// NOTE: // Descriptions should use _'s instead of spaces. They make // parsing save game names easier. The _'s will be parsed // out when it is time to display the level description. SCENE_LIST 24 { NAME "Intro" DESCRIPTION "Introduction" NAME "WHOUSE1" DESCRIPTION "Enter Lucien" NAME "FOREST1" DESCRIPTION "The Wall" NAME "STREETS1" DESCRIPTION "Members Only" NAME "NITECLB1" DESCRIPTION "Ripper’s Nightclub" NAME "STREETS2" DESCRIPTION "Genefex" NAME "GENLAB1" DESCRIPTION "Under Suspicion" NAME "GENLAB2" DESCRIPTION "Science of Corruption" NAME "GENLABB" DESCRIPTION "Abomination" NAME "STREETS3" DESCRIPTION "Ghosts of Christmas Past" NAME "CATA1" DESCRIPTION "Burial Grounds" NAME "CATA2" DESCRIPTION "The Shadow Tower" NAME "SEWERS" DESCRIPTION "Poison Tunnels" NAME "FOREST2" DESCRIPTION "Unholy Alliance" NAME "FOREST3" DESCRIPTION "To Save a Monster" NAME "FORESTB" DESCRIPTION "Dark Champion" NAME "STREETS4" DESCRIPTION "Old Town" NAME "FRONTYRD" DESCRIPTION "Courtyard Massacre" NAME "WHOUSE2" DESCRIPTION "Scorched Earth" NAME "GENLOBBY" DESCRIPTION "Assault on Genefex" NAME "ELEVATOR" DESCRIPTION "Gauntlet" NAME "GENROOF" DESCRIPTION "The Betrayal" NAME "GENROOFB" DESCRIPTION "Fallen Hunter" NAME "GENBUILD" DESCRIPTION "Game Complete" } GLOBAL_SET { // HUNTER_SET 7 // { // TYPE "Biker" // TYPE "Priest" // TYPE "Cop" // TYPE "Raver" // TYPE "kaylie" // TYPE "carp" // TYPE "wayward" // } // WEAPON_SET 40 WEAPON_SET 28 { // TYPE "Crossbw" // TYPE "Axe" // TYPE "Rifle" TYPE "Bullet" // TYPE "Mhook" // TYPE "pSword" TYPE "mossl" TYPE "zshtgun" TYPE "mpistol" TYPE "zflame" // TYPE "hevypst" // TYPE "katana" TYPE "chansaw" TYPE "famas" TYPE "m16" TYPE "mp5" TYPE "dbshot" TYPE "invis" TYPE "riotsht" TYPE "flmthrw" // TYPE "leagle" // TYPE "lknife" // TYPE "reagle" // TYPE "rknife" TYPE "rcktlnc" TYPE "cain" // TYPE "gknife" // TYPE "rocket" TYPE "uzi" TYPE "toybear" TYPE "tztent" TYPE "bolt" TYPE "rcktshl" TYPE "howlw" TYPE "shadtnt" TYPE "wsheldw" // TYPE "wportal" TYPE "grenadl" // Grenade Launcher // TYPE "crpbld" // TYPE "mac10" TYPE "chaingn" TYPE "sniper" TYPE "flaregn" TYPE "grenadl" } GLYPH_SET 1 { TYPE "glyphs" } // HUNTERRIG_SET 2 // { // TYPE "coat" // TYPE "skirt" // } VISUALFX_SET "gvfxset" KEY_SET 1 { TYPE "key1" } BALL_SET 11 { TYPE "sphere" "" TYPE "armor" "" TYPE "frstaid" "" TYPE "silver1" "" TYPE "vhs" "" TYPE "ammo" "" TYPE "cd" "" TYPE "wepbox" "" TYPE "tape" "" TYPE "card" "vfxCard" TYPE "c4plant" "" //TYPE "walkman" "" //TYPE "costume" "" } REW_OBJ_SOUNDS "rewsnd" }