//#include "SHORTCUTT_15b_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(-18.6, 332.3, 10.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(5.5, 219.9, 2.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce04, 0, 1, 0); SetEntityDir(ce01, 0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce04); LookChara(ce04, ce11); LookChara(ce11, ce04); //Set Cam initial SetCamPos(-16.2, 302.9, 35.1); SetCamDir(40, 21.5, 0); Sleep(0.5); //Q1a You can also combine these basic principles //Q1b to execute attacks that are faster, BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_15b_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_15b_Q1b, 210, 70, 1.5); PlayVoice("t-15_qi_001"); Sleep(5); EndText(SHORTCUTT_15b_Q1a, 0.5); EndText(SHORTCUTT_15b_Q1b, 0.5); //EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //Q1c more powerful, and harder to defend against. //BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_15b_Q1c, 210, 60, 1.5); // PlayVoice("cs1"); Sleep(2.5); EndText(SHORTCUTT_15b_Q1c, 0.5); //EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //------------------------ SetCamPos(-8.4, 187.7, 11.2); SetCamDir(75.4, 21.5, 0); //Q2a When attacking an enemy, use different //Q2b combinations of the attack buttons // BeginText(SHORTCUTT_15b_Q2a, 210, 50, 1.5); BeginText(SHORTCUTT_15b_Q2b, 210, 70, 1.5); Sleep(4.8); EndText(SHORTCUTT_15b_Q2a, 0.5); EndText(SHORTCUTT_15b_Q2b, 0.5); Sleep(0.5); //Q2c while moving the LEFT THUMBSTICK or Directional //Q2d pad in different directions. BeginText(SHORTCUTT_15b_Q2c, 210, 50, 1.5); BeginText(SHORTCUTT_15b_Q2d, 210, 70, 1.5); Sleep(4.4); EndText(SHORTCUTT_15b_Q2c, 0.5); EndText(SHORTCUTT_15b_Q2d, 0.5); Sleep(0.5); //Q3a With the right timing and practice, you might //Q3b be able to perform ten or more successive //Q3c attacks! BeginText(SHORTCUTT_15b_Q3a, 210, 40, 1.5); BeginText(SHORTCUTT_15b_Q3b, 210, 60, 1.5); BeginText(SHORTCUTT_15b_Q3c, 210, 80, 1.5); // PlayVoice("cs1"); Sleep(6); EndText(SHORTCUTT_15b_Q3a, 0.5); EndText(SHORTCUTT_15b_Q3b, 0.5); EndText(SHORTCUTT_15b_Q3c, 0.5); Sleep(0.5); //Q3d Try some combination techniques now. //BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_15b_Q3d, 210, 60, 1.5); // PlayVoice("cs1"); WaitVoiceUntil(); EndText(SHORTCUTT_15b_Q3d, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }