//#include "SHORTCUTT_14b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(19.2, 333.4, 10.6); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(5.5, 219.9, 2.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce01, -0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); //Set Cam initial SetCamPos(13.9, 302.3, 39.8); SetCamDir(142.9, 11.3, 0); Sleep(0.5); //Q1a I will have to remember not to go so easy on //Q1b you next time. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_14b_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_14b_Q1b, 210, 70, 1.5); PlayVoice("t-14_qi_001"); Sleep(3.5); EndText(SHORTCUTT_14b_Q1a, 0.5); EndText(SHORTCUTT_14b_Q1b, 0.5); Sleep(0.5); //-------------------------- SetCamPos(18.3, 199.1, 28); SetCamDir(107.2, 7.7, 0); //Q1c You have done well, and remembered the basic //Q1d fighting principles I have taught you. BeginText(SHORTCUTT_14b_Q1c, 210, 50, 1.5); BeginText(SHORTCUTT_14b_Q1d, 210, 70, 1.5); // PlayVoice("cs1"); Sleep(5.5); EndText(SHORTCUTT_14b_Q1c, 0.5); EndText(SHORTCUTT_14b_Q1d, 0.5); Sleep(0.5); //Q1e Just do not let it go to your head! BeginText(SHORTCUTT_14b_Q1e, 210, 60, 1.5); // PlayVoice("cs1"); WaitVoiceUntil(); EndText(SHORTCUTT_14b_Q1e, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); /* //Q1a I will have to remember not to go so easy on //Q1b you next time. BeginFadeImg("cs_ce11", 30, 485, 180, 90, 1, 1, 0.5); BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_14b_Q1a, 210, 500, 1.5); BeginText(SHORTCUTT_14b_Q1b, 210, 520, 1.5); PlayVoice("t-14_qi_001"); Sleep(3.5); EndText(SHORTCUTT_14b_Q1a, 0.5); EndText(SHORTCUTT_14b_Q1b, 0.5); Sleep(0.5); //Q1c You have done well, and remembered the basic //Q1d fighting principles I have taught you. //Q1e Just do not let it go to your head! BeginText(SHORTCUTT_14b_Q1c, 210, 488, 1.5); BeginText(SHORTCUTT_14b_Q1d, 210, 508, 1.5); BeginText(SHORTCUTT_14b_Q1e, 210, 528, 1.5); // PlayVoice("cs1"); //Sleep(5.5); WaitVoiceUntil(); EndText(SHORTCUTT_14b_Q1c, 0.5); EndText(SHORTCUTT_14b_Q1d, 0.5); EndText(SHORTCUTT_14b_Q1e, 0.5); EndFadeImg("cs_ce11", 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); */ Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }