// direction ^: forward, v: backward, <:left, >:right // buttons: A: a button B: b button X: button x Y: y button L: left trigger R: right trigger K: black // buttons: A: Jump B: Switch Weapon X: Attack1 Y: Attack2 L: Guard R: Dash K: Dart // ------------ Rage & Stamina Define--------------- int Skill_Max_Rage = 100; int Skill_Max_Stamina = 0; int Skill_Min_Rage = 60; int Skill_Min_Stamina = 0; int Skill_05_Rage = 5; int Skill_10_Rage = 10; int Skill_20_Rage = 20; int Skill_30_Rage = 30; int Skill_40_Rage = 40; int Skill_Chi_1_Rage = 5; int Skill_Chi_1_Stamina = 0; int Skill_Chi_2_Rage = 10; int Skill_Chi_2_Stamina = 0; int Skill_Demon_Rage = 100; int Skill_Demon_Stamina = 0; int Skill_Explosion_Rage = 60; int Skill_Explosion_Stamina = 0; int Item_Special_Rage = 60; int Item_Specail_Stamina = 0; int Item_Switch_Weapon_Rage = 0; int Item_Switch_Weapon_Stamina = 0; int Item_Twin_Weapon_Rage = 0; int Item_Twin_Weapon_Stamina = 0; int Movement_Assist_Rage = 0; int Movement_Assist_Stamina = 15; int Movement_Dash_Air_Rage = 0; int Movement_Dash_Air_Stamina = 20; int Movement_Dash_Ground_Rage = 0; int Movement_Dash_Ground_Stamina = 20; int Movement_Dash_Kill_Rage = 0; int Movement_Dash_Kill_Stamina = 15; void All_Weapon_Combo_Ground() { Next( 106,110,240,241,242,243,265,333,334,335,336 ,349,350,351,352,354,361,365,368,370,371,372,377,378,380,381,382,383 ,459,460,461,462,464,477,479,482,483,488,489,490,491,494,496 ,529,530,531,532,534,543,545,547,548,549,550,551,557,558,560,561,562,563 ,599,600,601,602,604,616,612,621,622,623,624,625,626,627,628,629,631,632 ,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712,744 ,759,760,761,762,764,772,773,774,775,783,788,793,797,801 ,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926 ,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986 ); } void All_Weapon_Combo_Air() { Next( -176,98,99,100,106,110,101,106,110,260,270,333,334,335,336 ,359,363,382,439,447,513 ,469,472,474,476 ,539,541 ,609,610,646 ,679,680 ,769,770 ,859,863 ,951,952 ); } // ------------------------------------------------ /* // ------------ Stinger Pose ID --------------- void Stinger_All_Pose() { AttackBone("bu_R_UpperArm","bu_R_Forearm","bu_R_Hand","weaponR","effect"); } // ------------------------------------------------ */ void OnDefineAction() { /* // 預設值 Begin(0); Key(); // 沒有按鍵(2方向) Key4(); // 沒有按鍵(4方向) Type(ACT_NORMAL); // 正常攻擊 Weapon(-1); // 主要武器任意 Weapon2(-1); // 次要武器任意 MoveCond(MOVE_COND_GROUND); // 地面狀態 EnemyCond(ENEMY_COND_ANY); // 敵人狀態任意 LockCond(LOCK_COND_ANY); // 不管有沒有鎖定 Rage(0); // 不須耗氣 Stamina(0); // 不須耗體力 Root(1); // 不須要連招 AutoLock(1); // 自動鎖定 AutoUnlock(0); // 不會自動解鎖 AutoSwitchLock(0); // 鎖定攻擊到的目標 Moveable(0); // 出招時不能移動(還沒做) Posture(-1); // 任意架勢 SwitchPosture(-1); // 不切換架勢 Next(); // 沒有後續可連招式 ChiCharge(); // 沒有氣合動作 ChiFinish(); // 沒有氣合技 ChiRage(); // 沒有氣合耗氣 End(): */ int a = 0; // 空中前速移 Begin(98); Type(ACT_DASH); Key4("^B", "B"); MoveCond(MOVE_COND_AIR | MOVE_COND_WALL); Rage(Movement_Dash_Air_Rage); Stamina(Movement_Dash_Air_Stamina); AutoLock(0); All_Weapon_Combo_Air(); End(); // 空中後速移 Begin(99); Type(ACT_DASH); Key4("vB"); MoveCond(MOVE_COND_AIR | MOVE_COND_WALL); Rage(Movement_Dash_Air_Rage); Stamina(Movement_Dash_Air_Stamina); AutoLock(0); All_Weapon_Combo_Air(); End(); // 空中左速移 Begin(100); Type(ACT_DASH); Key4("B"); MoveCond(MOVE_COND_AIR | MOVE_COND_WALL); Rage(Movement_Dash_Air_Rage); Stamina(Movement_Dash_Air_Stamina); AutoLock(0); All_Weapon_Combo_Air(); End(); // ========== 暗器類 ========== // 空中暗器 Begin(260); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_AIR); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 空中滾地中暗器技 (前) Begin(333); Type(ACT_SHOOT_DART); Key4("^K"); MoveCond(MOVE_COND_AIR); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 空中滾地中暗器技 (後) Begin(334); Type(ACT_SHOOT_DART); Key4("vK"); MoveCond(MOVE_COND_AIR); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 空中滾地中暗器技 (左) Begin(335); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_AIR); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 地面滾地中暗器技 (前) Begin(333); Type(ACT_SHOOT_DART); Key4("^K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_LIE | MOVE_COND_HURT_STANDUP); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Ground(); End(); // 地面滾地中暗器技 (後) Begin(334); Type(ACT_SHOOT_DART); Key4("vK"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_LIE | MOVE_COND_HURT_STANDUP); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Ground(); End(); // 地面滾地中暗器技 (左) Begin(335); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_LIE | MOVE_COND_HURT_STANDUP); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Ground(); End(); // 地面站立暗器 Begin(265); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_GROUND_STAND); ChiCharge(266, 268); ChiFinish(267, 269); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_OFF); AutoLock(0); All_Weapon_Combo_Ground(); End(); /* // 地面跑步暗器 Begin(265); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_GROUND_RUN); LockCond(LOCK_COND_OFF); AutoLock(0); All_Weapon_Combo_Ground(); End(); */ // 牆上跑步暗器 Begin(270); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_WALL_RUN); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 牆上暗器氣合 Begin(270); Type(ACT_SHOOT_DART); Key4("K"); MoveCond(MOVE_COND_WALL_STAND); ChiCharge(271, 273); ChiFinish(272, 274); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); All_Weapon_Combo_Air(); End(); // 氣爆 Begin(106); Type(ACT_CHIFLARE); Key("A+X"); MoveCond(MOVE_COND_ANY); Rage(Skill_Explosion_Rage); Stamina(Skill_Explosion_Stamina); All_Weapon_Combo_Ground(); End(); // 強化變身 Begin(110); Type(ACT_DEMONIZE); Key("A+B"); MoveCond(MOVE_COND_ANY); All_Weapon_Combo_Ground(); End(); /* // 前滾 Begin(122); Key4("^B"); MoveCond(MOVE_COND_HURT_LIE | MOVE_COND_HIT_GROUND); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); All_Weapon_Combo_Ground(); End(); // 後滾 Begin(123); Key4("vB", "B"); MoveCond(MOVE_COND_HURT_LIE | MOVE_COND_HIT_GROUND); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); All_Weapon_Combo_Ground(); End(); // 左滾 Begin(124); Key4("B"); MoveCond(MOVE_COND_HURT_LIE | MOVE_COND_HIT_GROUND); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); All_Weapon_Combo_Ground(); End(); */ // ========== 投擲技 ========== // 空中投擲 Begin(133); Type(ACT_THROW); Key("X"); MoveCond(MOVE_COND_LIFT_AIR); AutoLock(0); End(); // 空中投擲下擊 Begin(134); Type(ACT_THROW); Key("Y"); MoveCond(MOVE_COND_LIFT_AIR); AutoLock(0); End(); // 地面投擲 Begin(135); Type(ACT_THROW); Key("X"); MoveCond(MOVE_COND_LIFT_GROUND); ChiCharge(136, 138); ChiFinish(137, 139); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); AutoLock(0); End(); // 地面向上投擲 Begin(1110); Type(ACT_THROW); Key("Y"); MoveCond(MOVE_COND_LIFT_GROUND); ChiCharge(1111, 1113); ChiFinish(1112, 1114); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); AutoLock(0); End(); // ========== 雙兵技 ========== // 短兵雙兵技 Begin(240); Type(ACT_DOUBLE_WEAPON); Weapon2(1,2,7); Key("B+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Item_Twin_Weapon_Rage); Stamina(Item_Twin_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 輕兵雙兵技 Begin(241); Type(ACT_DOUBLE_WEAPON); Weapon2(3,9); Key("B+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Item_Twin_Weapon_Rage); Stamina(Item_Twin_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 長兵雙兵技 Begin(242); Type(ACT_DOUBLE_WEAPON); Weapon2(4,8); Key("B+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Item_Twin_Weapon_Rage); Stamina(Item_Twin_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 重兵雙兵技 Begin(243); Type(ACT_DOUBLE_WEAPON); Weapon2(5,6); Key("B+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Item_Twin_Weapon_Rage); Stamina(Item_Twin_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // ========== 換兵器類 ========== // 換兵器 Begin(104); Type(ACT_SWITCH_WEAPON); Key("W"); AutoLock(0); LockCond(LOCK_COND_OFF); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 空中換兵器 Begin(-176); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_AIR); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Air(); End(); // 雙刺備戰換兵器 Begin(-201); Type(ACT_SWITCH_WEAPON); Weapon(1); Key("W"); LockCond(LOCK_COND_ON); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 匕首備戰換兵器 Begin(-202); Type(ACT_SWITCH_WEAPON); Weapon(2); Key("W"); LockCond(LOCK_COND_ON); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 輕劍備戰換兵器 Begin(-203); Type(ACT_SWITCH_WEAPON); Weapon(3); Key("W"); LockCond(LOCK_COND_ON); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 長槍備戰換兵器 Begin(-204); Type(ACT_SWITCH_WEAPON); Weapon(4); Key("W"); LockCond(LOCK_COND_ON); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 大刀備戰換兵器 Begin(-205); Type(ACT_SWITCH_WEAPON); Weapon(5); Key("W"); LockCond(LOCK_COND_ON); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 馬步左側換兵 Begin(244); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 馬步右側換兵 Begin(245); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 左弓步左側換兵 Begin(246); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 左弓步右側換兵 Begin(247); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 右弓步左側換兵 Begin(248); Type(ACT_SWITCH_WEAPON); Key("W"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // 右弓步右側換兵 Begin(249); Type(ACT_SWITCH_WEAPON | MOVE_COND_SPRINT); Key("W"); MoveCond(MOVE_COND_GROUND); Rage(Item_Switch_Weapon_Rage); Stamina(Item_Switch_Weapon_Stamina); All_Weapon_Combo_Ground(); End(); // ==========================無兵器時的招式動作========================== // 無兵器的速移POSE Begin(327); Type(ACT_DASH); Weapon(0); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 無兵器的速移POSE Begin(1849); Type(ACT_DASH); Weapon(0); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 無兵器的速移POSE Begin(1850); Type(ACT_DASH); Weapon(0); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 無兵器的速移POSE Begin(1851); Type(ACT_DASH); Weapon(0); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 空手組合技 Begin(1853); Weapon(0); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1860,1863); End(); // 空手騰躍技 Begin(1865); Weapon(0); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 空手暗器氣合技 Begin(1854); Type(ACT_SHOOT_DART); Weapon(0); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL | MOVE_COND_HURT_STANDUP); ChiCharge(1855, 1857); ChiFinish(1856, 1858); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ON); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 空手空踢 Begin(1859); Weapon(0); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1863); End(); // 空手空下捶 Begin(1863); Weapon(0); Key("Y"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1860); End(); // 空手左掛掌 Begin(1867); Weapon(0); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1868,1870,1871); End(); // 空手右勾拳 Begin(1868); Root(0); Weapon(0); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1869,1870,1871); End(); // 空手左直拳 Begin(1869); Root(0); Weapon(0); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870,1871); End(); // 空手旋震掌 Begin(1870); Weapon(0); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1871); End(); // 空手地面踢 Begin(1871); Weapon(0); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1849,1850,1851,1852,1854,1867,1870); End(); // ==========================雙刺動作========================== // 雙刺速移待機 Begin(327); Type(ACT_DASH); Weapon(1); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,349,350,351,352,354,361,365,368,370,371,372,378,380,381,382,383); End(); // 雙刺前速移 Begin(349); Type(ACT_DASH); Weapon(1); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,349,350,351,352,354,361,365,370,371,372,378,382,383,444,445,446); End(); // 雙刺後速移 Begin(350); Type(ACT_DASH); Weapon(1); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,349,350,351,352,354,361,365,370,371,372,378,382,383,444,445,446); End(); // 雙刺左速移 Begin(351); Type(ACT_DASH); Weapon(1); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,349,350,351,352,354,361,365,370,371,372,378,382,383,444,445,446); End(); // 雙刺組合技 Begin(353); Weapon(1); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,360,363,447,439); End(); // 雙刺騰躍技1 Begin(431); Weapon(1); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,360,365,369,370,371,372,378,379,381,382,383,432); End(); // 雙刺騰躍技2 Begin(432); Root(0); Weapon(1); Key("Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,360,365,369,370,371,372,378,379,381,382,383,433); End(); // 雙刺騰躍技3 Begin(433); Root(0); Weapon(1); Key("Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,360,365,369,370,371,372,377,378,379,381,382,383); End(); // 雙刺暗器氣合技 Begin(354); Type(ACT_SHOOT_DART); Weapon(1); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); ChiCharge(355, 357); ChiFinish(356, 358); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,362,365,368,370,371,372,377,378,380,381,382,383); End(); // 雙刺空中團轉 Begin(359); Weapon(1); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,360,363,447,439); End(); // 雙刺空中展臂 Begin(360); Root(0); Weapon(1); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,333,334,335,336,260,363,447,439); End(); // 雙刺地面團轉 (起身技) Begin(440); Weapon(1); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,368,370,371,372,378,379,381,382,383); End(); // 雙刺雙腳前蹬躍 (起身技) Begin(442); Weapon(1); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,378,380,381,382,383); End(); // 雙刺前衝雙手殺 (閃避技) Begin(444); Root(0); Weapon(1); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,378,380,381,382,383); End(); // 雙刺踢腿 (閃避技) Begin(445); Root(0); Key("^Y"); Weapon(1); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,368,370,371,372,378,381,382,383); End(); // 雙刺雙腳翻踢 (閃避技) Begin(446); Root(0); Key("^X+Y"); Weapon(1); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,378,380,382,383); End(); // 雙刺踢腿 Begin(361); Key("Y"); Weapon(1); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,362,368,382,383,447); End(); // 雙刺掛腿 Begin(362); Root(0); Key("Y"); Weapon(1); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,365,369,370,371,372,377,378,380,381,382,383,447); End(); // 雙刺空中俯衝 Begin(363); Key("Y"); Weapon(1); MoveCond(MOVE_COND_AIR); Next(377,382); End(); // 雙刺空中俯衝 緩衝 Begin(364); Root(0); Key("Y"); Weapon(1); MoveCond(MOVE_COND_GROUND); Next(377,382); End(); // 雙刺 輕1 左手前攻 Begin(365); Weapon(1); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,366,370,371); End(); // 雙刺 輕2 右手前攻 Begin(366); Root(0); Weapon(1); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,367,369,370,371,372,378,379,382); End(); // 雙刺 輕3 左手上拉 Begin(367); Root(0); Weapon(1); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,368,370,371,372,378,380,381,382,383); End(); // 雙刺雙手前插 Begin(368); Weapon(1); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,380,381,382,383); End(); // 雙刺雙手分撕 Begin(369); Root(0); Weapon(1); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,365,370,371,377,378,379,381,382,383); End(); // 雙刺右側後旋踢 Begin(370); Weapon(1); Key("vY"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,371,372,378,380,381,382,383); AutoLock(0); End(); // 雙刺左側迴旋輪 Begin(371); Weapon(1); Key("vX"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,370,372,378,380,381,382,383); AutoLock(0); End(); // 雙刺圓周擲輪飛 Begin(372); Weapon(1); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_HURT_STANDUP); ChiCharge(373, 375); ChiFinish(374, 376); ChiRage(5, 10); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,365,368,370,371,377,378,380,381,382,383); End(); // 雙刺雙腳前蹬躍 Begin(377); Root(0); Weapon(1); Key("Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,366,369,370,371,378,379,381,382,383); End(); // 雙刺前衝雙手殺 Begin(378); Weapon(1); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,380,381,382,383); End(); // 雙刺回旋初踢腿 Begin(379); Weapon(1); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,378,380,381,382,383); End(); // 雙刺回旋再掛腿 Begin(380); Root(0); Weapon(1); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,365,369,370,371,372,378,381,382,383); End(); // 雙刺雙腳翻踢 Begin(381); Weapon(1); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Next(106,110,240,241,242,243,327,333,334,335,336,349,350,351,352,354,361,365,369,370,371,372,378,379,381,382,383); End(); // 雙刺怒氣風車 Begin(382); Weapon(1); Key("^^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,361,365,369,370,371,372,378,380,381,382,383); End(); // 雙刺怒氣風車 (空中用) Begin(439); Weapon(1); Key("^^X+Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,361,365,368,370,371,372,378,380,381,382,383); End(); // 雙刺怒爆技起手 Begin(383); Type(ACT_SUPER_ATTACK); Weapon(1); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); ChiCharge(398, 414); ChiFinish(399, 415); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,361,365,368,370,371,372,378,380,381,382,383); End(); // 雙刺怒爆技起手 (空中用) Begin(447); Type(ACT_SUPER_ATTACK); Weapon(1); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,361,365,368,370,371,372,378,380,381,382,383); End(); /* // 雙刺怒爆技 直接齊發第二級 (記得用完要MARK起來) Begin(399); Type(ACT_SUPER_ATTACK); Weapon(1); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,365,369,370,371,372,378,380,381,382,383); End(); // 雙刺怒爆技 直接齊發第三級 (記得用完要MARK起來) Begin(415); Type(ACT_SUPER_ATTACK); Weapon(1); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(98,99,100,101,106,110,240,241,242,243,327,333,334,335,336,354,365,369,370,371,372,378,380,381,382,383); End(); */ // ==========================匕首動作========================== // 匕首速移待機 Begin(327); Type(ACT_DASH); Weapon(2); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,479,482,483,488,489,490,491,494,496); End(); // 匕首前速移 Begin(459); Type(ACT_DASH); Weapon(2); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,491,494,496,506,519,518); End(); // 匕首後速移 Begin(460); Type(ACT_DASH); Weapon(2); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,491,494,496,506,519,518); End(); // 匕首左速移 Begin(461); Type(ACT_DASH); Weapon(2); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,491,494,496,506,519,518); End(); // 匕首暗器氣合技 Begin(464); Type(ACT_SHOOT_DART); Weapon(2); Key4("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); ChiCharge(465, 467); ChiFinish(466, 468); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,479,482,483,488,489,490,491,494,496); End(); // 匕首組合技 Begin(463); Weapon(2); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,469,474,476); End(); // 匕首騰躍技 Begin(509); Weapon(2); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,489,482,490,491,488,494,496); End(); // 匕首迴旋踢 (起身技) Begin(515); Weapon(2); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,479,482,483,488,489,490,491,494,496); End(); // 匕首迴旋前衝踢 (起身技) Begin(517); Weapon(2); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,490,491,494,496,500,503); End(); // 匕首 突刺 (閃避技) Begin(506); Root(0); Weapon(2); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,489,482,490,491,488,494,496); End(); // 匕首迴旋前衝踢 (閃避技) Begin(518); Root(0); Weapon(2); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,490,491,494,496,500,503); End(); // 匕首推倒 (閃避技) Begin(519); Root(0); Weapon(2); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,478,479,483,489,491,488,482,494,496); End(); // 匕首空前揮 Begin(469); Weapon(2); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,470,472,474,476,513); End(); // 匕首空上拉 Begin(470); Root(0); Weapon(2); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,471,472,474,476,513); End(); // 匕首空橫旋插 Begin(471); Root(0); Weapon(2); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,472,474,476,513); End(); // 匕首空下插 Begin(472); Weapon(2); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,482,483,488,491,494,496); End(); // 匕首空衝踢 Begin(474); Weapon(2); Key("X+Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,478,479,482,483,488,490,491,494,496); End(); // 匕首怒氣空衝踢 Begin(476); Weapon(2); Key("vX+Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,479,482,483,488,490,491,494,496); End(); // 匕首輕前揮 Begin(477); Weapon(2); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,478,482,483,489,490); End(); // 匕首迴旋踢 Begin(478); Root(0); Weapon(2); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,479,482,483,488,489,490,494,496); End(); // 匕首平插 Begin(479); Weapon(2); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,478,480,483,482,488,489,491,494,496); End(); // 匕首上剖 Begin(480); Root(0); Weapon(2); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,489,482,490,491,488,494,496); End(); // 匕首迴旋前衝踢 Begin(482); Weapon(2); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,483,488,489,490,491,494,496,500,503); End(); // 匕首昇龍 Begin(483); Weapon(2); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(484, 486); ChiFinish(485, 487); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(-176,98,99,100,101,106,110,260,333,334,335,336,469,472,474,476); End(); // 匕首後插 Begin(488); Weapon(2); Key("vX"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,478,482,483,489,490,491,494,496); End(); // 匕首側攻 Begin(489); Weapon(2); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,478,483,490,491,482,494,496); End(); // 匕首推倒 Begin(490); Weapon(2); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,478,479,483,489,491,488,482,494,496); End(); // 匕首連插2刀 Begin(491); Weapon(2); Key("vY"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,477,482,483,488,489,493,494); End(); // 匕首連插第3刀 Begin(493); Root(0); Weapon(2); Key("vY"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,482,483,488,489,494); End(); // 匕首怒氣猛插 Begin(494); Weapon(2); Key("^^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,477,483,488,490,491); End(); // 匕首怒氣猛插 (空中用) Begin(513); Weapon(2); Key("^^X+Y"); MoveCond(MOVE_COND_AIR | MOVE_COND_WALL); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,477,483,488,490,491); End(); // 匕首怒爆技起手 Begin(496); Type(ACT_SUPER_ATTACK); Weapon(2); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(499, 502); ChiFinish(500, 503); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,459,460,461,462,464,477,480,482,483,488,490,491,494); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(500); Type(ACT_SUPER_ATTACK); Weapon(2); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(503); Type(ACT_SUPER_ATTACK); Weapon(2); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ==========================輕劍動作========================== // 輕劍速移待機 Begin(326); Type(ACT_DASH); Weapon(3); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,545,547,548,549,550,551,557,558,560,561,562,563); End(); // 輕劍前速移 Begin(529); Type(ACT_DASH); Weapon(3); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,547,548,549,557,558,560,561,562,563,657,658,659); End(); // 輕劍後速移 Begin(530); Type(ACT_DASH); Weapon(3); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,547,548,549,557,558,560,561,562,563,657,658,659); End(); // 輕劍左速移 Begin(531); Type(ACT_DASH); Weapon(3); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,547,548,549,557,558,560,561,562,563,657,658,659); End(); // 輕劍組合技 Begin(533); Weapon(3); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,539,541); End(); // 輕劍騰躍技 Begin(575); Weapon(3); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,545,546); End(); // 劍殺雙連踢 (起身技X) Begin(579); Weapon(3); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,548,549,550,556,557,558,560,563,561,562); End(); // 劍旋風 (起身技Y) Begin(581); Weapon(3); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,548,549,550,556,558,560,563,561,562); End(); // 劍直衝刺 (閃避技 X) Begin(657); Root(0); Weapon(3); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,556,557,559,560,563,561,562); End(); // 劍殺右揮 (閃避技 Y) Begin(658); Root(0); Weapon(3); Key("^Y"); MoveCond(MOVE_COND_GROUND); ChiCharge(552, 554); ChiFinish(553, 555); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,547,548,549,550,556,560,557,558); End(); // 劍殺柄擊 (閃避技 X+Y) Begin(659); Root(0); Weapon(3); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,556,557,559,560,563,561,562); End(); // 輕劍暗器氣合技 Begin(534); Type(ACT_SHOOT_DART); Weapon(3); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT | MOVE_COND_HURT_STANDUP); ChiCharge(535, 537); ChiFinish(536, 538); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,545,547,548,549,550,551,557,558,560,561,562,563); End(); // 輕劍空1展 Begin(539); Weapon(3); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,540,541); End(); // 輕劍空2撩 Begin(540); Root(0); Weapon(3); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,541); End(); // 輕劍空下插 Begin(541); Weapon(3); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,543,546,548,549,550,551,557,558,560,561,562,563); End(); // 劍輕1繞劍 Begin(542); Weapon(3); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,543,545,546); End(); // 劍輕2揮點 Begin(543); Root(0); Weapon(3); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,551,557,558,561,562); End(); // 劍輕3左揮 Begin(544); Root(0); Weapon(3); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,545,547,548,549,550,551,557,558,559,560,563,561,562); End(); // 劍重追擊揮 Begin(545); Weapon(3); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,546,548,549,550,556,557,559,560,561,562); End(); // 劍重回二斬 Begin(546); Weapon(3); Key("vX"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,548,549,550,556,557,558,560,563,561,562); End(); // 劍旋風 Begin(547); Root(0); Weapon(3); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,548,549,550,556,558,560,563,561,562); End(); // 劍左足踵落 Begin(548); Weapon(3); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,551,557,558,560,561,562); End(); // 劍右側攻 Begin(549); Weapon(3); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,546,548,550,551,557,558,560,563,561,562); End(); // 劍殺柄擊 Begin(550); Weapon(3); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,556,557,559,560,563,561,562); End(); // 劍殺右揮 Begin(551); Weapon(3); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(552, 554); ChiFinish(553, 555); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,547,548,549,550,556,560,557,558); End(); // 劍翻躍側攻 Begin(556); Root(0); Weapon(3); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,557,558,560,563,561,562); End(); // 劍殺雙連踢 Begin(557); Weapon(3); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,548,549,550,556,557,558,560,563,561,562); End(); // 劍殺衝刺 Begin(558); Weapon(3); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,556,557,559,560,563,561,562); End(); // 劍殺劍花 第一段 Begin(559); Root(0); Weapon(3); Key("^^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,545,547,548,549,550,556,557,560,563,561,562,584); End(); // 劍殺劍花 第二段 Begin(584); Root(0); Weapon(3); Key("X","Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,545,547,548,549,550,556,557,560,563,561,562,585); End(); // 劍殺劍花 第三段 Begin(585); Root(0); Weapon(3); Key("X","Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,547,548,549,550,556,557,560,563,561,562); End(); // 劍殺狂刺 第一段 Begin(560); Weapon(3); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,549,550,556,557,558,561,562,563,587); End(); // 劍殺狂刺 第二段 Begin(587); Root(0); Weapon(3); Key("X","Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,549,550,556,557,558,561,562,563,588); End(); // 劍殺狂刺 第三段 Begin(588); Root(0); Weapon(3); Key("X","Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,542,545,547,549,550,556,557,558,561,562,563); End(); // 劍圓舞曲 Begin(561); Weapon(3); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,546,548,549,550,551,557,558,560,563,562); End(); // 劍小X光波 Begin(562); Weapon(3); Key("v^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,546,548,549,550,551,557,558,560,563,561); End(); // 劍怒氣環 Begin(563); Type(ACT_SUPER_ATTACK); Weapon(3); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(565, 569); ChiFinish(577, 583); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,529,530,531,532,534,544,545,546,548,549,550,551,557,558,560,561,562); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(577); Type(ACT_SUPER_ATTACK); Weapon(3); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(583); Type(ACT_SUPER_ATTACK); Weapon(3); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ==========================長槍動作========================== // 長槍速移待機 Begin(327); Type(ACT_DASH); Weapon(4); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍前速移 Begin(599); Type(ACT_DASH); Weapon(4); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,623,624,627,628,629,631,632,654,655,656); End(); // 長槍後速移 Begin(600); Type(ACT_DASH); Weapon(4); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,623,624,627,628,629,631,632,654,655,656); End(); // 長槍左速移 Begin(601); Type(ACT_DASH); Weapon(4); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,623,624,627,628,629,631,632,654,655,656); End(); // 長槍組合技 Begin(603); Weapon(4); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,609,610,646); End(); // 長槍騰躍技 Begin(641); Weapon(4); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍輕刺3 (起身技X) Begin(650); Weapon(4); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍迴旋舞空刺 (起身技Y) Begin(652); Weapon(4); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍上挑 (閃避技 ^X) Begin(654); Root(0); Weapon(4); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,623,624,625,626,627,628,629,631,632); End(); // 長槍怒氣刺 (閃避技 ^Y) Begin(655); Root(0); Weapon(4); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍怒氣螺旋昇下打 (閃避技 ^X+Y) Begin(656); Root(0); Weapon(4); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍暗器氣合技 Begin(604); Type(ACT_SHOOT_DART); Weapon(4); Key("K"); MoveCond(MOVE_COND_GROUND); ChiCharge(605, 607); ChiFinish(606, 608); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍空踢 Begin(609); Weapon(4); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,609,610,646); End(); // 長槍空下刺 Begin(610); Weapon(4); Key("Y"); MoveCond(MOVE_COND_AIR); Next(612,615,616,629); End(); // 長槍輕刺1 Begin(612); Weapon(4); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,616,621,622,623,624,625,626,627,631); End(); // 長槍輕刺2 Begin(613); Root(0); Weapon(4); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,614,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍輕刺3 Begin(614); Root(0); Weapon(4); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍撐棍旋風腿 Begin(615); Root(0); Weapon(4); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍撐棍衝飛腳 Begin(616); Weapon(4); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(617, 619); ChiFinish(618, 620); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍下打 Begin(621); Weapon(4); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍上挑 Begin(622); Weapon(4); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,623,624,625,626,627,628,629,631,632); End(); // 長槍輪飛棍 Begin(623); Weapon(4); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,616,621,622,624,625,626,627,628,629,631,632); End(); // 長槍回馬掃 Begin(624); Weapon(4); Key("vX"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,625,626,627,628,629,631,632); End(); // 長槍迴旋舞空刺 Begin(625); Weapon(4); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍半月挑 Begin(626); Weapon(4); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,623,624,625,628,629,631,632); End(); // 長槍圓月掃 Begin(627); Weapon(4); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,613,621,622,623,624,625,628,629,631,632); End(); // 長槍半月劈 Begin(628); Weapon(4); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,629,631,632); End(); // 長槍怒氣撐棍螺旋昇 Begin(629); Weapon(4); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍怒氣螺旋昇下打(於空中直接用) Begin(646); Key("v^Y"); Weapon(4); MoveCond(MOVE_COND_AIR); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍怒氣刺 Begin(631); Weapon(4); Key("v^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); // 長槍怒爆技掄槍 Begin(632); Type(ACT_SUPER_ATTACK); Weapon(4); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(634, 637); ChiFinish(635, 638); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,599,600,601,602,604,612,616,621,622,623,624,625,626,627,628,629,631,632); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(635); Type(ACT_SUPER_ATTACK); Weapon(4); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(638); Type(ACT_SUPER_ATTACK); Weapon(4); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ==========================大刀動作========================== // 大刀速移待機 Begin(326); Type(ACT_DASH); Weapon(5); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712,744); End(); // 大刀前速移 Begin(669); Type(ACT_DASH); Weapon(5); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,688,689,691,696,702,711,712,726,734,735,744); End(); // 大刀後速移 Begin(670); Type(ACT_DASH); Weapon(5); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,688,689,691,696,702,711,712,726,734,735,744); End(); // 大刀左速移 Begin(671); Type(ACT_DASH); Weapon(5); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,688,689,691,696,702,711,712,726,734,735,744); End(); // 大刀組合技 Begin(673); Weapon(5); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,679,680); End(); // 大刀騰躍技 Begin(736); Weapon(5); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,689,691,691,696,702,710,711,712); End(); // 大刀 單手橫旋劈 (起身技 X) Begin(746); Weapon(5); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,689,691,691,696,702,710,711,712); End(); // 大刀前翻劈 (起身技 Y) Begin(748); Weapon(5); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,710,711,712); End(); // 大刀前劈 (閃避技 X) Begin(734); Root(0); Weapon(5); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,690,691,696,702,710,711,712); End(); // 大刀柄擊 (閃避技 Y) Begin(735); Root(0); Weapon(5); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,687,688,689,691,696,702,711,744); End(); // 大刀右甩揮 (閃避技 X+Y) Begin(726); Root(0); Weapon(5); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,683,710,711,712); End(); // 大刀暗器氣合技 Begin(674); Type(ACT_SHOOT_DART); Weapon(5); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL); ChiCharge(675, 677); ChiFinish(676, 678); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712,744); End(); // 大刀空踢 Begin(679); Weapon(5); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,679,680); End(); // 大刀空下斬 Begin(680); Weapon(5); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,690,691,696,702,710,711,712); End(); // 大刀右揮 Begin(682); Weapon(5); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,683,685,689,696,691); End(); // 大刀左揮 Begin(683); Root(0); Weapon(5); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,689,691,696,702,711,712,744); End(); // 大刀前劈 Begin(684); Root(0); Weapon(5); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,685,686,687,688,690,691,696,702,710,711,712); End(); // 大刀衝挑 Begin(685); Weapon(5); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,686,687,688,689,696,702,711,712,744); End(); // 大刀柄擊 Begin(686); Weapon(5); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,687,688,689,691,696,702,711,744); End(); // 大刀右甩揮 Begin(687); Weapon(5); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,683,710,711,712); End(); // 大刀雙連刀 Begin(688); Weapon(5); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,689,691,696,702,711,712,744); End(); // 大刀前重劈 Begin(689); Weapon(5); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,690,691,710,711,712); End(); // 大刀前翻劈 Begin(690); Root(0); Weapon(5); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,710,711,712); End(); // 大刀地雷挑-氣合技 Begin(691); Weapon(5); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(692, 694); ChiFinish(693, 695); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,679,680,682,685,686,687,688,689,696,702,711,744); End(); // 大刀初衝刺 Begin(696); Weapon(5); Key("^^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,691,697,702,710,711,712); End(); // 大刀貳衝刺-氣合技 Begin(697); Root(0); Weapon(5); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(698, 700); ChiFinish(699, 701); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,702,710,711,712); End(); // 大刀旋風刀-氣合技 Begin(702); Weapon(5); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(704, 707); ChiFinish(705, 708); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,710,711); End(); // 大刀衝掃揮(刀前置) Begin(710); Root(0); Weapon(5); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712); End(); // 大刀衝掃揮(刀後置時或直接使用) Begin(744); Weapon(5); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712); End(); // 大刀衝掃揮 Begin(745); Root(0); Weapon(5); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,682,685,686,687,688,689,691,696,702,711,712); End(); // 大刀怒氣雷斬 Begin(711); Weapon(5); Key("^^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,690,691,696,702,710,711,712); End(); // 大刀怒爆技起手 Begin(712); Type(ACT_SUPER_ATTACK); Weapon(5); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(719, 727); ChiFinish(720, 728); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,690,691,696,702,711,712,744); End(); /* // 大刀怒爆技 直接齊發第二級 (記得用完要MARK起來) Begin(720); Type(ACT_SUPER_ATTACK); Weapon(5); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,690,691,696,702,711,712,744); End(); // 大刀怒爆技 直接齊發第三級 (記得用完要MARK起來) Begin(728); Type(ACT_SUPER_ATTACK); Weapon(5); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,669,670,671,672,674,684,685,686,687,688,690,691,696,702,711,712,744); End(); */ // ===========================大錘動作=========================== // 大錘速移待機 Begin(325); Type(ACT_DASH); Weapon(6); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,820); End(); // 大錘前速移 Begin(759); Type(ACT_DASH); Weapon(6); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,773,774,783,793,797,801,819,820,828,829,830); End(); // 大錘後速移 Begin(760); Type(ACT_DASH); Weapon(6); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,773,774,783,793,797,801,819,820,828,829,830); End(); // 大錘左速移 Begin(761); Type(ACT_DASH); Weapon(6); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,773,774,783,793,797,801,819,820,828,829,830); End(); // 大錘組合技 Begin(763); Weapon(6); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,769,770); End(); // 大錘騰躍技 Begin(816); Weapon(6); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,769,770); End(); // 大錘柄推撞 (起身技 X) Begin(824); Weapon(6); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,820); End(); // 大錘空下擊滯空 (起身技 Y) Begin(826); Weapon(6); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘地面踢 (閃避技 ^X) Begin(828); Root(0); Weapon(6); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,773,774,775,783,788,793,797,801,819,820); End(); // 大錘衝撞 (閃避技 ^Y) Begin(829); Root(0); Weapon(6); Key("^Y"); MoveCond(MOVE_COND_GROUND); ChiCharge(777, 780); ChiFinish(778, 782); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,783,788,793,797,801,819,820); End(); // 大錘劈腿砸震 (閃避技 ^X+Y) Begin(830); Root(0); Weapon(6); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘暗器氣合技 Begin(764); Type(ACT_SHOOT_DART); Weapon(6); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL); ChiCharge(765, 767); ChiFinish(766, 768); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,820); End(); // 大錘空踢 Begin(769); Weapon(6); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,769,770); End(); // 大錘空下擊滯空 Begin(770); Weapon(6); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘柄推撞 Begin(819); Weapon(6); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,820); End(); // 大錘地面踢 Begin(772); Weapon(6); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,773,774,775,783,788,793,797,801,819,820); End(); /* 己不使用 // 大錘拉抬 Begin(773); Weapon(6); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,774,788); End(); // 大錘砸 Begin(774); Weapon(6); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,775); End(); */ // 大錘衝撞 Begin(775); Weapon(6); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(777, 780); ChiFinish(778, 782); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,783,788,793,797,801,819,820); End(); // 大錘旋轉拉甩 Begin(783); Weapon(6); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(784, 786); ChiFinish(785, 787); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘砸震 Begin(788); Weapon(6); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(789, 791); ChiFinish(790, 792); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘圈掃1 Begin(793); Weapon(6); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,794,797,801,819,820); End(); // 大錘圈掃2 Begin(794); Root(0); Weapon(6); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,795,798,801,819,820); End(); // 大錘圈掃3 Begin(795); Root(0); Weapon(6); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,796,799,801,819,820); End(); // 大錘圈掃4 Begin(796); Root(0); Weapon(6); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,800,801,819,820); End(); // 大錘劈腿砸震 Begin(797); Weapon(6); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘劈腿砸震2 Begin(798); Root(0); Weapon(6); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘劈腿砸震3 Begin(799); Root(0); Weapon(6); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘劈腿砸震4 Begin(800); Root(0); Weapon(6); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘怒氣甩錘 Begin(820); Weapon(6); Key("v^X","v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); // 大錘怒爆技氣爆 Begin(801); Type(ACT_SUPER_ATTACK); Weapon(6); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(806, 811); ChiFinish(807, 812); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,759,760,761,762,764,772,773,774,775,783,788,793,797,801,819,820); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(807); Type(ACT_SUPER_ATTACK); Weapon(6); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(812); Type(ACT_SUPER_ATTACK); Weapon(6); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ===========================指虎動作=========================== // 指虎速移待機 Begin(327); Type(ACT_DASH); Weapon(7); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎前速移 Begin(849); Type(ACT_DASH); Weapon(7); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,835,836,837,849,850,851,852,854,865,868,873,874,878,879,926); End(); // 指虎後速移 Begin(850); Type(ACT_DASH); Weapon(7); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,835,836,837,849,850,851,852,854,865,868,873,874,878,879,926); End(); // 指虎左速移 Begin(851); Type(ACT_DASH); Weapon(7); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,835,836,837,849,850,851,852,854,865,868,873,874,878,879,926); End(); // 指虎組合技 Begin(853); Weapon(7); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,859,863); End(); // 指虎騰躍技 Begin(904); Weapon(7); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎地面踢 (起身技 X) Begin(831); Weapon(7); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎空迴旋踢2 (起身技 Y) Begin(833); Weapon(7); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎上勾拳 (閃避技 ^X) OLD vX Begin(835); Root(0); Weapon(7); Key("^X"); MoveCond(MOVE_COND_GROUND); ChiCharge(914, 916); ChiFinish(915, 917); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,868,870,872,873,874,878,879,926); End(); // 指虎箭疾頂肘 (閃避技 ^Y) OLD ^X Begin(836); Root(0); Weapon(7); Key("^Y"); MoveCond(MOVE_COND_GROUND); ChiCharge(910, 912); ChiFinish(911, 913); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,868,871,872,873,874,878,879,926); End(); // 指虎崩拳 (閃避技 ^X+Y) Begin(837); Root(0); Weapon(7); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); ChiCharge(918, 920); ChiFinish(919, 921); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,867,868,870,871,873,874,878,926); End(); // 指虎暗器氣合技 Begin(854); Type(ACT_SHOOT_DART); Weapon(7); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL); ChiCharge(855, 857); ChiFinish(856, 858); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎空踢1 Begin(859); Weapon(7); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,861,863); End(); // 指虎空迴旋踢2 Begin(861); Root(0); Weapon(7); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,863); End(); // 指虎空下捶 Begin(863); Weapon(7); Key("Y"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,859); End(); // 指虎左掛掌 Begin(865); Weapon(7); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,866,868,870,871,872,873,878,874,926); End(); // 指虎右勾拳 Begin(866); Root(0); Weapon(7); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,867,868,870,871,873,874,878,879,926); End(); // 指虎左直拳 Begin(867); Root(0); Weapon(7); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,868,870,872,873,874,878,879,926); End(); // 指虎旋震掌 Begin(868); Weapon(7); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(906, 908); ChiFinish(907, 909); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,870,871,872,873,874,878,879,926); End(); // 指虎鯉魚翻身 OLD Y Begin(926); Weapon(7); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,333,334,335,336,927); End(); // 指虎倒撐升天踢 OLD Y Begin(927); Root(0); Weapon(7); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(-176,98,99,100,101,106,110,260,333,334,335,336,859,863); End(); // 指虎箭疾頂肘 OLD ^X Begin(870); Weapon(7); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(910, 912); ChiFinish(911, 913); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,868,871,872,873,874,878,879,926); End(); // 指虎上勾拳 OLD vX Begin(871); Weapon(7); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(914, 916); ChiFinish(915, 917); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,868,870,872,873,874,878,879,926); End(); // 指虎崩拳 Begin(872); Weapon(7); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(918, 920); ChiFinish(919, 921); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,867,868,870,871,873,874,878,879,926); End(); // 指虎鐵山靠 Begin(873); Weapon(7); Key("vY"); AutoSwitchLock(1); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(304, 306); ChiFinish(305, 307); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,865,868,870,871,872,874,878,879,926); End(); // 指虎百烈拳第1段 OLD ^Y Begin(874); Weapon(7); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,868,870,871,872,873,875,878,879,926); End(); // 指虎百烈拳第2段 Begin(875); Root(0); Weapon(7); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,868,870,871,872,873,876,878,879,926); End(); // 指虎百烈拳第3段 Begin(876); Root(0); Weapon(7); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,868,870,871,872,873,877,878,879,926); End(); // 指虎百烈拳第4段 左直拳收招 Begin(877); Root(0); Weapon(7); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,868,870,872,873,878,879,926); End(); // 指虎怒氣氣功掌 Begin(878); Weapon(7); Key("v^X","v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); // 指虎怒爆技氣爆 Begin(879); Type(ACT_SUPER_ATTACK); Weapon(7); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(887, 895); ChiFinish(888, 896); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,849,850,851,852,854,865,868,870,871,872,873,874,878,879,926); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(888); Type(ACT_SUPER_ATTACK); Weapon(7); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(896); Type(ACT_SUPER_ATTACK); Weapon(7); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ===========================武士刀動作=========================== // 收刀用 ,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986 // 持刀用 ,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736 // 持槍用 ,300,301,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735 // 武士刀速移待機 Begin(325); Type(ACT_DASH); Weapon(8); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀前速移 Begin(939); Type(ACT_DASH); Weapon(8); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,312,939,940,941,942,944,955,958,972,976,978,980,984,986,1220,1221,1222); End(); // 武士刀後速移 Begin(940); Type(ACT_DASH); Weapon(8); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,312,939,940,941,942,944,955,958,972,976,978,980,984,986,1220,1221,1222); End(); // 武士刀左速移 Begin(941); Type(ACT_DASH); Weapon(8); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,312,939,940,941,942,944,955,958,972,976,978,980,984,986,1220,1221,1222); End(); // 武士刀騰躍技1 Begin(1015); Weapon(8); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,308,310,312,939,940,941,942,944,955,965,972,974,976,978,980,984,986,1017); End(); // 武士刀騰躍技2 Begin(1017); Root(0); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀組合技 Begin(943); Weapon(8); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,951,952); End(); // 武士刀怒爆起手排雲 (起身技 X) Begin(1200); Weapon(8); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀單手突刺 (起身技 Y) Begin(1202); Weapon(8); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀怒氣持刀踹斬(踹) (閃避技 ^X) Begin(1220); Root(0); Weapon(8); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀騰躍技2 (閃避技 ^Y) Begin(1221); Root(0); Weapon(8); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀拔刀術起手 (閃避技 ^X+Y) Begin(1222); Root(0); Weapon(8); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); ChiCharge(967, 969); ChiFinish(968, 970); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀暗器氣合技 Begin(944); Type(ACT_SHOOT_DART); Weapon(8); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL); ChiCharge(945, 947); ChiFinish(946, 948); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀空踢 Begin(951); Weapon(8); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,951,952); End(); // 武士刀空下擊 Begin(952); Weapon(8); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // ------------------ 刀鞘擊體術 ----------------- // 武士刀左擊體 Begin(955); Weapon(8); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,956,958,965,972,974,976,978,980,984,986); End(); // 武士刀左擊體 (由槍式拆刀入鞘) Begin(1581); Root(0); Weapon(8); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,956,958,965,972,974,976,978,980,984,986); End(); // 武士刀左擊體 (由刀式收刀入鞘) Begin(1582); Root(0); Weapon(8); Key("X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,956,958,965,972,974,976,978,980,984,986); End(); // 武士刀右擊肩 Begin(956); Root(0); Weapon(8); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,957,958,965,972,974,976,978,980,984,986); End(); // 武士刀正擊面 Begin(957); Root(0); Weapon(8); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,958,965,972,974,976,978,980,984,986); End(); // ------------------ 刀鞘突刺術 ----------------- // 武士刀單手突刺 Begin(958); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,959,965,972,974,976,978,980,984,986); End(); // 武士刀單手突刺(由槍式拆刀入鞘) Begin(1593); Root(0); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,959,965,972,974,976,978,980,984,986); End(); // 武士刀單手突刺(由刀式收刀入鞘) Begin(1594); Root(0); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,959,965,972,974,976,978,980,984,986); End(); // 武士刀雙手突刺前段 Begin(959); Root(0); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,962); End(); // 武士刀飛輪鞘前段 Begin(962); Root(0); Weapon(8); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1606,1618,1638,1641,1644,1720,1724,1736); End(); // ------------------ 出刀斬術 ----------------- // 武士刀單手右逆袈裟斬(拔刀起手) Begin(308); Weapon(8); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀單手右逆袈裟斬(連招用) Begin(309); Root(0); Weapon(8); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀單手右逆袈裟斬(槍轉出刀連招用) Begin(1629); Root(0); Weapon(8); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀單手右袈裟斬(拔刀起手) Begin(310); Weapon(8); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀單手右袈裟斬(連招用) Begin(311); Root(0); Weapon(8); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀單手右袈裟斬(槍轉出刀連招用) Begin(1632); Root(0); Weapon(8); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀雙手直劈(拔刀起手) Begin(312); Weapon(8); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀雙手直劈(連招用) Begin(313); Root(0); Weapon(8); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀雙手直劈(槍轉出刀連招用) Begin(1635); Root(0); Weapon(8); Key("^^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // ------------------ 持槍術 ----------------- // 武士刀持槍斜劈起手(組槍起手) Begin(974); Weapon(8); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,301,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍斜劈出招(連招用) Begin(300); Root(0); Weapon(8); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,301,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍斜劈出招(持刀轉持槍連招用) Begin(1638); Root(0); Weapon(8); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,301,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍橫掃起手(組槍起手) Begin(976); Weapon(8); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍橫掃出招(連招用) Begin(301); Root(0); Weapon(8); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍橫掃出招(持刀轉持槍連招用) Begin(1641); Root(0); Weapon(8); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,302,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍奔掃起手(組槍起手) Begin(978); Weapon(8); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,301,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍奔掃出招(連招用) Begin(302); Root(0); Weapon(8); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,301,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // 武士刀持槍奔掃出招(持刀轉持槍連招用) Begin(1644); Root(0); Weapon(8); Key("^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,300,301,303,939,940,941,942,944,1581,1593,1605,1617,1629,1632,1635,1723,1735); End(); // ------------------ 拔刀術 ----------------- // 武士刀拔刀術起手 Begin(965); Weapon(8); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(967, 969); ChiFinish(968, 970); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀拔刀術起手(由槍式拆刀入鞘) Begin(1605); Root(0); Weapon(8); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀拔刀術起手(由刀式收刀入鞘) Begin(1606); Root(0); Weapon(8); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀逆拔刀術出招 Begin(972); Weapon(8); Key("vX+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀逆拔刀術出招(由槍式拆刀入鞘) Begin(1617); Weapon(8); Key("vX+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀逆拔刀術出招(由刀式收刀入鞘) Begin(1618); Weapon(8); Key("vX+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // ------------------ 怒氣攻擊式 ----------------- // 武士刀怒氣持槍甩竿起手 Begin(980); Weapon(8); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒氣持槍甩竿出招(直接使用) Begin(303); Root(0); Weapon(8); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒氣持槍甩竿出招(持刀轉持槍連招用) Begin(1720); Root(0); Weapon(8); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒氣持刀踹斬(踹) Begin(984); Weapon(8); Key("v^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒氣持刀踹斬(由槍式拆刀入鞘) Begin(1723); Root(0); Weapon(8); Key("v^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒氣持刀踹斬(由刀式收刀入鞘) Begin(1724); Root(0); Weapon(8); Key("v^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,309,311,313,939,940,941,942,944,1582,1594,1606,1618,1638,1641,1644,1720,1724,1736); End(); // 武士刀怒爆起手排雲 Begin(986); Type(ACT_SUPER_ATTACK); Weapon(8); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(993, 1002); ChiFinish(994, 1003); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀怒爆起手排雲(由槍式拆刀入鞘) Begin(1735); Type(ACT_SUPER_ATTACK); Weapon(8); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(993, 1002); ChiFinish(994, 1003); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); // 武士刀怒爆起手排雲(由刀式收刀入鞘) Begin(1736); Type(ACT_SUPER_ATTACK); Weapon(8); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(993, 1002); ChiFinish(994, 1003); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,308,310,312,939,940,941,942,944,955,958,965,972,974,976,978,980,984,986); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(994); Type(ACT_SUPER_ATTACK); Weapon(8); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(1003); Type(ACT_SUPER_ATTACK); Weapon(8); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); End(); */ // ===========================忍刀動作=========================== // 忍刀速移待機 Begin(325); Type(ACT_DASH); Weapon(9); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1055,1056,1057,1058,1060,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀前速移 Begin(1029); Type(ACT_DASH); Weapon(9); Key4("^B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀後速移 Begin(1030); Type(ACT_DASH); Weapon(9); Key4("vB"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀左速移 Begin(1031); Type(ACT_DASH); Weapon(9); Key4("B"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Movement_Dash_Ground_Rage); Stamina(Movement_Dash_Ground_Stamina); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀怒氣煙霧彈 - 前瞬移 Begin(1301); Weapon(9); Key4("^^X","^^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Chi_2_Rage); Stamina(Skill_Chi_2_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀怒氣煙霧彈 - 後瞬移 Begin(1302); Weapon(9); Key4("vvX","vvY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Chi_2_Rage); Stamina(Skill_Chi_2_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀怒氣煙霧彈 - 左瞬移 Begin(1303); Weapon(9); Key4("<>X",">>Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Chi_2_Rage); Stamina(Skill_Chi_2_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1057,1064,1066,1078,1079,1240,1241,1242,1301,1302,1303,1304); End(); // 忍刀組合技 Begin(1037); Weapon(9); Key("X"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1043,1047); End(); // 忍刀騰躍技 Begin(1074); Weapon(9); Key("Y"); MoveCond(MOVE_COND_WALL | MOVE_COND_BE_FRIENDLY_THREW | MOVE_COND_BE_FRIENDLY_LIFTED); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1053,1055,1056,1057,1058,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀怒氣煙霧彈 後瞬移 (起身技 X) Begin(1238); Weapon(9); Key("X"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀怒氣煙霧彈 前瞬移 (起身技 Y) Begin(1239); Weapon(9); Key("Y"); MoveCond(MOVE_COND_HURT_LIE); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀鯉躍夾頭前翻 (閃避技 ^X) Begin(1240); Root(0); Weapon(9); Key("^X"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀刀跳躍下斬 (閃避技 ^Y) Begin(1241); Root(0); Weapon(9); Key("^Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1056,1057,1058,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀剪刀腳 (閃避技 ^X+Y) Begin(1242); Root(0); Weapon(9); Key("^X+Y"); MoveCond(MOVE_COND_GROUND); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1051,1052,1053,1055,1056,1057,1059,1060,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀暗器氣合技 Begin(1038); Type(ACT_SHOOT_DART); Weapon(9); Key("K"); MoveCond(MOVE_COND_GROUND | MOVE_COND_WALL); ChiCharge(1039, 1041); ChiFinish(1040, 1042); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); LockCond(LOCK_COND_ANY); AutoLock(0); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1053,1055,1056,1057,1058,1060,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀空直劈 Begin(1043); Weapon(9); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1045,1047); End(); // 忍刀空橫斬 Begin(1045); Root(0); Weapon(9); Key("X"); MoveCond(MOVE_COND_AIR); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1047); End(); // 忍刀翻身雙腳踏 Begin(1047); Weapon(9); Key("Y"); MoveCond(MOVE_COND_AIR); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1055,1056,1057,1058,1060,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀左掛腿 Begin(1049); Weapon(9); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1050,1052,1060,1078); End(); // 忍刀低右踢腿 Begin(1050); Root(0); Weapon(9); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1051,1052,1053,1055,1056,1057,1058,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀袈裟斬 Begin(1077); Weapon(9); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1055,1056,1057,1058,1060,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀刀跳躍下斬 Begin(1051); Weapon(9); Key("^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1052,1053,1055,1056,1057,1058,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀衝橫斬 Begin(1052); Root(0); Weapon(9); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀突刺 Begin(1078); Weapon(9); Key("vY"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1053,1055,1056,1057,1058,1064,1066,1079,1301,1302,1303,1304); End(); // 忍刀反持刀衝殺 Begin(1079); Weapon(9); Key("vX+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(1080, 1082); ChiFinish(1081, 1083); ChiRage(Skill_Chi_1_Rage, Skill_Chi_2_Rage); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1053,1055,1056,1057,1058,1064,1066,1078,1301,1302,1303,1304); End(); // 忍刀背車輪踢 Begin(1055); Weapon(9); Key("vX"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1052,1053,1055,1056,1057,1058,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀鯉躍夾頭前翻 Begin(1056); Weapon(9); Key("^X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀昇龍腳 Begin(1057); Weapon(9); Key("X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(-176,98,99,100,101,106,110,260,333,334,335,336,1043,1047); End(); // 忍刀剪刀腳 Begin(1058); Weapon(9); Key("^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1051,1052,1053,1055,1056,1057,1059,1060,1064,1066,1078,1079,1301,1302,1303,1304); End(); // 忍刀剪刀後掛腳 Begin(1059); Root(0); Weapon(9); Key("X","Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀壓制插刀(近距離) Begin(1060); Weapon(9); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1054,1061); End(); // 忍刀壓制插刀(遠距離-只可連招用) Begin(1053); Root(0); Weapon(9); Key("v^Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1054,1061); End(); // 忍刀插刀後拉 Begin(1054); Root(0); Weapon(9); Key("Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀壓制初踩 Begin(1061); Root(0); Weapon(9); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Chi_1_Rage); Stamina(Skill_Chi_1_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1054,1062); End(); // 忍刀壓制續踩 Begin(1062); Root(0); Weapon(9); Key("X"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Chi_2_Rage); Stamina(Skill_Chi_2_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1054,1062); End(); // 忍刀怒氣共死前段 Begin(1064); Weapon(9); Key("^^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Min_Rage); Stamina(Skill_Min_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 忍刀怒氣火龍奔 Begin(1066); Type(ACT_SUPER_ATTACK); Weapon(9); Key("B+X+Y","v^X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); ChiCharge(1068, 1071); ChiFinish(1069, 1072); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); /* // 直接齊發第二級 (記得用完要MARK起來) Begin(1069); Type(ACT_SUPER_ATTACK); Weapon(9); Key("^^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); // 直接齊發第三級 (記得用完要MARK起來) Begin(1072); Type(ACT_SUPER_ATTACK); Weapon(9); Key("v^B+X+Y"); MoveCond(MOVE_COND_GROUND | MOVE_COND_SPRINT); Rage(Skill_Max_Rage); Stamina(Skill_Max_Stamina); Next(106,110,240,241,242,243,325,326,327,333,334,335,336,1029,1030,1031,1032,1038,1049,1051,1053,1055,1056,1057,1058,1064,1066,1077,1078,1079,1301,1302,1303,1304); End(); */ /* // 其他武器 Begin(365); Key("X"); MoveCond(MOVE_COND_GROUND); End(); */ }