# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD assim_mouth_01 assim_mouth_02 assim_mouth_03 assim_mouth_04 assim_new assimtest2 bush junior_oi_face junior_oi_upp liberty_organic_stuff_01 liberty_organic_stuff_02 liberty_organic_stuff_03 liberty_organic_stuff_04 liberty_organic_stuff_05 liberty_organic_stuff_06 Mr.Stern_Suit president_face_512 president_suit_512 spine_character_fake I-assim_mouth I-chris_assim I-liberty_organic_stuff_01 I-liberty_organic_stuff_02 I-liberty_organic_stuff_03 I-liberty_organic_stuff_04 -METAL assim_fake_02 assim_fake_03 assim_light camera chris_assim_01 chris_assim_02 chris_assim_wall chris_assim_wall_glass chris_cross_low chris_cross_low_bright chris_cross_top chris_cross_top_bright chris_hitech_wall_frame chris_machinecontainer chris_machinecontainercables dome_bed dome_chair dome_contact dome_elevator dome_floor_edge dome_pipe elevator_beam elevator_door elevator_door_liberty elevator_fence elevator_platform elevator_platformoff elevator_roof_onon elevatorholder fake_assim_bottom fake_cell_01 fake_cell_02 fake_cell_reflect fake_cell_top_dark fake_cell_top_light fake_pillar_reflect foyer_cubic foyer_fake_reflect foyer_stairs hanging hanging_wires hitech_floor_catwalk hitech_wall_frame hitech_wall_side lab_tech_cylinder lab_tech_cylinder_01 laserrailtexture leeza_cylinder legends legends_2 lib_elevator_floor lib_elevator_ground lib_elevator_light_01 lib_elevator_light_02 lib_elevator_panel_01 lib_elevator_panel_02 lib_elevator_pipe lib_elevator_racke lib_elevator_steel_01 lib_elevator_steel_02 lib_elevator_steel_03 lib_elevator_steel_04 lib_elevator_steel05 liberty_fence_01 liberty_fence_02 liberty_fence_03 liberty_misc president_back push_track redlight_district_01 redlight_district_02 redlight_district_03 redlight_district_04 redlight_district_05 S-hitech_window Spawn_hatch spine_main spine_render spotlight Studio_spotramp I-chris_hitech_frame I-fake_cell I-lab_tech_cylinder I-lamp_elevator_platform -CONCRETE bridge_road bridge_side broken_road_1bit corridor_pillar_light corridor_pillar_wall_light dome_floor foyer_corr_down foyer_corr_stairs foyer_roof_tile liberty_conductor_push liberty_entrance liberty_fake_render liberty_fake_wall_01 liberty_fake_wall_02 liberty_fake_wall_03 liberty_fake_wall_light mainbus_roof_render pillar_marmor president_curtain president_wall president_wall_nolight S-chris_hitech_window S-corr_nopill_floor_light S-corridor_pillar_floor_light S-foyer_floor_quarter S-liberty_fake_floor_01 S-president_floor startconcret_wall stonewall_high_01 stonewall_low_01 stonewall_low_02 stonewall_low_03 stonewall_superhigh under_bridge_01 -SAND groundsand_tile