# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD broad_chair broad_table pipe U-foyer_green U-green_sterncorp -METAL 1st_control_panel 1st_floor_01 Above_Relief alpha_galler Boardscreenlight_dark Boardscreenlight_light Boardscreens_01 Boardscreens_02 Boardscreens_03 Boardscreens_04 Boardscreens_dark broad_camera broad_screen broad_table_top broad_window control_light_sealing helicopter Hexagonfences256 lobby_entrance Meetingroom_ceiling metalfloor01 S-sealing_window sealing_windowfloor stern_elevator_01 tower_details ventilation I-Boardscreenlight I-Boardscreens_01 I-Boardscreens_02 I-RedLight I-renderwall01 I-renderwall02 I-renderwall03 -CONCRETE 3_lane_road_dark2 Asslysrapefasadeslow1 broad_floor_rend_l broad_floor_rend_r broad_sealing concrete_side concrete3 dayFasade_dark1 dayFasade_dark2 dayFasade_Glasswall dayFasade_rows dayFasade_VerticalStripes dayFasade_Whitewall dayFasade_windows entre_stairs fake_house Fasade_Whitepillars floor_hitech_2 Gatepark GL_Oldwall01 list lobby_logga_desk lobby_pelare lobby_render_wall_01 lobby_render_wall_01_b lobby_render_wall_02 lobby_render_wall_02_b lobby_render_wall_03 lobby_render_wall_03_b lobby_render_wall_04 lobby_wall01 mallwall4 mallwindows mallwindows2 roof_fake Rooftiles rooftop01 rooftops RoofWalls01 RoofWalls02 RoofWalls03 RoofWalls04 S-lobby_floor01 satelite_lite scape stairs_floor01 Sternfasade sternhelipad02 sternhelipadB01 sternhelipadB02 sternhelipadB03 sternhelipadB04 TowerWall41End2 TowerWall41Loop -SAND