# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD candy_books candy_bookshelf candy_carpet candy_chair candy_deer candy_deer_base candy_table_02 candy_wall_01 horror_book_01 horror_book_02 horror_book_03 -METAL A-screen_wall A_re_logo_light beam beam_2 bigscreen_texture camera candy_fakecorr candy_lamp chris_hitech_wall_frame decending_fence galler_fake01 hanging_wires Hexagon_bold hopital_med_lockers hospital_bed lab_bottles_01 lab_bottles_02 lab_chair LAB_controlpanel lab_corridor_roof lab_corridor_stairs lab_corridor_standard_thing LAB_Dispatch_panel01 LAB_Dispatch_panel02 LAB_fence lab_lamp lab_locker lab_table lab_table_cupbord lab_table_drawer lab_tech_cylinder lab_vent_shaft lab_vent_shaft_floor lab_xray_01 lab_xray_02 lab_xray_03 lab_xray_corridor lair_chair_black lair_chair_elevator lair_chair_hitech lair_chair_lockerroom lair_chair_leather lair_chair_metal lair_chair_op_e lair_chair_op_s lair_chair_table lair_desk_dirty lair_fence lair_metal machine_hospital_01 machine_hospital_02 machine_hospital_03 metal_pipe_highlight morgue_doors morgue_doors_2 morgue_misc office_fence op_surgery_drill PR_machineroom_misc prison_door psycho_controlpanel psycho_hanging psycho_screen_frame psycho_sign_01 psycho_sign_02 psycho_sign_03 psycho_sign_04 psycho_sign_05 psycho_sign_06 psycho_sign_07 psycho_spotlight re_logo_reflect red_button S-candy_fakewin s-candyglasswindow S-lab_glass S-lab_process_glass S-lab_process_glass S-window_zoo S_re_logo Seats_waiting shaft_box shaft_container sideroom_stuff speakerfront stretcher stretcher_for_Che_bloody Studio_spotramp Table_alumini U-psycho_screen_01 U-psycho_screen_02 U-psycho_screen_03 U-psycho_screen_04 vent_box_metal xray_wall xray_wall_2 I-Dispatch I-lamp1_conduct_shine I-lamp2_conduct_shine I-psycho_floor_01 I-psycho_screen I-psycho_sign Steelbar -CONCRETE Bloodbag_hanger candy_floor candy_floor_control candy_floor_rend candy_pillar candy_roof dark dispatch_floor_render door_tile entre_bridge_01 entre_detail entre_floor_01 entre_floor_02 entre_floor_center entre_floor_upper floor_tile_bottom foyer_flower_pot foyer_pillar foyer_wall foyer_wall_upper fridge_metal glasswindowcurtain lab_blood_sheet lab_conductor lab_corridor_floor lab_corridor_floor_2 lab_corridor_floor_blood1 lab_corridor_floor_blood2 lab_corridor_sta_floor_lght_zoo lab_corridor_standard_floor_zoo lab_corridor_standard_thing_zoo lab_corridor_wall lab_corridor_wall2 lab_corridor_wall_blood1 lab_corridor_wall_blood1b lab_corridor_wall_blood2 lab_corridor_wall_blood2b lab_corridor_wall_bloody lab_corridor_wall_light_zoo lab_corridor_wall_zoo lab_cylinder_box lab_elevator_floor lab_elevator_roof lab_elevator_shaft lab_elevator_walls lab_floor_render_01 lab_floor_render_01_a lab_floor_render_01_b lab_floor_render_02 lab_floor_render_02_a lab_floor_render_02_b lab_floor_render_03 lab_floor_render_03_a lab_floor_render_03_b lab_floor_render_04 lab_floor_render_04_a lab_floor_render_04_b lab_wall_lower lair_black lair_wall_01 lair_wall_02 liver official_floor official_floor_light official_wall official_wall_light organic_food process_floor_render process_floor_render_02 process_tunnel process_wall psycho_floor_02 psycho_floor_04 psycho_floor_star_01 psycho_floor_star_02 psycho_floor_star_03 psycho_floor_star_04 psycho_roof psycho_wall_01 render_bridge_floor S-entre_floor_new S-entre_floor_new02 S-Glass_PR_Lock_floor S-Glass_PR_Lock_wall S-lair_floorA S-lair_floorB S-lair_floorC S-lair_floorD sideroom_wall_01_light sideroom_wall_01_nolight sideroom_wall_floor_nolight U-psycho_floor_01 U-psycho_floor_03 -SAND S-bed_curtain S-Bloodbag S-candy_curtain