// // gameconfig.txt // // When bypassing the front-end, the contents of this file are used // to set up the game. Normally, all this is generated internally by // the front end scripts. // gameconfig { level { // currentmission // currentlevelpath data\desert\desert01\ // currentworldpath data\desert\ // currentmission // currentlevelpath data\world1\level1\ // currentworldpath data\world1\ // currentmission A // currentlevelpath data\grass\grass02\ // currentworldpath data\grass\ currentmission currentlevelpath data\swamp\swamp01\ currentworldpath data\swamp\ levelindex 0 persistentstate 0 } gameinfo { numplayers 1 gametype 0 fraglimit 5 timelimit 5 pickuprespawndelay 30 player0controller 0 player0invertaim 3 player0controlstyle 0 player0team 0 player0rumble 2 player1controller 0 player1invertaim 3 player1controlstyle 0 player1team 0 player1rumble 2 player2controller 1 player2invertaim 3 player2controlstyle 0 player2team 0 player2rumble 2 player3controller 2 player3invertaim 3 player3controlstyle 0 player3team 0 player3rumble 2 player4controller 3 player4invertaim 3 player4controlstyle 0 player4team 0 player4rumble 2 demo 0 } video { displaytype 0 aspectratio 0 brightness 5 subtitles 1 blood 0 2PlayerSplit 0 } audio { musicvolume 10 effectsvolume 10 speechvolume 10 InGameMusic data\music\ingame.wav SoundtrackIDHI 0 SoundtrackIDLO 0 SoundtrackIndex 0 } FEWeapons { Plane1Index 0 Plane2Index 0 Plane3Index 0 Plane4Index 0 Plane5Index 0 Mech1Index 0 Mech2Index 0 Mech3Index 0 Mech4Index 0 Mech5Index 0 } PlaneWeapons { PlaneSecondaryWeapon WeaponDefinitions\Plane\Sidewinder.wdf //weapon groups. Choose 1 weapon from each group //Group 1 - General Purpose (Ascending Power) // PlaneWeapon1 weapondefinitions\plane\vulcan_cannons.wdf // PlaneWeapon1 weapondefinitions\plane\rockets.wdf PlaneWeapon1 weapondefinitions\plane\phalanx.wdf //Group 2 - Bombs (Ascending Power) // PlaneWeapon2 weapondefinitions\plane\tomahawk.wdf // PlaneWeapon2 weapondefinitions\plane\hellfires.wdf PlaneWeapon2 weapondefinitions\plane\harpoon.wdf //Group 3 - Missiles (Ascending Power) PlaneWeapon3 weapondefinitions\plane\mavericks.wdf // PlaneWeapon3 weapondefinitions\plane\phoenix.wdf // PlaneWeapon3 weapondefinitions\plane\photon_storm.wdf //Group 4 - ? // PlaneWeapon4 weapondefinitions\plane\GPBomb.wdf // PlaneWeapon4 weapondefinitions\plane\Napalm.wdf PlaneWeapon4 weapondefinitions\plane\Nuke.wdf } MechWeapons { MechSecondaryWeapon WeaponDefinitions\Mech\MiniRockets.wdf //weapon groups. Choose 1 weapon from each group //Group 1 - General Purpose (Ascending Power) // MechWeapon1 TWIN weapondefinitions\mech\leftidiotgun.wdf weapondefinitions\mech\idiotgun.wdf // MechWeapon1 weapondefinitions\mech\chaingun.wdf MechWeapon1 weapondefinitions\mech\pulsecannon.wdf //Group 2 - Power (Ascending Power) // MechWeapon2 weapondefinitions\mech\Shockgun.wdf // MechWeapon2 weapondefinitions\mech\Assault_Cannon.wdf MechWeapon2 weapondefinitions\mech\Trident.wdf //Group 3 - Explosives (Ascending Power) // MechWeapon3 Weapondefinitions\mech\IonStream.wdf // MechWeapon3 weapondefinitions\mech\Disk_Weapon.wdf MechWeapon3 weapondefinitions\mech\Gauss_Gun.wdf //Group 4 - Energy (Ascending Power) // MechWeapon4 Weapondefinitions\mech\Torpedo.wdf // MechWeapon4 weapondefinitions\mech\Grenade_Launcher.wdf MechWeapon4 weapondefinitions\mech\Dispersion_Rifle.wdf } Mech { SkinIndex 0 } Results { Players 0 Pos0Player 0 Pos0Score 0 Pos0Deaths 0 Pos1Player 0 Pos1Score 0 Pos1Deaths 0 Pos2Player 0 Pos2Score 0 Pos2Deaths 0 Pos3Player 0 Pos3Score 0 Pos3Deaths 0 } }