//#include "SHORTCUTT_19a_dlg.h" #include "cutscene_common.cs" // global variables int ce01, ce04, ce11, player; void main() { LoadScene("se01"); //fade in Fade(0, 0, 0, 1, 0, 0, 0, 0, 1, 1); //show movie border ShowMovieBorder("movie", 120); // spawn chara and set initial position ce01= SpawnMale(5.5, 219.9, 2.5); SetCharaWeapon(ce01, 30); ce04= SpawnFemale(-18.6, 332.3, 10.5); SetCharaWeapon(ce04, 20); ce11= SpawnChara("CE11", -0.7, 316, 10.5); SetCharaWeapon(ce11, 32); //19.2, 333.4, 10.6 //-18.6, 332.3, 10.5 // Set chara initial direction SetEntityDir(ce01, 0, 1, 0); SetEntityDir(ce04, 0.2, -0.9, 0); SetEntityDir(ce11, 0, -1, 0); //-0.2, -0.9, 0 // get player and hide acZaras player = GetPlayerChara(); ShowEntity(ce01, 1); ShowEntity(ce04, 1); ShowEntity(ce11, 1); // delete acZaras and resZarae player after end cutscene ActorList(ce01); ActorList(ce04); ActorList(ce11); LookChara(ce01, ce11); LookChara(ce04, ce01); LookChara(ce11, ce01); //Set Cam initial SetCamPos(-8, 199.2, 29.6); SetCamDir(74.6, 7, 0); Sleep(0.5); //Q1a Not bad! I see you still recall all of the //Q1b warrior's principles. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_19a_Q1a, 210, 50, 1.5); BeginText(SHORTCUTT_19a_Q1b, 210, 70, 1.5); PlayVoice("t-19_qi_001"); Sleep(4.5); EndText(SHORTCUTT_19a_Q1a, 0.5); EndText(SHORTCUTT_19a_Q1b, 0.5); EndFadeImg("cs_ce11", 0.5); Sleep(0.5); //Q2 They will serve you well on your quest. BeginFadeImg("cs_ce11", 30, 30, 180, 90, 1, 1, 0.5); BeginText(SHORTCUTT_19a_Q2, 210, 60, 1.5); WaitVoiceUntil(); EndText(SHORTCUTT_19a_Q2, 0.5); EndFadeImg("cs_ce11", 0.5); Fade(0, 0, 0, 0, 0, 0, 0, 1, 2, 1); Sleep(2); //fade out //end TheEnd(); }