# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD -METAL 1st_barbwire 1st_chair 1st_control_panel 1st_electric_box 1st_fakeport 1st_fence 1st_locker 1st_oiltank_drum 1st_skyskrapewall01 1st_skyskrapewall01_low 1st_stair 1st_wall_02 1st_wall_03 1st_wall_04 1st_wall_05 1st_wall_06 1st_wall_08 1st_yard_details 1st_yard_stuff alpha_galler02 alpha_stuff armouredgate balks_01 beam Bio_truck2 bridge_bottom bridge_bottom_alpha container Container04 corridor_logo cylinder elevator_pipe_01 first_storagebox forklift green_box hangar_blinds hangar_ramp hangar_sign_01 hangar_sign_03 hangar_sign_05 hangar_wall hatch hjul main_outside_fence metal_reactor02 Missilecontainer_new missle_rack missle_rack_2 missle_wagon pipe pr_main_fan_metal pr_main_fan_metal_2 pr_main_stairs satelite_dish sideroom_stuff U-first_blood_alpha U_1st_text_01 -CONCRETE 1st_building_wall06 1st_concrete_wall01_low 1st_concrete_wall03_low 1st_concrete_wall8811 1st_concrete_wall8831 1st_containershadow01 1st_containershadow02 1st_containershadow03 1st_containershadow04 1st_floor_01 1st_floor_02 1st_floor_03 1st_floor_04 1st_floor_05 1st_floor_06 1st_floor_07 1st_floor_render01 1st_floor_render02 1st_lift 1st_roof_01 1st_roof_02 1st_roof_03 1st_roof_04 1st_roof_05 1st_sectorA_Ground_A 1st_SectorA_walltext 1st_SectorAMarking 1st_SectorB_walltext 1st_SectorBMarking 1st_SectorGround256 1st_SectorGroundOutside 1st_truckshadow01 1st_yard_fake 1st_yard_ground_render 1st_yard_house 1st_yard_wall 1st_yard_wall_render Above_concrete bridge_kant elevator_floor_02 hangar_floor_tile main_building_roof researcher securityGuard securityguardface tunnel_sealing_dark wall_side_enkel -SAND