[Settings] Pakfile=z:\headhunter2\build\cutscenes\cfp\sc169-171.cfp Border=true Debug Print=false Length=1980 [END] [Border] Resource Index=2 Tree Name=Border Number of Tracks=1 Active=true Height=80 [END] [Border track] Resource Index=2 Start Frame=0 End Frame=5 In=true [END] [Subtitle] Resource Index=3 Tree Name=English Number of Tracks=5 Active=true Subtitle FileName=English [END] [Subtitle track] Resource Index=3 Subtitle Line=Jack - it's started transmitting the key, but I can't get to the chip. There are control panels - Start Frame=720 End Frame=902 [END] [Subtitle track] Resource Index=3 Subtitle Line=looks like I need to enter some kind of codes, but I don't know what they are. If my father could read the Start Frame=910 End Frame=1108 [END] [Subtitle track] Resource Index=3 Subtitle Line=Liberty mind - Force the codes onto the display - Start Frame=1110 End Frame=1215 [END] [Subtitle track] Resource Index=3 Subtitle Line=We need the codes. You hear me - send Leeza the codes to open up the core! Start Frame=1270 End Frame=1440 [END] [Subtitle track] Resource Index=3 Subtitle Line=Guess the brainiac doesn't like having its mind read Start Frame=1825 End Frame=1910 [END] [Fade] Resource Index=4 Tree Name=Fade Number of Tracks=1 Active=true Fade Alpha=255 Fade Red=0 Fade Green=0 Fade Blue=0 [END] [Fade track] Resource Index=4 Start Frame=1922 End Frame=1972 Fade In=false [END] [Camera Clip] Resource Index=5 Tree Name=Camera clipper Number of Tracks=1 Active=true [END] [Camera Clip track] Resource Index=5 Camera Resource Index=6 Camera Name=SC169_171_AmuzeCam_TRANSBAKE Start Frame=0 End Frame=1980 [END] [Camera] Resource Index=6 Tree Name=SC169_171_AmuzeCam_TRANSBAKE Number of Tracks=1 Active=true Camera FileName=Z:\HeadHunter2\Build\animations\SC169_171_AmuzeCam_TRANSBAKE.anm Pos x=0.000000 Pos y=0.000000 Pos z=0.000000 Rot x=0.000000 Rot y=0.000000 Rot z=0.000000 Parent Resource=5 [END] [Camera track] Resource Index=6 Start Frame=0 End Frame=1980 [END] [Object] Resource Index=7 Tree Name=Leeza Number of Tracks=1 Active=true Object FileName=Leeza Set pos to start=false [END] [Object track] Resource Index=7 Start Frame=0 End Frame=1980 [END] [Animation] Resource Index=9 Tree Name=SC169_171_Leeza_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_Leeza_Null.anl Parent Resource=7 [END] [Animation track] Resource Index=9 Start Frame=0 End Frame=1980 [END] [Teleport] Resource Index=10 Tree Name=Teleport Number of Tracks=2 Active=true Parent Resource=7 [END] [Teleport track] Resource Index=10 Pos X=2442.979004 Pos Y=-9626.859375 Pos Z=-61829.593750 Rot X=90.000000 Rot Y=0.000000 Rot Z=89.898003 Start Frame=0 End Frame=1971 [END] [Teleport track] Resource Index=10 Pos X=1814.000000 Pos Y=-9292.000000 Pos Z=-61829.601563 Rot X=90.000000 Rot Y=0.000000 Rot Z=0.000000 Start Frame=1972 End Frame=1977 [END] [Animation] Resource Index=11 Tree Name=SC169_171_Leeza_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_Leeza_Null.dma Parent Resource=7 [END] [Animation track] Resource Index=11 Start Frame=0 End Frame=1980 [END] [Object] Resource Index=8 Tree Name=Jack_Action Number of Tracks=1 Active=true Object FileName=Z:\HeadHunter2\Build\dynobjs\Jack_Action.dff Set pos to start=false [END] [Object track] Resource Index=8 Start Frame=0 End Frame=1980 [END] [Animation] Resource Index=12 Tree Name=SC169_171_JackAction_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_JackAction_Null.anl Parent Resource=8 [END] [Animation track] Resource Index=12 Start Frame=0 End Frame=1980 [END] [Teleport] Resource Index=14 Tree Name=Teleport Number of Tracks=1 Active=true Parent Resource=8 [END] [Teleport track] Resource Index=14 Pos X=1519.635010 Pos Y=-13783.885742 Pos Z=-61883.179688 Rot X=90.000000 Rot Y=0.000000 Rot Z=90.108002 Start Frame=0 End Frame=1980 [END] [Animation] Resource Index=13 Tree Name=SC169_171_JackAction_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_JackAction_Null.dma Parent Resource=8 [END] [Animation track] Resource Index=13 Start Frame=0 End Frame=1980 [END] [Object] Resource Index=15 Tree Name=MW3M Number of Tracks=1 Active=true Object FileName=Z:\HeadHunter2\Build\dynobjs\MW3M.dff Set pos to start=false [END] [Object track] Resource Index=15 Start Frame=0 End Frame=1980 [END] [Animation] Resource Index=16 Tree Name=SC169_171_MW3M_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_MW3M_Null.anl Parent Resource=15 [END] [Animation track] Resource Index=16 Start Frame=0 End Frame=1980 [END] [Teleport] Resource Index=17 Tree Name=Teleport Number of Tracks=1 Active=true Parent Resource=15 [END] [Teleport track] Resource Index=17 Pos X=1504.520996 Pos Y=-13896.097656 Pos Z=-61883.179688 Rot X=90.000000 Rot Y=0.000000 Rot Z=90.000000 Start Frame=0 End Frame=1980 [END] [Animation] Resource Index=18 Tree Name=SC169_171_MW3M_Null Number of Tracks=1 Active=true Animation FileName=Z:\HeadHunter2\Build\animations\SC169_171_MW3M_Null.dma Parent Resource=15 [END] [Animation track] Resource Index=18 Start Frame=0 End Frame=1980 [END] [Msg] Resource Index=19 Tree Name=WEAPONToggle Number of Tracks=2 Active=true [END] [Msg track] Resource Index=19 Msg=WEAPONToggle Start Frame=0 End Frame=100 [END] [Msg track] Resource Index=19 Msg=WEAPONToggle Start Frame=1970 End Frame=1980 [END] [Msg] Resource Index=21 Tree Name=CUT169:disable:sld18_LS Number of Tracks=1 Active=true [END] [Msg track] Resource Index=21 Msg=CUT169:disable:sld18_LS Start Frame=1760 End Frame=1877 [END] [Stream] Resource Index=22 Tree Name=Stream Number of Tracks=1 Active=true Stream FileName=Z:\HeadHunter2\Build\locations\liberty2\streams\HH2SC169-171x.amstr [END] [Stream track] Resource Index=22 Start Frame=0 End Frame=1980 [END] [Msg] Resource Index=23 Tree Name=CUT169:close:6808 Number of Tracks=1 Active=true [END] [Msg track] Resource Index=23 Msg=CUT169:close:6808 Start Frame=354 End Frame=444 [END] [Subtitle] Resource Index=24 Tree Name=French Number of Tracks=5 Active=true Subtitle FileName=French [END] [Subtitle track] Resource Index=24 Subtitle Line=Jack. Il a commencé à transmettre la clé mais je ne peux pas prendre la puce. Il y a des tableaux de bord. Start Frame=940 End Frame=1122 [END] [Subtitle track] Resource Index=24 Subtitle Line=On dirait que je dois taper des sortes de codes, mais je ne les connais pas. Si mon père pouvait lire Start Frame=1130 End Frame=1328 [END] [Subtitle track] Resource Index=24 Subtitle Line=l'esprit de Liberty, forcer les codes à s'afficher. Start Frame=1330 End Frame=1435 [END] [Subtitle track] Resource Index=24 Subtitle Line=Nous avons besoin des codes. Tu m'entends. Envoie les codes à Leeza pour qu'elle puisse ouvrir le centre ! Start Frame=1490 End Frame=1660 [END] [Subtitle track] Resource Index=24 Subtitle Line=J'imagine que cet intello n'aime pas que l'on lise dans ses pensées.. Start Frame=2045 End Frame=2130 [END] [Subtitle] Resource Index=25 Tree Name=German Number of Tracks=5 Active=true Subtitle FileName=German [END] [Subtitle track] Resource Index=25 Subtitle Line=Jack. Es hat angefangen, den Schlüssel zu über-mitteln, aber ich kann den Chip nicht erreichen. Start Frame=720 End Frame=902 [END] [Subtitle track] Resource Index=25 Subtitle Line=Hir sind Steuerpulte. Ich muss wahrscheinlich einen Code eingeben, aber ich weiß nicht welchen. Wenn Start Frame=910 End Frame=1108 [END] [Subtitle track] Resource Index=25 Subtitle Line=mein Vater die Gedanken von Liberty lesen könnte und die Codes aufs Display zwingen könnte... Start Frame=1110 End Frame=1215 [END] [Subtitle track] Resource Index=25 Subtitle Line=Wir brauchen die Codes. Hörst du mich? Schick Leeza die Codes, damit der Kern geöffnet werden kann! Start Frame=1270 End Frame=1440 [END] [Subtitle track] Resource Index=25 Subtitle Line=Dieser Spinner möchte wahrscheinlich nicht, dass seine Gedanken gelesen werden.. Start Frame=1825 End Frame=1910 [END] [Subtitle] Resource Index=26 Tree Name=Italian Number of Tracks=5 Active=true Subtitle FileName=Italian [END] [Subtitle track] Resource Index=26 Subtitle Line=Jack, ha iniziato a trasmettere la chiave, ma non riesco a raggiungere il chip. Ci sono dei pannelli Start Frame=720 End Frame=902 [END] [Subtitle track] Resource Index=26 Subtitle Line=di controllo. Sembra che servano dei codici, ma non li conosco. Se solo mio padre potesse Start Frame=910 End Frame=1108 [END] [Subtitle track] Resource Index=26 Subtitle Line=leggere la mente di Liberty e in qualche modo far comparire i codici sulla schermata. Start Frame=1110 End Frame=1215 [END] [Subtitle track] Resource Index=26 Subtitle Line=Abbiamo bisogno dei codici, mi senti? Manda i codici di accesso a Leeza! Start Frame=1270 End Frame=1440 [END] [Subtitle track] Resource Index=26 Subtitle Line=Sembra che al cervellone non piaccia farsi leggere la mente.. Start Frame=1825 End Frame=1910 [END] [Subtitle] Resource Index=27 Tree Name=Spanish Number of Tracks=5 Active=true Subtitle FileName=Spanish [END] [Subtitle track] Resource Index=27 Subtitle Line=Jack, ha empezado a transmitir la clave. Pero no puedo llegar al chip. Hay paneles de control... Start Frame=720 End Frame=902 [END] [Subtitle track] Resource Index=27 Subtitle Line=Hace falta introducir una especie de códigos pero no sé cuáles. Si papá pudiese leer la mente de Liberty... Start Frame=910 End Frame=1108 [END] [Subtitle track] Resource Index=27 Subtitle Line=Y transmitir los códigos a la pantalla... Start Frame=1110 End Frame=1215 [END] [Subtitle track] Resource Index=27 Subtitle Line=Necesitamos los códigos. Me oyes... ¡Envíale los códigos a Leeza para poder acceder a la central! Start Frame=1270 End Frame=1440 [END] [Subtitle track] Resource Index=27 Subtitle Line=Supongo que a este maníaco cerebrito no le gusta que le lean la mente.. Start Frame=1825 End Frame=1910 [END]