# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD box_bike_2 Car_battery Extras_hangar news_bunch pall tire trasch_bag trash_bag trash_box trash_box2 trash_hill wheel wooden_boxs_sub Workshop_crap_pile -METAL 1st_concrete_wall8831 alpha_fence1 alpha_galler02 bike car_pontiac_bonnev car_pontiac_gto Cargo_Container container_yellow_01 Dodge_Ram elevator_shaft_01 elevator_side fence_outer gl_fenced_gate01 GL_Householder GL_Pipe256 gl_PR_roof_gratings_alpha GL_Roofplates Honda_white lamp_post2 light_tunnel metal_box_01 oil_tank Oldsmobile_sedan petrol_can pillar_kant steel-grating01 train_door trash trash_can wheel_22 wheel_texture_128x128 wheel2 Wreckage Wreckage_grey_01 -CONCRETE alley_ground_A_crap alley_ground_B alley_ground_D alley_sidewalk_03 alley_street_big alley_street_big_gray blajbas_2 caryard_ground fasad_concret_01 floor_pillar GL_Bricks_Window GL_Bricks_Window_02 GL_Brickwall_edge GL_Cloakwall GL_Cloakwall05 GL_Cloakwall06 GL_Cloakwall07 GL_Cloakwall08 GL_concrete_rough01 GL_Oldwall01 GL_pipe03 Green5_Small GreenBase_Small Greenwall_Small Greenwindows_Small ground_alley_01 ground_house_white01 ground_house_white02 house_broken_wall house_front_windows house_greywhitepart house_sidebrick house_windy roof_dark01 side_pillar Signs sub_sealingtile subway_floor_02 subway_tunnel_floor subway_wall_03 wall_brick_02 wall_concret_01 wall_concret_to_brick wall_filthy -SAND