VISUALFX_SET 66 { // Fade to Black TYPE "fade" // Camera Shake TYPE "CamShake" /////////// Zombie chunks TYPE "zmbchnks" /////////// Edge TYPE "edges" /////////// Muzzle flash TYPE "gspark" TYPE "gimcrck4" TYPE "mz_cow1" TYPE "mz_dbl" TYPE "mz_mos1" TYPE "mz_mp5" TYPE "gspark2" TYPE "mz_rico" TYPE "mz_rts" ///////////////////Decals Texture projection TYPE "BulletHL" TYPE "DcBlood0" TYPE "Shadows" ///////////////////Red Blood TYPE "Blood" TYPE "Bloodex" ///////////////////Spark blood gargoyle mmachine TYPE "sspark" ///////////////////fire TYPE "Fire0" ///////////////////light TYPE "gimcrck0" TYPE "gimcrck1" //////////////////Explosion TYPE "Explo1" TYPE "exzom" ///////////////////Old muzzle flash still needed TYPE "GSmoke0" TYPE "Smoke0" ///////////////////old heal still needed TYPE "Heal0" TYPE "HealMdl" TYPE "HealHnd" ///////////////////gargoyle TYPE "Plasma" TYPE "Firefly" TYPE "JointFr" //////////////////Teddy bear & warghoul TYPE "swave" TYPE "swdust" //////////////////ghost TYPE "gknife" //////////////////Portals TYPE "shadport" TYPE "flshport" TYPE "zombdirt" //////////////////GhostBlood TYPE "ghstbld" //////////////////GhostDeath TYPE "gstdeth" //////////////////Glyphs TYPE "glyglo" TYPE "helptc" TYPE "conptc" TYPE "glyspk" TYPE "gl" TYPE "rejptc" //////////////////DeathFX TYPE "deathfx" //////////////////LensFlare TYPE "lensflr" //////////////////SkitterExplosion TYPE "skitter" ////////////////////////GunBullet TYPE "hbullet" TYPE "hshot" ////////////////////////GargoyleBlood TYPE "garbld" ////////////////////////CarExplosion TYPE "carfire" TYPE "carex" ////////////////////////LIGHTS TYPE "lghtOR" TYPE "lghtor2" TYPE "lghtgun" TYPE "lghtbl2" TYPE "lghtor3" TYPE "lghtpu2" ///////////////////ObjectBlood TYPE "oblood" ////////////////////////Dust/Splash TYPE "hdust" ////////////////////////GUNFLARE TYPE "gunflra" ////////////////////////RESPAWN TYPE "respn" VISUALFX_DATABASE { //////////////////////zombie chunks VISUALFX_DATA "gzhead" 3 VISUALFX_DATA "gzrarm" 3 VISUALFX_DATA "gzlarm" 3 //////////////////////multi Draw motion blur VISUALFX_DATA "mdmblur" 1 //////////////////////Red blood VISUALFX_DATA "blood1" 7 VISUALFX_DATA "blood1b" 7 VISUALFX_DATA "blood2" 7 VISUALFX_DATA "blood2b" 7 VISUALFX_DATA "bloodex" 3 VISUALFX_DATA "bloode2" 3 VISUALFX_DATA "blood3" 4 VISUALFX_DATA "bloodblk" 7 VISUALFX_DATA "blood4" 7 //////////////////////Spark blood MMachine Gargoyle VISUALFX_DATA "sspark" 5 //////////////////////lights VISUALFX_DATA "gimcrck0" 5 VISUALFX_DATA "gimcrck1" 5 //////////////////////Fire VISUALFX_DATA "fire0" 7 //////////////////////Explosion VISUALFX_DATA "exppar" 5 VISUALFX_DATA "exppar2" 5 VISUALFX_DATA "expsmk" 5 VISUALFX_DATA "explo1" 5 VISUALFX_DATA "exzom" 5 //////////////////////old muzzle flash VISUALFX_DATA "gsmoke0" 3 VISUALFX_DATA "smoke0" 3 //////////////////////Gargoyle VISUALFX_DATA "plasma" 2 VISUALFX_DATA "plasma2" 2 VISUALFX_DATA "firefly" 8 VISUALFX_DATA "firefly2" 8 VISUALFX_DATA "jointfr" 21 VISUALFX_DATA "jointfr2" 21 //////////////////////Old heal VISUALFX_DATA "heal0" 6 VISUALFX_DATA "healmdl" 4 VISUALFX_DATA "healhnd" 2 //////////////////////Teddy Bear & warghoul VISUALFX_DATA "swave" 6 VISUALFX_DATA "swdust" 6 //////////////////////Ghost VISUALFX_DATA "sgknife" 6 VISUALFX_DATA "sgknif2" 6 /////////////////////Edge VISUALFX_DATA "smite" 1 VISUALFX_DATA "cleave" 1 VISUALFX_DATA "dgmblur" 1 VISUALFX_DATA "firanim" 1 VISUALFX_DATA "cleavefx" 1 VISUALFX_DATA "cpar" 1 /////////////////////muzle flash VISUALFX_DATA "gspark" 3 VISUALFX_DATA "mz_rico" 3 VISUALFX_DATA "gspark2" 3 VISUALFX_DATA "gimcrck4" 5 VISUALFX_DATA "mz_cow1" 1 VISUALFX_DATA "mz_sk1" 1 VISUALFX_DATA "mz_cfl" 1 VISUALFX_DATA "shelc" 1 VISUALFX_DATA "mz_dbl" 1 VISUALFX_DATA "mz_sk3" 1 VISUALFX_DATA "mz_wfl" 1 VISUALFX_DATA "shelw" 1 VISUALFX_DATA "mz_mos1" 1 VISUALFX_DATA "mz_sk2" 1 VISUALFX_DATA "mz_mfl" 1 VISUALFX_DATA "sheld" 1 VISUALFX_DATA "mz_mp5" 1 VISUALFX_DATA "mz_sk5" 1 VISUALFX_DATA "mz_fl5" 1 VISUALFX_DATA "shelg" 1 VISUALFX_DATA "mz_rts" 1 VISUALFX_DATA "mz_sk9" 1 VISUALFX_DATA "mz_vfl" 11 // used by fire0 also VISUALFX_DATA "shelv" 1 /////////////////////Portals VISUALFX_DATA "shadpor" 3 VISUALFX_DATA "shadpar" 3 VISUALFX_DATA "flshpor" 3 VISUALFX_DATA "flshpar" 3 VISUALFX_DATA "zombdirt" 10 VISUALFX_DATA "zombdir2" 10 VISUALFX_DATA "zombdir3" 10 /////////////////////GhostBlood VISUALFX_DATA "ghstbld" 3 /////////////////////GhostDeath VISUALFX_DATA "gstdeth" 6 VISUALFX_DATA "gstdet2" 12 ////////////////////Glyphs VISUALFX_DATA "conglo2" 2 VISUALFX_DATA "conglo3" 2 VISUALFX_DATA "conglo" 2 VISUALFX_DATA "healglo2" 1 VISUALFX_DATA "healglo1" 1 VISUALFX_DATA "healglo" 1 VISUALFX_DATA "rejglo2" 5 VISUALFX_DATA "rejglo3" 5 VISUALFX_DATA "rejglo" 5 VISUALFX_DATA "helptc" 1 VISUALFX_DATA "helptc2" 1 VISUALFX_DATA "helptc3" 1 VISUALFX_DATA "glyspk" 1 VISUALFX_DATA "gl" 10 VISUALFX_DATA "conptc" 1 VISUALFX_DATA "conptc2" 1 VISUALFX_DATA "rejptc" 1 VISUALFX_DATA "rejptc2" 1 VISUALFX_DATA "bl" 2 VISUALFX_DATA "grn" 1 ////////////////////////DeathFX VISUALFX_DATA "deathfx" 12 ////////////////////////LensFlare VISUALFX_DATA "lensflr" 3 //////////////////SkitterExplosion VISUALFX_DATA "skitterf" 4 VISUALFX_DATA "skitterp" 4 VISUALFX_DATA "skitters" 4 VISUALFX_DATA "skitterx" 4 ////////////////////////GunBullet VISUALFX_DATA "hbullet" 4 VISUALFX_DATA "hshot" 4 ////////////////////////GargoyleBlood VISUALFX_DATA "garblda" 5 VISUALFX_DATA "garbldb" 5 VISUALFX_DATA "garbldc" 5 VISUALFX_DATA "garbldd" 5 ////////////////////////CarExplosion VISUALFX_DATA "carfire" 5 VISUALFX_DATA "expcar" 5 VISUALFX_DATA "expcar2" 5 VISUALFX_DATA "expsmk2" 5 ////////////////////////LIGHTS VISUALFX_DATA "lghtor" 1 VISUALFX_DATA "lghtor2" 1 VISUALFX_DATA "lghtbl2" 1 VISUALFX_DATA "lghtgun" 6 VISUALFX_DATA "lghtor3" 1 VISUALFX_DATA "lghtpu2" 1 ///////////////////ObjectBlood VISUALFX_DATA "wooda" 4 VISUALFX_DATA "woodb" 4 VISUALFX_DATA "sparka" 4 VISUALFX_DATA "sparkb" 4 VISUALFX_DATA "stonea" 4 VISUALFX_DATA "stoneb" 4 ////////////////////////Dust/Splash VISUALFX_DATA "splsh" 4 VISUALFX_DATA "splsh2" 4 VISUALFX_DATA "hdust" 4 /////////////////////GUNFLARE VISUALFX_DATA "gunflra" 7 VISUALFX_DATA "flare" 7 /////////////////////RESPAWN VISUALFX_DATA "respn" 8 VISUALFX_DATA "respn1pa" 1 VISUALFX_DATA "respn1pb" 2 VISUALFX_DATA "respn2pa" 1 VISUALFX_DATA "respn2pb" 2 VISUALFX_DATA "respn3pa" 1 VISUALFX_DATA "respn3pb" 2 VISUALFX_DATA "respn4pa" 1 VISUALFX_DATA "respn4pb" 2 } }