# soundtype connected to a texture # this is used to choose the right type # of sound when something hits a object # there are 4 soundgroups/materials # wood, metal, concrete and sand -WOOD deadhomeless inmate_che inmate1_mask madrass pall tire trasch_newspaper trash_box trash_box2 trash_hill -METAL beam beam_2 beam_control_box beam_control_box_broken decending_fence hanging_wires kitchen_trasch nomans_things shaft_box shaft_container steelmirror stove_trasch tte_pipes tte_pipes_2 tunnel_big_container tunnel_big_grating tunnel_misc tunnel_pipes_grating_alpha vent_box_metal I-beam_control_box -CONCRETE lab_corridor_sta_floor_lght Bridge_Switch lab_corridor_standard_floor lab_corridor_wall lab_corridor_wall_light mountain_entrance mountain_entrance_roof mountain_high_01 mountain_low_01 mountain_low_02 mountain_low_03 mountain_superhigh nomans_ledge rock_low rock_middle rock_top rock_top_light S-tunnel_floor S-tunnel_floor_01 S-tunnel_floor_02 S-tunnel_floor_light sideroom_stuff sideroom_wall_01_light sideroom_wall_01_nolight sideroom_wall_floor sideroom_wall_floor_nolight tunnel_big tunnel_big_floor tunnel_floor tunnel_floor_01 tunnel_floor_02 tunnel_floor_light tunnel_grating_frame tunnel_wall tunnel_wall_01 tunnel_wall_02 tunnel_wall_graf1 tunnel_wall_graf2 tunnel_wall_graf3 tunnel_wall_light tunnel_wall_light_above tunnel_wall_reflect tunnel_wall_reflect_light I-tunnel_floor I-tunnel_wall -SAND mountain_edge mountain_entrance_floor sand_tile sand_tile_dirty sand_tile_other sand_tile_trans small_rocks trash_001 U-burnt_grass U-mountain_green U-tunnel_dirt_alpha