//#include "SHORTCUTT_10b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(-18.6, 332.3, 10.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(5.5, 219.9, 2.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); // Set chara initial direction SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce01, 0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); //----------------------------- SetCamPos(18.5, 199.5, 33.7); SetCamDir(110.6, 355.5, 0); Sleep(0.5); //Q1a Good. By locking your awareness onto an opponent, //Q1b you will be able to see his every move. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_10b_Q1a, 210, 40, 1.5); BeginText(SHORTCUTT_10b_Q1b, 210, 60, 1.5); BeginText(SHORTCUTT_10b_Q1c, 210, 80, 1.5); PlayVoice("t-10_qi_001"); Sleep(6); EndText(SHORTCUTT_10b_Q1a, 0.5); EndText(SHORTCUTT_10b_Q1b, 0.5); EndText(SHORTCUTT_10b_Q1c, 0.5); //EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //--------------------- SetCamPos(6.7, 301.6, 38.8); SetCamDir(119.2, 20.7, 0); Sleep(0.5); //Q1c Now, with me as your target, we will go over a few //Q1d basic attacks. //BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_10b_Q2a, 210, 50, 1.5); BeginText(SHORTCUTT_10b_Q2b, 210, 70, 1.5); Sleep(5); EndText(SHORTCUTT_10b_Q2a, 0.5); EndText(SHORTCUTT_10b_Q2b, 0.5); //EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //SHORTCUTT_10b_Q3a When facing an enemy, press X or Y to //SHORTCUTT_10b_Q3a attack him. BeginText(SHORTCUTT_10b_Q3a, 210, 50, 1.5); BeginText(SHORTCUTT_10b_Q3b, 210, 70, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_10b_Q3a, 0.5); EndText(SHORTCUTT_10b_Q3b, 0.5); EndFadeImg("cs_ce11", 0.5); //Sleep(0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }