//#include "SHORTCUTT_11a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(5.5, 219.9, 2.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(19.2, 333.4, 10.6); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial //SetCamPos(13.7, 301.6, 49.2); //SetCamDir(138.2, 347.2, 0); SetCamPos(-4.7, 208.1, 26.8); SetCamDir(71.2, 4.5, 0); Sleep(0.5); //Q1a Not bad. Some day you might be able to intimidate //Q1b a small child. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_11a_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_11a_Q1b, 210, 70, 1.5); PlayVoice("t-11_qi_001"); Sleep(4); EndText(SHORTCUTT_11a_Q1a, 0.5); EndText(SHORTCUTT_11a_Q1b, 0.5); Sleep(0.5); //Q1c As you know, Chi attacks are more powerful than //Q1d regular attacks. BeginText(SHORTCUTT_11a_Q1c, 210, 50, 1.5); BeginText(SHORTCUTT_11a_Q1d, 210, 70, 1.5); // PlayVoice("cs1"); Sleep(4.5); EndText(SHORTCUTT_11a_Q1c, 0.5); EndText(SHORTCUTT_11a_Q1d, 0.5); Sleep(0.3); //------------------------------ SetCamPos(-4.5, 296.3, 37.1); SetCamDir(74.8, 16.8, 0); Sleep(0.2); //Q2a Press and hold either attack button to //Q2b focus your Chi, and release it to perform //Q2c the attack BeginText(SHORTCUTT_11a_Q2a, 210, 40, 1.5); BeginText(SHORTCUTT_11a_Q2b, 210, 60, 1.5); BeginText(SHORTCUTT_11a_Q2c, 210, 80, 1.5); // PlayVoice("cs1"); Sleep(6.5); EndText(SHORTCUTT_11a_Q2a, 0.5); EndText(SHORTCUTT_11a_Q2b, 0.5); EndText(SHORTCUTT_11a_Q2c, 0.5); Sleep(0.5); //Q3a Practice your Chi attack using me as //Q3b the target. BeginText(SHORTCUTT_11a_Q3a, 210, 50, 1.5); BeginText(SHORTCUTT_11a_Q3b, 210, 70, 1.5); // PlayVoice("cs1"); WaitVoiceUntil(); EndText(SHORTCUTT_11a_Q3a, 0.5); EndText(SHORTCUTT_11a_Q3b, 0.5); EndFadeImg("cs_ce11", 0.5); //Sleep(0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }