# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD beercrate Boxbag Cardboard_boxes cellar_table chair chair_black_etc_128 chess fence_metal hq_container_02 hq_trasch_table jacket Jacks_dirty_sofa Jacks_hut_misc Jacks_hut_sofa Jacks_paper_stack Jacks_wall_render_03 Jacks_wall_tile_wood Jacks_wall_window -METAL A-Jacks_tv_image alpha_galler alpha_stuff balks_01 Barbell beercan belt_ammo Big_Green_Machine cellar_case computertable01 control_light_sealing el_box Hq_box_kran hq_control_panel hq_fond_wall Jacks_hut_kitchen_stuff Jacks_hut_misc_shelf Jacks_hut_tv Jacks_stove Jacks_wall_tile_steel metal_box_01 Old_container pipe PR_roof_gratings_alpha S-Jacks_blinds S-Jacks_windows shelf_vitt steel_balk_03 wall_steel__01 wall_steel_kros wall_steel_top -CONCRETE cellar_book cellar_wardrobe container_out hq_details_01 hq_floor_01 hq_floor_02 hq_floor_03 hq_floor_sement hq_machine_band hq_shoot_wall Jack_floor01 Jack_floor02 jacks_out Jacks_wall_render_01 Jacks_wall_render_02 out_holder -SAND hq_details_01