enable mus2p object_off mus1 object_off mus2 object_move ToolGa motion_on mus1s use_anim mus1s 1 use_anim mus2p 1 rule_disable wrkr return label task9 object_off ROB1 object_on rob1a target_enable rob1a target_disable rob1 object_off ROB2 object_on rob2a target_disable rob2 target_enable rob2a target_disable mus4 target_enable mus4a use_anim mus4 2 target_disable mus4a target_enable mus4b rule_disable paintc return label task0 object_off SWORDA object_off SWORDB object_off SWORDC object_off SWORDD object_off SWORDE target_disable sworda target_disable swordb target_disable swordc target_disable swordd target_disable sworde rule_disable sword return