MOVE TREE TEXT OUTPUT BUCKETS Total Buckets: 120 #0-->APPROACHPLATE (xSum 3483751) Moves In Bucket: 2 #0-->APPROACH_PLATE_RIGHT_HANDED Num Rules: 1 #0-->SIDE=NORMAL #1-->APPROACH_ACROSS Num Rules: 1 #0-->SIDE=ACROSS #1-->GETSETATPLATE (xSum 4988780) Moves In Bucket: 12 #0-->TAP_PLATE Num Rules: 0 #1-->DIG_CLEATS_IN Num Rules: 0 #2-->KNOCK_DIRT_OFF_SHOES Num Rules: 0 #3-->CLEAN_CLEATS_1H Num Rules: 0 #4-->ICHIRO_BAT_STRETCH Num Rules: 1 #0-->SPECIAL=ICHIRO #5-->ADJUST_BATTING_HELMET Num Rules: 0 #6-->DIG_IN_CALL_TIME Num Rules: 0 #7-->GET_GRIP_ON_BAT Num Rules: 0 #8-->BAT_SANDERS Num Rules: 0 #9-->PRACTICE_SWING Num Rules: 0 #10-->STARE_AT_PITCHER Num Rules: 0 #11-->WINDMILL_BAT Num Rules: 0 #2-->ADDRESSPLATE (xSum 2632999) Moves In Bucket: 69 #0-->ADDRESS_ALOMAR Num Rules: 1 #0-->CUSTOM=ALOMAR #1-->ADDRESS_CROUCH Num Rules: 1 #0-->CUSTOM=CROUCH #2-->ADDRESS_BATISTA Num Rules: 1 #0-->CUSTOM=BATISTA #3-->ADDRESS_BATISTA2 Num Rules: 1 #0-->CUSTOM=BATISTA2 #4-->ADDRESS_BONDS Num Rules: 1 #0-->CUSTOM=BONDS #5-->ADDRESS_CLOSED Num Rules: 1 #0-->CUSTOM=CLOSED #6-->ADDRESS_JETER Num Rules: 1 #0-->CUSTOM=JETER #7-->ADDRESS_KNOBLOCH Num Rules: 1 #0-->CUSTOM=KNOBLOCH #8-->ADDRESS_LAWTON Num Rules: 1 #0-->CUSTOM=LAWTON #9-->ADDRESS_NORMAL Num Rules: 1 #0-->CUSTOM=NORMAL #10-->ADDRESS_ONEIL Num Rules: 1 #0-->CUSTOM=ONEIL #11-->ADDRESS_ORDONEZ Num Rules: 1 #0-->CUSTOM=ORDONEZ #12-->ADDRESS_OPEN Num Rules: 1 #0-->CUSTOM=OPEN #13-->ADDRESS_RIVAS Num Rules: 1 #0-->CUSTOM=RIVAS #14-->ADDRESS_WIDE_CLOSED Num Rules: 1 #0-->CUSTOM=WIDE_CLOSED #15-->ADDRESS_WIDE_OPEN Num Rules: 1 #0-->CUSTOM=WIDE_OPEN #16-->ADDRESS_ZEILE Num Rules: 1 #0-->CUSTOM=ZEILE #17-->ADDRESS_SOSA Num Rules: 1 #0-->CUSTOM=SOSA #18-->ADDRESS_BIGMAC Num Rules: 1 #0-->CUSTOM=MAC #19-->ADDRESS_NOMAR Num Rules: 1 #0-->CUSTOM=NOMAR #20-->TO_BAGWELL Num Rules: 1 #0-->CUSTOM=BAGWELL #21-->ADDRESS_JONES Num Rules: 1 #0-->CUSTOM=JONES #22-->ADDRESS_AROD Num Rules: 1 #0-->CUSTOM=AROD #23-->ADDRESS_WILLIAMS Num Rules: 1 #0-->CUSTOM=WILLIAMS #24-->ADDRESS_COUNCELL Num Rules: 1 #0-->CUSTOM=COUNCELL #25-->ADDRESS_ANDERSON Num Rules: 1 #0-->CUSTOM=ANDERSON #26-->ADDRESS_BOONE Num Rules: 1 #0-->CUSTOM=BOONE #27-->ADDRESS_ECKSTEIN Num Rules: 1 #0-->CUSTOM=ECKSTEIN #28-->ADDRESS_GIAMBI Num Rules: 1 #0-->CUSTOM=GIAMBI #29-->ADDRESS_ICHIRO Num Rules: 1 #0-->CUSTOM=ICHIRO #30-->ADDRESS_OLERUD Num Rules: 1 #0-->CUSTOM=OLERUD #31-->ADDRESS_SORIANO Num Rules: 1 #0-->CUSTOM=SORIANO #32-->ADDRESS_TEJADA Num Rules: 1 #0-->CUSTOM=TEJADA #33-->ADDRESS_VINA Num Rules: 1 #0-->CUSTOM=VINA #34-->ADDRESS_WELLS Num Rules: 1 #0-->CUSTOM=WELLS #35-->ADDRESS_CHAVEZ Num Rules: 1 #0-->CUSTOM=CHAVEZ #36-->ADDRESS_ERSTAD2 Num Rules: 1 #0-->CUSTOM=ERSTAD #37-->ADDRESS_STEWART2 Num Rules: 1 #0-->CUSTOM=STEWART #38-->ADDRESS_PUJOLS Num Rules: 1 #0-->CUSTOM=PUJOLS #39-->ADDRESS_DAMON Num Rules: 1 #0-->CUSTOM=DAMON #40-->ADDRESS_RENTERIA Num Rules: 1 #0-->CUSTOM=RENTERIA #41-->ADDRESS_HILLENBRAN Num Rules: 1 #0-->CUSTOM=HILLENBRAN #42-->ADDRESS_VIDRO Num Rules: 1 #0-->CUSTOM=VIDRO #43-->ADDRESS_VLAD Num Rules: 1 #0-->CUSTOM=VLAD #44-->ADDRESS_WALKER Num Rules: 1 #0-->CUSTOM=WALKER #45-->ADDRESS_CASEY Num Rules: 1 #0-->CUSTOM=CASEY #46-->ADDRESS_SPIVEY Num Rules: 1 #0-->CUSTOM=SPIVEY #47-->ADDRESS_KENT Num Rules: 1 #0-->CUSTOM=KENT #48-->ADDRESS_LOWELL Num Rules: 1 #0-->CUSTOM=LOWELL #49-->ADDRESS_CASTILLO Num Rules: 1 #0-->CUSTOM=CASTILLO #50-->ADDRESS_WINN Num Rules: 1 #0-->CUSTOM=WINN #51-->ADDRESS_ABREU Num Rules: 1 #0-->CUSTOM=ABREU #52-->ADDRESS_BURRELL Num Rules: 1 #0-->CUSTOM=BURRELL #53-->ADDRESS_JJONES Num Rules: 1 #0-->CUSTOM=JJONES #54-->ADDRESS_GUZMAN Num Rules: 1 #0-->CUSTOM=GUZMAN #55-->ADDRESS_SWEENEY Num Rules: 1 #0-->CUSTOM=SWEENEY #56-->ADDRESS_BELTRAN Num Rules: 1 #0-->CUSTOM=BELTRAN #57-->ADDRESS_HUNTER Num Rules: 1 #0-->CUSTOM=HUNTER #58-->ADDRESS_KONERKO Num Rules: 1 #0-->CUSTOM=KONERKO #59-->ADDRESS_KOTSAY Num Rules: 1 #0-->CUSTOM=KOTSAY #60-->ADDRESS_KLESKO Num Rules: 1 #0-->CUSTOM=KLESKO #61-->ADDRESS_BERKMAN Num Rules: 1 #0-->CUSTOM=BERKMAN #62-->ADDRESS_LODUCA Num Rules: 1 #0-->CUSTOM=LODUCA #63-->ADDRESS_GREEN Num Rules: 1 #0-->CUSTOM=GREEN #64-->ADDRESS_FURCAL Num Rules: 1 #0-->CUSTOM=FURCAL #65-->ADDRESS_HELTON Num Rules: 1 #0-->CUSTOM=HELTON #66-->ADDRESS_LWALKER Num Rules: 1 #0-->CUSTOM=LWALKER #67-->ADDRESS_PIERRE Num Rules: 1 #0-->CUSTOM=PIERRE #68-->ADDRESS_BORDICK Num Rules: 1 #0-->CUSTOM=BORDICK #3-->BATWIGGLE (xSum 14735072) Moves In Bucket: 68 #0-->WIGGLE_ALOMAR Num Rules: 1 #0-->CUSTOM=ALOMAR #1-->WIGGLE_CROUCH Num Rules: 1 #0-->CUSTOM=CROUCH #2-->WIGGLE_BATISTA Num Rules: 1 #0-->CUSTOM=BATISTA #3-->WIGGLE_BONDS Num Rules: 1 #0-->CUSTOM=BONDS #4-->WIGGLE_CLOSED Num Rules: 1 #0-->CUSTOM=CLOSED #5-->WIGGLE_JETER Num Rules: 1 #0-->CUSTOM=JETER #6-->WIGGLE_KNOBLOCH Num Rules: 1 #0-->CUSTOM=KNOBLOCH #7-->WIGGLE_LAWTON Num Rules: 1 #0-->CUSTOM=LAWTON #8-->WIGGLE_NORMAL Num Rules: 1 #0-->CUSTOM=NORMAL #9-->WIGGLE_ONEIL Num Rules: 1 #0-->CUSTOM=ONEIL #10-->WIGGLE_ORDONEZ Num Rules: 1 #0-->CUSTOM=ORDONEZ #11-->WIGGLE_OPEN Num Rules: 1 #0-->CUSTOM=OPEN #12-->WIGGLE_RIVAS Num Rules: 1 #0-->CUSTOM=RIVAS #13-->WIGGLE_WIDE_OPEN Num Rules: 1 #0-->CUSTOM=WIDE_OPEN #14-->WIGGLE_WIDE_CLOSED Num Rules: 1 #0-->CUSTOM=WIDE_CLOSED #15-->WIGGLE_ZEILE Num Rules: 1 #0-->CUSTOM=ZEILE #16-->WIGGLE_SOSA Num Rules: 1 #0-->CUSTOM=SOSA #17-->WIGGLE_BIGMAC Num Rules: 1 #0-->CUSTOM=MAC #18-->WIGGLE_NOMAR Num Rules: 1 #0-->CUSTOM=NOMAR #19-->BAGWELL_WAGGLE Num Rules: 1 #0-->CUSTOM=BAGWELL #20-->WIGGLE_JONES Num Rules: 1 #0-->CUSTOM=JONES #21-->WIGGLE_WILLIAMS Num Rules: 1 #0-->CUSTOM=WILLIAMS #22-->WIGGLE_COUNCELL Num Rules: 1 #0-->CUSTOM=COUNCELL #23-->AROD_WAGGLE2 Num Rules: 1 #0-->CUSTOM=AROD #24-->WAGGLE_ANDERSON Num Rules: 1 #0-->CUSTOM=ANDERSON #25-->WAGGLE_BOONE Num Rules: 1 #0-->CUSTOM=BOONE #26-->WAGGLE_ECKSTEIN Num Rules: 1 #0-->CUSTOM=ECKSTEIN #27-->WAGGLE_ERSTAD Num Rules: 1 #0-->CUSTOM=ERSTAD #28-->WAGGLE_GIAMBI Num Rules: 1 #0-->CUSTOM=GIAMBI #29-->WAGGLE_ICHIRO Num Rules: 1 #0-->CUSTOM=ICHIRO #30-->WAGGLE_OLERUD Num Rules: 1 #0-->CUSTOM=OLERUD #31-->WAGGLE_SORIANO Num Rules: 1 #0-->CUSTOM=SORIANO #32-->WAGGLE_STEWART Num Rules: 1 #0-->CUSTOM=STEWART #33-->WAGGLE_TEJADA Num Rules: 1 #0-->CUSTOM=TEJADA #34-->WAGGLE_VINA Num Rules: 1 #0-->CUSTOM=VINA #35-->WAGGLE_WELLS Num Rules: 1 #0-->CUSTOM=WELLS #36-->WAGGLE_CHAVEZ Num Rules: 1 #0-->CUSTOM=CHAVEZ #37-->WAGGLE_PUJOLS Num Rules: 1 #0-->CUSTOM=PUJOLS #38-->WAGGLE_DAMON Num Rules: 1 #0-->CUSTOM=DAMON #39-->WAGGLE_RENTERIA Num Rules: 1 #0-->CUSTOM=RENTERIA #40-->WAGGLE_HILLENBRAN Num Rules: 1 #0-->CUSTOM=HILLENBRAN #41-->WAGGLE_VIDRO Num Rules: 1 #0-->CUSTOM=VIDRO #42-->WAGGLE_VLAD Num Rules: 1 #0-->CUSTOM=VLAD #43-->WAGGLE_WALKER Num Rules: 1 #0-->CUSTOM=WALKER #44-->WAGGLE_CASEY Num Rules: 1 #0-->CUSTOM=CASEY #45-->WIGGLE_SPIVEY Num Rules: 1 #0-->CUSTOM=SPIVEY #46-->WIGGLE_KENT Num Rules: 1 #0-->CUSTOM=KENT #47-->WIGGLE_LOWELL Num Rules: 1 #0-->CUSTOM=LOWELL #48-->WIGGLE_CASTILLO Num Rules: 1 #0-->CUSTOM=CASTILLO #49-->WIGGLE_WINN Num Rules: 1 #0-->CUSTOM=WINN #50-->WIGGLE_ABREU Num Rules: 1 #0-->CUSTOM=ABREU #51-->WIGGLE_BURRELL Num Rules: 1 #0-->CUSTOM=BURRELL #52-->WIGGLE_JJONES Num Rules: 1 #0-->CUSTOM=JJONES #53-->WIGGLE_GUZMAN Num Rules: 1 #0-->CUSTOM=GUZMAN #54-->WIGGLE_SWEENEY Num Rules: 1 #0-->CUSTOM=SWEENEY #55-->WIGGLE_BELTRAN Num Rules: 1 #0-->CUSTOM=BELTRAN #56-->WIGGLE_HUNTER Num Rules: 1 #0-->CUSTOM=HUNTER #57-->WIGGLE_KONERKO Num Rules: 1 #0-->CUSTOM=KONERKO #58-->WIGGLE_KOTSAY Num Rules: 1 #0-->CUSTOM=KOTSAY #59-->WIGGLE_KLESKO Num Rules: 1 #0-->CUSTOM=KLESKO #60-->WIGGLE_BERKMAN Num Rules: 1 #0-->CUSTOM=BERKMAN #61-->WIGGLE_LODUCA Num Rules: 1 #0-->CUSTOM=LODUCA #62-->WIGGLE_GREEN Num Rules: 1 #0-->CUSTOM=GREEN #63-->WIGGLE_FURCAL Num Rules: 1 #0-->CUSTOM=FURCAL #64-->WIGGLE_HELTON Num Rules: 1 #0-->CUSTOM=HELTON #65-->WIGGLE_LWALKER Num Rules: 1 #0-->CUSTOM=LWALKER #66-->WIGGLE_PIERRE Num Rules: 1 #0-->CUSTOM=PIERRE #67-->WIGGLE_BORDICK Num Rules: 1 #0-->CUSTOM=BORDICK #4-->STEPTOSWING (xSum 14501444) Moves In Bucket: 24 #0-->STEP_ALOMAR Num Rules: 1 #0-->CUSTOM=ALOMAR #1-->STEP_CROUCH Num Rules: 1 #0-->CUSTOM=CROUCH #2-->STEP_BATISTA Num Rules: 1 #0-->CUSTOM=BATISTA #3-->STEP_BONDS Num Rules: 1 #0-->CUSTOM=BONDS #4-->STEP_CLOSED Num Rules: 1 #0-->CUSTOM=CLOSED #5-->STEP_JETER Num Rules: 1 #0-->CUSTOM=JETER #6-->STEP_KNOBLOCH Num Rules: 1 #0-->CUSTOM=KNOBLOCH #7-->STEP_LAWTON Num Rules: 1 #0-->CUSTOM=LAWTON #8-->STEP_NORMAL Num Rules: 1 #0-->CUSTOM=NORMAL #9-->STEP_ONEIL Num Rules: 1 #0-->CUSTOM=ONEIL #10-->STEP_ORDONEZ Num Rules: 1 #0-->CUSTOM=ORDONEZ #11-->STEP_OPEN Num Rules: 1 #0-->CUSTOM=OPEN #12-->STEP_RIVAS Num Rules: 1 #0-->CUSTOM=RIVAS #13-->STEP_WIDE_CLOSED Num Rules: 1 #0-->CUSTOM=WIDE_CLOSED #14-->STEP_WIDE_OPEN Num Rules: 1 #0-->CUSTOM=WIDE_OPEN #15-->STEP_ZEILE Num Rules: 1 #0-->CUSTOM=ZEILE #16-->STEP_SOSA Num Rules: 1 #0-->CUSTOM=SOSA #17-->STEP_BIGMAC Num Rules: 1 #0-->CUSTOM=MAC #18-->STEP_NOMAR Num Rules: 1 #0-->CUSTOM=NOMAR #19-->BAGWELL_TO_SWING Num Rules: 1 #0-->CUSTOM=BAGWELL #20-->STEP_JONES Num Rules: 1 #0-->CUSTOM=JONES #21-->STEP_AROD Num Rules: 1 #0-->CUSTOM=AROD #22-->STEP_WILLIAMS Num Rules: 1 #0-->CUSTOM=WILLIAMS #23-->STEP_COUNCELL Num Rules: 1 #0-->CUSTOM=COUNCELL #5-->RIGHTBEFORESWING (xSum 7958991) Moves In Bucket: 1 #0-->RIGHT_BEFORE_SWING_WIGGLE Num Rules: 0 #6-->RUNAFTERHIT (xSum 15352097) Moves In Bucket: 2 #0-->RUN_FROM_PLATE_RIGHT Num Rules: 1 #0-->HANDEDNESS=RIGHT #1-->RUN_AFTER_HIT_LEFT Num Rules: 1 #0-->HANDEDNESS=LEFT #7-->SWINGMISS (xSum 15331818) Moves In Bucket: 4 #0-->STRIKE_NOMAR Num Rules: 1 #0-->SPECIAL=NOMAR #1-->MISS_A Num Rules: 1 #0-->SPECIAL=NO #2-->MISS_B Num Rules: 1 #0-->SPECIAL=NO #3-->MISS_C Num Rules: 1 #0-->SPECIAL=NO #8-->SWINGSTRIKE3 (xSum 1586496) Moves In Bucket: 6 #0-->SWING_MISS_3_1L Num Rules: 1 #0-->DUGOUT=LEFT #1-->SWING_MISS_3_2L Num Rules: 1 #0-->DUGOUT=LEFT #2-->SWING_MISS_3_3L Num Rules: 1 #0-->DUGOUT=LEFT #3-->SWING_MISS_3_1R Num Rules: 1 #0-->DUGOUT=RIGHT #4-->SWING_MISS_3_2R Num Rules: 1 #0-->DUGOUT=RIGHT #5-->SWING_MISS_3_3R Num Rules: 1 #0-->DUGOUT=RIGHT #9-->TAKESTRIKE3 (xSum 15339568) Moves In Bucket: 4 #0-->TAKE_MISS_3_1L Num Rules: 1 #0-->DUGOUT=LEFT #1-->TAKE_MISS_3_2L Num Rules: 1 #0-->DUGOUT=LEFT #2-->TAKE_MISS_3_1R Num Rules: 1 #0-->DUGOUT=RIGHT #3-->TAKE_MISS_3_2R Num Rules: 1 #0-->DUGOUT=RIGHT #10-->PREPITCH (xSum 10085347) Moves In Bucket: 3 #0-->STAND_TO_STRETCH Num Rules: 1 #0-->FROM=STRETCH #1-->STAND_TO_LOW_STRETCH Num Rules: 1 #0-->FROM=STRETCHLOW #2-->STAND_TO_WINDUP Num Rules: 1 #0-->FROM=WINDUP #11-->STRETCHIDLE (xSum 14235180) Moves In Bucket: 1 #0-->STRETCH_IDLE Num Rules: 0 #12-->CATCHTOLEANIN (xSum 3548004) Moves In Bucket: 2 #0-->CATCH_TO_LEANIN Num Rules: 1 #0-->STRETCH=NO #1-->CATCH_TO_STRETCH Num Rules: 1 #0-->STRETCH=YES #13-->CATCHTOWINDUP (xSum 4596851) Moves In Bucket: 1 #0-->CATCH_TO_WINDUP2 Num Rules: 0 #14-->PITCHFROMSTRETCH (xSum 8161477) Moves In Bucket: 5 #0-->STRETCH_OVERHAND Num Rules: 1 #0-->CUSTOM=OVERHAND #1-->STRETCH_SIDEARM Num Rules: 1 #0-->CUSTOM=SIDEARM #2-->STRETCH_SUBMARINE Num Rules: 1 #0-->CUSTOM=SUBMARINE #3-->PITCH_STR_KIM Num Rules: 1 #0-->CUSTOM=KIM #4-->PITCH_STR_KB Num Rules: 1 #0-->CUSTOM=KIM #15-->PICKOFF (xSum 9017569) Moves In Bucket: 4 #0-->PICKOFF_FIRST Num Rules: 1 #0-->BASE=FIRST #1-->PICKOFF_SECOND Num Rules: 1 #0-->BASE=SECOND #2-->PICKOFF_HOME Num Rules: 1 #0-->BASE=HOME #3-->PICKOFF_THIRD Num Rules: 1 #0-->BASE=THIRD #16-->PITCHFROMWINDUP (xSum 8748672) Moves In Bucket: 8 #0-->WINDUP_EL_DUKE Num Rules: 1 #0-->CUSTOM=ELDUKE #1-->WINDUP_OVERHAND Num Rules: 1 #0-->CUSTOM=OVERHAND #2-->WINDUP_SIDEARM Num Rules: 1 #0-->CUSTOM=SIDEARM #3-->WINDUP_SUBMARINE Num Rules: 1 #0-->CUSTOM=SUBMARINE #4-->WINDUP_THREEQUARTER Num Rules: 1 #0-->CUSTOM=THREEQUARTER #5-->WINDUP_NOMO Num Rules: 1 #0-->CUSTOM=NOMO #6-->PITCH_WDP_KIM Num Rules: 1 #0-->CUSTOM=KIM #7-->PITCH_WDP_KB Num Rules: 1 #0-->CUSTOM=KEVINBROWN #17-->STANDINGIDLE (xSum 1583923) Moves In Bucket: 1 #0-->STANDING_IDLE Num Rules: 1 #0-->KILL_TIME=NO #18-->FIELDERTOFORWARD (xSum 8221125) Moves In Bucket: 7 #0-->RUN_FORWARD Num Rules: 1 #0-->TURN=0 #1-->FIELDER_TO_JOG Num Rules: 1 #0-->TURN=0JOG #2-->FIELDER_TO_RUN_P45 Num Rules: 1 #0-->TURN=P45 #3-->FIELDER_TO_RUN_P90 Num Rules: 1 #0-->TURN=P90 #4-->FIELDER_TO_RUN__135 Num Rules: 1 #0-->TURN=P135 #5-->FIELDER_TO_RUN_P180 Num Rules: 1 #0-->TURN=P180 #6-->FIELDER_TO_RUN_N90 Num Rules: 1 #0-->TURN=N90 #19-->STANDTOBACKWARDS (xSum 7436231) Moves In Bucket: 1 #0-->STAND_TO_BACKWARDS Num Rules: 0 #20-->FORWARDTOSTAND (xSum 3439746) Moves In Bucket: 14 #0-->LIMP_TO_STAND Num Rules: 1 #0-->KIND=LIMP #1-->RUN_TO_STAND Num Rules: 1 #0-->KIND=RUN #2-->NATURAL_STOP Num Rules: 1 #0-->KIND=NATURAL #3-->BRC_STOP Num Rules: 1 #0-->KIND=BASERUNNER #4-->SLOW_STOP_TURN_L Num Rules: 1 #0-->KIND=SLOW_TURN_LEFT #5-->SLOW_STOP_TURN_R Num Rules: 1 #0-->KIND=SLOW_TURN_RIGHT #6-->WALK_TO_STAND1 Num Rules: 1 #0-->KIND=INPUT #7-->WLK_TO_ACT Num Rules: 1 #0-->KIND=ACT #8-->QUICK_STOP_RDY_0 Num Rules: 1 #0-->KIND=TURN_LEFT_0 #9-->QUICK_STOP_RDY_45 Num Rules: 1 #0-->KIND=TURN_LEFT_45 #10-->QUICK_STOP_RDY_90 Num Rules: 1 #0-->KIND=TURN_LEFT_90 #11-->QUICK_STOP_RDY_180 Num Rules: 1 #0-->KIND=TURN_LEFT_180 #12-->QSR_135 Num Rules: 1 #0-->KIND=TURN_LEFT_135 #13-->NONE_ Num Rules: 1 #0-->KIND=TAG_BASE #21-->BACKWARDTOSTAND (xSum 7372143) Moves In Bucket: 1 #0-->BACKWARD_TO_STAND Num Rules: 0 #22-->SHUFFLE (xSum 10587870) Moves In Bucket: 1 #0-->SIDE_SHUFFLE Num Rules: 0 #23-->STANDTOFORWARD (xSum 2455956) Moves In Bucket: 3 #0-->STAND_TO_WALK_L Num Rules: 1 #0-->DIRECTION=LEFT #1-->STAND_TO_WALK_R Num Rules: 1 #0-->DIRECTION=RIGHT #2-->NORMAL_WALK_START Num Rules: 1 #0-->DIRECTION=FORWARD #24-->STANDINGPIVOT (xSum 2700684) Moves In Bucket: 4 #0-->PIVOT_RDY_N45 Num Rules: 1 #0-->TURN=N45 #1-->PIVOT_RDY_N90 Num Rules: 1 #0-->TURN=N90 #2-->PIVOT_RDY_N135 Num Rules: 1 #0-->TURN=N135 #3-->PIVOT_RDY_N180 Num Rules: 1 #0-->TURN=N180 #25-->TOLEANIN (xSum 10149602) Moves In Bucket: 1 #0-->STAND_TO_LEANIN Num Rules: 0 #26-->FORWARDLOCO (xSum 15936292) Moves In Bucket: 2 #0-->FORWARD_LOCOMOTION Num Rules: 1 #0-->TYPE=NORMAL #1-->WALK_BAT_DOWN Num Rules: 1 #0-->TYPE=BAT_RHAND #27-->CATCHERTHROWS (xSum 3681405) Moves In Bucket: 1 #0-->CATCHER_THROW_TO_PITCHER Num Rules: 0 #28-->CATCHERIDLE (xSum 14489380) Moves In Bucket: 1 #0-->CATCHER_IDLE Num Rules: 0 #29-->STANDINGTHROWS (xSum 2983054) Moves In Bucket: 3 #0-->STAND_THROW_LEFT Num Rules: 1 #0-->DIRECTION=LEFT #1-->STAND_THROW_RIGHT Num Rules: 1 #0-->DIRECTION=RIGHT #2-->IDLE_CATCH_BM Num Rules: 0 #30-->SLIDE (xSum 4821399) Moves In Bucket: 2 #0-->SLIDE_HEAD Num Rules: 0 #1-->SLIDE_FEET Num Rules: 0 #31-->STANDINGCATCHES (xSum 6518904) Moves In Bucket: 65 #0-->IDLE_DIVE_CATCH_FH Num Rules: 0 #1-->IDLE_DIVE_CATCH_FM Num Rules: 0 #2-->IDLE_DIVE_CATCH_FL Num Rules: 0 #3-->IDLE_DIVE_CATCH_BH Num Rules: 0 #4-->IDLE_DIVE_CATCH_BM Num Rules: 0 #5-->IDLE_DIVE_CATCH_BL Num Rules: 0 #6-->IDLE_CATCH_BM Num Rules: 0 #7-->CATCH_HIGH_TAG Num Rules: 0 #8-->CATCH_MED_TAG Num Rules: 0 #9-->CATCH_LOW_TAG Num Rules: 0 #10-->O1K_CATCH_M Num Rules: 0 #11-->O1K_CATCH_L Num Rules: 0 #12-->O1K_CATCH_R Num Rules: 0 #13-->DP_CATCH_2B Num Rules: 0 #14-->DP_CATCH_SS Num Rules: 0 #15-->LEAP_AT_WALL Num Rules: 0 #16-->RDY_ACT_BCG Num Rules: 0 #17-->RDY_ACT_BCH Num Rules: 0 #18-->RDY_ACT_BCL Num Rules: 0 #19-->RDY_ACT_BCM Num Rules: 0 #20-->RDY_ACT_BLC Num Rules: 0 #21-->RDY_ACT_BBC Num Rules: 0 #22-->RDY_ACT_CDBH Num Rules: 0 #23-->RDY_ACT_CDBG Num Rules: 0 #24-->RDY_ACT_CDBM Num Rules: 0 #25-->RDY_ACT_CDFG Num Rules: 0 #26-->RDY_ACT_CDFH Num Rules: 0 #27-->RDY_ACT_CDFM Num Rules: 0 #28-->RDY_ACT_CHL Num Rules: 0 #29-->RDY_ACT_CHSB Num Rules: 0 #30-->RDY_ACT_CHSF Num Rules: 0 #31-->RDY_ACT_CCG Num Rules: 0 #32-->RDY_ACT_CCH Num Rules: 0 #33-->RDY_ACT_CCL Num Rules: 0 #34-->RDY_ACT_CCM Num Rules: 0 #35-->RDY_ACT_CSC Num Rules: 0 #36-->RDY_ACT_CEC Num Rules: 0 #37-->RDY_ACT_FGL Num Rules: 0 #38-->RDY_ACT_FGR Num Rules: 0 #39-->RDY_ACT_FHSL Num Rules: 0 #40-->RDY_ACT_FHSR Num Rules: 0 #41-->RDY_ACT_FHSL2 Num Rules: 0 #42-->RDY_ACT_FHSR2 Num Rules: 0 #43-->RDY_ACT_FLC Num Rules: 0 #44-->RDY_ACT_FCG Num Rules: 0 #45-->RDY_ACT_FCH Num Rules: 0 #46-->RDY_ACT_FCL Num Rules: 0 #47-->RDY_ACT_GBHC Num Rules: 0 #48-->RDY_ACT_FCM Num Rules: 0 #49-->RDY_ACT_GTC Num Rules: 0 #50-->CUTOFF_CATCH Num Rules: 0 #51-->FB_STR_HIGH Num Rules: 0 #52-->FB_STR_LOW Num Rules: 0 #53-->FB_STR_MED Num Rules: 0 #54-->FB_STR_SCOOP Num Rules: 0 #55-->FB_STR_BHIGH Num Rules: 0 #56-->FB_STR_BLOW Num Rules: 0 #57-->FB_STR_BMED Num Rules: 0 #58-->FB_STR_FHIGH Num Rules: 0 #59-->FB_STR_FLOW Num Rules: 0 #60-->FB_STR_FMED Num Rules: 0 #61-->FB_STR_TIPTOE Num Rules: 0 #62-->PITCHOUT_LEFT Num Rules: 0 #63-->PITCHOUT_RIGHT Num Rules: 0 #64-->TO_DP_TURN Num Rules: 0 #32-->OUTFIELDCATCHES (xSum 7502698) Moves In Bucket: 1 #0-->OUTFIELD_CATCH Num Rules: 0 #33-->BREAKS (xSum 10001795) Moves In Bucket: 2 #0-->BREAK_RIGHT Num Rules: 1 #0-->DIRECTION=RIGHT #1-->BREAK_LEFT Num Rules: 1 #0-->DIRECTION=LEFT #34-->LEADOFFS (xSum 8906710) Moves In Bucket: 3 #0-->LEADOFF Num Rules: 1 #0-->TYPE=NORMAL #1-->AFTERPITCHBACK Num Rules: 1 #0-->TYPE=AFTERPITCHBACK #2-->AUTO_LEAD Num Rules: 1 #0-->TYPE=AUTO #35-->RUNNERIDLE (xSum 15523374) Moves In Bucket: 1 #0-->RUNNER_IDLE Num Rules: 0 #36-->BASERUNNERMISC (xSum 3567994) Moves In Bucket: 4 #0-->PICKLE_RUN Num Rules: 1 #0-->MOVE=PICKLE #1-->FB_LUNGE Num Rules: 1 #0-->MOVE=LUNGE #2-->BR_GET_BACK Num Rules: 1 #0-->MOVE=GETBACK #3-->FB_OVERSHOOT Num Rules: 1 #0-->MOVE=OVERSHOOT #37-->STANDTOBRC (xSum 15194675) Moves In Bucket: 1 #0-->STD_TO_BRC Num Rules: 0 #38-->DIVEBACK (xSum 9950924) Moves In Bucket: 1 #0-->DIVE_BACK Num Rules: 0 #39-->CUTOFFIDLE (xSum 15130400) Moves In Bucket: 1 #0-->CUTOFF_IDLE Num Rules: 0 #40-->CUTOFFTRANS (xSum 14368820) Moves In Bucket: 1 #0-->STD_TO_CUTOFF Num Rules: 0 #41-->CUTOFFTHROWS (xSum 4143669) Moves In Bucket: 2 #0-->CUTOFF_LEFT Num Rules: 1 #0-->DIRECTION=LEFT #1-->CUTOFF_RIGHT Num Rules: 1 #0-->DIRECTION=RIGHT #42-->RUNNINGCATCHES (xSum 2455424) Moves In Bucket: 58 #0-->RUN_CATCH_FJ Num Rules: 0 #1-->RUN_CATCH_BJ Num Rules: 0 #2-->RUN_CATCH_TUMBLE Num Rules: 0 #3-->RUN_CATCH_SLIDE Num Rules: 0 #4-->RUN_DIVE_CATCH_BH Num Rules: 0 #5-->RUN_DIVE_CATCH_BM Num Rules: 0 #6-->RUN_DIVE_CATCH_BL Num Rules: 0 #7-->RUN_DIVE_CATCH_FH Num Rules: 0 #8-->RUN_DIVE_CATCH_FL Num Rules: 0 #9-->RUN_DIVE_CATCH_FM Num Rules: 0 #10-->DP_RUN_CATCH_2B Num Rules: 0 #11-->DP_RUN_CATCH_SS Num Rules: 0 #12-->CATCH_RUN_SCOOP Num Rules: 0 #13-->CATCH_RUN_BHAND Num Rules: 0 #14-->CATCH_TAG_UP Num Rules: 0 #15-->BHAND_SCOOP_SHORT Num Rules: 0 #16-->RUN_WALL_CATCH_0 Num Rules: 0 #17-->RUN_WALL_CATCH_1 Num Rules: 0 #18-->RUN_WALL_CATCH_3 Num Rules: 0 #19-->CATCH_GBACK Num Rules: 0 #20-->CATCH_GMIDDLE Num Rules: 0 #21-->RUN_CATCH_TBH Num Rules: 0 #22-->RUN_CATCH_TBM Num Rules: 0 #23-->RUN_CATCH_TBBH Num Rules: 0 #24-->RUN_CATCH_TBBM Num Rules: 0 #25-->RCC_0 Num Rules: 0 #26-->RCC_135 Num Rules: 0 #27-->RCC_180 Num Rules: 0 #28-->RCC_45 Num Rules: 0 #29-->RCC_90 Num Rules: 0 #30-->RCC_225 Num Rules: 0 #31-->RCC_315 Num Rules: 0 #32-->RCC_270 Num Rules: 0 #33-->JOG_ACT_CATCH Num Rules: 0 #34-->JOG_ACT_BHAND Num Rules: 0 #35-->JOG_ACT_CENTER Num Rules: 0 #36-->RUN_CATCH_1 Num Rules: 0 #37-->RUN_CATCH_2 Num Rules: 0 #38-->RUN_CATCH_3 Num Rules: 0 #39-->RUN_CATCH_4 Num Rules: 0 #40-->RUN_CATCH_5 Num Rules: 0 #41-->RUN_CATCH_6 Num Rules: 0 #42-->RUN_CATCH_7 Num Rules: 0 #43-->RUN_CATCH_8 Num Rules: 0 #44-->RUN_CATCH_9 Num Rules: 0 #45-->RUN_CATCH_10 Num Rules: 0 #46-->RUN_CATCH_BACK_FHAND_1 Num Rules: 0 #47-->RUN_CATCH_BACK_FHAND_2 Num Rules: 0 #48-->RUN_CATCH_BACK_FHAND_3 Num Rules: 0 #49-->RUN_CATCH_BACK_FHAND_4 Num Rules: 0 #50-->RUN_CATCH_BACK_FHAND_5 Num Rules: 0 #51-->RUN_CATCH_BACK_FHAND_6 Num Rules: 0 #52-->RUN_CATCH_BACK_BHAND_1 Num Rules: 0 #53-->RUN_CATCH_BACK_BHAND_2 Num Rules: 0 #54-->RUN_CATCH_BACK_BHAND_3 Num Rules: 0 #55-->RUN_CATCH_BACK_BHAND_4 Num Rules: 0 #56-->RUN_CATCH_BACK_BHAND_5a Num Rules: 0 #57-->RUN_CATCH_BACK_BHAND_6a Num Rules: 0 #43-->INTOSLAP (xSum 10547673) Moves In Bucket: 1 #0-->INTO_SLAP Num Rules: 0 #44-->SLAPREADY (xSum 14672612) Moves In Bucket: 1 #0-->SLAP_WAGGLE Num Rules: 0 #45-->SLAPSWING (xSum 14675436) Moves In Bucket: 1 #0-->SLAP_SWING Num Rules: 0 #46-->TESTBLEND (xSum 14931437) Moves In Bucket: 11 #0-->TEST0 Num Rules: 0 #1-->TEST1 Num Rules: 0 #2-->TEST2 Num Rules: 0 #3-->TEST3 Num Rules: 0 #4-->TEST4 Num Rules: 0 #5-->TEST5 Num Rules: 0 #6-->TEST6 Num Rules: 0 #7-->TEST7 Num Rules: 0 #8-->TEST8 Num Rules: 0 #9-->TEST9 Num Rules: 0 #10-->TEST10 Num Rules: 0 #47-->RUNNINGBUNT (xSum 15807541) Moves In Bucket: 2 #0-->RBUNT_L Num Rules: 1 #0-->DIRECTION=LEFT #1-->RBUNT_R Num Rules: 1 #0-->DIRECTION=RIGHT #48-->RUNNINGTHROWS (xSum 3883404) Moves In Bucket: 6 #0-->RUNNING_ITHROW_LEFT Num Rules: 1 #0-->KIND=ILEFT #1-->RUNNING_ITHROW_RIGHT Num Rules: 1 #0-->KIND=IRIGHT #2-->OUTFIELD_RUN_THROW_LEFT Num Rules: 1 #0-->KIND=OLEFT #3-->OUTFIELD_RUN_THROW_RIGHT Num Rules: 1 #0-->KIND=ORIGHT #4-->OUTFIELD_RUN_THROW_F Num Rules: 1 #0-->KIND=OSTRAIGHT #5-->OUTFIELD_THROW_OFFBALANCE Num Rules: 1 #0-->KIND=OSTRAIGHT #49-->HITBYPITCH (xSum 15201819) Moves In Bucket: 6 #0-->HIT_BY_PITCH_L Num Rules: 1 #0-->KIND=LEFT #1-->HIT_BY_PITCH_R Num Rules: 1 #0-->KIND=RIGHT #2-->HIT_BY_PITCH_HIGH Num Rules: 1 #0-->KIND=RIGHT #3-->HIT_BY_PITCH_LOW_L Num Rules: 1 #0-->KIND=LEFT #4-->HIT_BY_PITCH_LOW Num Rules: 1 #0-->KIND=RIGHT #5-->NOMAR_HIT Num Rules: 1 #0-->KIND=NOMAR #50-->BALL4WALK (xSum 15647183) Moves In Bucket: 2 #0-->BALL_4_WALK_R Num Rules: 1 #0-->DIRECTION=RIGHT #1-->BALL_4_WALK_L Num Rules: 1 #0-->DIRECTION=LEFT #51-->CATCHSTRIKE (xSum 15736869) Moves In Bucket: 1 #0-->TRACK_PITCH Num Rules: 1 #0-->KIND=REGULAR #52-->CATCHERTRANS (xSum 4074265) Moves In Bucket: 1 #0-->STAND_TO_CROUCH Num Rules: 0 #53-->PITCHERBORED (xSum 2889783) Moves In Bucket: 5 #0-->PITCHER_BORED_0 Num Rules: 0 #1-->PITCHER_BORED_1 Num Rules: 0 #2-->PITCHER_BORED_2 Num Rules: 0 #3-->PITCHER_BORED_3 Num Rules: 0 #4-->PITCHER_CLAP Num Rules: 0 #54-->PITCHERREACT (xSum 3286566) Moves In Bucket: 3 #0-->PITCHER_PUMPED Num Rules: 1 #0-->WHICHONE=K #1-->PITCHER_HR_REACT Num Rules: 1 #0-->WHICHONE=HR #2-->PITCHER_MAD Num Rules: 1 #0-->WHICHONE=HR #55-->FSPLATSTANDUP (xSum 3812483) Moves In Bucket: 1 #0-->GETUP_FROM_BELLY Num Rules: 0 #56-->FSPLATTHROWS (xSum 4797237) Moves In Bucket: 4 #0-->KNEES_THROW_R Num Rules: 1 #0-->TYPE=KNEES_RIGHT #1-->KNEES_THROW_L Num Rules: 1 #0-->TYPE=KNEES_LEFT #2-->STAND_THROW_LEFT Num Rules: 1 #0-->TYPE=STAND_LEFT #3-->STAND_THROW_RIGHT Num Rules: 1 #0-->TYPE=STAND_RIGHT #57-->CATCHERCOLL (xSum 15210532) Moves In Bucket: 4 #0-->CATCHER_KNOCKED Num Rules: 1 #0-->WHO=CATCHER #1-->RUNNER_COLL_W Num Rules: 1 #0-->WHO=RUNNER #2-->CATCHER_RECOVER_W Num Rules: 1 #0-->WHO=STANDUP #3-->GET_UP_FROM_BACK Num Rules: 1 #0-->WHO=GETUPHURRY #58-->BLOCKPLATE (xSum 15980566) Moves In Bucket: 1 #0-->BLOCK_PLATE Num Rules: 0 #59-->WALLINTER (xSum 15519735) Moves In Bucket: 4 #0-->HIT_WALL_FALL Num Rules: 1 #0-->TYPE=STRAIGHT #1-->HIT_WALL_180 Num Rules: 1 #0-->TYPE=STRAIGHT #2-->HIT_WALL_LEFT Num Rules: 1 #0-->TYPE=LEFT #3-->HIT_WALL_RIGHT Num Rules: 1 #0-->TYPE=RIGHT #60-->FUIDLE (xSum 9347466) Moves In Bucket: 1 #0-->FU_IDLE_NORMAL Num Rules: 0 #61-->FUOUT (xSum 5220763) Moves In Bucket: 3 #0-->FU_CALL_OUT_0 Num Rules: 0 #1-->FU_CALL_OUT_1 Num Rules: 0 #2-->FU_CALL_OUT_2 Num Rules: 0 #62-->FUSAFE (xSum 10001287) Moves In Bucket: 3 #0-->FU_CALL_SAFE_0 Num Rules: 0 #1-->FU_CALL_SAFE_1 Num Rules: 0 #2-->FU_CALL_SAFE_2 Num Rules: 0 #63-->FUTRANS (xSum 10655467) Moves In Bucket: 2 #0-->FU_IDLE_TO_STD Num Rules: 1 #0-->DIR=UP #1-->FU_STD_TO_IDLE Num Rules: 1 #0-->DIR=DOWN #64-->HUIDLES (xSum 9347551) Moves In Bucket: 1 #0-->HU_NEW_IDLE_Z Num Rules: 0 #65-->HUSTRIKE (xSum 10284263) Moves In Bucket: 3 #0-->HU_CALL_STRIKE_B Num Rules: 0 #1-->HU_CALL_STRIKE_C Num Rules: 0 #2-->HU_CALL_STRIKE_D Num Rules: 0 #66-->HUOUT (xSum 5220765) Moves In Bucket: 3 #0-->HU_CALL_OUT_A Num Rules: 0 #1-->HU_CALL_OUT_A1 Num Rules: 0 #2-->HU_CALL_OUT_C Num Rules: 0 #67-->HUSAFE (xSum 10001289) Moves In Bucket: 3 #0-->HU_CALL_SAFE_A Num Rules: 0 #1-->HU_CALL_SAFE_B Num Rules: 0 #2-->HU_CALL_SAFE_C Num Rules: 0 #68-->HUFOUL (xSum 9611927) Moves In Bucket: 1 #0-->HU_CALL_FOUL Num Rules: 0 #69-->HUHOMERUN (xSum 14415849) Moves In Bucket: 1 #0-->HU_CALL_HR Num Rules: 0 #70-->ALLTHROWS (xSum 15854564) Moves In Bucket: 82 #0-->THOW_K0 Num Rules: 0 #1-->THOW_K135 Num Rules: 0 #2-->THROW_K180 Num Rules: 0 #3-->THROW_K225 Num Rules: 0 #4-->THROW_K45 Num Rules: 0 #5-->THROW_K90 Num Rules: 0 #6-->THROW_K225a Num Rules: 0 #7-->THROW_K315 Num Rules: 0 #8-->THROW_K270 Num Rules: 0 #9-->THROW_K0 Num Rules: 0 #10-->THROW_K135 Num Rules: 0 #11-->THROW_FR0 Num Rules: 0 #12-->THROW_FR1 Num Rules: 0 #13-->THROW_FR2 Num Rules: 0 #14-->THROW_FR3 Num Rules: 0 #15-->THROW_FR4 Num Rules: 0 #16-->THROW_FR5 Num Rules: 0 #17-->THROW_FR6 Num Rules: 0 #18-->THROW_FR7 Num Rules: 0 #19-->THROW_FR8 Num Rules: 0 #20-->THROW_FL0 Num Rules: 0 #21-->THROW_FL1 Num Rules: 0 #22-->THROW_FL2 Num Rules: 0 #23-->THROW_FL3 Num Rules: 0 #24-->THROW_FL4 Num Rules: 0 #25-->THROW_FL5 Num Rules: 0 #26-->THROW_FL6 Num Rules: 0 #27-->THROW_FL7 Num Rules: 0 #28-->THROW_FL8 Num Rules: 0 #29-->THROW_A0 Num Rules: 0 #30-->THROW_A135 Num Rules: 0 #31-->THROW_A180 Num Rules: 0 #32-->THROW_A225 Num Rules: 0 #33-->THROW_A225a Num Rules: 0 #34-->THROW_A270 Num Rules: 0 #35-->THROW_A315 Num Rules: 0 #36-->THROW_IR0 Num Rules: 0 #37-->THROW_IR45 Num Rules: 0 #38-->THROW_IR180 Num Rules: 0 #39-->THROW_IR270 Num Rules: 0 #40-->THROW_IR315 Num Rules: 0 #41-->THROW_OR0 Num Rules: 0 #42-->THROW_OR45 Num Rules: 0 #43-->THROW_OR135 Num Rules: 0 #44-->THROW_OR90 Num Rules: 0 #45-->THROW_OR180 Num Rules: 0 #46-->THROW_OR315 Num Rules: 0 #47-->THROW_ORICHIRO Num Rules: 0 #48-->THROW_IR90z Num Rules: 0 #49-->THROW_IR270z Num Rules: 0 #50-->THROW_OR225z Num Rules: 0 #51-->THROW_OR270z Num Rules: 0 #52-->THROW_IR135z Num Rules: 0 #53-->THROW_IR225 Num Rules: 0 #54-->THROW_A45z Num Rules: 0 #55-->THROW_A90z Num Rules: 0 #56-->THROW_BR0 Num Rules: 0 #57-->THROW_BR45 Num Rules: 0 #58-->THROW_BR90 Num Rules: 0 #59-->THROW_BR135 Num Rules: 0 #60-->THROW_BR180 Num Rules: 0 #61-->THROW_BR225 Num Rules: 0 #62-->THROW_BR270 Num Rules: 0 #63-->THROW_BR315 Num Rules: 0 #64-->THROW_A135z Num Rules: 0 #65-->THROW_A180z Num Rules: 0 #66-->DP_TURN_0 Num Rules: 0 #67-->DP_TURN_45 Num Rules: 0 #68-->DP_TURN_90 Num Rules: 0 #69-->DP_TURN_135 Num Rules: 0 #70-->DP_TURN_180 Num Rules: 0 #71-->DP_TURN_225 Num Rules: 0 #72-->DP_TURN_270 Num Rules: 0 #73-->DP_TURN_315 Num Rules: 0 #74-->REG_DP_TURN_0 Num Rules: 0 #75-->REG_DP_TURN_45 Num Rules: 0 #76-->REG_DP_TURN_90 Num Rules: 0 #77-->REG_DP_TURN_135 Num Rules: 0 #78-->REG_DP_TURN_180 Num Rules: 0 #79-->REG_DP_TURN_225 Num Rules: 0 #80-->REG_DP_TURN_270 Num Rules: 0 #81-->REG_DP_TURN_315 Num Rules: 0 #71-->WALKAROUND (xSum 15521589) Moves In Bucket: 4 #0-->WALK_AROUND_FL Num Rules: 1 #0-->DIR=FRONTLEFT #1-->WALK_AROUND_FR Num Rules: 1 #0-->DIR=FRONTRIGHT #2-->WALK_AROUND_BR Num Rules: 1 #0-->DIR=BACKRIGHT #3-->WALK_AROUND_BL Num Rules: 1 #0-->DIR=BACKLEFT #72-->GETBACK (xSum 9930452) Moves In Bucket: 4 #0-->GET_BACK_CLOSE Num Rules: 1 #0-->DIST=CLOSE #1-->GET_BACK_MED Num Rules: 1 #0-->DIST=MED #2-->GET_BACK_FAR Num Rules: 1 #0-->DIST=FAR #3-->GET_BACK_NRML Num Rules: 1 #0-->DIST=NORMAL #73-->HRCELEB (xSum 8953551) Moves In Bucket: 6 #0-->HR_CELEB_0 Num Rules: 1 #0-->WHILETURNING=NO #1-->HR_CELEB_1A Num Rules: 1 #0-->WHILETURNING=NO #2-->HR_CELEB_2A Num Rules: 1 #0-->WHILETURNING=NO #3-->BR_CROSS_PLATE_3 Num Rules: 0 #4-->BR_CROSS_PLATE_4 Num Rules: 0 #5-->BR_CROSS_PLATE_5 Num Rules: 0 #74-->HRREACION (xSum 14934742) Moves In Bucket: 5 #0-->HR_REACT_SOSA Num Rules: 1 #0-->WHO=SOSA #1-->HR_REACT_MAC Num Rules: 1 #0-->WHO=MAC #2-->HR_REACT_SHINJO Num Rules: 1 #0-->WHO=SHINJO #3-->HR_REACT_DEFAULT_R Num Rules: 1 #0-->WHO=DEFAULTR #4-->HR_REACT_DEFAULT_L Num Rules: 1 #0-->WHO=DEFAULTL #75-->RUNNER2MANHR (xSum 3354400) Moves In Bucket: 5 #0-->HR_2MAN_HIGH5_1 Num Rules: 1 #0-->NUM=0 #1-->HR_2MAN_ARMBASH_1 Num Rules: 1 #0-->NUM=1 #2-->HR_2MAN_FISTPUNCH_1 Num Rules: 1 #0-->NUM=2 #3-->HR_2MAN_STOMACHPUNCH_1 Num Rules: 1 #0-->NUM=3 #4-->HR_2MAN_LOWFIVE_0 Num Rules: 1 #0-->NUM=4 #76-->BATTER2MANHR (xSum 3742486) Moves In Bucket: 5 #0-->HR_2MAN_HIGH5_0 Num Rules: 1 #0-->NUM=0 #1-->HR_2MAN_ARMBASH_0 Num Rules: 1 #0-->NUM=1 #2-->HR_2MAN_FISHTPUNCH_0 Num Rules: 1 #0-->NUM=2 #3-->HR_2MAN_STOMACHPUNCH_0 Num Rules: 1 #0-->NUM=3 #4-->HR_2MAN_LOWFIVE_1 Num Rules: 1 #0-->NUM=4 #77-->SACBUNT (xSum 9541353) Moves In Bucket: 3 #0-->SAC_BUNT Num Rules: 1 #0-->WHICH=BUNT #1-->SAC_BUNT_HIT_RIGHT Num Rules: 1 #0-->WHICH=HITR #2-->SAC_BUNT_HIT_L Num Rules: 1 #0-->WHICH=HITL #78-->SQUAREUP (xSum 10154985) Moves In Bucket: 1 #0-->SQUARE_UP Num Rules: 0 #79-->LEANIN (xSum 9408154) Moves In Bucket: 1 #0-->NORMAL_LEANIN Num Rules: 0 #80-->TAG (xSum 4669780) Moves In Bucket: 8 #0-->TAG_RDY_0 Num Rules: 1 #0-->DIR=0 #1-->TAG_RDY_90 Num Rules: 1 #0-->DIR=90 #2-->TAG_RDY_180 Num Rules: 1 #0-->DIR=180 #3-->TAG_RDY_270 Num Rules: 1 #0-->DIR=270 #4-->TAG_RDY_45 Num Rules: 1 #0-->DIR=45 #5-->TAG_RDY_135 Num Rules: 1 #0-->DIR=135 #6-->TAG_RDY_225 Num Rules: 1 #0-->DIR=225 #7-->TAG_RDY_315 Num Rules: 1 #0-->DIR=315 #81-->UNSQUAREUP (xSum 15329352) Moves In Bucket: 1 #0-->UNSQUARE_UP Num Rules: 0 #82-->MISSBUNT (xSum 11067374) Moves In Bucket: 2 #0-->MISSED_BUNT_L Num Rules: 1 #0-->DIR=RIGHT #1-->MISSED_BUNT_R Num Rules: 1 #0-->DIR=LEFT #83-->SWINGRECON (xSum 15393076) Moves In Bucket: 4 #0-->SWING_IH Num Rules: 1 #0-->WHICH=IH #1-->SWING_IL Num Rules: 1 #0-->WHICH=IL #2-->SWING_OH Num Rules: 1 #0-->WHICH=OH #3-->SWING_OL Num Rules: 1 #0-->WHICH=OL #84-->TAKEOUT (xSum 10522861) Moves In Bucket: 5 #0-->DP_TAKE_OUT_1 Num Rules: 1 #0-->WHICH=2B #1-->DP_TAKE_OUT_2 Num Rules: 1 #0-->WHICH=SS #2-->TAKE_OUT_SLIDE Num Rules: 1 #0-->WHICH=SLIDE #3-->GETUP_2B Num Rules: 1 #0-->WHICH=GETUP2B #4-->GETUP_SS Num Rules: 1 #0-->WHICH=GETUPSS #85-->WAVEOFF (xSum 10260706) Moves In Bucket: 1 #0-->RDY_RDY_WAVE_OFF Num Rules: 0 #86-->ROUNDSECOND (xSum 16194099) Moves In Bucket: 1 #0-->HR_BASE_TURN Num Rules: 0 #87-->SACBUNTHIT (xSum 14343741) Moves In Bucket: 2 #0-->SAC_BUNT_HIT_RIGHT Num Rules: 1 #0-->DIR=RIGHT #1-->SAC_BUNT_HIT_LEFT Num Rules: 1 #0-->DIR=LEFT #88-->SITTING (xSum 10654446) Moves In Bucket: 1 #0-->SITCLAP Num Rules: 0 #89-->FEANIM (xSum 9342612) Moves In Bucket: 55 #0-->FE_ANIM_1 Num Rules: 1 #0-->WHICH=IDLE1 #1-->FE_ANIM_0 Num Rules: 1 #0-->WHICH=IDLE0 #2-->FE_WIGGLE_ALOMAR Num Rules: 1 #0-->WHICH=ALOMAR #3-->FE_WIGGLE_CROUCH Num Rules: 1 #0-->WHICH=CROUCH #4-->FE_WIGGLE_BATISTA Num Rules: 1 #0-->WHICH=BATISTA #5-->FE_WIGGLE_BONDS Num Rules: 1 #0-->WHICH=BONDS #6-->FE_WIGGLE_CLOSED Num Rules: 1 #0-->WHICH=CLOSED #7-->FE_WIGGLE_JETER Num Rules: 1 #0-->WHICH=JETER #8-->FE_WIGGLE_KNOBLOUCH Num Rules: 1 #0-->WHICH=KNOBLOCH #9-->FE_WIGGLE_LAWTON Num Rules: 1 #0-->WHICH=LAWTON #10-->FE_WIGGLE_ONEIL Num Rules: 1 #0-->WHICH=ONEIL #11-->FE_WIGGLE_NORMAL Num Rules: 1 #0-->WHICH=NORMAL #12-->FE_WIGGLE_OPEN Num Rules: 1 #0-->WHICH=OPEN #13-->FE_WIGGLE_RIVAS Num Rules: 1 #0-->WHICH=RIVAS #14-->FE_WIGGLE_WIDE_CLOSED Num Rules: 1 #0-->WHICH=WIDECLOSED #15-->FE_WIGGLE_ZEILE Num Rules: 1 #0-->WHICH=ZEILE #16-->FE_WIGGLE_JONES Num Rules: 1 #0-->WHICH=JONES #17-->FE_WIGGLE_AROD Num Rules: 1 #0-->WHICH=RODRIGUEZ #18-->FE_WIGGLE_BAGWELL Num Rules: 1 #0-->WHICH=BAGWELL #19-->FE_WIGGLE_WILLIAMS Num Rules: 1 #0-->WHICH=WILLIAMS #20-->FE_WIGGLE_COUNCELL Num Rules: 1 #0-->WHICH=COUNCELL #21-->FE_WIGGLE_NOMAR Num Rules: 1 #0-->WHICH=NOMAR #22-->FE_WIGGLE_MCGWIRE Num Rules: 1 #0-->WHICH=MCGWIRE #23-->FE_WIGGLE_ORDONEZ Num Rules: 1 #0-->WHICH=ORDONEZ #24-->FE_WIGGLE_SOSA Num Rules: 1 #0-->WHICH=SOSA #25-->FE_WAGGLE_ANDERSON Num Rules: 1 #0-->WHICH=ANDERSON #26-->FE_WAGGLE_BOONE Num Rules: 1 #0-->WHICH=BOONE #27-->FE_WAGGLE_ECKSTEIN Num Rules: 1 #0-->WHICH=ECKSTEIN #28-->FE_WAGGLE_ERSTAD Num Rules: 1 #0-->WHICH=ERSTAD #29-->FE_WAGGLE_GIAMBI Num Rules: 1 #0-->WHICH=GIAMBI #30-->FE_WAGGLE_ICHIRO Num Rules: 1 #0-->WHICH=ICHIRO #31-->FE_WAGGLE_OLERUD Num Rules: 1 #0-->WHICH=OLERUD #32-->FE_WAGGLE_SORIANO Num Rules: 1 #0-->WHICH=SORIANO #33-->FE_WAGGLE_STEWART Num Rules: 1 #0-->WHICH=STEWART #34-->FE_WAGGLE_TEJADA Num Rules: 1 #0-->WHICH=TEJADA #35-->FE_WAGGLE_VINA Num Rules: 1 #0-->WHICH=VINA #36-->FE_WAGGLE_WELLS Num Rules: 1 #0-->WHICH=WELLS #37-->FE_WAGGLE_CHAVEZ2 Num Rules: 1 #0-->WHICH=CHAVEZ #38-->FE_WAGGLE_PUJOLS Num Rules: 1 #0-->WHICH=PUJOLS #39-->FE_WAGGLE_DAMON Num Rules: 1 #0-->WHICH=DAMON #40-->FE_WAGGLE_RENTERIA Num Rules: 1 #0-->WHICH=RENTERIA #41-->FE_WAGGLE_HILLENBRAN Num Rules: 1 #0-->WHICH=HILLENBRAN #42-->FE_WAGGLE_VIDRO Num Rules: 1 #0-->WHICH=VIDRO #43-->FE_WAGGLE_VLAD Num Rules: 1 #0-->WHICH=VLAD #44-->FE_WAGGLE_WALKER Num Rules: 1 #0-->WHICH=WALKER #45-->FE_WAGGLE_CASEY Num Rules: 1 #0-->WHICH=CASEY #46-->FE_WIGGLE_WIDE_OPEN Num Rules: 1 #0-->WHICH=WIDEOPEN #47-->FE_IDLE_STAND Num Rules: 1 #0-->WHICH=STAND #48-->FE_WINDUP_ELDUKE Num Rules: 1 #0-->WHICH=ELDUKE #49-->FE_WINDUP_OVERHAND Num Rules: 1 #0-->WHICH=OVERHAND #50-->FE_WINDUP_SIDEARM Num Rules: 1 #0-->WHICH=SIDEARM #51-->FE_WINDUP_SUBMARINE Num Rules: 1 #0-->WHICH=SUBMARINE #52-->FE_WINDUP_THREEQUARTER Num Rules: 1 #0-->WHICH=THREEQUARTER #53-->FE_WINDUP_NOMO Num Rules: 1 #0-->WHICH=NOMO #54-->FE_WINDUP_KB Num Rules: 1 #0-->WHICH=KIM #90-->ONDECK (xSum 9408916) Moves In Bucket: 6 #0-->ON_DECK_0 Num Rules: 0 #1-->ON_DECK_1 Num Rules: 0 #2-->ON_DECK_2 Num Rules: 0 #3-->ON_DECK_3 Num Rules: 0 #4-->ON_DECK_4 Num Rules: 0 #5-->ON_DECK_5 Num Rules: 0 #91-->ACTIONIDLE (xSum 15652376) Moves In Bucket: 4 #0-->ACTION_IDLE Num Rules: 0 #1-->ACTION_IDLE_2 Num Rules: 0 #2-->ACTION_IDLE_3 Num Rules: 0 #3-->ACTION_IDLE_4 Num Rules: 0 #92-->RDYTOSTAND (xSum 16438334) Moves In Bucket: 1 #0-->READY_TO_STAND Num Rules: 0 #93-->OFASSIST (xSum 9104885) Moves In Bucket: 3 #0-->OF_ASSIST_1 Num Rules: 0 #1-->OF_ASSIST_2 Num Rules: 0 #2-->OF_ASSIST_3 Num Rules: 0 #94-->EJECTION (xSum 9366743) Moves In Bucket: 4 #0-->HU_EJECT_A Num Rules: 1 #0-->TYPE=UMP0 #1-->HU_EJECT_B Num Rules: 1 #0-->TYPE=UMP1 #2-->PI_EJECTED Num Rules: 1 #0-->TYPE=PLAYER1 #3-->GE_GETS_EJECTED Num Rules: 1 #0-->TYPE=PLAYER0 #95-->BRSPECIAL (xSum 14866651) Moves In Bucket: 2 #0-->BR_LUNGE Num Rules: 1 #0-->WHICH=LUNGE #1-->FB_OVERSHOOT Num Rules: 1 #0-->WHICH=OVERSHOOT #96-->NEWREADYIDLE (xSum 2502440) Moves In Bucket: 15 #0-->NEW_READY_IDLE_2 Num Rules: 1 #0-->TYPE=NORMAL #1-->NEWREADY_IDLE_3 Num Rules: 1 #0-->TYPE=NORMAL #2-->NEWREADY_IDLE_0 Num Rules: 1 #0-->TYPE=NORMAL #3-->KICK_DIRT Num Rules: 1 #0-->TYPE=POSTSAD #4-->KICK_DIRT_2 Num Rules: 1 #0-->TYPE=POSTHAPPY #5-->LOOK_OVER_SHOULDER Num Rules: 1 #0-->TYPE=POSTHAPPY #6-->RDY_SHOULDER_2 Num Rules: 1 #0-->TYPE=POSTSAD #7-->POUND_GLOVE Num Rules: 1 #0-->TYPE=POSTHAPPY #8-->POUND_GLOVE_2 Num Rules: 1 #0-->TYPE=POSTSAD #9-->PULL_MITT Num Rules: 1 #0-->TYPE=POSTHAPPY #10-->PULL_MITT_2 Num Rules: 1 #0-->TYPE=POSTSAD #11-->ROLL_NECK Num Rules: 1 #0-->TYPE=POSTHAPPY #12-->ROLL_NECK_2 Num Rules: 1 #0-->TYPE=POSTSAD #13-->SIGNAL_ONE_DOWN Num Rules: 1 #0-->TYPE=ONEOUT #14-->SIGNAL_TWO_DOWN Num Rules: 1 #0-->TYPE=TWOOUT #97-->HRREACT (xSum 9802721) Moves In Bucket: 10 #0-->HR_REACT_0 Num Rules: 1 #0-->WHICHONE=1 #1-->HR_REACT_1 Num Rules: 1 #0-->WHICHONE=2 #2-->HR_REACT_2 Num Rules: 1 #0-->WHICHONE=3 #3-->HR_REACT_3 Num Rules: 1 #0-->WHICHONE=4 #4-->HR_REACT_CATCHER Num Rules: 1 #0-->WHICHONE=5 #5-->HR_REACT_4 Num Rules: 1 #0-->WHICHONE=6 #6-->HR_REACT_PUNCH_A Num Rules: 1 #0-->WHICHONE=7a #7-->HR_REACT_PUNCH_B Num Rules: 1 #0-->WHICHONE=7b #8-->HR_REACT_LO_FIVE_A Num Rules: 1 #0-->WHICHONE=7c #9-->HR_REACT_LO_FIVE_B Num Rules: 1 #0-->WHICHONE=7d #98-->POSTGAME (xSum 9755633) Moves In Bucket: 15 #0-->CELEB_VIC_0 Num Rules: 0 #1-->CELEB_VIC_2 Num Rules: 0 #2-->CELEB_VIC_3 Num Rules: 0 #3-->CELEB_VIC_4 Num Rules: 0 #4-->CELEB_VIC_5 Num Rules: 0 #5-->CELEB_VIC_1 Num Rules: 0 #6-->CELEB_VIC_6 Num Rules: 0 #7-->CELEB_VIC_7 Num Rules: 0 #8-->CELEB_VIC_8 Num Rules: 0 #9-->CELEB_VIC_9 Num Rules: 0 #10-->POST_DEPRESS_0 Num Rules: 0 #11-->POST_DEPRESS_1 Num Rules: 0 #12-->POST_DEPRESS_2 Num Rules: 0 #13-->POST_DEPRESS_3 Num Rules: 0 #14-->POST_DEPRESS_4 Num Rules: 0 #99-->STDCELEB (xSum 9493467) Moves In Bucket: 4 #0-->HU_STD_STD_IDLE_0 Num Rules: 0 #1-->HU_STD_STD_IDLE_1 Num Rules: 0 #2-->HU_STD_STD_IDLE_2 Num Rules: 0 #3-->HU_STD_STD_IDLE_3 Num Rules: 0 #100-->PITCHBACK (xSum 14800084) Moves In Bucket: 2 #0-->PITCHER_RET_TO_MOUND_WDP Num Rules: 1 #0-->KIND=WDP #1-->PITCHER_RET_TO_MOUND_STR Num Rules: 1 #0-->KIND=STR #101-->PITCHIDLE (xSum 14867927) Moves In Bucket: 2 #0-->WDP_IDLE Num Rules: 1 #0-->KIND=WDP #1-->STR_IDLE Num Rules: 1 #0-->KIND=STR #102-->BRCELEB (xSum 8953545) Moves In Bucket: 16 #0-->BR_POUNDS_HAND Num Rules: 0 #1-->BR_FIST_HITS_HAND Num Rules: 0 #2-->BR_CHEER_ARMS Num Rules: 0 #3-->BR_SHOUT Num Rules: 0 #4-->BR_CLAP Num Rules: 0 #5-->BR_BOTH_HANDS_HI Num Rules: 0 #6-->BR_PUMPS_FIST Num Rules: 0 #7-->BR_P_IDLE_0 Num Rules: 0 #8-->BR_P_IDLE_ Num Rules: 0 #9-->BR_P_IDLE_2 Num Rules: 0 #10-->BR_P_IDLE_3 Num Rules: 0 #11-->BR_P_IDLE_4 Num Rules: 0 #12-->BR_P_IDLE_5 Num Rules: 0 #13-->BR_P_IDLE_6 Num Rules: 0 #14-->BR_P_IDLE_7 Num Rules: 0 #15-->BR_P_IDLE_9 Num Rules: 0 #103-->SWING (xSum 4824737) Moves In Bucket: 6 #0-->SWING_MOVE_IH Num Rules: 1 #0-->WHICH=IH #1-->SWING_MOVE_IL Num Rules: 1 #0-->WHICH=IL #2-->SWING_MOVE_OH Num Rules: 1 #0-->WHICH=OH #3-->SWING_MOVE_OL Num Rules: 1 #0-->WHICH=OL #4-->SWING_MOVE_C Num Rules: 1 #0-->WHICH=C #5-->SWING_MOVE_CHECK Num Rules: 1 #0-->WHICH=CHECK #104-->ONESTEP (xSum 9085682) Moves In Bucket: 1 #0-->FI_MOVE_OFF_BAG Num Rules: 0 #105-->INTODP (xSum 10785432) Moves In Bucket: 1 #0-->TO_DP_TURN Num Rules: 0 #106-->FANCYGETUP (xSum 15396382) Moves In Bucket: 5 #0-->FANCY_GETUP_0 Num Rules: 0 #1-->FANCY_GETUP_2 Num Rules: 0 #2-->FANCY_GETUP_3 Num Rules: 0 #3-->FANCY_GETUP_4 Num Rules: 0 #4-->FANCY_GETUP_DEFAULT Num Rules: 0 #107-->RUNNINGTAG (xSum 14545454) Moves In Bucket: 4 #0-->RUNNING_TAG_BEHIND Num Rules: 1 #0-->DIR=BEHIND #1-->RUNNING_TAG_FORWARD Num Rules: 1 #0-->DIR=FORWARD #2-->RUNNING_TAG_LEFT Num Rules: 1 #0-->DIR=LEFT #3-->RUNNING_TAG_RIGHT Num Rules: 1 #0-->DIR=RIGHT #108-->ABOUTTOPITCHIDLE (xSum 8416711) Moves In Bucket: 2 #0-->PI_STR_STR_IDLE Num Rules: 1 #0-->KIND=STR #1-->PI_WDP_WDP_IDLE Num Rules: 1 #0-->KIND=WDP #109-->STANDINGTAG (xSum 14558768) Moves In Bucket: 4 #0-->FI_STAND_TAG_0 Num Rules: 1 #0-->DIR=0 #1-->FI_STAND_TAG_90 Num Rules: 1 #0-->DIR=90 #2-->FI_STAND_TAG_180 Num Rules: 1 #0-->DIR=180 #3-->FI_STAND_TAG_270 Num Rules: 1 #0-->DIR=270 #110-->BOUNCEOFFBAG (xSum 2562337) Moves In Bucket: 1 #0-->AFTERPITCHAWAY Num Rules: 0 #111-->NORMALSWINGSTRIKE3 (xSum 11978203) Moves In Bucket: 2 #0-->NORMAL_SS_3_L Num Rules: 1 #0-->DUGOUT=LEFT #1-->NORMAL_SS_3_R Num Rules: 1 #0-->DUGOUT=RIGHT #112-->NORMALTAKESTRIKE3 (xSum 8954059) Moves In Bucket: 2 #0-->NORMAL_TS_3_R Num Rules: 1 #0-->DUGOUT=RIGHT #1-->NORMAL_TS_3_L Num Rules: 1 #0-->DUGOUT=LEFT #113-->O2KTOREADY (xSum 14795329) Moves In Bucket: 1 #0-->KNEES_TO_READY Num Rules: 0 #114-->BRSTOP (xSum 10723734) Moves In Bucket: 4 #0-->BR_SPECIAL_PRESENTATION_STOP Num Rules: 1 #0-->WHICH=LONG #1-->BR_STOP_TURN_180 Num Rules: 1 #0-->WHICH=180 #2-->BR_STOP_TURN_90 Num Rules: 1 #0-->WHICH=90 #3-->BR_NICE_STOP_0 Num Rules: 1 #0-->WHICH=0 #115-->BRCTORUN (xSum 9826283) Moves In Bucket: 2 #0-->BRC_TO_RUN Num Rules: 1 #0-->FROM=IDLE #1-->BRC_LEADOFF_TO_RUN Num Rules: 1 #0-->FROM=LEADOFF #116-->NOSWING (xSum 10590444) Moves In Bucket: 73 #0-->NO_SWING_1 Num Rules: 0 #1-->NO_SWING_2 Num Rules: 0 #2-->NO_SWING_3 Num Rules: 0 #3-->NO_SWING_4 Num Rules: 0 #4-->NO_SWING_5 Num Rules: 0 #5-->NO_SWING_NOM Num Rules: 0 #6-->NO_SWING_CST Num Rules: 0 #7-->NO_SWING_NST Num Rules: 0 #8-->NO_SWING_OST Num Rules: 0 #9-->NO_SWING_WCS Num Rules: 0 #10-->NO_SWING_WOS Num Rules: 0 #11-->NO_SWING_ABREU Num Rules: 0 #12-->NO_SWING_ALOMAR Num Rules: 0 #13-->NO_SWING_ANDERSON Num Rules: 0 #14-->NO_SWING_AJONES Num Rules: 0 #15-->NO_SWING_AROD Num Rules: 0 #16-->NO_SWING_BAC Num Rules: 0 #17-->NO_SWING_BAGWELL Num Rules: 0 #18-->NO_SWING_BELTRAN Num Rules: 0 #19-->NO_SWING_BERKMAN Num Rules: 0 #20-->NO_SWING_BERNIE Num Rules: 0 #21-->NO_SWING_BONDS Num Rules: 0 #22-->NO_SWING_BOONE Num Rules: 0 #23-->NO_SWING_BORDICK Num Rules: 0 #24-->NO_SWING_BURRELL Num Rules: 0 #25-->NO_SWING_CASEY Num Rules: 0 #26-->NO_SWING_CASTILLO Num Rules: 0 #27-->NO_SWING_CCN Num Rules: 0 #28-->NO_SWING_CHAVEZ Num Rules: 0 #29-->NO_SWING_DAMON Num Rules: 0 #30-->NO_SWING_ECKSTEIN Num Rules: 0 #31-->NO_SWING_ERSTAD Num Rules: 0 #32-->NO_SWING_FURCAL Num Rules: 0 #33-->NO_SWING_GIAMBI Num Rules: 0 #34-->NO_SWING_GREEN Num Rules: 0 #35-->NO_SWING_GUZMAN Num Rules: 0 #36-->NO_SWING_HELTON Num Rules: 0 #37-->NO_SWING_HILLENBRAN Num Rules: 0 #38-->NO_SWING_HUNTER Num Rules: 0 #39-->NO_SWING_ICHIRO Num Rules: 0 #40-->NO_SWING_JJONES Num Rules: 0 #41-->NO_SWING_JETER Num Rules: 0 #42-->NO_SWING_KENT Num Rules: 0 #43-->NO_SWING_NOTSUREWHO Num Rules: 0 #44-->NO_SWING_KNOBLOCH Num Rules: 0 #45-->NO_SWING_KONERKO Num Rules: 0 #46-->NO_SWING_KOTSAY Num Rules: 0 #47-->NO_SWING_LAWTON Num Rules: 0 #48-->NO_SWING_LODUCA Num Rules: 0 #49-->NO_SWING_LOWELL Num Rules: 0 #50-->NO_SWING_MCGWIRE Num Rules: 0 #51-->NO_SWING_OLERUD Num Rules: 0 #52-->NO_SWING_ONEIL Num Rules: 0 #53-->NO_SWING_ORDONEZ Num Rules: 0 #54-->NO_SWING_PIERRE Num Rules: 0 #55-->NO_SWING_PUJOLS Num Rules: 0 #56-->NO_SWING_RENTERIA Num Rules: 0 #57-->NO_SWING_RIVAS Num Rules: 0 #58-->NO_SWING_SORIANO Num Rules: 0 #59-->NO_SWING_SOSA Num Rules: 0 #60-->NO_SWING_SPIVEY Num Rules: 0 #61-->NO_SWING_STEWART Num Rules: 0 #62-->NO_SWING_TEJADA Num Rules: 0 #63-->NO_SWING_VIDRO Num Rules: 0 #64-->NO_SWING_VINA Num Rules: 0 #65-->NO_SWING_TWALKER Num Rules: 0 #66-->NO_SWING_WELLS Num Rules: 0 #67-->NO_SWING_WINN Num Rules: 0 #68-->NO_SWING_ZEILE Num Rules: 0 #69-->NO_SWING_LWALKER Num Rules: 0 #70-->NO_SWING_VLAD Num Rules: 0 #71-->NO_SWING_BATISTA2 Num Rules: 0 #72-->NO_SWING_SWEENEY2 Num Rules: 0 #117-->DUCK (xSum 4412815) Moves In Bucket: 1 #0-->DUCK_OUT_OF_WAY Num Rules: 0 #118-->CAHRREACT (xSum 14800598) Moves In Bucket: 3 #0-->CA_HR_REACT_1 Num Rules: 0 #1-->CA_HR_REACT_2 Num Rules: 0 #2-->CA_HR_REACT_3 Num Rules: 0 #119-->DUSTOFFIDLE (xSum 14496298) Moves In Bucket: 1 #0-->DUSTOFFIDLE0 Num Rules: 0 MOVES Total Moves: 987 #0-->APPROACH_PLATE_RIGHT_HANDED (13147040) Component #0-->BA_BHRL_RBU_WalkToPlatePrep #1-->DIG_CLEATS_IN (3157129) Component #0-->BA_RBU_RBU_DigCleatsIn #2-->KNOCK_DIRT_OFF_SHOES (16589316) Component #0-->BA_RBU_RBU_CleanCleats #3-->TAP_PLATE (14804468) Component #0-->BA_RBU_RBU_TouchOverPlate #4-->ADDRESS_ALOMAR (2460019) Component #0-->BA_RBU_ALO_Alomar #5-->ADDRESS_CROUCH (3112827) Component #0-->BA_RBU_BAC_ToCrouch #6-->ADDRESS_BATISTA (6525050) Component #0-->BA_RBU_BAT_Batista #7-->ADDRESS_BONDS (1914504) Component #0-->BA_RBU_BON_Bonds #8-->ADDRESS_CLOSED (2980727) Component #0-->BA_RBU_CST_ToClosed #9-->ADDRESS_JETER (2505853) Component #0-->BA_RBU_JTR_Jeter #10-->ADDRESS_KNOBLOCH (6784712) Component #0-->BA_RBU_KNO_Knobloch #11-->ADDRESS_LAWTON (3640694) Component #0-->BA_RBU_LAW_Lawton #12-->ADDRESS_NORMAL (3311222) Component #0-->BA_RBU_NST_ToNormal #13-->ADDRESS_ONEIL (3091840) Component #0-->BA_RBU_ONI_Oneil #14-->ADDRESS_ORDONEZ (9400710) Component #0-->BA_RBU_ORD_Ordonez #15-->ADDRESS_OPEN (3419446) Component #0-->BA_RBU_OST_ToOpen #16-->ADDRESS_RIVAS (2768514) Component #0-->BA_RBU_RIV_Rivas #17-->ADDRESS_WIDE_OPEN (8636883) Component #0-->BA_RBU_WOS_ToWideOpen #18-->ADDRESS_WIDE_CLOSED (12894753) Component #0-->BA_RBU_WCS_ToWideClosed #19-->ADDRESS_ZEILE (4010352) Component #0-->BA_RBU_ZEI_Zeile #20-->WIGGLE_ALOMAR (1647518) Component #0-->BA_ALO_ALO_AlomarWiggle #21-->WIGGLE_CROUCH (2174356) Component #0-->BA_BAC_BAC_BatterCrouchWiggle #22-->WIGGLE_BATISTA (2122149) Component #0-->BA_BAT_BAT_BatistaWiggle #23-->WIGGLE_BONDS (3021643) Component #0-->BA_BON_BON_BondsWiggle #24-->WIGGLE_CLOSED (1911696) Component #0-->BA_CST_CST_ClosedWiggle #25-->WIGGLE_JETER (2303057) Component #0-->BA_JTR_JTR_JeterWiggle #26-->WIGGLE_KNOBLOCH (7234971) Component #0-->BA_KNO_KNO_KnoblochWiggle #27-->WIGGLE_LAWTON (1848738) Component #0-->BA_LAW_LAW_LawtonWiggle #28-->WIGGLE_NORMAL (1847451) Component #0-->BA_NST_NST_BatterNormalWiggle #29-->WIGGLE_ONEIL (2501954) Component #0-->BA_ONI_ONI_OneilWiggle #30-->WIGGLE_OPEN (14430786) Component #0-->BA_OST_OST_OpenWiggle #31-->WIGGLE_RIVAS (2631763) Component #0-->BA_RIV_RIV_RivasWiggle #32-->WIGGLE_WIDE_CLOSED (13091543) Component #0-->BA_WCS_WCS_WideClosedWiggle #33-->WIGGLE_WIDE_OPEN (7963102) Component #0-->BA_WOS_WOS_WideOpenWiggle #34-->WIGGLE_ZEILE (1456966) Component #0-->BA_ZEI_ZEI_ZeileWiggle #35-->STEP_ALOMAR (13849648) Component #0-->BA_ALO_RBS_AlomarToRBS #36-->STEP_CROUCH (14502456) Component #0-->BA_BAC_RBS_CrouchStep #37-->STEP_BATISTA (1137463) Component #0-->BA_BAT_RBS_BatistaToRBS #38-->STEP_BONDS (13304133) Component #0-->BA_BON_RBS_BondsRBS #39-->STEP_CLOSED (14370356) Component #0-->BA_CST_RBS_ClosedStep #40-->STEP_JETER (13895482) Component #0-->BA_JTR_RBS_JeterToRBS #41-->STEP_KNOBLOCH (1397125) Component #0-->BA_KNO_RBS_KnoblochToRBS #42-->STEP_LAWTON (15030323) Component #0-->BA_LAW_RBS_Lawton #43-->STEP_NORMAL (14700851) Component #0-->BA_NST_RBS_NormalStep #44-->STEP_ONEIL (14547005) Component #0-->BA_ONI_RBS_OneilToRBS #45-->STEP_ORDONEZ (4013123) Component #0-->BA_ORD_RBS_OrdonezToRBS #46-->STEP_OPEN (14874867) Component #0-->BA_OST_RBS_OpenStep #47-->STEP_RIVAS (14158143) Component #0-->BA_RIV_RBS_RivasToRBS #48-->STEP_WIDE_CLOSED (7507422) Component #0-->BA_WCS_RBS_WideClosedStep #49-->STEP_WIDE_OPEN (3249296) Component #0-->BA_WOS_RBS_WideOpenStep #50-->STEP_ZEILE (15465517) Component #0-->BA_ZEI_RBS_ZeileToRBS #51-->RIGHT_BEFORE_SWING (13620691) Component #0-->BA_RBS_RBS_RightBeforeSwingWiggle #52-->GOOD_SWING (15791913) Component #0-->BA_RBS_EOS_OutsideHigh #53-->RUN_FROM_PLATE_RIGHT (15078974) Component #0-->BA_EOS_RUN_HitBallToRunR #54-->WIGGLE_ORDONEZ (2919814) Component #0-->BA_ORD_ORD_OrdonezWiggle #55-->SWING_AND_MISS (3509396) Component #0-->BA_EOS_RBU_Strike #56-->BALL4RIGHT (15121451) Component #0-->BA_RBS_JOG_4BallWalkR #57-->STIRKE3R0 (12513752) Component #0-->BA_EOS_BGRR_SwingStrikeThree3R #58-->STRIKE3R1 (13169103) Component #0-->BA_EOS_BWRL_SwingStrikeThree2R #59-->STRIKE3R2 (13234639) Component #0-->BA_EOS_BWRR_SwingStrikeThreeR #60-->STRIKE3L0 (13102031) Component #0-->BA_EOS_BWRR_SwingStrikeThreeL #61-->STRIKE3L1 (13167567) Component #0-->BA_EOS_BGRR_SwingStrikeThree3L #62-->STRIKE3L2 (13233103) Component #0-->BA_EOS_BWRL_SwingStrikeThree2L #63-->TAKESTRIKE3R0 (3936352) Component #0-->BA_RBS_BWRR_TakeStrikeThree1R #64-->TAKESTRIKE3R1 (3936353) Component #0-->BA_RBS_BHRR_TakeStrikeThree2R #65-->TAKESTRIKE3L0 (3543136) Component #0-->BA_RBS_BWRR_TakeStrikeThree1L #66-->TAKESTRIKE3L1 (3543137) Component #0-->BA_RBS_BHRL_TakeStrikeThree2L #67-->BALL4WALKR (15647009) Component #0-->BA_RBS_JOG_4BallWalkR #68-->WALKBALL4L (12701498) Component #0-->BA_RBS_JOG_4BallWalkL #69-->PI_WIPE_SWEAT (4404887) Component #0-->PI_STD_STD_WipeSweat #70-->PI_STND_TO_STRETCH (14807262) Component #0-->PI_STD_ST1_StandToStretch1 #71-->PI_STND_TO_LOW_STRETCH (4282981) Component #0-->PI_STD_STRL_StandToLowStretch #72-->PI_STND_TO_WINDUP (10287572) Component #0-->PI_STD_WDP_StandToWindup #73-->STRETCH_IDLE (2315044) Component #0-->PI_ST1_STR_Stretch1ToStretch #74-->PI_LEANIN (15652842) Component #0-->PI_LNI_WDP_LeanInToWindup #75-->CATCH_TO_WINDUP1 (11564710) Component #0-->PI_FLR_WDP_FielderToWindupCatch1 #76-->CATCH_TO_WINDUP2 (11564711) Component #0-->PI_FLR_WDP_FielderToWindupCatch2 #77-->STRETCH_OVERHAND (8687042) Component #0-->PI_STR_FLR_Overhand #78-->STRETCH_SIDEARM (8035690) Component #0-->PI_STR_FLR_SideArm #79-->STRETCH_SUBMARINE (8315076) Component #0-->PI_STR_FLR_Submarine #80-->PICKOFF_FIRST (2247038) Component #0-->PI_STR_STD_ThorwToFirst #81-->PICKOFF_SECOND (2850420) Component #0-->PI_STR_FLR_ThrowTo2ndReverseShortSpin #82-->PICKOFF_HOME (1459248) Component #0-->PI_STR_STD_ThrowToHome #83-->WINDUP_ELDUKE (3487875) Component #0-->PI_WDP_FLR_ElDuque #84-->WINDUP_OVERHAND (8424832) Component #0-->PI_WDP_FLR_Overhand #85-->WINDUP_SIDEARM (2655120) Component #0-->PI_WDP_FLR_SideArm #86-->WINDUP_SUBMARINE (8554451) Component #0-->PI_WDP_FLR_Submarine #87-->WINDUP_THREEQUARTER (11657281) Component #0-->PI_WDP_FLR_ThreeQuarter #88-->BAD_SWING (14869226) Component #0-->BA_RBS_RBU_BadSwingOut #89-->BAD_SWING_HIGH (2847376) Component #0-->BA_RBS_RBU_BadSwingHigh #90-->BAD_SWING_IN (3156809) Component #0-->BA_RBS_RBU_BadSwingIn #91-->FIELDER_TO_RUN_P90 (12571352) Component #0-->FI_FLR_RUN_TurnToRunP90 #92-->FIELDER_TO_RUN_P45 (12897752) Component #0-->FI_FLR_RUN_TurnToRunP45 #93-->FIELDER_TO_RUN_P135 (12765709) Component #0-->FI_FLR_RUN_TurnToRunP135 #94-->FIELDER_TO_RUN_P180 (13093384) Component #0-->FI_FLR_RUN_TurnToRunP180 #95-->FIELDER_TO_RUN_N90 (12571350) Component #0-->FI_FLR_RUN_TurnToRunN90 #96-->STAND_TO_WALK (4925591) Component #0-->GE_STD_WLK_StandToWalk #97-->STAND_TO_WALK_L (9930647) Component #0-->GE_WLK_WLK_WalkToWalk_Left #98-->STAND_TO_WALK_P45 (10206411) Component #0-->GE_STD_WLK_TurnToWalkP45 #99-->STAND_TO_WALK_P90 (10205136) Component #0-->GE_STD_WLK_TurnToWalkP90 #100-->STAND_TO_WALK_P135 (13679304) Component #0-->FI_FLR_RUN_TurnToRunP135 #101-->STAND_TO_WALK_P180 (13352904) Component #0-->GE_STD_WLK_TurnToWalkP180 #102-->STAND_TO_RUN (5061703) Component #0-->GE_STD_RUN_StandToRunForward #103-->STAND_TO_BACKWARDS (14074836) Component #0-->GE_STD_WLB_StandToWalkBackwards #104-->WALK_TO_STAND (4276361) Component #0-->GE_WLK_STD_WalkToStand #105-->BACKPEDAL_TO_STAND (12306384) Component #0-->FI_BPD_STD_BackPedalToStand #106-->BACKWARD_TO_STAND (8635348) Component #0-->GE_WLB_STD_WalkBackToStand #107-->SHUFFLE_F (15199710) Component #0-->GE_STD_STD_ShuffleF #108-->SHUFFLE_B (14937566) Component #0-->GE_STD_STD_ShuffleB #109-->SHUFFLE_L (15592926) Component #0-->GE_STD_STD_ShuffleL #110-->SHUFFLE_R (15986142) Component #0-->GE_STD_STD_ShuffleR #111-->PIVOT_N45 (15389165) Component #0-->GE_STD_STD_PivotN45 #112-->PIVOT_N90 (15062765) Component #0-->GE_STD_STD_PivotN90 #113-->PIVOT_N135 (15257122) Component #0-->GE_STD_STD_PivotN135 #114-->PIVOT_P45 (15389167) Component #0-->GE_STD_STD_PivotP45 #115-->PIVOT_P90 (15062767) Component #0-->GE_STD_STD_PivotP90 #116-->PIVOT_P135 (15257124) Component #0-->GE_STD_STD_PivotP135 #117-->PIVOT_P180 (15584799) Component #0-->GE_STD_STD_PivotP180 #118-->ADDRESS_SOSA (2833205) Component #0-->BA_RBU_SOS_Sosa #119-->WIGGLE_SOSA (14362960) Component #0-->BA_SOS_SOS_SosaWiggle #120-->STEP_SOSA (14223090) Component #0-->BA_SOS_RBS_SosaToRBS #121-->ADDRESS_BIGMAC (2519664) Component #0-->BA_RBU_MCG_McGwire #122-->WIGGLE_BIGMAC (1451143) Component #0-->BA_MCG_MCG_McGwireWiggle #123-->STEP_BIGMAC (13909293) Component #0-->BA_MCG_RBS_McGwireToRBS #124-->STAND_IDLE (15522863) Component #0-->GE_STD_STD_StandIdle #125-->WALK_TO_STAND_LEFT (14804430) Component #0-->GE_WLK_STD_WalkToStand_L #126-->STAND_TO_LEANIN (9336207) Component #0-->PI_STD_LNI_StandToLeanIn #127-->WALK_WITH_BAT_RHAND (13424170) Component #0-->BA_BWRR_BWRR_BatInHandWalkR #128-->WALK_WITH_BAT_RHAND2 (13371434) Component #0-->BA_BHRR_BHRR_BatInHandWalk #129-->CATCHER_THROW_TO_PITCHER (7704919) Component #0-->CA_CAC_CAC_ThrowToPitcher #130-->CATCHER_IDLE (2569244) Component #0-->CA_CAC_CAC_CatcherIdle #131-->CATCH_TO_LEANIN (10577524) Component #0-->PI_FLR_LNI_FielderToCatchLeanIn #132-->CATCH_TO_STRETCH_RDY (16333054) Component #0-->PI_FLR_ST1_FielderToStretchCatch1 #133-->SLIDE_AND_STAND_HEAD (13175832) Component #0-->BR_RUN_STD_SlideHeadFirst #134-->SLIDE_STAND_FEET (9268946) Component #0-->BR_RUN_STD_SlideFeetFirst #135-->STD_CATCH_BH (1383525) Component #0-->FI_STD_STD_CatchIdleBackhandHigh #136-->STD_CATCH_BM (1711205) Component #0-->FI_STD_STD_CatchIdleBackhandMed #137-->STD_CATCH_FL (1646693) Component #0-->FI_STD_STD_CatchIdleForehandLow #138-->FORWARD_CATCH (2769770) Component #0-->FI_STD_STD_CatchIdleForwardMed #139-->OUTFIELD_CATCH (5008231) Component #0-->FI_STD_STD_CatchIdleForwardHigh #140-->WINDUP_NOMO (15547207) Component #0-->PI_WDP_FLR_Nomo #141-->WALK_ACROSS_PLATE_PREP (2107516) Component #0-->BA_BHRL_RBU_WalkAcrossPlatePrep #142-->BASERUNNING_IDLE (10251441) Component #0-->BR_BRC_BRC_Idle #143-->LEADOFF (8885462) Component #0-->BR_BRC_BRC_CrouchToCrouchStep #144-->AFTERPITCHAWAY (4097624) Component #0-->BR_BRC_BRC_QuickExtendLeadToBRC #145-->AFTERPITCHBACK (2652506) Component #0-->BR_BRC_BRC_QuickDecreaseLead #146-->RUNNER_IDLE (14952523) Component #0-->BR_BRC_BRC_Idle #147-->PICKLE_RUN (14542664) Component #0-->BR_RUN_RUN_PickleRun #148-->STD_TO_BRC (15067732) Component #0-->BR_STD_BRC_StandToBrCrouch #149-->BRC_TO_RUN (15202382) Component #0-->BR_BRC_RUN_CrouchToRun #150-->AUTO_LEAD_OFF (2770042) Component #0-->BR_STD_BRC_InitiateBaseRunnerCrouch #151-->DIVE_BACK (14937034) Component #0-->BR_BRC_STD_DiveAndStand #152-->CUTOFF_IDLE (14559549) Component #0-->FI_HUP_HUP_Idle #153-->STAND_TO_CUTOFF (10060423) Component #0-->FI_STD_HUP_StandToHandsUp #154-->RUNNING_CATCH_FM (6860989) Component #0-->FI_RUN_RUN_RunCatchForehandMed #155-->RUN_FROM_HIT_LEFT (10015213) Component #0-->BA_EOS_RUN_HitBallToRunL #156-->RUN_TO_STAND (3492433) Component #0-->BR_RUN_STD_RunToStand #157-->ADDRESS_NOMAR (2504071) Component #0-->BA_RBU_NOM_Nomar #158-->WIGGLE_NOMAR (2958410) Component #0-->BA_NOM_NOM_NomarWiggle #159-->STEP_NOMAR (13893700) Component #0-->BA_NOM_RBS_NomarToRBS #160-->TO_SLAP_READY (3554197) Component #0-->BA_RBS_LRBS_RBSToLowRBS #161-->SLAP_WAGGLE (14628656) Component #0-->BA_LRBS_LRBS_LowRBSWiggle #162-->SLAP_SWING (14873665) Component #0-->BA_LRBS_EOS_SlapHighOutside #163-->RUNNING_BUNT_IHL (8033511) Component #0-->BA_RBS_RUN_BuntHighLeftL #164-->RUNNING_BUNT_IHR (8033517) Component #0-->BA_RBS_RUN_BuntHighLeftR #165-->HIT_BY_PITCH_R (4092089) Component #0-->BA_RBS_WLK_HitByPitchR #166-->HIT_BY_PITCH_L (4090553) Component #0-->BA_RBS_WLK_HitByPitchL #167-->BALL_4_WALK_R (2114187) Component #0-->BA_RBS_JOG_4BallWalkL #168-->BALL_4_WALK_L (2114181) Component #0-->BA_RBS_JOG_4BallWalkR #169-->TESTTRANSBLEND0 (7174009) Component #0-->GE_RUN_RUN_RunToRun #170-->TESTTRANSBLEND1 (7239545) Component #0-->FI_RUN_STD_RunStopForward #171-->STAND_TO_CATCHER_IDLE (2497297) Component #0-->CA_STD_CAC_ToCrouch #172-->IDLE_CATCH_FH (1594975) Component #0-->FI_FLR_STD_IdleCatchForehandHigh #173-->IDLE_CATCH_FL (1594979) Component #0-->FI_FLR_STD_IdleCatchForehandLow #174-->IDLE_CATCH_FJ (1594977) Component #0-->FI_FLR_STD_IdleCatchLeapForehand #175-->IDLE_CATCH_BH (1332831) Component #0-->FI_FLR_STD_IdleCatchBackHandHigh #176-->IDLE_CATCH_BM (1332836) Component #0-->FI_FLR_STD_IdleCatchBackhandMid #177-->IDLE_CATCH_BL (1332835) Component #0-->FI_FLR_STD_IdleCatchBackhandMid #178-->IDLE_CATCH_BJ (1332833) Component #0-->FI_FLR_STD_IdleCatchLeapBackhand #179-->IDLE_DIVE_CATCH_BH (10928617) Component #0-->FI_FLR_STM_CatchDiveBackhandHigh #180-->IDLE_DIVE_CATCH_BM (11256297) Component #0-->FI_FLR_STM_CatchDiveBackhandMed #181-->IDLE_DIVE_CATCH_BL (11190761) Component #0-->FI_RUN_STM_DiveCatchBackhandLow #182-->IDLE_DIVE_CATCH_FH (10929641) Component #0-->FI_FLR_STM_CatchDiveForehandHigh #183-->IDLE_DIVE_CATCH_FM (11257321) Component #0-->FI_RUN_STM_DiveCatchForehandMed #184-->IDLE_DIVE_CATCH_FL (11191785) Component #0-->FI_RUN_STM_DiveCatchForehandLow #185-->RUN_CATCH_FH (2040164) Component #0-->FI_RUN_RUN_RunCatchForehandHigh #186-->RUN_CATCH_FL (2302308) Component #0-->FI_RUN_RUN_RunCatchForehandLow #187-->RUN_CATCH_FJ (2171236) Component #0-->FI_RUN_RUN_RunCatchBackhandLeap #188-->RUN_CATCH_BH (2039140) Component #0-->FI_RUN_RUN_RunCatchBackhandHigh #189-->RUN_CATCH_BM (2366820) Component #0-->FI_RUN_RUN_RunCatchBackhandMed #190-->RUN_CATCH_BL (2301284) Component #0-->FI_RUN_RUN_RunCatchBackHandLow #191-->RUN_CATCH_BJ (2170212) Component #0-->FI_RUN_RUN_RunCatchForehandLeap #192-->FB_CATCH_FH (1184530) Component #0-->FB_STD_STD_StretchForehandHigh #193-->FB_CATCH_FM (1185810) Component #0-->FB_STD_STD_StretchForehandMed #194-->FB_CATCH_FL (1185554) Component #0-->FB_STD_STD_StretchForehandLow #195-->FB_CATCH_BH (1184526) Component #0-->FB_STD_STD_StretchBackhandHigh #196-->FB_CATCH_BM (1185806) Component #0-->FB_STD_STD_StretchBackhandMed #197-->FB_CATCH_BL (1185550) Component #0-->FB_STD_STD_StretchBackhandLow #198-->FB_CATCH_SH (1184543) Component #0-->FB_STD_STD_1stBaseStretchCatchHigh #199-->FB_CATCH_SM (1185823) Component #0-->FB_STD_STD_1stBaseStretchCatchMed #200-->FB_CATCH_SL (1185567) Component #0-->FB_STD_STD_1stBaseStretchCatchLow #201-->FB_CATCH_TT (1187616) Component #0-->FB_STD_STD_TipToeCatchHigh #202-->FB_CATCH_SCOOP (6381166) Component #0-->FB_STD_STD_Scoop #203-->FB_CATCH_BEHIND (10378839) Component #0-->FB_STD_STD_CatchBehindBag #204-->RUN_CATCH_TUMBLE (7893494) Component #0-->FI_RUN_STD_CatchLowTumble #205-->RUN_CATCH_SLIDE (6845101) Component #0-->FI_RUN_STD_SlideCatchForehand #206-->CATCH_HIGH_TAG (5142615) Component #0-->FI_FLR_STD_CatchTagHigh #207-->CATCH_MED_TAG (3678841) Component #0-->FI_FLR_STD_CatchTagMed #208-->CATCH_LOW_TAG (4926584) Component #0-->FI_FLR_STD_CatchTagLow #209-->IDLE_CATCH_LEAP (7247708) Component #0-->FI_FLR_STD_CatchLeap #210-->PITCHER_BORED_0 (5284216) Component #0-->PI_STD_STD_BigBreath #211-->PITCHER_BORED_1 (5349752) Component #0-->PI_STD_STD_Rosenbag #212-->PITCHER_BORED_2 (5415288) Component #0-->PI_STD_STD_TouchHat #213-->PITCHER_BORED_3 (5480824) Component #0-->PI_STD_STD_WipeSweat #214-->PITCHER_PUMPED (3768703) Component #0-->PI_FLR_STD_Celebrate #215-->PITCHER_HR_REACT (7770320) Component #0-->PI_FLR_STD_HomeRunReaction #216-->FSPLAT_TO_STANDUP (9165286) Component #0-->FI_STM_STD_GetUpToStand #217-->THROW_FROM_KNEES (9475543) Component #0-->FI_STM_O2K_GetToKneesThrowP45 #218-->FSPLAT_STAND_THROW (14407907) Component #0-->FI_STM_STD_GetUPToThrow45 #219-->O1K_CATCH_M (13894753) Component #0-->FI_FLR_O1K_CatchKneeDropMid #220-->O1K_CATCH_L (13894497) Component #0-->FI_FLR_O1K_CatchKneeDropL #221-->O1K_CATCH_R (13896033) Component #0-->FI_FLR_O1K_CatchKneeDropR #222-->RUN_DIVE_CATCH_BH (11120591) Component #0-->FI_RUN_STM_DiveCatchBackhandHigh #223-->RUN_DIVE_CATCH_BM (11121871) Component #0-->FI_RUN_STM_DiveCatchBackhandMed #224-->RUN_DIVE_CATCH_BL (11121615) Component #0-->FI_RUN_STM_DiveCatchBackhandLow #225-->RUN_DIVE_CATCH_FH (11120595) Component #0-->FI_RUN_STM_DiveCatchForehandHigh #226-->RUN_DIVE_CATCH_FM (11121875) Component #0-->FI_RUN_STM_DiveCatchForehandMed #227-->RUN_DIVE_CATCH_FL (11121619) Component #0-->FI_RUN_STM_DiveCatchForehandLow #228-->CATCHER_KNOCKED_OVER (12655893) Component #0-->CA_BLK_BAK_BlockToBack #229-->BOWL_CACHER_OVER_W (14547125) Component #0-->BR_RUN_STD_RunHomeWins #230-->RUNNER_COLL (15673675) Component #0-->BR_RUN_STD_RunHomeWins #231-->CATCHER_GETUP_BAK (7857838) Component #0-->CA_BAK_STD_HoldUpBall #232-->BLOCK_PLATE (15673385) Component #0-->CA_STD_CSTD_StandToCatcherStand #233-->RUN_WALL_FALL (3815823) Component #0-->FI_RUN_STD_RunWallFall #234-->HIT_WALL_TURN (4604309) Component #0-->FI_RUN_STD_RunWallP180 #235-->HIT_WALL_45R (4596007) Component #0-->FI_RUN_RUN_RunWallN45 #236-->HIT_WALL_45L (4202791) Component #0-->FI_RUN_RUN_RunWallP45 #237-->DP_CATCH_2B (1186812) Component #0-->FI_STD_STD_2BCatchTurnDP #238-->DP_CATCH_SS (1190941) Component #0-->FI_STD_STD_SSCatchTurnDP #239-->DP_RUN_CATCH_2B (7888296) Component #0-->FI_RUN_STD_DP2BBackBag1 #240-->DP_RUN_CATCH_SS (9010856) Component #0-->FI_RUN_STD_DPSSCrossBag1 #241-->PITCHER_CLAP (2896177) Component #0-->PI_STD_STD_Clap #242-->PITCHER_MAD (15086630) Component #0-->PI_STD_STD_Frustrated #243-->CATCH_RUN_SCOOP (9732230) Component #0-->FI_RUN_RUN_GloveScoopForward #244-->CATCH_RUN_BAREHAND (13546442) Component #0-->FI_RUN_RUN_BareHandScoopForward #245-->CLEAN_CLEATS_1H (8678247) Component #0-->BA_RBU_RBU_CleanCleatsOneHand #246-->FB_LUNGE (11394265) Component #0-->BR_RUN_SPR_Lunge #247-->FU_OUT_0 (11786996) Component #0-->FU_AON_AON_CallsOutA #248-->FU_OUT_1 (11787252) Component #0-->FU_AON_AON_CallsOutB #249-->FU_SAFE_0 (14022110) Component #0-->FU_AON_AON_CallsSafeA #250-->FU_SAFE_1 (14087646) Component #0-->FU_AON_AON_CallsSafeB #251-->FU_IDLE (11246036) Component #0-->FU_AON_AON_Idle #252-->FU_GET_UP (258028) Component #0-->FU_AON_STD_ArmOnKneeToStand #253-->FU_GET_DOWN (142403) Component #0-->FU_STD_AON_StandToArmOnKnee #254-->HU_IDLE (11246038) Component #0-->UM_HOF_HOF_Idle #255-->HU_OUT_0 (11786998) Component #0-->UM_HOF_STD_CallsOutA #256-->HU_OUT_1 (11787254) Component #0-->UM_HOF_STD_CallsOutB #257-->UH_SAFE (10848749) Component #0-->UM_HOF_STD_CallsSafeA #258-->UH_SAFE_1 (14084333) Component #0-->UM_HOF_STD_CallsSafeB #259-->UH_IDLE2 (11255523) Component #0-->UM_HON_HON_Idle #260-->UH_STRIKE_0 (16127824) Component #0-->UM_HON_STD_CallsStrikeA #261-->UH_STRIKE_1 (16128080) Component #0-->UM_HON_STD_CallsStrikeB #262-->UH_STRIKE_2 (16128336) Component #0-->UM_HON_STD_CallsStrikeC #263-->UH_STRIKE_3 (16128592) Component #0-->UM_HON_STD_CallsStrikeD #264-->UH_GET_DOWN_OFF (10970529) Component #0-->UM_STD_HOF_StandToHandsOffKnees #265-->UH_GET_DOWN_ON (6385057) Component #0-->UM_STD_HON_StandToHandsOnKnees #266-->UH_FOUL (11835367) Component #0-->UM_STD_STD_SignalFoulB #267-->UH_HOMERUN (125232) Component #0-->UM_STD_STD_SignalHomeRun #268-->UH_GETUP_OFF (5776192) Component #0-->UM_HOF_STD_HandsOffKneesToStand #269-->UH_GETUP_ON (1190720) Component #0-->UM_HON_STD_HandsOnKneesToStand #270-->BR_GET_BACK (16000043) Component #0-->BR_BRC_STD_StepToBase #271-->OUTFIELD_STRAIGHT_THROW (4354656) Component #0-->FI_RUN_STD_ThrowFromRunInfieldForward #272-->OUTFIELD_RUN_THROW_OFFBALANCE (12251416) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldIchiro #273-->NATURAL_STOP (3686723) Component #0-->FI_RUN_STD_RunToStopForward #274-->THROW_ONE_KNEE (4488598) Component #0-->FI_O1K_O1K_ThrowFromOneKnee #275-->THROW_TWO_KNEES (10585755) Component #0-->FI_OKN_OKN_ThrowFromKnees #276-->THROW_BACKHAND (3501182) Component #0-->FI_RUN_STD_ThrowBackhand #277-->THROW_XBODY (14911) Component #0-->FI_RUN_STD_ThrowCrossBody #278-->THROW_SIDEARM (4663688) Component #0-->FI_RUN_STD_ThrowSidearm #279-->THROW_TWIST (16403018) Component #0-->FI_RUN_STD_ThrowTwistInAir #280-->THROW_LAZY (778312) Component #0-->FI_STD_STD_LazyThrow #281-->THROW_I0 (11653100) Component #0-->FI_RUN_STD_ThrowFromRunInfieldForward #282-->THROW_I0L (16633836) Component #0-->FI_RUN_STD_ThrowFromRunInfieldForwardL #283-->THROW_I135 (14995489) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN135 #284-->THROW_I180 (15323164) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN180 #285-->THROW_I225 (14930209) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN225 #286-->THROW_I270 (15257884) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN270 #287-->THROW_I45 (15127532) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN45 #288-->THROW_I90 (14801132) Component #0-->FI_RUN_STD_ThrowFromRunInfieldN90 #289-->THROW_I225a (14881313) Component #0-->FI_RUN_STD_ThrowFromRunInfieldP135 #290-->THROW_I180a (15274268) Component #0-->FI_RUN_STD_ThrowFromRunInfieldP180 #291-->THROW_I315 (14864929) Component #0-->FI_RUN_STD_ThrowFromRunInfieldP45 #292-->THROW_I270a (15208988) Component #0-->FI_RUN_STD_ThrowFromRunInfieldP90 #293-->THROW_O0 (11653106) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldForward #294-->THROW_O0L (16633842) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldForwardL #295-->THROW_O0a (15912946) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldIchiro #296-->THROW_O135 (14995495) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldN135 #297-->THROW_O180 (15323170) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldN180 #298-->THROW_O225 (14930215) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldN225 #299-->THROW_O45 (15127538) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldN45 #300-->THROW_O90 (14801138) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldN90 #301-->THROW_O225a (14881319) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldP135 #302-->THROW_O315 (14864935) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldP45 #303-->THROW_O270 (15257890) Component #0-->FI_RUN_STD_ThrowFromRunOutfieldP90 #304-->THROW_S0 (11653110) Component #0-->FI_STD_STD_ThrowForward #305-->THROW_S135 (14995499) Component #0-->FI_STD_STD_ThrowN135 #306-->THROW_S180 (15323174) Component #0-->FI_STD_STD_ThrowN180 #307-->THROW_S225 (14930219) Component #0-->FI_STD_STD_ThrowN225 #308-->THROW_S270 (15257894) Component #0-->FI_STD_STD_ThrowN270 #309-->THROW_S45 (15127542) Component #0-->FI_STD_STD_ThrowN45 #310-->THROW_S90 (14801142) Component #0-->FI_STD_STD_ThrowN90 #311-->THROW_S315 (14864939) Component #0-->FI_STD_STD_ThrowP45 #312-->THROW_S270a (15208998) Component #0-->FI_STD_STD_ThrowP90 #313-->THROW_K0 (11653102) Component #0-->FI_STM_O2K_GetToKneesThrowForward #314-->THROW_K135 (14995491) Component #0-->FI_STM_O2K_GetToKneesThrowN135 #315-->THROW_K180 (15323166) Component #0-->FI_STM_O2K_GetToKneesThrowN180 #316-->THROW_K225 (14930211) Component #0-->FI_STM_O2K_GetToKneesThrowN225 #317-->THROW_K45 (15127534) Component #0-->FI_STM_O2K_GetToKneesThrowN45 #318-->THROW_K90 (14801134) Component #0-->FI_STM_O2K_GetToKneesThrowN90 #319-->THROW_K225a (14881315) Component #0-->FI_STM_O2K_GetToKneesThrowP135 #320-->THROW_K315 (14864931) Component #0-->FI_STM_O2K_GetToKneesThrowP45 #321-->THROW_K270 (15257886) Component #0-->FI_STM_O2K_GetToKneesThrowP90 #322-->THROW_B0 (11653093) Component #0-->FI_STM_STD_GetUPToThrowForward #323-->THROW_B45 (15127525) Component #0-->FI_STM_STD_GetUPToThrowN45 #324-->THROW_B90 (14801125) Component #0-->FI_STM_STD_GetUPToThrowN90 #325-->THROW_B135 (14995482) Component #0-->FI_STM_STD_GetUPToThrowN135 #326-->THROW_B180 (15323157) Component #0-->FI_STM_STD_GetUPToThrowN180 #327-->THROW_B225 (14930202) Component #0-->FI_STM_STD_GetUPToThrowN225 #328-->THROW_B225a (14881306) Component #0-->FI_STM_STD_GetUPToThrowP135 #329-->THROW_B270 (15257877) Component #0-->FI_STM_STD_GetUPToThrowP90 #330-->THROW_B315 (14864922) Component #0-->FI_STM_STD_GetUPToThrowP45 #331-->THROW_UHAND (15870790) Component #0-->FI_JOG_STD_ThrowUnderHand #332-->THROW_UHANDa (3353414) Component #0-->FI_RUN_STD_ThrowUnderhand #333-->THROW_UHANDb (3418950) Component #0-->FI_RUN_STD_ThrowUnderhandShort #334-->PITCH_WINDUP_KIM (10123994) Component #0-->PI_WDP_FLR_Kim #335-->PITCH_WINDUP_KB (9665165) Component #0-->PI_WDP_FLR_KevinBrown #336-->PITCH_STRETCH_KIM (9692604) Component #0-->PI_STR_FLR_Kim #337-->PITCH_STRETCH_KB (9672885) Component #0-->PI_STR_FLR_KevinBrown #338-->SWING_MISS2 (16456001) Component #0-->BA_EOS_RBU_Strikeb #339-->BRC_STOP (9958896) Component #0-->BR_RUN_STD_BaseRunnerStop #340-->GET_BACK_MED (3675958) Component #0-->BR_BRC_STD_QuickDecreaseLeadNear #341-->GET_BACK_FAR (4592431) Component #0-->BR_BRC_STD_QuickDecreaseLeadFar #342-->GET_BACK_CLOSE (4416383) Component #0-->BR_BRC_STD_StepToBase #343-->GET_BACK_NRML (4269187) Component #0-->BR_BRC_STD_QuickDecreaseLead #344-->HR_CELEB_0 (710912) Component #0-->BR_JOG_JOG_HomeRunCelebrate #345-->BR_CELEB_1 (711163) Component #0-->BR_JOG_STD_HomeRunCelebrate1 #346-->HR_CELEB_2 (710914) Component #0-->BR_JOG_STD_HomeRunCelebrate2 #347-->HR_TURN (11642858) Component #0-->BR_JOG_JOG_StutterStep #348-->HR_REAC_SHINJO (4296303) Component #0-->BA_EOS_JOG_Sinjo #349-->HR_REACT_SOSA (5388913) Component #0-->BA_EOS_RUN_SosaHop #350-->HR_REACT_MAC (4336682) Component #0-->BA_EOS_RUN_McGwireHR #351-->HR_2MAN_HIGH5_0 (6333510) Component #0-->BA_BHRL_BHRL_HighFive #352-->HR_2MAN_HIGH5_1 (6399046) Component #0-->BR_JOG_WLK_HighFive #353-->HR_2MAN_ARMBASH_0 (7065274) Component #0-->BA_BHRL_BHRR_ArmBash #354-->HR_2MAN_ARMBASH_1 (7065530) Component #0-->BR_JOG_WLK_ArmBash #355-->HR_2MAN_FISTPUNCH_0 (15199956) Component #0-->BA_BHRL_BHRR_FistPunch #356-->HR_2MAN_FISTPUNCH_1 (15199957) Component #0-->BR_JOG_WLK_FistPunch #357-->HR_2MAN_STOMACHPUNCH_0 (3484960) Component #0-->BA_BHRL_BHRR_StomachPunch #358-->HR_2MAN_STOMACHPUNCH_1 (3484961) Component #0-->BR_JOG_WLK_StomachPunch #359-->HR_CELEB_DEFAULT_R (15651497) Component #0-->BA_EOS_RUN_HitBallToRunR #360-->HR_CELEB_DEFAULT_L (15258281) Component #0-->BA_EOS_RUN_HitBallToRunL #361-->SQUARE_TO_BUNT (4099488) Component #0-->BA_RBU_SQB_ToSquareBunt #362-->SAC_BUNT_HIT_RIGHT (15252206) Component #0-->BA_SQB_RUN_SquareBuntHitR #363-->SAC_BUNT_HIT_L (4943015) Component #0-->BA_SQB_RUN_SquareBuntHitL #364-->PICKOFF_3B (12384035) Component #0-->PI_STR_STD_ThrowToThird #365-->BA_2MAN_LOWFIVE (7838298) Component #0-->BA_BHRL_BHRR_LowFive #366-->BR_2MAN_LOWFIVE (7842650) Component #0-->BR_JOG_WLK_LowFive #367-->LNI_TO_RANDY (3291224) Component #0-->PI_LNI_RDJ_LeanInToRandyJohnson #368-->IDLE_CATCH_FG (1594974) Component #0-->FI_STD_STD_CatchIdleForehandGround #369-->IDLE_CATCH_BG (1332830) Component #0-->FI_STD_STD_CatchIdleBackhandGround #370-->IDLE_CATCH_CG (1398366) Component #0-->FI_STD_STD_CatchIdleForwardGround #371-->IDLE_CATCH_FBH (1613401) Component #0-->FI_FLR_STD_IdleCatchBackHandHigh #372-->IDLE_CATCH_FBL (1614425) Component #0-->FI_FLR_STD_IdleCatchBackhandLow #373-->IDLE_CATCH_FBM (1614681) Component #0-->FI_FLR_STD_IdleCatchBackhandMid #374-->IDLE_CATCH_FFH (1613405) Component #0-->FI_FLR_STD_IdleCatchForehandHigh #375-->IDLE_CATCH_FFM (1614685) Component #0-->FI_FLR_STD_IdleCatchForehandMid #376-->IDLE_CATCH_FFL (1614429) Component #0-->FI_FLR_STD_IdleCatchForehandLow #377-->IDLE_CATCH_FLEAP (5872563) Component #0-->FI_FLR_STD_CatchLeap #378-->IDLE_CATCH_FBLEAP (6156954) Component #0-->FI_FLR_STD_IdleCatchLeapBackhand #379-->IDLE_CATCH_FFLEAP (6156958) Component #0-->FI_FLR_STD_IdleCatchLeapForehand #380-->IDLE_CATCH_SBH (2465369) Component #0-->FI_STD_STD_CatchIdleBackhandHigh #381-->IDLE_CATCH_SBL (2466393) Component #0-->FI_STD_STD_CatchIdleBackhandLow #382-->IDLE_CATCH_SBM (2466649) Component #0-->FI_STD_STD_CatchIdleBackhandMed #383-->IDLE_CATCH_SFH (2465373) Component #0-->FI_STD_STD_CatchIdleForehandHigh #384-->IDLE_CATCH_SFL (2466397) Component #0-->FI_STD_STD_CatchIdleForehandLow #385-->IDLE_CATCH_SFM (2466653) Component #0-->FI_STD_STD_CatchIdleForehandMed #386-->IDLE_CATCH_SCH (2465370) Component #0-->FI_STD_STD_CatchIdleForwardHigh #387-->IDLE_CATCH_SCL (2466394) Component #0-->FI_STD_STD_CatchIdleForwardLow #388-->IDLE_CATCH_SCM (2466650) Component #0-->FI_STD_STD_CatchIdleForwardMed #389-->IDLE_CATCH_SCG (2465114) Component #0-->FI_STD_STD_CatchIdleForwardGround #390-->IDLE_CATCH_SBG (2465113) Component #0-->FI_STD_STD_CatchIdleBackhandGround #391-->IDLE_CATCH_SFG (2465117) Component #0-->FI_STD_STD_CatchIdleForehandGround #392-->CATCH_TAG_UP (4857657) Component #0-->FI_STD_RUN_TagUpCatch #393-->WALK_TO_STOP (4410949) Component #0-->GE_WLK_STD_WalkToStand #394-->BHAND_SCOOP_SHORT (10337239) Component #0-->FI_RUN_RUN_BareHandScoopShort #395-->LEAP_AT_WALL (2445105) Component #0-->FI_STD_STD_LeapatWall #396-->RUN_ALL_CATCH_0 (5286022) Component #0-->FI_RUN_RUN_LeapCatchWallN45 #397-->RUN_WALL_CATCH_1 (10584500) Component #0-->FI_RUN_RUN_LeapCatchWallP180 #398-->RUN_WALL_CATCH_2 (10584501) Component #0-->FI_RUN_RUN_LeapCatchWallP45 #399-->TAG_180 (8352483) Component #0-->FI_STD_STD_TagLow180 #400-->TAG_0 (4682163) Component #0-->FI_STD_STD_TagLowForward #401-->TAG_90 (7830195) Component #0-->FI_STD_STD_TagLowP90 #402-->TAG_N90 (8425443) Component #0-->FI_STD_STD_TagLowN90 #403-->JOG_STD_CATCH (2184566) Component #0-->FI_JOG_STD_JogCatch #404-->JOG_CATCH_BACKHAND (10334432) Component #0-->FI_JOG_STD_JogCatchBackhand #405-->JOG_CATCH_CENTER (5926140) Component #0-->FI_JOG_STD_JogCatchForward #406-->CATCH_GBACK (15996432) Component #0-->FI_RUN_RUN_BackhandCatchLowRun #407-->CATCH_GMIDDLE (4725334) Component #0-->FI_RUN_RUN_BareHandScoopShortMid #408-->RUN_CATCH_TBH (1650604) Component #0-->FI_RUN_RUN_RunCatchForehandBackHigh #409-->RUN_CATCH_TBM (1650609) Component #0-->FI_RUN_RUN_RunCatchForehandBackMed #410-->RUN_CATCH_TBBH (1669030) Component #0-->FI_RUN_RUN_RunCatchBackhandBackHigh #411-->RUN_CATCH_TBBM (1670310) Component #0-->FI_RUN_RUN_RunCatchBackhandBackMed #412-->MISSED_BUNT_L (4924569) Component #0-->BA_RBS_RBU_MissedBuntL #413-->MISSED_BUNT_R (4924575) Component #0-->BA_RBS_RBU_MissedBuntR #414-->BLK_PLATE_NEW (2178712) Component #0-->CA_STD_BLK_StandToBlock #415-->SWING_IH (11069162) Component #0-->BA_RBS_EOS_InsideHigh #416-->SWING_IL (11070186) Component #0-->BA_RBS_EOS_InsideLow #417-->SWING_OH (11069168) Component #0-->BA_RBS_EOS_OutsideHigh #418-->SWING_OL (11070192) Component #0-->BA_RBS_EOS_OutsideLow #419-->HR_CELEB_1a (662017) Component #0-->BR_JOG_JOG_HomeRunCelebrate1 #420-->HR_CELEB_2a (662018) Component #0-->BR_JOG_JOG_HomeRunCelebrate2 #421-->DP_TAKE_OUT_1 (5784675) Component #0-->FI_STD_BAK_2BRunningDPTakeOut #422-->DP_TAKE_OUT_2 (5784676) Component #0-->FI_STD_BAK_SSRunningDPTakeOut #423-->TAKE_OUT_SLIDE (4359557) Component #0-->BR_RUN_STD_TakeOutSlide #424-->GETUP_2B (11786190) Component #0-->GE_BAK_STD_GetUp #425-->GETUP_SS (11790575) Component #0-->GE_FDN_STD_GetUpFromFaceDown #426-->STRIKE_0 (9949179) Component #0-->BA_EOS_RBU_Strike #427-->STRIKE_2 (9949691) Component #0-->BA_EOS_RBU_Strikec #428-->BAGWELL_WIGGLE (3240314) Component #0-->BA_BAG_BAG_BagwellWiggle #429-->BAGWELL_TO_SWING (8949202) Component #0-->BA_BAG_RBS_BagwellToRBS #430-->TO_BAGS (10916073) Component #0-->BA_RBU_BAG_ToBagwell #431-->HIT_BY_PITCH_HIGH (8891904) Component #0-->BA_RBS_JOG_HitByPitchHigh #432-->HIT_BY_PITCH_LOW_L (14272784) Component #0-->BA_RBS_JOG_HitByPitchLowL #433-->HIT_BY_PITCH_LOW (9267728) Component #0-->BA_RBS_JOG_HitByPitchLow #434-->STRIKE_NOMAR (3681864) Component #0-->BA_EOS_NOM_NomarSwingPrep #435-->ICHIRO_BAT_STRETCH (12110829) Component #0-->BA_RBU_RBU_IchiroBatStretch #436-->NOMAR_HIT (60119) Component #0-->BA_NOM_WLK_NomarHitByPitch #437-->CALL_OFF_SHORT (4817530) Component #0-->FI_STD_STD_CallOff_1 #438-->CALL_OFF_LONG (4732264) Component #0-->FI_STD_STD_CallOff_2 #439-->PICKOFF_FIRST_STD (7728338) Component #0-->PI_STR_STD_ThrowToFirst #440-->PICKOFF_SECOND_STD (13554375) Component #0-->PI_STR_STD_ThrowTo2ndFullSpin #441-->PICKOFF_THIRD (3096685) Component #0-->PI_STR_STD_ThrowToThird #442-->PICKOFF_THIRD_STD (8577985) Component #0-->PI_STR_STD_ThrowToThird #443-->PICKOFF_HOME_STD (6985683) Component #0-->PI_STR_STD_ThrowToHome #444-->SITCLAP (9803238) Component #0-->FN_SIT_SIT_SitToClapLoop #445-->FE_IDLE (11241940) Component #0-->GE_STD_STD_StandIdle #446-->THROW_FR0 (14807529) Component #0-->FI_ACT_RDY_FlipThrowForward #447-->THROW_FR1 (14873065) Component #0-->FI_ACT_RDY_FlipThrowN45 #448-->THROW_FR2 (14938601) Component #0-->FI_ACT_RDY_FlipThrowN90 #449-->THROW_FR3 (15004137) Component #0-->FI_ACT_RDY_FlipThrowN135 #450-->THROW_FR4 (15069673) Component #0-->FI_ACT_RDY_FlipThrow180 #451-->THROW_FR5 (15135209) Component #0-->FI_ACT_RDY_FlipThrowN225 #452-->THROW_FR6 (15200745) Component #0-->FI_ACT_RDY_FlipThrowP135 #453-->THROW_FR7 (15266281) Component #0-->FI_ACT_RDY_FlipThrowP90 #454-->THROW_FR8 (15331817) Component #0-->FI_ACT_RDY_FlipThrowP45 #455-->THROW_FL0 (14805993) Component #0-->FI_RUN_RDY_FlipThrowForward #456-->THROW_FL1 (14871529) Component #0-->FI_RUN_RDY_FlipThrowN45 #457-->THROW_FL2 (14937065) Component #0-->FI_RUN_RDY_FlipThrowN90 #458-->THROW_FL3 (15002601) Component #0-->FI_RUN_RDY_FlipThrowN135 #459-->THROW_FL4 (15068137) Component #0-->FI_RUN_RDY_FlipThrowN180 #460-->THROW_FL5 (15133673) Component #0-->FI_RUN_RDY_FlipThrowN225 #461-->THROW_FL6 (15199209) Component #0-->FI_RUN_RDY_FlipThrowP135 #462-->THROW_FL7 (15264745) Component #0-->FI_RUN_RDY_FlipThrowP90 #463-->THROW_FL8 (15330281) Component #0-->FI_RUN_RDY_FlipThrowP45 #464-->FEWAGGLE (10408403) Component #0-->BA_ALO_ALO_AlomarWiggle #465-->FE_ANIM_NEW (16140569) Component #0-->GUIAnimR #466-->FE_ANIM_1 (14283476) Component #0-->GUIAnimR_2 #467-->ON_DECK_0 (13824734) Component #0-->BA_OND_OND_BatBehindNeckStretching #468-->ON_DECK_1 (13890270) Component #0-->BA_OND_OND_OnDeckIdle #469-->ON_DECK_2 (13955806) Component #0-->BA_OND_OND_PracticeSwing #470-->ON_DECK_3 (14021342) Component #0-->BA_OND_OND_Stretching #471-->ON_DECK_4 (14086878) Component #0-->BA_OND_OND_TouchToesWithBat #472-->ON_DECK_5 (14152414) Component #0-->BA_OND_OND_VerticalBatSwing #473-->ADJUST_BATTING_HELMET (2620972) Component #0-->BA_RBU_RBU_AdjustBattingHelmet #474-->DIG_IN_CALL_TIME (8547047) Component #0-->BA_RBU_RBU_DigInWhileAskingForTime #475-->GET_GRIP_ON_BAT (12086144) Component #0-->BA_RBU_RBU_GetAFirmGripOnBat #476-->BAT_SANDERS (14297921) Component #0-->BA_RBU_RBU_GrabBatCenterRotateWristsQuickly #477-->PRACTICE_SWING (3311991) Component #0-->BA_RBU_RBU_PracticeSwing #478-->STARE_AT_PITCHER (9993931) Component #0-->BA_RBU_RBU_StareInAtPitcher #479-->WINDMILL_BAT (4858665) Component #0-->BA_RBU_RBU_WindmillBatAround #480-->ACTION_IDLE (15081525) Component #0-->FI_ACT_ACT_Idle #481-->READY_IDLE (15524388) Component #0-->FI_RDY_RDY_Idle #482-->RDY_TO_STD (16575316) Component #0-->FI_RDY_STD_ReadyToStand #483-->RDY_TO_STAND (4208977) Component #0-->FI_RDY_STD_ReadyToStand #484-->THROW_A0 (11653092) Component #0-->FI_ACT_RDY_ThrowForward #485-->THROW_A45 (15127524) Component #0-->FI_ACT_RDY_FlipThrowN45 #486-->THROW_A90 (14801124) Component #0-->FI_ACT_RDY_FlipThrowN90 #487-->THROW_A135 (14995481) Component #0-->FI_ACT_RDY_ThrowN135 #488-->THROW_A180 (15323156) Component #0-->FI_ACT_RDY_ThrowN180 #489-->THROW_A225 (14930201) Component #0-->FI_ACT_RDY_ThrowN225 #490-->THROW_A225a (14881305) Component #0-->FI_ACT_RDY_ThrowP135 #491-->THROW_A270 (15257876) Component #0-->FI_ACT_RDY_ThrowP90 #492-->THROW_A315 (14864921) Component #0-->FI_ACT_RDY_ThrowP45 #493-->RDY_ACT_BCG (14560072) Component #0-->FI_RDY_ACT_BackhandCatchGround #494-->RDY_ACT_BCH (14560328) Component #0-->FI_RDY_ACT_BackhandCatchHigh #495-->RDY_ACT_BCL (14561352) Component #0-->FI_RDY_ACT_BackhandCatchLow #496-->RDY_ACT_BCM (14561608) Component #0-->FI_RDY_ACT_BackhandCatchMed #497-->RDY_ACT_BLC (14559057) Component #0-->FI_RDY_ACT_BackhandLeapingCatch #498-->RDY_ACT_BBC (14559047) Component #0-->FI_RDY_ACT_BehindBackCatch #499-->RDY_ACT_CDBH (2565705) Component #0-->FI_RDY_ACT_CatchDiveBackhandGround #500-->RDY_ACT_CDBG (2500169) Component #0-->FI_RDY_ACT_CatchDiveBackhandGround #501-->RDY_ACT_CDBM (2893385) Component #0-->FI_RDY_ACT_CatchDiveBackhandMed #502-->RDY_ACT_CDFG (2501193) Component #0-->FI_RDY_ACT_CatchDiveForehandGround #503-->RDY_ACT_CDFH (2566729) Component #0-->FI_RDY_ACT_CatchDiveForehandHigh #504-->RDY_ACT_CDFM (2894409) Component #0-->FI_RDY_ACT_CatchDiveForehandMed #505-->RDY_ACT_CHL (14626893) Component #0-->FI_RDY_ACT_CatchHighLunge #506-->RDY_ACT_CHSB (2176845) Component #0-->FI_RDY_ACT_CatchHighShuffleB #507-->RDY_ACT_CHSF (2438989) Component #0-->FI_RDY_ACT_CatchHighShuffleF #508-->RDY_ACT_CCG (14625608) Component #0-->FI_RDY_ACT_CenterCatchGround #509-->RDY_ACT_CCH (14625864) Component #0-->FI_RDY_ACT_CenterCatchHigh #510-->RDY_ACT_CCL (14626888) Component #0-->FI_RDY_ACT_CenterCatchLow #511-->RDY_ACT_CCM (14627144) Component #0-->FI_RDY_ACT_CenterCatchMed #512-->RDY_ACT_CSC (14624600) Component #0-->FI_RDY_ACT_CobraSnatchCatch #513-->RDY_ACT_CEC (14624586) Component #0-->FI_RDY_ACT_CoveringEyesCatch #514-->RDY_ACT_FGL (14823500) Component #0-->FI_RDY_ACT_FieldGrounderL #515-->RDY_ACT_FGR (14825036) Component #0-->FI_RDY_ACT_FieldGrounderR #516-->RDY_ACT_FHSL (3028813) Component #0-->FI_RDY_ACT_FieldHigherShotL #517-->RDY_ACT_FHSR (3422029) Component #0-->FI_RDY_ACT_FieldHigherShotR #518-->RDY_ACT_FHSL2 (3028863) Component #0-->FI_RDY_ACT_FieldHotShotL #519-->RDY_ACT_FHSR2 (3422079) Component #0-->FI_RDY_ACT_FieldHotShotR #520-->RDY_ACT_FLC (14821201) Component #0-->FI_RDY_ACT_ForehandLeapingCatch #521-->RDY_ACT_FCG (14822216) Component #0-->FI_RDY_ACT_ForhandCatchGround #522-->RDY_ACT_FCH (14822472) Component #0-->FI_RDY_ACT_ForhandCatchHigh #523-->RDY_ACT_FCL (14823496) Component #0-->FI_RDY_ACT_ForhandCatchLow #524-->RDY_ACT_GBHC (2501703) Component #0-->FI_RDY_ACT_GloveByHipCatch #525-->RDY_ACT_FCM (14823752) Component #0-->FI_RDY_ACT_ForhandCatchMed #526-->RDY_ACT_GTC (14886745) Component #0-->FI_RDY_ACT_GloveTuckedCatch #527-->WALK_TO_ACTION (2793859) Component #0-->FI_WLK_ACT_WalkToAction #528-->RUN_CATCH_COVER_0 (7901977) Component #0-->FI_RUN_ACT_CatchCoverForward #529-->RUN_CATCH_COVER_135 (11244622) Component #0-->FI_RUN_ACT_CatchCoverN135 #530-->RUN_CATCH_COVER_180 (11572297) Component #0-->FI_RUN_ACT_CatchCoverN180 #531-->RUN_CATCH_COVER_45 (11376409) Component #0-->FI_RUN_ACT_CatchCoverN45 #532-->RUN_CATCH_COVER_90 (11050009) Component #0-->FI_RUN_ACT_CatchCoverN90 #533-->RUN_CATCH_COVER_225 (11179342) Component #0-->FI_RUN_ACT_CatchCoverP135 #534-->RUN_CATCH_COVER_270 (11507017) Component #0-->FI_RUN_ACT_CatchCoverP90 #535-->RUN_CATCH_COVER_315 (11114062) Component #0-->FI_RUN_ACT_CatchCoverP45 #536-->QUICK_STOP_RDY_0 (11054251) Component #0-->FI_RUN_RDY_RunToQuickStopForward #537-->QUICK_STOP_RDY_45 (11067823) Component #0-->FI_RUN_RDY_RunToQuickStopN45 #538-->QUICK_STOP_RDY_90 (11066548) Component #0-->FI_RUN_RDY_RunToQuickStopN90 #539-->QUICK_STOP_RDY_180 (14214316) Component #0-->FI_RUN_RDY_RunToQuickStopN180 #540-->QUICK_STOP_RDY_135 (14540716) Component #0-->FI_RUN_RDY_RunToQuickStopP135 #541-->QSR_135 (8750309) Component #0-->FI_RUN_RDY_RunToQuickStopN135 #542-->PIVOT_RDY_N45 (4337541) Component #0-->GE_RDY_RDY_PivotN45 #543-->PIVOT_RDY_N90 (4665216) Component #0-->GE_RDY_RDY_PivotN90 #544-->PIVOT_RDY_N135 (4154499) Component #0-->GE_RDY_RDY_PivotN135 #545-->PIVOT_RDY_N180 (4153224) Component #0-->GE_RDY_RDY_PivotN180 #546-->SIDE_SHUFFLE (2246950) Component #0-->FI_RDY_RDY_ShuffleR #547-->THROW_IR0 (14807532) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldForward #548-->THROW_IR45 (15069473) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldN45 #549-->THROW_IR180 (14819620) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldN180 #550-->THROW_IR225 (14886430) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldN225 #551-->THROW_IR315 (14951965) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldP45 #552-->THROW_OR0 (14807538) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldForward #553-->THROW_OR45 (15069479) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldN45 #554-->THROW_OR90 (15397154) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldN90 #555-->THROW_OR135 (14820901) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldN135 #556-->THROW_OR180 (14819626) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldN180 #557-->THROW_OR315 (14951971) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldP45 #558-->THROW_ORICHIRO (4425863) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldIchiro #559-->THROW_IR135z (3941919) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldN135 #560-->THROW_IR90z (15354652) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldN90 #561-->THROW_IR270z (4006179) Component #0-->FI_RUN_RDY_ThrowFromRunInfieldP90 #562-->THROW_OR225z (4007460) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldN225 #563-->THROW_OR270z (4006185) Component #0-->FI_RUN_RDY_ThrowFromRunOutfieldP90 #564-->THROW_A45z (15127358) Component #0-->FI_ACT_RDY_ThrowN45 #565-->THROW_A90z (14800958) Component #0-->FI_ACT_RDY_ThrowN90 #566-->THROW_BR0 (14807525) Component #0-->FI_STM_RDY_GetUpToThrowForward #567-->THROW_BR135 (14820888) Component #0-->FI_STM_RDY_GetUpToThrowN135 #568-->THROW_BR180 (14819613) Component #0-->FI_STM_RDY_GetUpToThrowN180 #569-->THROW_BR225 (14886423) Component #0-->FI_STM_RDY_GetUpToThrowN225 #570-->THROW_BR45 (15069466) Component #0-->FI_STM_RDY_GetUpToThrowN45 #571-->THROW_BR90 (15397141) Component #0-->FI_STM_RDY_GetUpToThrowN90 #572-->THROW_BR315 (14951958) Component #0-->FI_STM_RDY_GetUpToThrowP45 #573-->THROW_BR270 (14885148) Component #0-->FI_STM_RDY_GetUpToThrowP90 #574-->GET_UP_FROM_BELLY (10603490) Component #0-->FI_STM_RDY_GetUpToStand #575-->FB_STRETCH_FM (3819891) Component #0-->FB_RDY_RDY_1stBaseStretchCatchMed #576-->FB_STRETCH_SCOOP (9869497) Component #0-->FB_RDY_RDY_Scoop #577-->CUTOFF_CATCH (2302277) Component #0-->FI_RDY_ACT_CatchCutOff #578-->FB_STR_HIGH (16393791) Component #0-->FB_RDY_ACT_1stBaseStretchCatchHigh #579-->FB_STR_LOW (57935) Component #0-->FB_RDY_ACT_1stBaseStretchCatchLow #580-->FB_STR_MED (16180028) Component #0-->FB_RDY_ACT_1stBaseStretchCatchMed #581-->FB_STR_SCOOP (4470855) Component #0-->FB_RDY_ACT_Scoop #582-->FB_STR_BHIGH (4267841) Component #0-->FB_RDY_ACT_StretchBackhandHigh #583-->FB_STR_BLOW (16592711) Component #0-->FB_RDY_ACT_StretchBackhandLow #584-->FB_STR_BMED (16653373) Component #0-->FB_RDY_ACT_StretchBackhandMed #585-->FB_STR_FHIGH (4268865) Component #0-->FB_RDY_ACT_StretchForehandHigh #586-->FB_STR_FLOW (16593735) Component #0-->FB_RDY_ACT_StretchForehandLow #587-->FB_STR_FMED (16654397) Component #0-->FB_RDY_ACT_StretchForehandMed #588-->FB_STR_TIPTOE (4800141) Component #0-->FB_RDY_ACT_TipToeCatchHigh #589-->JONES_WAGGLE (3747629) Component #0-->BA_ANJ_ANJ_JonesWiggle #590-->AROD_WAGGLE (15547666) Component #0-->BA_ARD_ARD_RodriguezWiggle #591-->FROM_AROD (13893861) Component #0-->BA_ARD_RodriguezToRBS #592-->FROM_JONES (14614325) Component #0-->BA_ANJ_RBS_JonesToRBS #593-->WILLIAMS_WAGGLE (7893646) Component #0-->BA_BEW_BEW_WilliamsWiggle #594-->FROM_WILLIAMS (4144760) Component #0-->BA_BEW_RBS_WilliamsToRBS #595-->COUNCELL_WAGGLE (8743803) Component #0-->BA_CCN_CCN_CouncellWiggle #596-->FROM_COUNCELL (2902897) Component #0-->BA_CCN_RBS_CouncellToRBS #597-->TO_JONES (11399651) Component #0-->BA_RBU_ANJ_Jones #598-->TO_AROD (11444697) Component #0-->BA_RBU_ARD_Rodriguez #599-->TO_WILLIAMS (15479876) Component #0-->BA_RBU_BEW_Williams #600-->TO_COUNCELL (16330033) Component #0-->BA_RBU_CCN_Counsell #601-->AROD_WAGGLE2 (2047250) Component #0-->BA_ARD_ARD_RodriguezWiggle #602-->RDY_TAG_0 (13301752) Component #0-->FI_TAG_TAG_Forward #603-->RDY_TAG_90 (13891368) Component #0-->FI_TAG_TAG_N90 #604-->RDY_TAG_180 (13313840) Component #0-->FI_TAG_TAG_N180 #605-->RDY_TAG_270 (13379375) Component #0-->FI_TAG_TAG_P90 #606-->JOG_ACT_CATCH (1065862) Component #0-->FI_JOG_ACT_JogCatch #607-->JOG_ACT_BHAND (1716361) Component #0-->FI_JOG_ACT_JogCatchBackhand #608-->JOG_ACT_CENTER (2199431) Component #0-->FI_JOG_ACT_JogCatchForward #609-->FU_CALL_OUT_1 (5851483) Component #0-->FU_HKN_HKN_CallOutClosePlay #610-->FU_CALL_OUT_2 (5851484) Component #0-->FU_HKN_HKN_CallOutEmphatic #611-->FU_CALL_OUT_0 (5851482) Component #0-->FU_HKN_HKN_CallOutNormal #612-->FU_CALL_SAFE_2 (4418933) Component #0-->FU_HKN_HKN_CallSafeAmazingPlay #613-->FU_CALL_SAFE_1 (4418677) Component #0-->FU_HKN_HKN_CallSafeClosePlay #614-->FU_CALL_SAFE_0 (4418421) Component #0-->FU_HKN_HKN_CallSafeNeutral #615-->FU_IDLE_NORMAL (4626020) Component #0-->FU_HKN_HKN_HandsOnKneesIdle #616-->FU_IDLE_TO_STD (5413751) Component #0-->FU_HKN_STD_IdleToStand #617-->FU_STD_TO_IDLE (3574691) Component #0-->FU_STD_HKN_StandToIdle #618-->HOME_UMP_FOUL (5655916) Component #0-->UM_STD_STD_SignalFoulB #619-->HOME_UMP_HR (86050) Component #0-->UM_STD_STD_SignalHomeRun #620-->RUN_CATCH_1 (14093412) Component #0-->FI_RUN_RUN_RunningCatch1 #621-->RUN_CATCH_2 (14093668) Component #0-->FI_RUN_RUN_RunningCatch2 #622-->RUN_CATCH_3 (14093924) Component #0-->FI_RUN_RUN_RunningCatch3 #623-->RUN_CATCH_4 (14094180) Component #0-->FI_RUN_RUN_RunningCatch4 #624-->RUN_CATCH_5 (14094436) Component #0-->FI_RUN_RUN_RunningCatch5 #625-->RUN_CATCH_6 (14094692) Component #0-->FI_RUN_RUN_RunningCatch6 #626-->RUN_CATCH_7 (14094948) Component #0-->FI_RUN_RUN_RunningCatch7 #627-->RUN_CATCH_8 (14095204) Component #0-->FI_RUN_RUN_RunningCatch8 #628-->RUN_CATCH_9 (14095460) Component #0-->FI_RUN_RUN_RunningCatch9 #629-->RUN_CATCH_10 (461924) Component #0-->FI_RUN_RUN_RunningCatch10 #630-->TAG_RDY_45 (12579393) Component #0-->FI_TAG_TAG_N45 #631-->TAG_RDY_135 (12330815) Component #0-->FI_TAG_TAG_N135 #632-->TAG_RDY_225 (12396350) Component #0-->FI_TAG_TAG_P135 #633-->TAG_RDY_315 (12461885) Component #0-->FI_TAG_TAG_P45 #634-->THROW_A135z (14952985) Component #0-->FI_ACT_RDY_ThrowP225 #635-->THROW_A180z (15280660) Component #0-->FI_ACT_RDY_ThrowP180 #636-->BR_LUNGE (11398357) Component #0-->BR_RUN_STD_Lunge #637-->GE_EJECTED (15328019) Component #0-->GE_STD_STD_GetsEjected #638-->OF_ASSIST_1 (400696) Component #0-->FI_RDY_RDY_AssistCelebrate1 #639-->OF_ASSIST_2 (400952) Component #0-->FI_RDY_RDY_AssistCelebrate2 #640-->OF_ASSIST_3 (401208) Component #0-->FI_RDY_RDY_AssistCelebrate3 #641-->UM_EJECT_A (256798) Component #0-->UM_STD_STD_EjectsPlayerA #642-->UM_EJECT_B (256799) Component #0-->UM_STD_STD_EjectsPlayerB #643-->HU_EJECT_A (258833) Component #0-->HU_STD_STD_EjectionHighlyAnimated #644-->HU_EJECT_B (258834) Component #0-->HU_STD_STD_EjectionNormal #645-->PI_EJECTED (15329052) Component #0-->PI_STD_STD_GetsEjected #646-->WALK_BAT_DOWN (4473717) Component #0-->BA_BWRR_BWRR_BatInHandWalkR #647-->PITCHOUT_LEFT (4729480) Component #0-->CA_CAC_ACT_PitchoutAnticipateCatchL #648-->PITCHOUT_RIGHT (4817538) Component #0-->CA_CAC_ACT_PitchoutAnticipateCatchR #649-->ACTION_IDLE_2 (4530279) Component #0-->FI_ACT_ACT_Idle2 #650-->ACTION_IDLE_3 (4530280) Component #0-->FI_ACT_ACT_IdleExaggerated #651-->ACTION_IDLE_4 (4530281) Component #0-->FB_1st_1st_Idle #652-->NEWREADY_IDLE_2 (7702130) Component #0-->FI_RDY_RDY_Idle2 #653-->NEWREADY_IDLE_3 (7767666) Component #0-->FI_RDY_RDY_IdleExaggerated #654-->HU_CALL_STRIKE_B (10915000) Component #0-->HU_LCR_LCR_CallStrikeFirm #655-->HU_CALL_STRIKE_C (10915001) Component #0-->HU_LCR_LCR_CallStrikeExcited #656-->HU_CALL_OUT_A (5851501) Component #0-->HU_LCR_LCR_CallOutNeutral #657-->HU_CALL_OUT_B (5851502) Component #0-->HU_LCR_LCR_CallOutClosePlay #658-->HU_CALL_OUT_C (5851503) Component #0-->HU_LCR_LCR_CallOutEmphatic #659-->HU_CALL_SAFE_A (4422775) Component #0-->HU_LCR_LCR_CallSafeNeutral #660-->HU_CALL_SAFE_B (4423031) Component #0-->HU_LCR_LCR_CallSafeClosePlay #661-->HU_CALL_SAFE_C (4423287) Component #0-->HU_LCR_LCR_CallSafeEmphatic #662-->HU_CALL_FOUL (4016678) Component #0-->HU_LCR_LCR_FoulBallSignal #663-->HU_CALL_HR (15988009) Component #0-->UM_STD_STD_SignalHomeRun #664-->HU_CALL_STRIKE_D (10915002) Component #0-->HU_LCR_LCR_CallStrikeNeutral #665-->HU_NEW_IDLE_Z (5843099) Component #0-->HU_LCR_LCR_LowCrouchIdle #666-->RDY_KICKS_DIRT (4092581) Component #0-->FI_RDY_RDY_KicksDirt #667-->RDY_LEAP_WALL (4792725) Component #0-->FI_RDY_RDY_LeapAtWall #668-->RDY_LOOK_FOR_BALL (10139889) Component #0-->FI_RDY_RDY_LooksAroundForBall #669-->RDY_UNDER_LEGS (4095387) Component #0-->FI_RDY_RDY_LooksBetweenLegs #670-->RDY_OVER_SHOULDER (10603491) Component #0-->FI_RDY_RDY_LooksOverLeftShoulder #671-->RDY_POUND_GLOVE (8224692) Component #0-->FI_RDY_RDY_PoundsGlove #672-->RDY_POUND_GLOVE_2 (8237331) Component #0-->FI_RDY_RDY_PoundsGloveLookingUp #673-->RDY_PULL_MITT (6367646) Component #0-->FI_RDY_RDY_PullsMitDown #674-->RDY_ROLL_NECK (4859798) Component #0-->FI_RDY_RDY_RollsNeck #675-->HR_REACT_0 (16771853) Component #0-->FI_RDY_STD_HangsHead #676-->HR_REACT_1 (16771854) Component #0-->FI_RDY_STD_HitsFistInGlove #677-->HR_REACT_2 (16771855) Component #0-->FI_RDY_STD_KicksDirt #678-->HR_REACT_3 (16771856) Component #0-->GE_STD_STD_Frustration #679-->HR_REACT_CATCHER (9991349) Component #0-->CA_STD_CAC_ToCrouch #680-->HR_REACT_4 (16771857) Component #0-->GE_WLK_WLK_HeadHungLowWalk #681-->HR_REACT_2_MAN_A (11245713) Component #0-->BA_BHRL_BHRR_StomachPunch #682-->HR_REACT_2_MAN_B (11245714) Component #0-->BR_JOG_WLK_StomachPunch #683-->HR_REACT_LO_FIVE_A (16114356) Component #0-->BA_BHRL_BHRR_LowFive #684-->HR_REACT_LO_FIVE_B (16179892) Component #0-->BR_JOG_WLK_LowFive #685-->CELEB_VIC_0 (15597629) Component #0-->VicCeleb_JOG_JOG_Celebrate1 #686-->CELEB_VIC_1 (15597885) Component #0-->VicCeleb_JOG_JOG_Celebrate2 #687-->CELEB_VIC_2 (15598141) Component #0-->VicCeleb_JOG_JOG_Celebrate2 #688-->CELEB_VIC_3 (15598397) Component #0-->VicCeleb_JOG_JOG_Celebrate3 #689-->CELEB_VIC_4 (15598653) Component #0-->VicCeleb_JOG_JOG_Celebrate4 #690-->CELEB_VIC_5 (15598909) Component #0-->VicCeleb_JOG_JOG_Celebrate5 #691-->CELEB_VIC_6 (15599165) Component #0-->VicCeleb_JOG_JOG_Celebrate6 #692-->CELEB_VIC_7 (15599421) Component #0-->VicCeleb_JOG_JOG_Celebrate7 #693-->CELEB_VIC_8 (15599677) Component #0-->VicCeleb_JOG_JOG_Celebrate8 #694-->CELEB_VIC_9 (15599933) Component #0-->VicCeleb_JOG_JOG_Celebrate9 #695-->STD_CELEB_0 (13306973) Component #0-->GE_STD_STD_LoopClap #696-->STD_CELEB_1 (13307229) Component #0-->PI_STD_STD_TouchHat #697-->STD_CELB_2 (15259952) Component #0-->GE_STD_STD_DustOffB #698-->POST_DEPRESS_0 (3965325) Component #0-->Loss_WLK_WLK_HeadInHands #699-->POST_DEPRESS_1 (3965581) Component #0-->Loss_WLK_WLK_HitsFistInGlove #700-->POST_DEPRESS_2 (3965837) Component #0-->Loss_WLK_WLK_KicksDirt #701-->POST_DEPRESS_3 (3966093) Component #0-->Loss_WLK_WLK_LossWalk #702-->POST_DEPRESS_4 (3966349) Component #0-->Loss_WLK_WLK_PoundsGlove #703-->PITCHER_RET_TO_MOUND (16655897) Component #0-->PI_FLR_LNI_FielderToCatchLeanIn #704-->BACK_TO_STR (15356208) Component #0-->PI_FLR_ST1_FielderToStretchCatch1 #705-->WDP_IDLE (9753090) Component #0-->PI_LNI_LNI_Idle #706-->STR_IDLE (9888510) Component #0-->PI_ST1_ST1_Idle #707-->NORMAL_WALK_START (8379115) Component #0-->GE_STD_WLK_StandToWalk #708-->BR_CROSS_PLATE_3 (11372719) Component #0-->BR_JOG_JOG_JumpsWithTwoFeetOnHome #709-->BR_CROSS_PLATE_4 (11372720) Component #0-->BR_JOG_JOG_RaisesBothHandsHigh #710-->BR_CROSS_PLATE_5 (11372721) Component #0-->BR_JOG_JOG_RealCasualTouchingOfHome #711-->SWING_STRIKE_1L (9137820) Component #0-->BA_EOS_BWRL_SwingStrikeThreeL #712-->SWING_STRIKE_1R (9531036) Component #0-->BA_EOS_BWRL_SwingStrikeThreeR #713-->SWING_STRIKE_2L (9138076) Component #0-->BA_EOS_BWRL_SwingStrikeThree2L #714-->SWING_STRIKE_2R (9531292) Component #0-->BA_EOS_BWRL_SwingStrikeThree2R #715-->SWING_STRIKE_3L (9138332) Component #0-->BA_EOS_BWRL_SwingStrikeThree3L #716-->SWING_STRIKE_3R (9531548) Component #0-->BA_EOS_BWRL_SwingStrikeThree3R #717-->TAKE_STRIKE_1L (4621161) Component #0-->BA_RBS_BWRL_TakeStrikeThree1L #718-->TAKE_STRIKE_1R (4622697) Component #0-->BA_RBS_BWRL_TakeStrikeThree1R #719-->TAKE_STRIKE_2R (4622698) Component #0-->BA_RBS_BWRL_TakeStrikeThree2R #720-->TAKE_STRIKE_2L (4621162) Component #0-->BA_RBS_BWRL_TakeStrikeThree2L #721-->SIGNAL_ONE_DOWN (7573396) Component #0-->FI_RDY_RDY_OneOutWave #722-->SIGNAL_TWO_DOWN (8164510) Component #0-->FI_RDY_RDY_TwoOutWave #723-->BR_POUNDS_HAND (4747661) Component #0-->BR_PRE_PRE_PoundsHand #724-->BR_FIST_HITS_HAND (9362130) Component #0-->BR_PRE_PRE_HitsFistInHand #725-->BR_CHEER_ARMS (5258846) Component #0-->BR_PRE_PRE_CheerArmsInAir #726-->BR_SHOUT (11464426) Component #0-->BR_PRE_PRE_Shout #727-->BR_CLAP (10526421) Component #0-->BR_PRE_PRE_Clap #728-->BR_BOTH_HANDS_HI (8891817) Component #0-->BR_PRE_PRE_BothHandsHigh #729-->BR_PUMPS_FIST (6177660) Component #0-->BR_PRE_PRE_PumpFist #730-->SWING_MOVE_IH (4672635) Component #0-->BA_RBS_EOS_InsideHigh #731-->SWING_MOVE_IL (4672639) Component #0-->BA_RBS_EOS_InsideLow #732-->SWING_MOVE_OH (5065851) Component #0-->BA_RBS_EOS_OutsideHigh #733-->SWING_MOVE_OL (5065855) Component #0-->BA_RBS_EOS_OutsideLow #734-->SWING_MOVE_C (4279347) Component #0-->BA_RBS_EOS_OverPlateMed #735-->SWING_MOVE_CHECK (8688070) Component #0-->BA_RBS_RBS_CheckSwing #736-->FI_STEP_ON_BASE (8040056) Component #0-->FI_RUN_ACT_StepOnBase #737-->FI_MOVE_OFF_BAG (11173472) Component #0-->FI_ACT_ACT_MoveOver #738-->TO_DP_TURN (1111098) Component #0-->FI_RDY_DBL_ReadyToDoublePlay #739-->DP_TURN_0 (14746854) Component #0-->FI_DBL_STM_DoublePlayForward #740-->DP_TURN_45 (15008795) Component #0-->FI_DBL_STM_DoublePlayN45 #741-->DP_TURN_90 (15336470) Component #0-->FI_DBL_STM_DoublePlayN90 #742-->DP_TURN_135 (14825753) Component #0-->FI_DBL_STM_DoublePlayN135 #743-->DP_TURN_180 (14824478) Component #0-->FI_DBL_STM_DoublePlayN180 #744-->DP_TURN_225 (14891288) Component #0-->FI_DBL_STM_DoublePlayP135 #745-->DP_TURN_270 (14890013) Component #0-->FI_DBL_STM_DoublePlayP90 #746-->DP_TURN_315 (14956823) Component #0-->FI_DBL_STM_DoublePlayP45 #747-->REG_DP_TURN_0 (4926354) Component #0-->FI_DBL_RDY_SideStepDoublePlayForward #748-->REG_DP_TURN_45 (4939926) Component #0-->FI_DBL_RDY_SideStepDoublePlayN45 #749-->REG_DP_TURN_90 (4938651) Component #0-->FI_DBL_RDY_SideStepDoublePlayN90 #750-->REG_DP_TURN_135 (8412819) Component #0-->FI_DBL_RDY_SideStepDoublePlayN135 #751-->REG_DP_TURN_180 (8086419) Component #0-->FI_DBL_RDY_SideStepDoublePlayN180 #752-->REG_DP_TURN_225 (8412564) Component #0-->FI_DBL_RDY_SideStepDoublePlayP135 #753-->REG_DP_TURN_270 (8086164) Component #0-->FI_DBL_RDY_SideStepDoublePlayP90 #754-->REG_DP_TURN_315 (8412309) Component #0-->FI_DBL_RDY_SideStepDoublePlayP45 #755-->FANCY_GETUP_0 (6303573) Component #0-->FI_STM_STD_PostDiveGetUp1 #756-->RUNNING_TAG_BEHIND (14407603) Component #0-->FI_RUN_RUN_TagBehind #757-->RUNNING_TAG_FORWARD (15979529) Component #0-->FI_RUN_RUN_TagForward #758-->RUNNING_TAG_LEFT (9800136) Component #0-->FI_RUN_RUN_TagLeft #759-->RUNNING_TAG_RIGHT (9888194) Component #0-->FI_RUN_RUN_TagRight #760-->PI_STR_STR_IDLE (9673624) Component #0-->PI_STR_STR_Idle #761-->PI_WDP_WDP_IDLE (8490906) Component #0-->PI_WDP_WDP_Idle #762-->FI_STAND_TAG_0 (4608666) Component #0-->FI_ACT_ACT_StandingTagForward #763-->FI_STAND_TAG_90 (7756698) Component #0-->FI_ACT_ACT_StandingTagN90 #764-->FI_STAND_TAG_180 (8278986) Component #0-->FI_ACT_ACT_StandingTagN180 #765-->FI_STAND_TAG_270 (8213706) Component #0-->FI_ACT_ACT_StandingTagP90 #766-->WAGGLE_ANDERSON (8020628) Component #0-->BA_AND_AND_AndersonWiggle #767-->WAGGLE_BOONE (2104652) Component #0-->BA_BOO_BOO_BooneWiggle #768-->WAGGLE_ECKSTEIN (7433869) Component #0-->BA_ECK_ECK_EcksteinWiggle #769-->WAGGLE_ERSTAD (2041492) Component #0-->BA_ERS_ERS_ErstadWiggle #770-->WAGGLE_GIAMBI (1515911) Component #0-->BA_GIA_GIA_GiambiWiggle #771-->WAGGLE_ICHIRO (2170772) Component #0-->BA_ICH_ICH_IchiroWiggle #772-->WAGGLE_OLERUD (2961030) Component #0-->BA_OLE_OLE_OlerudWiggle #773-->ADDRESS_ANDERSON (7110612) Component #0-->BA_RBU_AND_Anderson #774-->ADDRESS_BOONE (2570106) Component #0-->BA_RBU_BOO_Boone #775-->ADDRESS_ECKSTEIN (7895243) Component #0-->BA_RBU_ECK_Eckstein #776-->ADDRESS_GIAMBI (2847345) Component #0-->BA_RBU_GIA_Giambi #777-->ADDRESS_ICHIRO (2719611) Component #0-->BA_RBU_ICH_Ichiro #778-->ADDRESS_OLERUD (3699079) Component #0-->BA_RBU_OLE_Olerud #779-->ADDRESS_SORIANO (8554614) Component #0-->BA_RBU_SOR_Soriano #780-->ADDRESS_TEJADA (2913135) Component #0-->BA_RBU_TEJ_Tejada #781-->ADDRESS_WELLS (3814526) Component #0-->BA_RBU_WEL_Wells #782-->WAGGLE_SORIANO (1865885) Component #0-->BA_SOR_SOR_SorianoWiggle #783-->WAGGLE_STEWART (2198420) Component #0-->BA_STE_STE_StewartWiggle #784-->WAGGLE_TEJADA (1385096) Component #0-->BA_TEJ_TEJ_TejadaWiggle #785-->WAGGLE_VINA (13968459) Component #0-->BA_VIN_VIN_VinaWiggle #786-->WAGGLE_WELLS (2371657) Component #0-->BA_WEL_WEL_WellsWiggle #787-->ADDRESS_CHAVEZ (3179379) Component #0-->BA_RBU_CHA_Chavez #788-->WAGGLE_CHAVEZ (1648280) Component #0-->BA_CHA_CHA_ChavezWiggle #789-->ADDRESS_ERSTAD (3178361) Component #0-->BA_RBU_ERS_Erstad #790-->ADDRESS_STEWART (9797499) Component #0-->BA_RBU_STE_Stewart #791-->ADDRESS_VINA (3028527) Component #0-->BA_RBU_VIN_Vina #792-->WAGGLE_PUJOLS (2960538) Component #0-->BA_PUJ_PUJ_PujolsWiggle #793-->ADDRESS_PUJOLS (3573127) Component #0-->BA_RBU_PUJ_Pujols #794-->WAGGLE_DAMON (1777738) Component #0-->BA_DAM_DAM_DamonWiggle #795-->ADDRESS_DAMON (2766197) Component #0-->BA_RBU_DAM_Damon #796-->WAGGLE_RENTERIA (5733533) Component #0-->BA_REN_REN_RenteriaWiggle #797-->ADDRESS_RENTERIA (8816817) Component #0-->BA_RBU_REN_Renteria #798-->WAGGLE_HILLSENBRAN (12103904) Component #0-->BA_HIL_HIL_HillenbrandWiggle #799-->ADDRESS_HILLENBRAND (12305162) Component #0-->BA_RBU_HIL_Hillenbrand #800-->WAGGLE_CASEY (2495824) Component #0-->BA_CAS_CAS_CaseyWiggle #801-->ADDRESS_CASEY (2046848) Component #0-->BA_RBU_CAS_Casey #802-->WAGGLE_VLAD (14165822) Component #0-->BA_GUE_GUE_GuerreroWiggle #803-->ADDRESS_VLAD (3221810) Component #0-->BA_RBU_GUE_Guerrero #804-->WAGGLE_WALKER (1191835) Component #0-->BA_WAL_WAL_WalkerWiggle #805-->ADDRESS_WALKER (3769964) Component #0-->BA_RBU_WAL_Walker #806-->WAGGLE_VIDRO (2372929) Component #0-->BA_VID_VID_VidroWiggle #807-->ADDRESS_VIDRO (4140158) Component #0-->BA_RBU_VID_Vidro #808-->RUN_CATCH_BACK_BHAND_1 (1569896) Component #0-->FI_RUN_RUN_RunCatchBackhand1 #809-->RUN_CATCH_BACK_BHAND_2 (1569897) Component #0-->FI_RUN_RUN_RunCatchBackhand2 #810-->RUN_CATCH_BACK_BHAND_3 (1569898) Component #0-->FI_RUN_RUN_RunCatchBackhand3 #811-->RUN_CATCH_BACK_BHAND_4 (1569899) Component #0-->FI_RUN_RUN_RunCatchBackhand4 #812-->RUN_CATCH_BACK_BHAND_5a (1521004) Component #0-->FI_RUN_RUN_RunCatchBackhand5 #813-->RUN_CATCH_BACK_BHAND_6a (1521005) Component #0-->FI_RUN_RUN_RunCatchBackhand6 #814-->RUN_CATCH_BACK_FHAND_1 (1569900) Component #0-->FI_RUN_RUN_RunCatchForehand1 #815-->RUN_CATCH_BACK_FHAND_2 (1569901) Component #0-->FI_RUN_RUN_RunCatchForehand2 #816-->RUN_CATCH_BACK_FHAND_3 (1569902) Component #0-->FI_RUN_RUN_RunCatchForehand3 #817-->RUN_CATCH_BACK_FHAND_4 (1569903) Component #0-->FI_RUN_RUN_RunCatchForehand4 #818-->RUN_CATCH_BACK_FHAND_5 (1569904) Component #0-->FI_RUN_RUN_RunCatchForehand5 #819-->RUN_CATCH_BACK_FHAND_6 (1569905) Component #0-->FI_RUN_RUN_RunCatchForehand6 #820-->RDY_RDY_WAVE_OFF (8362736) Component #0-->FI_RDY_RDY_QuickWaveOff #821-->SWING_MISS_3_1L (8026016) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayL #822-->SWING_MISS_3_2L (8026272) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayLBatSlap #823-->SWING_MISS_3_3L (8026528) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayLKickDirt #824-->SWING_MISS_3_1R (8419232) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayR #825-->SWING_MISS_3_2R (8419488) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayRBatSlap #826-->SWING_MISS_3_3R (8419744) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayRKickDirt #827-->TAKE_MISS_3_1L (4878962) Component #0-->BA_RBS_WLK_TakeStrikeThreeHandsUpL #828-->TAKE_MISS_3_2L (4878963) Component #0-->BA_RBS_WLK_TakeStrikeThreeWalkAwayL #829-->TAKE_MISS_3_1R (4880498) Component #0-->BA_RBS_WLK_TakeStrikeThreeHandsUpR #830-->TAKE_MISS_3_2R (4880499) Component #0-->BA_RBS_WLK_TakeStrikeThreeWalkAwayR #831-->HU_STD_STD_IDLE_0 (8771553) Component #0-->HU_STD_STD_Idle #832-->HU_STD_STD_IDLE_1 (8771809) Component #0-->HU_STD_STD_IdleArmsCrossed #833-->HU_STD_STD_IDLE_2 (8772065) Component #0-->HU_STD_STD_IdleHandsBehindBack #834-->HU_STD_STD_IDLE_3 (8772321) Component #0-->HU_STD_STD_IdleHandsOnHips #835-->NORMAL_SWING_STRIKE_3_L (948376) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayL #836-->NORMAL_SWING_STRIKE_3_R (949912) Component #0-->BA_EOS_WLK_StrikeOutWalkAwayR #837-->NORMAL_TAKE_STRIKE_3_L (3472268) Component #0-->BA_RBS_WLK_TakeStrikeThreeWalkAwayL #838-->NORMAL_TAKE_STRIKE_3_R (3472274) Component #0-->BA_RBS_WLK_TakeStrikeThreeWalkAwayR #839-->FE_IDLE_STAND (4991340) Component #0-->GE_STD_STD_StandIdle #840-->KNEES_TO_READY (4492922) Component #0-->FI_O2K_RDY_OnTwoKneesToReady #841-->BR_P_IDLE_0 (15543605) Component #0-->BR_STD_STD_AdjustHatAndGlove #842-->BR_P_IDLE_1 (15543861) Component #0-->BR_STD_STD_DustOffA #843-->BR_P_IDLE_2 (15544117) Component #0-->BR_STD_STD_DustOffB #844-->BR_P_IDLE_3 (15544373) Component #0-->BR_STD_STD_GrindFist #845-->BR_P_IDLE_4 (15544629) Component #0-->BR_STD_STD_ScratchingArm #846-->BR_P_IDLE_5 (15544885) Component #0-->BR_STD_STD_StretchArmsBack #847-->BR_P_IDLE_6 (15545141) Component #0-->BR_STD_STD_StretchArmsFront #848-->BR_P_IDLE_7 (15545397) Component #0-->BR_STD_STD_TouchHat #849-->BR_P_IDLE_9 (15545909) Component #0-->BR_STD_STD_WipeSweat #850-->FANCY_GETUP_2 (6303575) Component #0-->FI_STM_STD_PostDiveGetUp2 #851-->FANCY_GETUP_3 (6303576) Component #0-->FI_STM_STD_PostDiveGetUp3 #852-->FANCY_GETUP_4 (6303577) Component #0-->FI_STM_STD_PostDiveGetUp4 #853-->BR_SPECIAL_PRESENTATION_STOP (13882350) Component #0-->BR_RUN_PRE_GetTo1stWithoutHit #854-->BR_QUICK_STOP_TURN_180 (3156061) Component #0-->BR_RUN_BRC_StopOnBaseN180 #855-->BR_STOP_TURN_90 (8425625) Component #0-->BR_RUN_BRC_StopOnBaseP90 #856-->FANCY_GETUP_DEFAULT (15911422) Component #0-->FI_STM_STD_PostDiveGetUp5 #857-->BR_NICE_STOP_0 (4553096) Component #0-->BR_WLK_BRC_StopOnBaseN0 #858-->CROUCH_STEP_TO_RUN (16243938) Component #0-->BR_BRC_RUN_CrouchStepToRun #859-->WINDUP_KB (14739962) Component #0-->PI_WDP_FLR_KevinBrown #860-->GET_UP_FROM_BACK (9989857) Component #0-->GE_BAK_RDY_GetUp #861-->NO_SWING_1 (519456) Component #0-->BA_RBU_RBU_PostNoSwing1 #862-->NO_SWING_2 (519457) Component #0-->BA_RBU_RBU_PostNoSwing2 #863-->NO_SWING_3 (519458) Component #0-->BA_RBU_RBU_PostNoSwing3 #864-->NO_SWING_4 (519459) Component #0-->BA_RBU_RBU_PostNoSwing4 #865-->NO_SWING_5 (519460) Component #0-->BA_RBU_RBU_PostNoSwing5 #866-->DUCK_OUT_OF_WAY (11112330) Component #0-->PI_RDY_RDY_Duck #867-->CA_HR_REACT_1 (6171729) Component #0-->CA_CAC_STD_HomerunReaction1 #868-->CA_HR_REACT_2 (6171730) Component #0-->CA_CAC_STD_HomerunReaction2 #869-->CA_HR_REACT_3 (6171731) Component #0-->CA_CAC_STD_HomerunReaction3 #870-->DUSTOFFIDLE0 (864810) Component #0-->BR_STD_STD_DustOffA #871-->POST_NO_SWING_BAT (8653266) Component #0-->BA_BAT_BAT_PostNoSwing #872-->NO_SWING_CST (5980210) Component #0-->BA_CST_CST_PostNoSwing #873-->NO_SWING_NOM (5520445) Component #0-->BA_NOM_NOM_PostNoSwing #874-->NO_SWING_NST (5980221) Component #0-->BA_NST_NST_PostNoSwing #875-->NO_SWING_OST (5980222) Component #0-->BA_OST_OST_PostNoSwing #876-->NO_SWING_WCS (5910598) Component #0-->BA_WCS_WCS_PostNoSwing #877-->NO_SWING_WOS (5913670) Component #0-->BA_WOS_WOS_PostNoSwing #878-->FB_OVERSHOOT (4209206) Component #0-->BR_RUN_BRC_Overshoot1st #879-->WIGGLE_SPIVEY (2178719) Component #0-->BA_SPI_SPI_SpiveyWiggle #880-->ADDRESS_SPIVEY (4229755) Component #0-->BA_RBU_SPI_Spivey #881-->WIGGLE_KENT (13710411) Component #0-->BA_KEN_KEN_KentWiggle #882-->ADDRESS_KENT (3552811) Component #0-->BA_RBU_KEN_Kent #883-->WIGGLE_LOWELL (2565792) Component #0-->BA_LOW_LOW_LowellWiggle #884-->ADDRESS_LOWELL (2657153) Component #0-->BA_RBU_LOW_Lowell #885-->WIGGLE_CASTILLO (6650012) Component #0-->BA_CAS_CAS_CastilloWiggle #886-->ADDRESS_CASTILLO (8030143) Component #0-->BA_RBU_CAST_Castillo #887-->WIGGLE_WINN (13974091) Component #0-->BA_WIN_WIN_WinnWiggles #888-->ADDRESS_WINN (3946031) Component #0-->BA_RBU_WIN_Winn #889-->WIGGLE_ABREU (2300751) Component #0-->BA_ABR_ABR_AbreuWiggle #890-->ADDRESS_ABREU (1915517) Component #0-->BA_RBU_ABR_Abreu #891-->WIGGLE_BURRELL (2520475) Component #0-->BA_BUR_BUR_BurrellWiggle #892-->ADDRESS_BURRELL (7833216) Component #0-->BA_RBU_BUR_Burrell #893-->WIGGLE_JONES (3023947) Component #0-->BA_JON_JON_JonesWiggle #894-->ADDRESS_JONES (2504328) Component #0-->BA_RBU_JON_Jones #895-->WIGGLE_GUZMAN (2238885) Component #0-->BA_GUZ_GUZ_GuzmanWiggle #896-->ADDRESS_GUZMAN (2855036) Component #0-->BA_RBU_GUZ_Guzman #897-->WIGGLE_SWEENEY (3245703) Component #0-->BA_SWE_SWE_SweeneyWiggle #898-->ADDRESS_SWEENEY (8942219) Component #0-->BA_RBU_SWE_Sweeney #899-->WIGGLE_BELTRAN (2324874) Component #0-->BA_BEL_BEL_BeltranWiggle #900-->ADDRESS_BELTRAN (8091005) Component #0-->BA_RBU_BEL_Beltran #901-->WIGGLE_HUNTER (2503069) Component #0-->BA_HUN_HUN_HunterWiggle #902-->ADDRESS_HUNTER (3377280) Component #0-->BA_RBU_HUN_Hunter #903-->WIGGLE_KONERKO (2978966) Component #0-->BA_KON_KON_KonerkoWiggle #904-->ADDRESS_KONERKO (7766407) Component #0-->BA_RBU_KON_Konerko #905-->WIGGLE_KOTSAY (1848234) Component #0-->BA_KOT_KOT_KotsayWiggle #906-->ADDRESS_KOTSAY (3511670) Component #0-->BA_RBU_KOT_Kotsay #907-->WIGGLE_KLESKO (2306961) Component #0-->BA_KLE_KLE_KleskoWiggle #908-->ADDRESS_KLESKO (3505277) Component #0-->BA_RBU_KLE_Klesko #909-->WIGGLE_BERKMAN (1994896) Component #0-->BA_BER_BER_BerkmanWiggle #910-->ADDRESS_BERKMAN (7502712) Component #0-->BA_RBU_BER_Berkman #911-->WIGGLE_LODUCA (1980034) Component #0-->BA_LOD_LOD_LoDucaWiggle #912-->ADDRESS_LODUCA (3698040) Component #0-->BA_RBU_LOD_LoDuca #913-->WIGGLE_GREEN (2892098) Component #0-->BA_GRE_GRE_GreenWiggle #914-->ADDRESS_GREEN (2305414) Component #0-->BA_RBU_GRE_Green #915-->WIGGLE_FURCAL (2236059) Component #0-->BA_FUR_FUR_FurcalWiggle #916-->ADDRESS_FURCAL (2131580) Component #0-->BA_RBU_FUR_Furcal #917-->WIGGLE_HELTON (2109847) Component #0-->BA_HEL_HEL_HeltonWiggles #918-->ADDRESS_HELTON (3375738) Component #0-->BA_RBU_HEL_Helton #919-->WIGGLE_LWALKER (3047299) Component #0-->BA_WKR_WKR_WalkerWiggle #920-->ADDRESS_LWALKER (8482440) Component #0-->BA_RBU_WKR_Walker #921-->WIGGLE_PIERRE (2570119) Component #0-->BA_PIE_PIE_PierreWiggle #922-->ADDRESS_PIERRE (3764865) Component #0-->BA_RBU_PIE_Pierre #923-->WIGGLE_BORDICK (2385554) Component #0-->BA_BOR_BOR_BordickWiggle #924-->ADDRESS_BORDICK (6847870) Component #0-->BA_RBU_BOR_Bordick #925-->NO_SWING_ABREU (5866613) Component #0-->BA_ABR_ABR_PostNoSwing #926-->NO_SWING_ALOMAR (11041405) Component #0-->BA_ALO_ALO_PostNoSwing #927-->NO_SWING_ANDERSON (10410948) Component #0-->BA_AND_AND_PostNoSwing #928-->NO_SWING_AJONES (11107454) Component #0-->BA_ANJ_ANJ_PostNoSwing #929-->NO_SWING_AROD (5652340) Component #0-->BA_ARD_ARD_PostNoSwing #930-->NO_SWING_BAC (4861489) Component #0-->BA_BAC_BAC_PostNoSwing #931-->NO_SWING_BAGWELL (10122196) Component #0-->BA_BAG_BAG_PostNoSwing #932-->NO_SWING_BELTRAN (9733331) Component #0-->BA_BEL_BEL_PostNoSwing #933-->NO_SWING_BERKMAN (10125258) Component #0-->BA_BER_BER_PostNoSwing #934-->NO_SWING_BERNIE (10386303) Component #0-->BA_BEW_BEW_PostNoSwing #935-->NO_SWING_BONDS (5607285) Component #0-->BA_BON_BON_PostNoSwing #936-->NO_SWING_BOONE (5669247) Component #0-->BA_BOO_BOO_PostNoSwing #937-->NO_SWING_BORDICK (10257856) Component #0-->BA_BOR_BOR_PostNoSwing #938-->NO_SWING_BURRELL (10848207) Component #0-->BA_BUR_BUR_PostNoSwing #939-->NO_SWING_CASEY (5932919) Component #0-->BA_CAS_CAS_PostNoSwing #940-->NO_SWING_CASTILLO (10929874) Component #0-->BA_CAST_CAST_PostNoSwing #941-->NO_SWING_CCN (5582898) Component #0-->BA_CCN_CCN_PostNoSwing #942-->NO_SWING_CHAVEZ (10648200) Component #0-->BA_CHA_CHA_PostNoSwing #943-->NO_SWING_DAMON (5536898) Component #0-->BA_DAM_DAM_PostNoSwing #944-->NO_SWING_ECKSTEIN (9949904) Component #0-->BA_ECK_ECK_PostNoSwing #945-->NO_SWING_ERSTAD (10387592) Component #0-->BA_ERS_ERS_PostNoSwing #946-->NO_SWING_FURCAL (10847096) Component #0-->BA_FUR_FUR_PostNoSwing #947-->NO_SWING_GIAMBI (9533571) Component #0-->BA_GIA_GIA_PostNoSwing #948-->NO_SWING_GREEN (5016955) Component #0-->BA_GRE_GRE_PostNoSwing #949-->NO_SWING_GUZMAN (11502467) Component #0-->BA_GUZ_GUZ_PostNoSwing #950-->NO_SWING_HELTON (10584459) Component #0-->BA_HEL_HEL_PostNoSwing #951-->NO_SWING_HILLENBRAN (14863635) Component #0-->BA_HIL_HIL_PostNoSwing #952-->NO_SWING_HUNTER (10979211) Component #0-->BA_HUN_HUN_PostNoSwing #953-->NO_SWING_ICHIRO (10388097) Component #0-->BA_ICH_ICH_PostNoSwing #954-->NO_SWING_JJONES (11107463) Component #0-->BA_JON_JON_PostNoSwing #955-->NO_SWING_JETER (5997694) Component #0-->BA_JTR_JTR_PostNoSwing #956-->NO_SWING_KENT (5583502) Component #0-->BA_KEN_KEN_PostNoSwing #957-->NO_SWING_NOSWING (11044315) Component #0-->BA_KLE_KLE_PostNoSwing #958-->NO_SWING_KNOBLOCH (10866623) Component #0-->BA_KNO_KNO_PostNoSwing #959-->NO_SWING_KONERKO (10522318) Component #0-->BA_KON_KON_PostNoSwing #960-->NO_SWING_KOTSAY (11828621) Component #0-->BA_KOT_KOT_PostNoSwing #961-->NO_SWING_LAWTON (11304335) Component #0-->BA_LAW_LAW_PostNoSwing #962-->NO_SWING_LODUCA (9207696) Component #0-->BA_LOD_LOD_PostNoSwing #963-->NO_SWING_LOWELL (11176064) Component #0-->BA_LOW_LOW_PostNoSwing #964-->NO_SWING_MCGWIRE (10516952) Component #0-->BA_MCG_MCG_PostNoSwing #965-->NO_SWING_OLERUD (9473680) Component #0-->BA_OLE_OLE_PostNoSwing #966-->NO_SWING_ONEIL (5015431) Component #0-->BA_ONI_ONI_PostNoSwing #967-->NO_SWING_ORDONEZ (9473511) Component #0-->BA_ORD_ORD_PostNoSwing #968-->NO_SWING_PIERRE (9537681) Component #0-->BA_PIE_PIE_PostNoSwing #969-->NO_SWING_PUJOLS (10784398) Component #0-->BA_PUJ_PUJ_PostNoSwing #970-->NO_SWING_RENTERIA (10991838) Component #0-->BA_REN_REN_PostNoSwing #971-->NO_SWING_RIVAS (6130050) Component #0-->BA_RIV_RIV_PostNoSwing #972-->NO_SWING_SORIANO (10976730) Component #0-->BA_SOR_SOR_PostNoSwing #973-->NO_SWING_SOSA (5913731) Component #0-->BA_SOS_SOS_PostNoSwing #974-->NO_SWING_SPIVEY (11109016) Component #0-->BA_SPI_SPI_PostNoSwing #975-->NO_SWING_STEWART (10388205) Component #0-->BA_STE_STE_PostNoSwing #976-->NO_SWING_TEJADA (9598596) Component #0-->BA_TEJ_TEJ_PostNoSwing #977-->NO_SWING_VIDRO (4949399) Component #0-->BA_VID_VID_PostNoSwing #978-->NO_SWING_VINA (5584518) Component #0-->BA_VIN_VIN_PostNoSwing #979-->NO_SWING_TWALKER (9277409) Component #0-->BA_WAL_WAL_PostNoSwing #980-->NO_SWING_WELLS (5473682) Component #0-->BA_WEL_WEL_PostNoSwing #981-->NO_SWING_WINN (5584532) Component #0-->BA_WIN_WIN_PostNoSwing #982-->NO_SWING_ZEILE (5273493) Component #0-->BA_ZEI_ZEI_PostNoSwing #983-->NO_SWING_LWALKER (9277401) Component #0-->BA_WKR_WKR_PostNoSwing #984-->NO_SWING_VLAD (4733321) Component #0-->BA_GUE_GUE_PostNoSwing #985-->NO_SWING_BATISTA2 (11514811) Component #0-->BA_BAT_BAT_PostNoSwing #986-->NO_SWING_SWEENEY (9540320) Component #0-->BA_SWE_SWE_PostNoSwing