NumGoals 12 //number of multilevel goals (in the game!) //Sample Global Goal Token File //Goal //{ // EventID 800 //event ID generated when the goal is complete //******Global Dummy Event - 1285 // GoalName // unique name for the goal // CountEvent 480 //events to count (since 'GoalSameFlag' is specified, this will count only 480's // CompleteCount 2 //number needed for the goal to be complete // GoalRevealEvent 480 //the event that will reveal this goal to the player (goal is always visible when this isn't specified) // GoalSameEventFlag //whether we're counting the same event (same ID's) or different ones (i.e., adjacent EventID's starting with 480) // // //GoalType //type of goal it is (number or enum name?) - to be implemented // //GoalItemName //(e.g., 'silver piece(s)') index into file - to be implemented //} //** Numbers used: 1288-1300 //** Numbers Free: 1301-1684 //*******************// // Gallery Unlocks // //*******************// /////////////////////////////////////// //**Gallery 1 Goal { GoalName "KillWarGhoul1Time" EventID 160 // goes to settings.adr CountEvent 1290 // War Ghoul Death CompleteCount 1 } ////////////////////////////////////// ////////////////////////////////////// //**Gallery 2 Goal { GoalName "KillDemon1Time" EventID 161 // goes to settings.adr CountEvent 1294 // Demon Death CompleteCount 1 } ////////////////////////////////////// /////////////////////////////////////// //**Gallery 3 Goal { GoalName "KillSanta3Times" EventID 162 // goes to settings.adr CountEvent 1288 // Santa's Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } /////////////////////////////////////// /////////////////////////////////////// //**Gallery 4 Goal { GoalName "KillAbomination3Times" EventID 163 // goes to settings.adr CountEvent 1289 // Abomination Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } ////////////////////////////////////// /////////////////////////////////////// //**Gallery 5 Goal { GoalName "KillWarGhoul3Times" EventID 164 // goes to settings.adr CountEvent 1290 // War Ghoul Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } ////////////////////////////////////// /////////////////////////////////////// //**Gallery 6 Goal { GoalName "KillBSD3Times" EventID 165 // goes to settings.adr CountEvent 1291 // BSD Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } ////////////////////////////////////// //*End Gallery Unlocks*// //**************************// // Hunter Variant Unlocks // //**************************// ////////////////////////////////////// //**Biker Variant Goal { GoalName "10000Kills" EventID 1285 // Dummy Event CountEvent 140 // Generic death event CompleteCount 10000 GoalSameEventFlag } ////////////////////////////////////// ////////////////////////////////////// //**Cop Variant Goal { GoalName "Rescue100Innocents" EventID 1285 // Dummy Event CountEvent 6 // Innocent Rescued Event CompleteCount 100 GoalSameEventFlag } ////////////////////////////////////// ////////////////////////////////////// //**Priest Variant Goal { GoalName "KillDemon3Times" EventID 1285 // Dummy Event CountEvent 1294 // Demon Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } ////////////////////////////////////// ////////////////////////////////////// //**Raver Variant Goal { GoalName "CompleteNightclub3Times" EventID 1285 // Dummy Event CountEvent 1295 // Carpenter Death GoalSameEventFlag // BB 07/07/03 added CompleteCount 3 } ////////////////////////////////////// ////////////////////////////////////// //**Kaylie Variant Goal { GoalName "Kill10TeddyBears" EventID 1285 // Dummy Event CountEvent 1296 // Teddy Bear Death Event GoalSameEventFlag // BB 07/07/03 added CompleteCount 10 } ////////////////////////////////////// //*End Variant Unlocks*// //*************************// // Unlockable Characters // //*************************// ////////////////////////////////////// //**Wayward Goal { GoalName "Let250InnocentsDie" EventID 148 //goes to settings.adr CountEvent 141 //this is set in chars.txt GoalSameEventFlag //BB 07/07/03 added CompleteCount 250 } ////////////////////////////////////// //*End Unlockable Characters*//