# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD weapon_box weapon_box_01 weapon_box_02 -METAL 130v_sign alpha_galler alpha_glas alpha_stuff balks_01 beam beam_2 behallare05CompleteMap Big_container Boxes_aid_2 breaking_lamp_light Camera central_boxes conductor_line Control_Box control_light_sealing control_panel_dirt Controll_button controllocker controllocker_skit crane Cylinder_holder el_box electric_box Electric_Wall Electric_Wall_dirt electronic Elevator_floor elevator_floor2 Elevator_grid fence_glas fence_metal Generator_big Generator_big_box Generator_control_panel generator_hitech generator_wall_hitech green_box hub_box hub_box_fan hub_box_fan2 hub_pipe hub_pow_backup hub_power_OFF hub_power_ON hub_power_trail hub_power_trail_end hub_power_trail01 main_hitech_objects Main_misc main_outside_fence map_core metal_reactor02 pipe Pipe_locker pipe_tile Pipebox pipes pipes_lists pipes_under Powerunit_map PR_central_boxes PR_Engine PR_machineroom_misc pr_main_control_panel pr_main_fan_grid pr_main_fan_metal pr_main_fan_metal_2 pr_main_fan_propeller pr_main_fence01 pr_main_lamp01 pr_main_stairs pr_main_wall05 PR_mashine_Boxes PR_Mashineroom_glass PR_roof_gratings_alpha PR_wall_gratings_alpha S-PR_Mashineroom_glass Sealing_enbitA sealing_hitech_05 Sealing_stuff_grey Security_door_small_new Sparti_cylinder01CompleteMap speakerfront steammap Studio_spotramp Wagon wall_greysteel_blue wall_greysteel_deta Wall_greysteel_door Wall_stipe wall_stone_metal_light valve_01 I-conduct_shine I-door_power_trail I-hub_power_ON01 I-hub_power_ON02 I-hub_power_ON03 I-hub_power_ON04 I-hub_power_ON05 I-hub_power_ON06 I-hub_power_ON07 I-hub_power_trail01 I-hub_power_trail02 I-hub_power_trail03 I-hub_power_trail04 I-hub_power_trail05 I-hub_power_trail06 I-hub_power_trail07 -CONCRETE breake_crate_gas_02 breaking_lamp_stone control_detail center_side_light control_wind door_tile Elevator Elevator_shaft floor floor_control_01 floor_control_render floor_end_stairs floor_generator floor_hitech floor_hitech_2 floor_rail_01 floor_rail_turn floor_render_carg floor_side_room floor_tile_bottom floor_tile_control frakt_floor_01 generator_Floor generator_roof generator_wall greysteel_floor_split hub_ground hub_p_trail_base hub_shield main_building_roof main_building_wall main_concrete_wall main_outside_floor_A main_outside_floor_B main_outside_floor_C main_outside_floor_D main_outside_wall_wall pr_corri_outsealing PR_dull_floor_lit PR_dull_wall PR_dull_wall_windows PR_electric_floor PR_electric_floor_hitech PR_electric_gadget pr_main_corridor_outside_02 pr_main_floor_asphalt pr_main_floor_hitech pr_main_floor01 pr_main_floor02 pr_main_floor03 pr_main_floor04 pr_main_roof01 pr_main_roof02 pr_main_roof03 pr_main_roof04 pr_main_wall01 pr_main_wall03 pr_main_wall04 pr_main_wall04_2 PR_wall_corridor PR_wall_lit PR_wall_machineroom PR_wall_machineroom_higher Radar_screen_skit rock_low rock_middle rock_tile02 rock_top rock_top_light room_cargo_sealing S-Glass_PR_Lock_floor sealing_lights Sealing_stuff Smoke_grenade_crate wall_01 wall_03 wall_03_light wall_cargo wall_greysteel_floor wall_greysteel_sealing wall_metal_02 wall_selaling_light_grey wall_side_enkel wall_side_frakt wall_side_frakt_light Wall_stone_floor weak_wall_stentextur -SAND